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kirain · 23 hours
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So my best friend surprised me with a Cameo for my birthday. She got Tim Downie, Gale's actor, to send me the most passive-aggressive happy birthday I've ever received in my entire life. 🤣
Apparently she told him that Barcus Wroot is my favourite character in the game. 🤣
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Thank you so much @cassafra5! I didn't even remotely expect something like this! 😭❤
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kirain · 2 days
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"I may end up looking like you, but I'll never be you."
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“Oh, I’m you, Sweetie. Just give it a bit of time..”
This scene had me at the edge of my seat when I was watching Fallout in Prime and I had the idea to make this design. It’s available on Teepublic too if you guys are interested.
Also uploaded my progress video if you guys are interested.
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kirain · 4 days
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I forgot I took these!
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kirain · 6 days
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Besides the companions, which npc in bg3 do you think has the most tragic story?
Interesting question! A lot of NPCs have some pretty tragic backstories and outcomes, but assuming you play a morally good character and help everyone you can, I'd say probably Art Cullagh.
Poor man was just an honourable Flaming Fist who enjoyed playing the lute in his spare time. He went to the Shadowlands to investigate a Sharran cult and ended up stuck in a 100 year long nightmare with only a spirit for company. Then, when he woke, he learned that everyone he ever loved was probably gone, the Flaming Fist fell off, and Thaniel (his only friend) might be dying. He lived long enough to see the shadow curse lifted and Thaniel set free, but he never recovered. Instead, he slowly withered away, succumbing to the toll the century-long curse took on his body, until he was so weak he couldn't even eat or hold quill. ☹
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His ending was bittersweet. Happy, but sad.
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kirain · 7 days
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I love this, it's so funny! That face kills me. 🤣
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As does Tara. 😭
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Glad I could give you the romance you deserve! 🥰😆
Thank you, again! ❤
My friend wasn't overly satisfied with the romance option she choose and admitted she wanted to try Gale, but she doesn't hyperfixate and can't play the same game over and over like I can. Since she bought me my PS5 as a very generous gift ❤ and is the reason I got to experience BG3 at all, I felt the least I could do was make a friend-insert (?) and give her the romance she deserves!
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@cassafra5 Thank you so much! 🥰
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kirain · 8 days
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I kinda hated Barcus until act 2. Then he became one of my all time faves. When did you start loving him?
I think he had me at...
Cut. Me. Loose! & Those PUStulant THUgs!
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kirain · 9 days
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Fallout Spoilers
Don't read if you haven't finished the show.
Lucy: I can't believe my father was evil this whole time. I feel like an orphan...
Cooper: You ain't no orphan.
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kirain · 9 days
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My friend wasn't overly satisfied with the romance option she choose and admitted she wanted to try Gale, but she doesn't hyperfixate and can't play the same game over and over like I can. Since she bought me my PS5 as a very generous gift ❤ and is the reason I got to experience BG3 at all, I felt the least I could do was make a friend-insert (?) and give her the romance she deserves!
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@cassafra5 Thank you so much! 🥰
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kirain · 9 days
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That's how you play Fallout games, Coop. 😁
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The Wasteland Golden Rule - courtesy of Cooper Howard
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kirain · 10 days
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"This Wasteland ain't big enough for the both of us." 😏
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So apparently there’s a new ghoul in town…
I’ve been watching the new Fallout Series on Amazon and got inspired. Also was really nice to draw Hancock again. Hopefully I’m not too rusty ^^;.
Also of course I had to do a JoJo reference.
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kirain · 11 days
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What if Senshi invited some of the BG3 members over for dinner?
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kirain · 12 days
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If you could give every bg3 companion advice what would it be?
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kirain · 15 days
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@blackjackkent
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I received quite a few anons asking me about tactician mode ... so I made a guide. I wasn't sure how in depth you wanted me to go, so sorry in advance for getting a bit overzealous. You may already know some/a lot of this information, but if you manage to make it all the way through, hopefully it helps! 😅
Honestly, tactician isn't too difficult if you've played the game once already and know what to expect. I'd suggest making a manual save before each combat encounter, carry a backpack of potions, don't sell any scrolls, and use Astarion to pickpocket every useful item you can find, especially from vendors. One of the roughest things about tactician isn't necessarily the fights, but the fact that long rests require 80 supplies instead of 40, and the prices of essential/unique items skyrockets. You also make hardly any profit from anything you sell, so money is tight. That said, you should be fine as long as you steal and loot everything that's not nailed down. Check every nook and cranny, rob vendors of their stock after every long rest, grab every bottle of alcohol, etc. You won't regret it.
Also, collect every single smokepowder and oil barrel you can find and send them to your camp, along with every backpack you come across. Backpack bombs, which you'll fill with explosive arrows, bombs, fireworks, and alchemist's fire grenades, give you an almost unfair advantage. If you're stuck, simply chuck one at an enemy and ignite the contents that spill out. Boom!
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And as if I needed more of a reason to love Barcus, he will be instrumental in your tactician run, because he sells explosive arrows, teleportation arrows, bombs, the best gloves; the Gloves of the Automaton, and he gifts you the Brilliant Retort. The gloves can be used every short rest and grant you a class action called Circuitry Interface, which tricks enemies into perceiving you as a construct, which makes you resistant to lightning attacks, harder to hit, and gives you an advantage on attack rolls. The gloves themselves also give you a +1 bonus to strength saving throws, whether you activate the class action or not. So make sure you don't accidentally fling our little gnome friend off the windmill, otherwise you'll miss out on a lot of helpful gear. Every long rest, either buy or pickpocket his stock. Poetic as it is, his invention even turned the tides during my fight with the Apostle of Myrkul, wiping him out when everyone on my team was on the brink of death. I love you, Barcus. 💋
Be sure to also collect and split up every arrow type between all companions who can fire a bow. I know a lot of people forget they have arrows (myself included the first time I played), but they're super helpful, so make sure you use them. Same with potions. In fact, I would recommend you sell nothing. Any clothes or weapons you pick up (besides the common junk), store it in your chest, just in case. Astarion's going to be stealing almost everything, so you don't need a whole lot of money anyway. I also have another post here explaining the best way to organise storage, if it helps. Some merchants are more difficult to pickpocket than others (like Quartermaster Talli, because she has so many eyes on her), but just be patient and wait for your in. It'll come.
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For the race, I would highly suggest playing as a githyanki. Fighter would be the best class, with Battle Master as the subclass—just make sure you put quite a few points into charisma. This will give you the githyanki psionics Leap and Mage Hand, which are invaluable assets. You'll also unlock Misty Step at level 5. In addition, githyanki have high mobility and hit hard, making them arguably the best choice for this difficulty. Of course, playing as a different race or class is still possible—I'm doing another tactician run on PC right now, and I'm playing as a drow half-elf—but a githyanki Battle Master is ideal. Speaking of which, I should mention the subclass I used for every companion:
Gale: Wizard - Evocation
Lae'zel: Fighter - Battle Master
Astarion: Rogue - Thief
Wyll: Warlock - The Fiend
Karlach: Barbarian - Berserker
Shadowheart: Cleric - Trickery Domain
Halsin: Druid - Circle of Moon
Jaheira: Druid - Circle of Moon
Minsc: Ranger - Beast Master
Minthara: Paladin - Oath of Vengeance
Now. If you're only interested in the trophy, play through Act 1 and 2, doing as much as you can to bank XP. As I said, most fights aren't that hard if you plan your assault based on the knowledge you have from your first playthrough. Once you get to Act 3, follow these steps:
1. Make a beeline for the "Investigate the Murders" quest. Rush through them to get the password for the door and enter the Temple of Bhaal, then talk to Sarevok and accept his deal. Bye bye, Valeria. I would suggest taking Astarion, Lae'zel, and Minthara (or Shadowheart, if you don't have Minthara) to this interaction, because none of them care if you kill the bitchy Hollyphant.
2. You can now face Orin. Sneak into the temple with an invisibility spell (avoiding the ambush at the entrance), confront Orin, and kill her.
3. Agree to team up with Gortash and confront the brain. Bye bye, Gortash. Also, make sure you take Gale! From here on out, he must never leave your party.
4. Side with the Emperor, but try to convince Lae'zel to stand down (if she's with you). As you can imagine, fighting her is rough.
5. Use invisibility potions (you'll have to take at least five with you; one for every companion, plus one for the Emperor) or spells to sneak one companion past the big battle at the start of the area. I suggest using Gale for this, especially if he has Enhanced Leap.
6. Once your companion is through, the nautiloids will start firing on them. Don't bother with any fights, though. Just Misty Step and/or Enhanced Leap to reach the final doors. This will cease all enemy aggression in that section.
7. Use the invisibility potions to sneak your remaining companions up to the tower, joining whoever you sent through first.
8. When given the option to climb the brain, convince Gale to nuke himself, if he doesn't immediately volunteer. This counts as beating the game on tactician mode. Poor Gale...
9. Sit back and watch the fireworks.
10. Trophy/achievement unlocked!
If you're a masochist like me, however, and you want to take on the full challenge, the hardest fights are, of course, all major boss fights, but also keeping people alive. Possibly the most annoying missions will come at Last Light Inn, which I'll explain in a moment. That said, regardless of whether or not you cheese the trophy by Usain Bolting your way through Act 3, you'll still need to get that far.
Off the bat, I want to warn you that Astarion is useless, at least in a fight. You're not going to be using him in combat at all, especially since you'll want to subclass him as a Thief. This gives him a significant bonus to Slight of Hand, which makes it easier for him to steal. But don't worry, because while he won't be joining you on the battlefield, he will be lining your pockets with everything you need to survive. Weapons, armour, food, potions, you name it—he'll get it. I would also suggest equipping him with the Gloves of Thievery, which can be bought from Brem in the Zhentarim Hideout. His ability to steal will play a huge role in your tactician run.
Your biggest MVPs will undoubtedly be Lae'zel and Gale. I'd suggest making Lae'zel a Battle Master, same as your character, and be sure to add Precision Attack to both when you level up. As for Gale, an Evocation wizard would be best. This will ensure his spells won't hit you if you're in his line of fire. And don't forget he can also learn spells from nearly every scroll you pick up, which is a godsend. Invulnerability will be particularly useful in Act 3, which I often use to heal up my party or protect NPCs.
Now for the fights. Act 1 is fairly straightforward, with most of the encounters being relatively tame. As long as you carry plenty of health potions, make careful use of your short rests, plan your attacks accordingly, and regularly gear up your companions, you should be able to get through two to four fights before needing a long rest. This will be the case throughout the entire game.
However, I do want to suggest you grab the Everburn Blade off of the devil commander on the Nautiloid, which is an almost impossible fight. I carried it all the way to Act 3, as it's incredible. You very likely won't be able to defeat him on tactician mode, though, so the only way to really get the sword is by save scumming. Before the fight, go into Shadowheart's spell book and equip Command, then use it on the devil to make him drop his weapon. Since your level is so low, you in turn have a very low chance of succeeding, but simply reload your save until you get it—if you're so determined. I was.
Moving on, I'd say the hardest fights in Act 1 are both in the Underdark: the spectator and Nere. For the spectator fight, I suggest you approach the area with only one character. That way, only they will suffer the "surprised" condition. Send the others in after the spectator attacks. You may lose whichever character you sent in first, but it's a worthy sacrifice. Just make sure Astarion has stolen a bunch of revival scrolls lol.
For the Nere fight, make sure you ally with the rebels. Having them on your side will drastically increase your chances of success. In order to do this, you'll first have to clobber the scrying eye surveying the area. On normal mode, you can kill those little buggers with pretty much any attack, but on tactician it's a bit more complicated. Since the eye is a construct, conventional attacks won't work anymore. The only way to dispose of it is with Thunderwave, Shatter, or Throw.
When the time comes to start the battle, I would also suggest splitting your group three ways. Place yourself and Lae'zel between Nere and Thrinn. You'll want to take them and the duergar wizards out as soon as possible, otherwise they'll dominate your characters' minds, which is extremely annoying. Then take either Wyll or Shadowheart and place whoever you choose up on the wall, where the archer is. As the fight drags on, that archer will also become a problem because of her Arrows of Roaring Thunder, which can knock you into the lava pits. So take her out as fast as possible. Keep Gale near the entrance and use him to blast anyone in his range.
And that's it.
Now, you might be wondering why I didn't include Auntie Ethel, but that's because I'm going to teach you a little trick. Using Lae'zel, chug an invisibility potion (or use a spell) and sneak into Ethel's hut carrying three barrels of smokepowder/oil. Place them around Ethel, then enter the hut with your other characters and confront her. Tell Mayrina about her brothers, earning her trust, then detonate the barrels as soon as Ethel transforms. This should bring her health down low enough that you should be able to kill her before she retreats into her lair, making the fight a breeze. Use Gale, Lae'zel, and Karlach.
In Act 2, the hardest fights will be the Toll Collector, Malus Thorm (the undead surgeon), Balthazar, Ketheric's lackeys, the Apostle of Myrkul, and for some reason those stupid acid blobs hiding in the cave by the Gauntlet of Shar. Luckily, half of these fights can be won with diplomacy or stealth.
For the Toll Collector, give her one coin, then tell her you "don't usually give something for nothing". She'll become irriated, and you can use that opportunity to convince her to off herself. For Malus, take Shadowheart for the guidance and religion boost and use his religion against him, convincing him to kill himself and his nurses. For the blobs, just use invisibility on yourself, detach from the group, jump to the skeleton, and when you loot it send the item it's holding to a companion. If you pick it up yourself, you'll become visible and combat will ensue. Just return to your team and fast travel out of the cave. The fight isn't worth it.
For Balthazar, kill him in his hideout. If you fight him when you free the Nightsong, he'll be even more difficult. This fight will be rough, since the space is quite small, but if you attack him with Lae'zel's Feinting Attack, switch to your character while he's talking, then attack him the same way with your own character, that should significantly lower his health and net you one free hit. Again, I would suggest using Lae'zel, Gale, and Karlach. Maybe also blind his skeletons at the entrance, and maybe set up a few smokepowder barrels.
Ketheric's lackeys when you storm the castle aren't too hard. They really only become a problem if the Harpers start acting stupid, which unfortunately you can't control. For this fight, you might want Halsin, Gale, and Shadowheart, as well as Jaheira, as you should be able to convince her to join you. In this fight, Halsin's Spike Growth and Sunbeam attack will be invaluable, as well as Shadowheart's Glyph of Warding and Gale's Sleet Storm/Fireball spell (and Cloudkill, if he has it). The best way to approach this fight is by making the terrain as unfriendly as possible. With any luck, the enemy will ultimately die from all the hazards, while you stand back and smash any who manage to leap over it. Also be sure to break all concentration spells as you near the end of the fight, otherwise one of them might kill a Harper ... and for some dumb reason that turns them hostile. 😑
After that fight and the one upstairs with Radija, leave the castle (just step outside), go to camp, and exchange Shadowheart and Halsin for Wyll and Lae'zel. You should be able to do so without time elapsing, but double check or make a new hard save before you continue. You cannot long rest yet. If you do, it could progress time and result in the Harpers and Jaheira dying. When you confront Ketheric, talk him down and spare his life—you'll need this for later. Use Wyll to blind the undead on one side and Gale to slip up the undead on the other. Then use Lae'zel and your own character to pound Ketheric into the pavement.
Take a long rest after the fight, grab Gale, Lae'zel, and anyone besides Halsin/Astarion (I would suggest Wyll or Karlach)—and a bunch of backpacks bombs—and jump down the demolished tower. If you want to save Zevlor and the others while you're down there, definitely go for it, but spread your team out before opening the pods. I usually take Wyll, so I put him on one side with Lae'zel, myself on the other, and Gale in the center of the room. Also keep in mind that the mind flayers may be able to one-shot you with Devour. Hit them fast and hit them hard, and pray that their prep attack misses.
As for the Apostle of Myrkul ... backpack bombs, courtesy of our darling Barcus. Take the Brilliant Retort as well. This fight can also be made easier by talking Ketheric down during both encounters. You'll need to spare him during the first fight, then convince him to give up during the second. If you skip the first step, you won't have the option to talk him down later and you'll have to fight him and his Apostle form, which is a huge drain on your health and resources. I would also suggest giving Gale the Pearl of Power Amulet, which can be purchased from Omeluum in the Underdark and used to replenish spell slots.
In addition, I would also suggest taking a ton of Fireball scrolls, because they're especially effective against the Apostle. For this fight, Misty Step or use an Arrow of Transposition to reach Aylin as soon as possible, and take out the annoying mind flayer as well. After that, throw everything you have at the Apostle and hope Aylin doesn't get caught in the blast. Try your best not to let the Apostle consume his skellies either, but if you're relentless with your attacks, you might not need to worry about it.
The most annoying fights will both take place at Last Light Inn, when you save Thaniel and protect Isobel. I love Isobel, but my God she's useless in a fight. If she takes three or four hits, that might be the end of her. For this fight, I would suggest taking Lae'zel for her multiple attacks, Gale for his wide range attacks (just be careful not to hit Isobel), and either Karlach for her multiple attacks or Wyll for his range/knock back attacks. If you want to save all the tieflings, leave Lae'zel downstairs to help with the Winged Horrors, but keep in mind that that might make the battle upstairs a bit harder.
The Thaniel mission is straight up bullshit. Not because it's hard, but because that portal is made of tissue paper. Some guides might tell you to collect empty boxes and set them up around the portal, but I'm pretty sure that doesn't work. I tried it, but the arrows went straight through them. The archers are definitely your worst enemy. Now, what might help is setting up a few boxes in front of the portal, to make it harder for the closest enemies to walk up and strike it, but building a huge fortress is pointless. For this fight, I would suggest Shadowheart, Gale, and Wyll. Use Gale's Sleet Storm, Wyll's Darkness, and Shadowheart's Spirit Guardians and Glyph of Warding spells. Make the terrain unfriendly and close off all possible paths. Grease the area too, especially around the steps and bushes. Also, the explosive barrels you've been collecting will come in quite handy here. Place four or five around the battlefield, before talking to Halsin, and ignite them if you get desperate. If you have any Wall of Stone scrolls, that spell is also a godsend, but Talli sells them for an exorbitant amount and you need to roll an 18 to pickpocket them off of her. You can also shoot an Arrow of Darkness in front of the portal, which should obscure it from enemy view.
So that's Act 2 all wrapped up! By Act 3, you should have many barrels, supplies, smokebombs, a few explosive arrows, and plenty of backpacks to make backpack bombs. Since you've been doing all the side quests and battles, hopefully, you should also be close to level 12. As always, most of the battles aren't that difficult. The exceptions are, of course, the boss fights. Particularly Auntie Ethel, Orin, Raphael, the Netherbrain, and (if you're insane like me and actually care about the NPCs) the Iron Throne prison break. Though that can mostly be cheesed with Misty Step, Dimension Door, Invincibility, Hold, Slow, and Arrows of Transposition. Just keep in mind that on tactician mode, you have less time.
The Foundry mission isn't a walk in the park either, but it's not too bad if you keep an eye out for the floating controls during the fight, and also buy/steal a bunch of Flashblinders from Bumpnagel, the gnome trader in Angleiron's Cellar. I'd suggest going back to him every few long rests and stocking up. Those grenades are everything, as they stun the Steel Watch when you throw them at them, making the fight so much easier. Also, again, Lae'zel and Gale are MVPs in that fight, as well as Karlach.
Auntie Ethel isn't too bad if you sneak down to the basement of the bar and tiptoe past her thralls—who I personally don't like killing anyway, since they're slaves. On tactician mode, the mushrooms that regenerate her are a lot harder to destroy, and if you don't wipe them out in one turn, they heal. 😒 So once you've snuck in, I would suggest throwing a few backpack bombs at each mushroom (don't ignite them yet) except the closest one against the wall. Put a barrel and a smokepowder bomb beside the stupid mushroom, stand back, and ignite it. Once the mushroom is destroyed, Ethel will manifest in front of you ... pissed. Don't worry about her thralls and try to take those mushrooms out as fast as possible. Also make sure you hit the real Ethel when the time comes to attack her. If you look closely, you can actually make out which one is the real one. She'll likely have a debuff and a "baby bump". The copies won't. Also, don't forget to save the kid. Tactician mode doesn't call for you to do anything different in that regard.
Orin is extremely difficult unless you get rid of her cultists. To do this, the best strategy is to distract her from a distance. Before attacking her from afar, use a potion or spell to turn Lae'zel invisible and move her away from your group. After that, use someone else to shoot at Orin. She'll jump towards your group, giving you an opening. On Lae'zel's turn, use Misty Step to teleport her into the center of the cultists. From there, line up shots with her Arrows of Roaring Thunder. You should be able to blast every enemy back into the abyss. Gale is also great for this with his Thunderwave. Since there are two more cultists on tactician mode, you may want to send him in with Lae'zel. Just be careful not to let Orin near him or she will one-shot him. If you're worried, use an Invincibility scroll to shield your team, but keep in mind that Orin can break it. Her slayer form is bullshit. As for her armour, Gale saves the day again. Use his Magic Missle to break it down piece by piece.
Raphael, as I'm sure no one will be surprised to read, is objectively the hardest boss in the entire game. Besides convincing the Orthon to side with you, which requires a very high persuasion check, and of course saving Hope, there are a few other tricks you can use to make this fight bearable. For one, take the Blood of Lathander with you, which you can find in the githyanki Crèche, and the Callous Glow Ring, which can be found in a vault near Balthazar in the Gauntlet of Shar. The Blood of Lathander blinds fiends, including Raphael, and the ring causes additional damage to illuminated creatures. I would suggest using Shadowheart for this. Also, if Gale can summon a myrmidon, that would be great, and make sure he has Counterspell.
Before starting anything, though, place a bunch of smokepowder/oil barrels or bombs around the pillars, and maybe some in the middle of the room (if you think you'll be able to avoid them). This means you'll probably be over encumbered when going to Avernus, but that's fine. If you need more supplies, you can travel back and forth freely through the portal so long as you don't steal the Orphic Hammer or free Hope. When the fight begins, take out all of Raphael's horned stooges, then the pillars, then Raphael himself. Also make sure every companion has fire arrows or a fire spell to ignite your explosives when needed, and you'll eventually make Raphael's immortal life—expiiiiiiiire. 😈
That just leaves the final battle. Home stretch! For this area, I would still suggest using invisibility potions to sneak past all the enemies and race to the top of the tower. While the fight is certainly epic, it's not particularly difficult or rewarding. If anything, it's a detriment, because on tactician mode (as I learned the hard way) there's no restoration pod at the top of the tower. That means you'll be going into the final battle carrying any injuries, debuffs, etc. you sustained before reaching the brain.
The only other semi-difficult battles are Gortash and Ansur, but if you disable the Steel Watch, Gortash is almost a joke. I can't even give advice on this one because I killed him in four turns. I'm not sure if I just got lucky, but I saved him for last (since killing him starts causing citizens to turn into mind flayers) and I ended up laughing. 😅 As for Ansur, just set up a bunch of explosives underneath his corpse before talking to him, move your team far left, ignite your trap, and remember to hide behind the rocks if he survives long enough to use his sky attack.
The Netherbrain is a pain mostly because of the dragon and mind flayer mages. Luckily the mages are quite susceptible to damage, but you need to get close enough to hit them. This is where your Arrows of Transposition will come in handy. Whoever has the stones, use the arrows to get them to the crown as quickly as possible. As for the dragon and surrounding enemies, make sure you take several backpack bombs with you, including one that carries the Runepowder Bomb. Throw them at the dragon and watch the fireworks! It probably won't kill it, but it will seriously decrease its health, making the battle much more manageable.
Once you reach the brain, just be mindful where you stand. I can't remember if this was also the case on normal, but on tactician mode, the brain will target certain platforms and vaporize them, sending anyone standing on them to their untimely death.
And that's everything. Keep in mind that this is all based on my own tactician run. I'm sure there are multiple ways to play it, but this is what worked for me, playing on a morally good alignment.
Enjoy your plat!
I did it. 😏
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Thank you, Larian, for making one of the best games I've played in nearly a decade!
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kirain · 16 days
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I took my grandma and a few other family members into the country to see the eclipse. It was a last minute decision, but they expressed interest so I'm really glad we went. We didn't think we'd be able to, but we actually saw totality! We had special glasses and watched the sun fully disappear, too.
The tiny star-like shape next to the sun is Venus, which was visible today!
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I'm very glad we all got to share this moment.
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kirain · 17 days
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Oh my god I wish you would just be quiet
Never gonna happen. But feel free to block me, anon. You don't have to be here. 🤣
Also, some friends of mine are at Renfaire and they just sent me this:
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It's Varré and Solaire! Isn't that exciting? Try being happy, anon. It's truly wonderful.
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kirain · 17 days
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Rolan: Oh, this is wonderful! I can't believe it's finally over! I can't wait to invite Cal and Lia and turn this place into a proper home! Within time, my tower will become a beacon for all those who wish to—!
Serena: Hmm? Your tower? Heh. Oh right, yeah. Of course. Absolutely. Your tower.
Rolan: ...
Rolan: Did ... did you want—?
Serena: No, no! By all means, you keep it. I mean, it's only fair. You earned it, right?
Rolan: ...
Rolan: You're more than welcome to—
Serena: I mean, I did all the fighting and I killed Lorroakan and I am literally a wizard, but it's fine. It's fine. You keep it. Congratulations. I'm happy for you.
Rolan: ...
Rolan: You seem a bit miff—
Serena: I mean, you definitely helped, right? When the fight started you didn't even have a weapon. Until I forced Lorroakan to drop his staff. Which you then picked up. Which I guess you've also decided to keep. But that's fine. That's totally fine. You deserve a little treat.
Rolan: ...
Serena: ...
Rolan: ...
Serena: ...Enjoy your fuckin' tower.
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I actually love Rolan, but I'm still salty about this. My Tav is a wizard and I really wanted that tower to be my home. Also, he really did pick up Lorroakan's staff during the battle, after I cast Heat Metal on him, and he just ... kept it. I lost a pretty decent weapon. 😅
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kirain · 18 days
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I know you've said you're not into shipping, but if you HAD to ship bg3 companions (you do, I'm saying you have to😝) which npcs would you ship them with?
Well, since you're forcing me. 😅
...This was actually harder than I thought it would be, since I don't usually consider ships. But I think I'm happy with my choices.
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In my opinion, Lae'zel and Varsh Ko'kuu would make a fantastic couple. Personally, I prefer the ending where Lae'zel returns to the Astral Plane to usher in a new age for the githyanki, hopefully turning them from their violent and conquerous ways. To do that she'll need support, hence her call for rebellion. I like to think Ko'kuu would be one of the first to join her, as the Narrator tells us he's grown "tired"; likely of his people's brutal and callous ways. He's clearly diplomatic and maternal, as well as open-minded enough to trust an outsider with his young, so he'd be a perfect ally. As he becomes Lae'zel's righthand man during the civil war, they would naturally form a bond that blooms from respect and admiration to romantic. He would also make an excellent father to Xan.
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This ship I don't think I even need to explain. Karlach and Dammon are absolutely perfect for each other. They respect each other, they like each other, they understand each other's struggles, and they're both kind, caring, optimistic people. Karlach not only fantasizes about Dammon in her origin run, but they also have an adorable handholding scene once he upgrades her engine. So in relation to her somewhat disappointing ending, I like to think Dammon discovers a cure for her condition and follows her to Avernus, where they break into Zariel's forge, construct a permanent upgrade that negates the deadly heat inside her, and then escape back to the material plane. After that, the two would become inseparable. They would start a new life in Baldur's Gate, with Dammon continuing his work as a respected blacksmith and Karlach becoming an avid defender of the city.
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This ship was actually my friend's idea, and I believe she's planning on exploring it further on her own blog. As we discussed it, we both agreed Sebastian would probably hate Astarion and want blood, even knowing he had no choice but to follow Cazador's demands; over a century of misery and torment leaves little room for forgiveness. After his release, I think he'd track Astarion down and try to kill him in a blind act of revenge, but hesitate, failing the task. Still a sweet and delicate soul, he'd fall to his knees in tears, lamenting everything he's lost. Plagued with guilt upon seeing his broken state, Astarion would comfort Sebastian, knowing what it's like to feel nothing but fear and hatred. Things would be rocky at first, slow, messy—but eventually Sebastian would forgive Astarion, falling in love with him all over again. And with that closure, Astarion would finally be able to forgive himself.
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To me, this ship makes the most sense (and may also be the sweetest), as Shadowheart and Nocturne already have a shared history and they've both suffered under Shar. When we meet Nocturne, she implies she's grown wary of following the dark goddess and her cult, but she's too afraid to leave. So after defeating the Absolute, I like to imagine Shadowheart rekindles her relationship with Nocturne, eventually turning her away from Shar and convincing her to leave the sanctum. With her once best friend's guidance, Nocturne would adjust well to the world outside, growing close to Shadowheart once again and rebuilding her lost memories, as well as making new ones. Together they would travel the world, forever wrapped in each other's loving embrace.
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I fell in love with Exxvikyap the moment I met her, and I think she'd be perfect for Wyll. He needs someone who can match his excitable, charismatic energy—and she definitely would. Whether Wyll follows in his father's footsteps or follows Karlach to Avernus, at some point I like to think he'd return to Baldur's Gate. Once he does, he'd find himself visiting the Rivington General for a new weapon. As she helps him find a sword best suited to his fighting style, they'd strike up a conversation. Wyll would find her warm and bubbly personality both infectious and endearing, which would lead to him visiting the shop again. And again. And again. And again. Slowly, he would begin courting the sweet dragonborn woman, and she would happily accept his advances. Eventually she would quit, joining Wyll on his many adventures and defending the Sword Coast from any who would threaten to harm it.
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This ship I waffled on for a while, because personally I didn't see it; especially since I think Gale needs someone who's compassionate and affectionate. But then I realised Rolan is both of those things. At least by Act 2. He's sassy and snappy and self-important, but he loves his siblings—to the point that he was willing to risk his career to stick by them at the Grove, and enough to risk his life by searching for them in the Shadowlands. He also saved the orphans, even though he whinged about it. He wants to be independent, but he later learns to accept help, which leads me to Gale. At some point, I like to think Gale visits Ramazith's Tower, looking for a book. He bumps into Rolan, who's struggling to cast an advanced spell that summons a hoard of angry mephits. Chaos ensues, causing Gale and Rolan to team up and reverse the damage. Rolan would beat himself up over the incident, but Gale would encourage him, teaching him the proper way to cast the spell. From that point on, their relationship would blossom in ways neither of them expected. Together they would find a perfect balance, propping each other up while also keeping each other humble.
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