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lamperouge-1 · 1 hour
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lamperouge-1 · 23 hours
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obituaries in the south are so funny, they’ll be talking about a man who spent his 72 years on this earth torturing his family and terrorizing the small town he was born into and saying shit like “he ascended to his eternal reward” “he rose to glory” like no baby he did not. “was called home” is my favorite euphemism because it fails to mention if it was God or Satan who wanted him back
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lamperouge-1 · 23 hours
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lamperouge-1 · 23 hours
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Character Agency
Your characters should have agency. That means they have the power to influence what’s happening around them. We talked a bit about agency last time, revolving around how many female characters get agency stripped away from them. But overall, agency is important for any character to make them active participants in their own stories and feel necessary to the plot.
              So here’s how you enable your characters agency:
1. They make active decisions
Okay this is the obvious one in theory, but still manages to sneak by in stories undetected. An active character with agency makes things happen through their decisions, instead of just their reactions. Take these two examples of a scene plan:
John is walking home when he is caught by a sudden storm. Looking to hide from the rain, he ducks under the cover of a bus shelter. Inside is Mya, and they strike up a conversation about their shared sucky situation.
Vs.
John is walking home when he is caught by a sudden storm. Luckily he brought an umbrella in his bag, and draws it out. Then, he sees Mya getting drenched by the rain ahead of him. He jogs to her, offering to share the umbrella. They strike up a conversation.
In the second example John isn’t just reacting but making a choice that’s changed something in the world. He may just happen to run into Mya, but it was his decision to run up to her, to offer her his umbrella. This action is a great indicator of his personality—he’s kind, trusting, and thoughtful even towards strangers.
That’s the most important part. A character who just reacts to everything doesn’t show off any personality, whereas action lets you demonstrate who your character is at their core (especially in difficult situations that call for difficult decisions).
2. Their actions have consequences
Similarly, the decisions your active character makes aren’t really decisions if they don’t impact any part of their world. For good or for bad, every decision your character makes should have a consequence. This could be shown through their relationships with others, their environment, or even their own mental, physical, or spiritual state.
If we’re going from the example above, John sharing his umbrella with Mya maybe starts their friendship, but her jealous, toxic boyfriend sees them through his window, making her and now his life difficult.
It’s a decision that has multiple consequences throughout his life—a new friendship, and also a new enemy. And Mya is also facing consequences—from her decision to walk with him, and his decision to offer her the umbrella.
Make sense? How do you ensure your character has agency?
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lamperouge-1 · 2 days
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he will never read questionable books ever again
Part 1: Kakashi's first ObiGai nightmare Part 2: The "past" Part 3: Kakashi's second ObiGai nightmare Part 4: ObiGai nightmare has seeped into reality! âŹ†ïž
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lamperouge-1 · 5 days
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Elizabeth đŸ€đŸ€ș
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lamperouge-1 · 5 days
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o!ciel grew up to inherit the same obnoxious evil personality as sebastian
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lamperouge-1 · 6 days
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REVERSE TROPE WRITING PROMPTS
Too many beds
Accidentally kidnapping a mafia boss
Really nice guy who hates only you
Academic rivals except it’s two teachers who compete to have the best class
Divorce of convenience
Too much communication
True hate’s kiss (only kissing your enemy can break a curse)
Dating your enemy’s sibling
Lovers to enemies
Hate at first sight
Love triangle where the two love interests get together instead
Fake amnesia
Soulmates who are fated to kill each other
Strangers to enemies
Instead of fake dating, everyone is convinced that you aren’t actually dating
Too hot to cuddle
Love interest CEO is a himbo/bimbo who runs their company into the ground
Nursing home au
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lamperouge-1 · 14 days
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lamperouge-1 · 14 days
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Genuinely 90% of historical fiction would be so much better if more writers could get more comfortable with the fact that to create a good story set in a different time period you do actually have to give the characters beliefs & values which reflect that time period
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lamperouge-1 · 17 days
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New jobs are fun because you’re asking questions like ummmmm how do you open. A door
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lamperouge-1 · 1 month
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on worldbuilding, and what people think is going on
there is one facet of fantasy worldbuilding that is, to me, the most interesting and essential but i don't see it come up in worldbuilding guides or writing prompts or anything, and that is the question of:
what do the inhabitants of your world believe about how the world works, and how are they wrong? a lot of fantasy media will set up their cosmology, gods, magic systems, planar systems, concepts of the afterlife, &c., and proceed as though the inhabitants of the world know and understand them.
from someone whose entire academic career is focused on studying human culture in various regions and time periods, with a focus on belief systems (religion, occultism, mythology, folklore): that sort of worldbuilding is unrealistic and missing out on so much fun.
people are always seeking new understanding about how the world works, and they are mostly wrong. how many models of the solar system were proposed before we reached our current one? look at the long, turbulent history of medicine and our various bizarre models for understanding the human body and how to fix it. so many religions and occult/magical traditions arise from people disagreeing with or adapting various models of the world based on new ideas, methods, technologies. many of them are wrong, but all of them are interesting and reflect a lot about the culture, beliefs, values, and fears of the people creating/practising them.
there is so much more to the story of what people believe about the world than just what is true.
to be clear: i think it's fine and important for the author to have a coherent explanation for where magic comes from or who the gods are, so they can maintain consistency in their story. but they should also be asking what people in the world (especially different people, in different regions/nations and different times) think is happening when they do magic, or say a prayer, or practise medicine, or grieve their dead. it is a rich vein for conflict between individuals and nations alike when two models of the world disagree. it is fascinating how different magic systems might develop according to different underlying beliefs.
personally, i think it is the most fun to spawn many diverse models of the world, but give none of them the 'right' answer.
(bonus points if you also have a thriving academic system in the world with its own theory, research, and discourse between factions! as an academic, it is very fun to imagine fictional academic debate over the topics i'm worldbuilding. sometimes i will be working out details for some underlying mechanic of the world and start imagining the papers being written by scholars researching it)
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lamperouge-1 · 1 month
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The Holdovers (Alexander Payne, 2023).
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lamperouge-1 · 2 months
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lamperouge-1 · 2 months
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i know office jobs are soul sucking and all that but like bro i would Kill to have a job where i do nothing but write emails and attend meetings i'll take the boredom over customer service literally any day
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lamperouge-1 · 2 months
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🍛🍛 . Inspired by Tsukuritai Onna to Tabetai Onna (She Loves to Cook, and She Loves to Eat/TsukuTabe) Volume 2 manga cover
. Inspired by Tsukuritai Onna to Tabetai Onna (She Loves to Cook, and She Loves to Eat/TsukuTabe) Volume 1 manga cover.
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lamperouge-1 · 2 months
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