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lesbee-blocks · 1 year
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The Tavern of Dawn
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lesbee-blocks · 1 year
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Tired of the antisemitic caricatures in Minecraft?
It's well known the villagers, illagers, and witches in Minecraft are stuck with an incredibly antisemitic design that despite hope, will probably never be changed. I've looked for a resource pack that only changed those elements (keeping the base game look), and was non-optifine friendly, but found none, so I made my own.
So I introduce Antisemitism Begone!
(Version 1.19 but should work for all versions that include the redesigned villagers) It's far from a perfect solution, but it satisfies my main personal annoyances (I am Jewish myself), and I'm certainly open to any improvements that can be made.
Unfortunately, there's many things I wish I could change but am unsure how (such as re-naming the golems to constructs, or changing how the Ominous Banner looks), but my knowledge only goes so far, and I'm pretty clueless when it comes to these things. So for now it's only visual elements that are changed. If I figure out how to do these things in the future I will certainly update it.
(Edit as of 10/9/22) I have figured out how to change the name from Golems to Constructs. Currently supported languages are English (US/UK), Spanish (Spain/Mexico) and German. (Edit as of 2/9/2023) French (France/Canada) is now a supported language. (Thank you for @bouillefriend here on Tumblr for the translation help!)
Below the Read More are Images of changes (ID in alt text) and a list of changes made.
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Villagers:
- monobrow removed + eye color changed to a less neon green - nose removed - mouth shortened + fixed texturing to fit
Iron Golem
- nose removed - monobrow removed + eyes changed to match that of the Villagers + flowers changed to red to match the poppies they drop Update 1: +/- Renamed to Iron Construct
Snow Golem
Update 1: +/- Renamed to Snow Construct
Wandering Trader:
- removed monobrow - nose removed + eye color changed to match + fixed texturing to fit
Zombie Villager
- monobrow removed (eyebrows now angry) - nose removed + eye color changed to a slightly darker red + mouth shortened + fixed texturing to fit
Witch
- removed monobrow (eyebrows now angry) - removed nose and wart + fixed texturing to fit + Eyes darkened in color
Illagers (Grouped)
- removed nose (except for Ravager mob) + mouth turned into a frown + eyes changed to match the witches
nose removed monobrow removed eyes changed to same green as Villager's flowers changed to red to match the poppies they drop
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lesbee-blocks · 1 year
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all religions are true including whatever the theological implications minecraft is putting out there
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lesbee-blocks · 2 years
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golem to construct minecraft resource pack
hi! so, for those unaware, the golems in minecraft are appropriating from jewish culture (< link leads to a post my jewish friend made on it). a lot of people have suggested that they are renamed to constructs instead, and i have gone and made a basic resource pack that alters both the iron and snow golems to be referred to as constructs instead
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[image description: a screenshot of the game minecraft, featuring an iron construct standing on a sandy beach. the game has the chat window open, and there is an achivement pop-up for the achivement hired help, which has the description of "summon an iron constuct to help defend a village". end ID]
^ example photo
this doesn't alter any textures, it simply changes the language files to refer to them as constructs instead. this pack only works on the english (us) language option, and is java only.
here's the download link if you are interested
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lesbee-blocks · 2 years
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Things that REALLY need to be in the Minecraft 1.20 update:
azalea wood
fixing the way red sand generates (it only generates in a single layer, making it impossible to do anything with it without demolishing a mesa biome) and the way red sandstone generates (it doesn't, at all)
adding mud, packed mud, moss carpets, and moss to existing "older" biomes where appropriate
reeds or cattails for swamps, which can be harvested to craft into thatch blocks for thatch roofs
shelf fungi
aging mechanic similar to copper where cobblestone can become mossy cobblestone over time, and then Mossier Cobblestone that can be sheared for moss carpets
fruit trees. The mangrove propagules have set the stage for apple trees that you can actually pick apples from. Please
Icicles
In fact I would be perfectly happy if the update was JUST this stuff. no new mobs no new mechanics just making the world look nicer
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lesbee-blocks · 2 years
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i just love that in minecraft, one legitimate strategy to minimise travel times is to take a shortcut through hell
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lesbee-blocks · 2 years
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average minecraft player
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lesbee-blocks · 2 years
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Whencreepers breast feed they lay on their side like cats ! This is real you can trust me .
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lesbee-blocks · 2 years
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...do my Minecraft villagers think I can't talk? The player never makes any noise close to language in-game...do they know that my little crouch dance means hi? Are they learning that when the strange flying one who doesn't speak holds out armfulls of wheat to them that means they want to trade? Are they just used to being silently shuffled away from ledges by this cryptic protector who eats golden food and doesn't seem to need sleep?? Why have I never thought of this before, the villagers must be so confused by dealing with me...
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lesbee-blocks · 2 years
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my heart aches for a time, so so long ago
where there was this minecraft glitch that’d occasionally make the squids float through the air. Just swimming in the sky. It was a happier time.
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lesbee-blocks · 2 years
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hello mortals
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lesbee-blocks · 2 years
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me: i wish i could turn off certain mobs. i’d love to play more survival mode but the spiders really upset me :(
my dad, the most stoic person in existence, LEAPING out of his chair with great concern: I AM NOW OBSESSED WITH THIS PROBLEM. I WILL PROCEED TO SPEND THE NEXT MONTH SCOURING THE INTERNET FOR NICHE MODS OR CONSOLE COMMANDS IN HOPES I CAN BRING YOU AND THE ENTIRE MINECRAFT PLAYERBASE PEACE.
my dad, a week later, more distraught than i’ve ever seen: brittany it’s awful. i’ve been googling around for solutions to your spider problem and lots of little kids have asked for help on the same issue and people online were Mean to them. i cannot type fast enough to stop all of them. this is a crisis right now
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lesbee-blocks · 2 years
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An incomplete guide to surviving the Warden.
Hi. My friends and I have recently been exploring an Ancient City and I thought I'd share some of the tips we've been using to survive.
This list is by no means exhaustive, or even necessarily entirely correct, it's just what we've been using that's been working for us so far. Feel free to add to it or contradict it if you like.
Edit: I've added some screenshots and some more information, tonight's gaming session went well :D
Firsly; Things to bring:
Silk touch hoe. Preferably with efficiency. Silk touch if you want to collect the sculk, efficiency because you want that stuff gone fast. This is essential. This will be your main tool. Keep it in your hotbar, hold it close to your chest, this is your lifeline.
Food with high saturation. You don't want to be needing to eat a lot.
A bed, to set spawn.
Torches, lots of torches, like, the cavern is massive, you will need so many torches.
Optional (We didn't, but it will probably be useful): An anvil - to add the swift sneak enchantment to your pants when you find it.
Advised (But again, we didn't because we're unprepared idiots): Chicken eggs, to throw to distract the Warden.
Now, onto the tips:
Create a safe room with a respawn point. Ours was in the ceiling above the central 'portal', with a staircase down to the top of the portal. Clear all sensors and shriekers around this area for it to be considered safe.
Destroy any shriekers you come across. These spawn the Wardens. A Warden will probably spawn from you destroying it, but then it's gone and you don't have to worry about it any more. You will set off the shriekers at some point, it is inevitable. Getting rid of them as soon as possible makes the area safer once the Warden despawns.
Create safe pathways. We moved systematically out from our central safe point, destroying shriekers and sensors as we went and leaving a trail of torches. This way, if you spawn a Warden and have to sneak blind, you have a clear path you can follow back to the safe point.
You can escape the Warden while sneaking. Crouch the second it spawns and keep moving. Yes, he is right behind you, but if you keep going without making any more noise or tripping any more sensors, you can escape.
If you get far enough away that he loses you, and he is not tracking anything else, he will despawn and crawl back into the ground
Have subtitles on. They will tell you when you trip a sensor, when the Warden spawns, when the Warden senses you.
Do not attack the Warden. He just gets really angry and then takes ages to despawn. He is terrifying when he's angry.
But also he is dumb. Just watched this dude fall off a cliff while chasing a bat. If you have a spy glass and a safe platform, you can engage in 'idiot watching'.
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Behold: The moron. The dumbass. The absolute dingbat. He can't see me, he's too busy getting wacked in the face by a stray bat. Calling him names makes him less scary for me, ok?
Riskier Strategies: (Might get you killed but they've worked for us so far)
If you have one, wear an elytra. Don't bother with a chestplate, it won't save you anyway. With an elytra, you have an additional means of escape. You will be flying blind though, so beware flying into walls. When taking off, aim for your safe platform, e.g the top of the portal.
The spot and swoop strategy: We stood on top of our platform, spotted a chest, swooped in on our elytra, destroyed as many shriekers as we could before the Warden spawned, and then flew off again back to the platform. Waited for the Warden to despawn, and repeat, until there are no more shriekers in the area and you are safe to open the chests. Involves both a guaranteed Warden spawn and flying blind.
The Skywars bridge strategy: My friend Raccoon built a bridge through the air over the top of the structures so as to avoid the sensors. Once over the top of a chest area, drop down, destroy the sensors and then pillar back up onto the bridge and sneak away, or fly like the previous strategy. Involves guaranteed Warden spawn and the possibility of being hit by the ranged attack if he senses you on the bridge.
(bonus: the view from our safe plaform)
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Ok, that's all I have for now, if think of anything else I'll add to this in an edit or reblog or something. Good luck :D
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lesbee-blocks · 2 years
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Fuck, you ever think about the pressing urgency to get out that permeates Minecraft?
Ruined Nether portals, empty End portals, and now whatever these massive frames in the Ancient Cities are. . . whoever used to live here did not want to stay
And I can’t help but wonder why
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lesbee-blocks · 2 years
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64: *exists*
me: hhhrgrgrrghgughgggggg minecraft number
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lesbee-blocks · 2 years
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when i play minecraft i dont build anything i just mine in a straight line for 4 hours straight and then put everything in a chest
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lesbee-blocks · 2 years
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