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so i recently updated my touhou-like bullet hell shmup with its Extra Stage in which the wlw struggle becomes the forefront of the narrative and everyone here should at least try it out (there is a demo)
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Praecantor Lila ~ Bell Spell Original Soundtrack by Lunacy Indeterminate is now available for purchase on Bandcamp! Also coming soon to streaming services.
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I recently started a Discord server for LI a couple months ago, featuring games, gamedev, chillin and chattin, and a worrying amount of Minecraft. Come check it out!
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check out datamon’s boss theme
i kinda like it.
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Chaos Weapon. It exists again.
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The current cuts of some of the Cressidan Frontier: Chapter Shara battle themes were extended and thrown onto YouTube! Here’s a playlist.
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Quick Cressidan Frontier - Chapter Shara devlog
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The chassis is a little less dumb now, unless you toggle on THIS plugin display.
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each design is representative of the type of chip it is; you can see the core plugin easily, it's in the upper-right. for example, active abilities (spells) are denoted by this sigil.
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also now displayed on the board are your active linkage bonuses
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HP, RP, strength, defense, magic, resistance, in that order right now in the board, there are lots of orange links, between pieces of like elements, so strength is being boosted, by a whole lot
compare this
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with a vanilla Heron robot, that has no additional chips
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There’s only one problem with rolling out this blueprint to the battlefield:
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The power consumption of this (actually overall of poor synergy) program is over a quarter of the bot’s total RP (102 out of 383)! If you were to deploy this runemachia, it would survive a grand total of three turns before powering off.
Poor engineering decisions make efficient battle a tall order.
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“Runemachia Beat,” the first standard battle theme from Cressidan Frontier - Chapter Shara (working title).
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Uncontested Power got a tiny update in this album. Give it a listen!
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Here’s a bit of an update on the musical front, brought to you via my BandCamp!
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It’s been a while since I’ve composed anything, so I decided that it was about time that I did so, again.
Here’s a would-be boss battle theme from a game that decidedly does not exist.
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So, I’ve been given the wonderful opportunity to provide a touch of my involvement to the soundtrack of my friend rakaasac’s “re/ve,” a sci-fi bullet hell shooter that’s absolutely maddening. I’m unsure if there’s a point in mixing the latter half of the OST, since nobody will get that far.
Joking aside, getting to mess around with his work has been a very fun and rewarding experience so far. I’m looking forward to showing off the rest of this, if he lets me, I suppose.
REceptiVE / void. re/ve: theme of Stage 1
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I’ve been working on Quite a Bit of Things
most importantly: gamepad support is a thing that exists now
the game is also Not as Difficult as Previously (again)
It’s time to work some more on new scripts and assets.
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Credence Filter is now on Kickstarter. Try out the gameplay demo or help fund the game!
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Re: Lunacy Star Second’s soundtrack is now available on Bandcamp!!
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Re: LSS had some minor fixes and adjustments applied that address a fair number of the notes listed in the original post, as well as a whole slew of pattern changes to make the game overall a little less rough.
edit: the bug about the congratulations text is not fixed and, in fact, got worse
Re: Lunacy Star Second’s trial release is now available for download! Play through the first 3 stages in this beta version of the game.
Notes:
• Windows 7 or later is recommended.
• At least 100MB of free hard drive space is required.
Keep reading
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Re: Lunacy Star Second on SoundCloud
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