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luuma-makes-games · 23 days
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No vanilla extract because my recipe doesn't call for it.
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luuma-makes-games · 26 days
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Altered Emerald is my labour of love - a somewhat-popular mod of the original Emerald game, for GBA.
I've been tinkering with it since June 2013, and just recently I wrapped up with one last patch. It's a nostalgia trip through Pokémon Emerald, with access to all 386 mons (and their gen 4 evos) alongside all the moves and abilities up to gen 6 and 7!
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I've also updated the routes, and added about ten more (with a massive island accessible from route 109). Also Nature Power works in place of all HMs, there's an EV checker, a nature swapper, contests, an ability that makes the type chart invert, and more.
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I am a massive nerd about this game. It's free, and you can get the .ips file here: Altered Emerald 4.2.
The download contains an .ips file. You can make an Altered Emerald using Lunar IPS, clicking "Apply IPS Patch", and applying the IPS file to a clean Emerald rom. You can play that patched rom with VBA-M.
Remember to obtain this Rom legally, and not through an illegal download like the one at emulatorgames.
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luuma-makes-games · 27 days
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Forklift Certified
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A little puzzle game where you operate heavy machinery - 5 levels, 10 ish minute playtime, works on phones and PCs. Have fun!!
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luuma-makes-games · 1 month
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For the love of G-d, HP fans, we are begging, please read a different series.
The money you're giving her, that you're pretending is harmless and okay, is being used to fund movements to strip trans people of their legal rights. Period.
There is no more excuse.
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luuma-makes-games · 2 months
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it should be illegal to put ads in apps or sites for solitaire or picross or sudoku tbh. playing classic puzzle games uninterrupted needs to be a HUMAN RIGHT
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luuma-makes-games · 3 months
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https://docs.google.com/document/d/1D97iIRlPNocdWt15yaRfi8SNzmos-rbXaScb9clu33M/edit?usp=sharing
This is a tabletop RPG about a ragtag group of eccentric adolescents going on a chaotic cartoon adventure, wielding magic powers, beating up bad guys, and learning who they are along the way.
I'm very proud of it. Check this first draft out while it's hot! If you like it, use this link to download the PDF, then find a charity you love, and give that charity a fiver.
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luuma-makes-games · 6 months
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THE EMPIRE - WARLOCK SUBCLASS Created by rain-junkiednd GM Binder and PDF versions more of my work artwork by kiwee kiwee & Domenico Sellaro
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luuma-makes-games · 6 months
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So at my patreon I'm putting up a turn crawl ttrpg called THOSE GUYS. It's a combination between a love letter and a shit post to my beloved bootleg computer and jrpgs of the 90's and early oughts.
Join my patreon in the tree below to see additional progress, mechanics, and other bullshit about it!
-M
Stuff:
@ markerslinger on bird and insta.
Become a patron!
Also check out my site here!
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luuma-makes-games · 6 months
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Bubblegum Wizards 2 and Bubblegum Vampires have been updated with a new city-neighborhood generator! It is presented here in its entirety, available for download (in color or printable) as a free demo on either game's page.
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luuma-makes-games · 6 months
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Goldenrod Station
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Been working on this for a minute, very glad to finally have it done :)
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luuma-makes-games · 6 months
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So many “how to find free/budget TTRPG art” guides are just like “Pixabay exists” and that’s it. Even with the resources, it’s difficult to actually find usable art, especially if you’re looking for illustrations and not photos, and ESPECIALLY now that you have to wade through AI stuff on a lot of these websites
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luuma-makes-games · 7 months
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Old Redwall painting I did years ago that I still like :)
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luuma-makes-games · 7 months
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ONE PAGE LEFT, is now available! 🔪✨
In this solo horror-inspired game you take the role of a survivor fleeing a slasher… but there's a catch: if you run out of space to write, YOU DIE.
Did I mention it's FREE to download?
Go get it! 😈
My shop ☕ https://ko-fi.com/s/1cbe3829fc Itch.io 🎮 https://mkirin.itch.io/one-page-left
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luuma-makes-games · 7 months
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it's done! -> oh but I shall just change this one thing -> it's done! -> oh but I shall just change this one thing -> it's done! -> oh but I sh
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luuma-makes-games · 7 months
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bebo stop if you dont learn how to walk like a good party member then i can never release this game omg plz
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luuma-makes-games · 7 months
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The Mechanics of Baldur’s Gate 3
As someone who’s constantly tinkering with the mechanics of my favourite RPG, I LOVE a lot of what Larian has done with D&D; not only accurately translating the base system but improving upon in ways I never thought of.
Playing BG3 feels good, and I want to see how much of their work I can adapt for my own table. As such, here’s a breakdown of a bunch of little tweaks they’ve made to 5e (taken from the bg3 wiki) and whether or not I think they’re a good fit for regular pencil and paper d&d.
Shove is not a part of the attack action. It is a bonus action available to all characters. Shove only pushes the target back an amount that depends on the shover’s strength and the target’s weight. It normally does not knock them prone unless they are shoved off a high ledge.
This might be THE best design Larian implemented and is instantly going in my games. Bonus action shoving is such a natural addition to combat, gives so many more tactical options. My one protest is that I am NOT calculating the weight of every creature and object ( mainly because I’m terrible at guessing weights for things) so I’d go with the distance calculation based on the creature’s size and con score.
Gaining inspiration based on backgrounds
Gee, a mechanical reward for roleplaying your character, one that’s way more straight forward than the DM arbitrated “ideals, bonds, flaws,” system. From now on I’m going to give each of my players an upfront “ You gain inspiration when you ______” note on their character sheet based on their backgrounds.
The party is limited to two short rests per long rest. Short rests restore each ally’s hit points by an amount equal to half their maximum HP (rounded down). There is no hit die rolling. Long rests require camp supplies, which are food items that must be looted or purchased. In towns you will be able to rest at an inn.
This is a mixed bag for me only because I like hitdie as a mechanical abstract and I don’t want to see them removed. Tbh I wish more mechanics interacted with them and they were called something abstract like “stamina” or something. That said I ADORE the camp supplies idea because it not only gives you something minor to reward exploration with besides GP. On the otherhand tracking all those supplies without the game’s inventory management would be tedious as hell so it’d need to be highly simplified.
I especially like the idea of limited short rests/supplies in larger survival based adventures where time isn’t at a premium like it is inside a dungeon.
If you hide while not in a creature’s sight cone, you automatically succeed. If you try to hide while in a creature’s sight cone, you automatically fail. If you are hidden and enter a creature’s sight cone, you must roll stealth against the creature’s passive perception. This may be a straight roll, advantage, or disadvantage, based on the creature’s senses and the level of lighting. Some creatures with different senses such as blindsight may follow different rules
Congrats on fixing stealth rolls Larian. No notes.
LOTS more opinions under the cut.
Keep reading
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luuma-makes-games · 7 months
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The Cursed City Megamap, finally finished.
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