Originally crafted by wizards to prank their colleagues, the Un-Candle looks like an ordinary candle, but emits a sphere of magical darkness when lit! Even those with natural darkvision cannot pierce its inky void. In our campaign, our fighter Mishka once lit one in the midst of battle to slip right by an enemy the party was unprepared to fight, rescuing a wounded NPC along the way!
When designing this card, I wanted to create an answer to combat tricks (especially Inspiration tokens, which are at their strongest when buffing creatures after blocks have been declared). With the Un-Candle's shroud, however, players are forced to commit to their tricks before combat begins, making it much easier to plan attacks and blocks!
Create two 2/1 black Skeleton creature tokens with "This creature can't block."
Basic Landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Lost in the Swamp has the honor of featuring the oldest art in the set... I drew this piece all the way back in 2018, shortly before our D&D campaign kicked off!
This is one of a number of multicolor cards in the set where each mana color corresponds to a different mode or ability. My hope is this makes for some interesting deckbuilding flexibility. A card like this would obviously be strongest in a black/green deck, but a player with only one of those colors may still find it worth including for JUST the Skeleton tokens or JUST the landcycling, especially in a limited environment!
Decks with access to both colors will get the best of both worlds, and be able to choose which effect is more impactful as they play it.
I have one of those robot vacuums but there's a mirror in the house low enough to the ground that the lidar scanner can see a nonexistent room in the reflection so on the navigation map it's generated I have a room that doesn't exist that I have to forbid the vacuum from entering.