An antique Victorian-era brooch with a micromosaic scene of a pavilion on a lake surrounded by trees. Beautifully made with richly saturated glass tiles. Mounted in brass and dating to c1870. Italian.
So an unexpected turn of events for this blog, twelve years in: your humble author is the new Lead Visual Designer at Cyan! I'm probably gonna keep this blog going in perpetuity, because why not, but this doesn't mean any future posts are officially endorsed by Cyan or something.
...or are they 😎
(they are not)
Friday was my last day at Valve.
Leaving a job full of people and projects you love is always hard, but I have a pretty good reason for it this time around:
Next Monday is my first day at Cyan.
Feels appropriate to announce this on Riven's anniversary, the game that is entirely to blame for who I am as a concept artist and Art Director. WHO WOULD I EVEN BE if I hadn't had my 11yo mind blown by the little wahrk gallows counting toy in the Rivenese schoolhouse??? It's a mystery.
I can’t talk about what's on the horizon just yet—short of helping to get Riven out the door—but I’m thrilled to finally be a part of this studio, officially, after thirty years of wistful pining. If my ancient Riven fanart is anything to go by, it's been a long time comin.'😎