Sonic Frontiers review, because I know everyone has been dying for it (sarcasm)
Gameplay: solid. Sonic controls well, the level designs are tight with lots of split second shortcuts. The open world has a few bugs, but like Pokemon Legends Arceus, they are more fun than bothersome. Because of the stat system, Sonic starts the game feeling way slower than he should be, and doesn't hit hard. But the stat system is easy to abuse and soon you can zip across the map and cut through enemies like paper. Combat is fast paced and fun, and the boss battles are all unique and feel grandiose like they should be.
Setting: the world feels like a beautiful void, and interlaces well with the story. The various puzzles and rails used to get macguffins and unlock the map are all fast-paced and quick, and a lot of fun. Feels like mini Sonic Adventure 2 levels. The portal/levels placed on the map are all pretty short and are fun. They range from easy to challenging and the difficult scaling matches well. And the challenges mean you'll replay them a couple times to get all the check marks
Story/writing: easily, EASILY the best writing of any recent Sonic games. Sonic's interaction with his friends and the other characters come across as natural and show their friendships. The characters feel genuine. The humor is natural and not forced like Sonic Colors or Sonic Forces. Using Ian Flynn was the smartest decision made in a long time.
Music: feels right. Bosses have great themes.
Overall, this game is an 8.5/10. Maybe a 9/10 if it was a bit longer.
So my wife and I just finished watching Erased, and while I really liked it, who the fuck decided to pair off Kayo with Hiromi when 75 percent of the show is built off Kayo and Satoru's emotional bond? I was positive they were going to reconnect as adults after literally MOST OF THE STORY REVOLVING AROUND THE TWO OF THEM. Seems like a fumble. Otherwise a good story.