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passionoo · 3 years
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I’ve lost all drive to do art again... ooof- Have this color sketch I did for practice. Will I ever make something proper out of it? Unlikely.
I’ve no energy to explain how the hell this came to be either, so let’s say 90% of this is because I like cyborg aesthetics I guess-
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passionoo · 3 years
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Sometimes I slap something together all willy nilly and end up having fun- I always struggle with lineart, expressions and coloring so this is gonna be practice for all three... I can pull this off!!! ...Maybe
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passionoo · 4 years
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how do you make ur art look like its glowing?? it's gorgeous!!
I’ll give you a weird secret.  After you put the glowing object on a dark background, surround the white parts with a halo of highly saturated color.  Observe:
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It doesn’t have to be that blatant- smaller outlines of color, blended properly with the background, can make an equally effective glow-y look :)
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passionoo · 4 years
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Webcomic tips
In the conclusion for now, some things I’d really recommend doing if you’re seriously considering making a webcomic (or really a comic in general). Some of these don’t really apply to strips or gag-a-day type of comics, but I’m not talking about those here.
1. Write down ideas\sketch stuff, LEGIBLY. “I’m gonna remember it later” NEVER works. And if you scribble it somewhere on a piece of paper, you’d better scan it or retype in one doc later, because tiny notes always get lost among other doodles in my skethbooks.
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(i know it’s hard to keep everything clean and organized, but this mess is just not productive)
If your project is a collaboration, save your conversations. If you’re working alone, make a blog for your ramblings. You have no clue what tears of relief I cry when I open that blog and rememeber I don’t have to painstakingly look through my heaps of sketchbooks and folders for a tiny idea I’m not even sure I wrote down a few months ago.
2. Inspiration folders, or even better, inspo blog with tags also help with collecting and remembering ideas. Color schemes, landscapes, style inspirations, atmospheric stuff, maybe some photo references, all those neat things.
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3. Basic tier: character design sheets. Top tier: common poses, expressions. God tier: outfits they wear throughout the comic. Holy cow tier: turnaround sheets for all those outfits.
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(I’d die trying to find good pages for references without these)
4. If you haven’t finished detailing the plot, don’t even think about moving on to drawing the comic. You’re gonna regret it when you come up with a really cool plot element that can’t be incorporated anymore because you’ve already drawn all the parts you could’ve tweaked.
5. Don’t just define the plot, make a script. Writing down the lines and the brief description of the actions serves me fine:
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(notice that I approximately divided the pages & the text that’d go to each panel on a page)
6. Hard mode: make thumbnails for all the pages, if possible. At least whenever a new chapter starts. 
7. If your story involves some convoluted chronology shenanigans, you’d better write down the events of your timeline in the chronological order.
8. Backgrounds. You can’t avoid them, bro. Like half of the comics are backgrounds, especially if your story involves a lot of adventuring and looking around. I know it hurts, but you’ll have to become friends with them. Read some tutorials, practice on photos, go out and sketch some streets, use 3d programs (like Google Sketch) to understand the perspective, use sites like houseplans to visualize your buildings better, I don’t know. Just be prepared for their imminent evil.  
9. If you’re drawing digitally, pick a brush size for the lines and stick with it. You don’t want your lines and detail levels to look all wonky and inconsistent in different panels. And I don’t mean the cool stylistic varying lines, I mean this:
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Also, things on the background should have thinner and/or lighter lines to avoid distraction. Usually less details too, unless you’re making a busy background with a simple foreground to help it pop out. Or wanna draw the attention to an object on the bg.
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10. Readable fonts. Even if you chose to ignore people with poor sight or dyslexia, the majority of your readers aren’t gonna be excited about struggling to decypher this:
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Also, as much as I love my black speech bubbles, colorful text on black still kinda hurts the eyes. I wouldn’t recommend doing that for all the characters. Black speech bubbles are usually used for creepy, inhuman voices. And yes, having a colorful outline in this case helps.
11. Probably newsflash, but did you know that panels have their place, order and functions? They do! My favourite thing ever is how I used panels when I was like 12:
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(comics ain’t rocket science, but this one is)
The composition of the panels and word balloons always serve for a better reading experience. They guide your eyes over the page, so that you never feel lost or confused. The images in the comic equal frames in a movie, so it’s pretty damn important in what order you look at things and how quickly you can understand what’s going on!
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(Eric Shanower & Scottie Young’s Wizard of Oz)
12. One update a week is fine for testing waters. Don’t overestimate yourself, especially if you have a pretty busy life outside it. A stable comic that updates slowly, but regularly is better than an unpredictable erratic one. You can always pick up the pace later, if you feel confident enough.
13. Try to always have a buffer - a couple of pages in reserve. If you’re making the pages much faster than you’re updating, this shouldn’t be a problem. But if those paces are equally the same, it’s goddamn HARD. But on the other hand, if something happens and you skip an update, those come in handy.
If you’re looking at this list and thinking “wow that’s a LOT of work”, you’re totally right. And it’s okay to be intimidated at first! But that’s why it’s important to start with something small. Once you get the formula down, these things will be natural to you.
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passionoo · 4 years
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@katsumeme answered some of my questions regarding the KnY AU, which means I am vibrating in my seat with excitement, because it’s so good and... I need to draw all of it. I am going to die.
So here, have some of the stuff I’ve managed to take from my sketchbook and clean up. I even redrew a silly panel with Tamaki, even though I didn’t even know he’d be Giyu before- but I haven’t really come up with a proper pattern for his haori. Anyway, more to come~
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BONUS:
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passionoo · 4 years
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Wasn’t sure if I wanted to post this, but hey, I’ve been making too many AUs (especially KnY ones) so I’ll share a tiny bit of my AU madness with the tumblr void-
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passionoo · 4 years
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Me about to post this:
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Long story short, @katsumeme got this AU- and I felt so validated because I’ve been thinking about an AU like that and just... I’m sorry. I made this. Well, actually I filled seven pages in my sketchbook- but for now only this dumb comic made it all the way here.
Also, this is probably the best Deku I’ve ever drawn, I’ll never achieve that ever again. So please don’t think I know what I’m doing. Scratch that, I’m never gonna be able to replicate this style in general. Background is straight from the anime too, because god help me, I just... no I couldn’t do background right then and there.
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passionoo · 4 years
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How do you do motion lines? Btw i love your art and have a nice day :3
i feel its sort of essential to study references when you want to draw motion lines! some people use lines while others use smears.. i like using a combination between the two. studying animation frames of tweens/keys really help.
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pay attention to direction and foreshortening… the lines should follow through with the motion. the outline of the figure should be erased slightly to create that ‘motion blur’ effect.
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follow through with the motion. its an animator rule of thumb that motions are more often than not follow through a pendulum-like direction (like a circle). pay attention to secondary movements and actions like jumping trails and impact points. the length of the blue sort of determines its speed. see how jeoeis leg is smeared across the frame the emphasize the speed of his roundhouse kick lol
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the key to selling motion is emphasis and exaggeration!!! always opt for the more dynamic pose if possible!! also, its really important to study anatomy and foreshortening. 
HOPEFULLY THAT HELPS AND HAVE FUN ^^!!!!
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passionoo · 4 years
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speech bubble lettering tips!
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passionoo · 4 years
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how do i learn how to storyboard comics
1. set the panels
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the first version is the easier but also boring for the eye, the sequence rectangular-square-square and repetitive, try to use diagonal cut, open space and vertical cut to help the movement of the story and action.2. use movement to tell the story
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3. Pose, Perspective and Line density
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4. Framing and Silhouettebeing the file too big it’s a link format
In my opinion, those are the main rules to make a good storyboard. If you need more help ask awayMOD.gif
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passionoo · 4 years
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Disclaimer: I’m completely self taught so my art is not necessarily anatomically correct nor realistic. This is just how I personally draw shoes.
Chunky Big Shoes !! Shoes are one of my absolute favorite things to draw so I’m glad you like how I draw them! these are the only real tips I have lmao. I always just make a vague shape (sorta,,,looks like a cartoon steak or smthn) and then draw the shoes.
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passionoo · 4 years
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HELLO I JUST FOUND THE BEST FUCKING WEBSITE FOR WORKING ON CHARACTERS AND WORLD BUILDING YEET FUCKERS SEE YOU IN 8 YEARS
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passionoo · 4 years
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Based on the fanfiction Our Hero by AnonymousTwit
WARNING: Blood, heavy Injury (I hope I am tagging this right... uhhh)
I’m posting this here for AnonymousTwit over on AO3. This is a... poster(?) I made after binging the whole thing some 4 months back, but I lacked the courage to post it, considering I had never drawn for BNHA before. I also used a new art app, so I was learning working with that too.
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