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pforestsims · 2 days
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Here's simple coffee mug wall rack for your TS2 kitchens.
Decorative Mug Rack
Download (SFS) Polycount: 1212
Textures are reasonable 256 x 256 px. I also included TXMT recolor pack with 20+ recolors using just three mug textures.
*Mugs based on a model and textures I created for this coffee mug default.
*This is for The Sims 2
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pforestsims · 6 days
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Mini-tut: How to add texture to object in Milkshape3D
Select the model by double-clicking the name in the Groups tab, then open Materials tab, create new Material, open texture and Assign material to your model.
If you still can't see the texture, right-click the viewport and check the "Textured" option. You can also change "Transparency" mode if your object is using alpha texture and it looks weird.
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pforestsims · 8 days
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I decided to re-do this tut and make it more alpha-hair friendly - because in some cases it could cause color bleeding through the most transparent parts, as demonstrated in the pic above 🙈
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This is my response to this post by @goatskickin - a second version. That's the best way to desaturate hair texture or other stuff with alpha transparency ( thanks @paluding).
Desaturate or Hue/Saturation often makes textures crunchy.
You'll get best results if you create plain black layer and set blend mode to Color. Adjust Opacity as needed. In case of alpha stuff you also need to create Clipping mask.
When doing color actions on hair textures (or anything else) - if Hue/Saturation adjustment layer step does -83 Saturation (for example), instead you can do what I described above and set black layer Opacity to 83%.
Also, use SimPE to build textures as DXT5, do not rely on Bodyshop 'cuz it will always f*ck it up.
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pforestsims · 9 days
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This is my response to this post by @goatskickin - a second version. That's the best way to desaturate hair texture or other stuff with alpha transparency ( thanks @paluding).
Desaturate or Hue/Saturation often makes textures crunchy.
You'll get best results if you create plain black layer and set blend mode to Color. Adjust Opacity as needed. In case of alpha stuff you also need to create Clipping mask.
When doing color actions on hair textures (or anything else) - if Hue/Saturation adjustment layer step does -83 Saturation (for example), instead you can do what I described above and set black layer Opacity to 83%.
Also, use SimPE to build textures as DXT5, do not rely on Bodyshop 'cuz it will always f*ck it up.
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pforestsims · 11 days
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Here are a few recolors for DressMosaic that came with H&M SP.
H&M Mosaic Dress - mesh default/tweak
& 8 recolors* for AF, EF enabled
Download (SFS)
*Everyday & Formal. Compatible with original mesh.
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More TS2 clothing tweaks here.
Recolor previews under the cut:
Thanks to @infinitesimblr for aiding me in making recolor packages when my Bodyshop refused to work.
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Aside from editing the shoes I decided to make the dress longer, and that increased the shoe/dress clipping buuut overall the dress looks better.
I didn't solve the cape sleeve clipping issues.
As usual I edited textures after doing the pics - bracelets (some of them) look a little different.
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pforestsims · 12 days
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Mesh replacement for TS2 Base Game RoundGlassesThinRims , anyone?
Smoother Round Glasses default
Downlad (SFS)
CU - AU (GMDCs only), new polycount: 564
Pic features custom recolor, not available yet.
Enjoy
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pforestsims · 13 days
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Mesh tweak/default for TS2 AfBodyLumberjack that came with Bon Voyage EP, if anyone needs it:
Download (SFS) All morphs, 2786 poly
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My edit of male Lumberjack mesh is here. Find more TS2 clothing tweaks here.
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pforestsims · 16 days
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📣 Recent updates:
08.04.2024
1-slot Bar worktop OMSP included with my Bar Decor Set was edited and now it doesn't block bar access. I've also added second (also 1 slot) bar OMSP for the lower bar shelf. DL link (SFS)
Please note these OMSPs are an alternative to my half-assed Bar surface OMSP that still blocks bar functions. FYI it cannot be changed for some reason so I'd have to remake that object.
07.04.2024
Edited Deco guitar floor stand - now it can be placed on surfaces without moveObjects cheat.
26.03.24
Updated Toast Flute Default - now glasses are only half-full when Sims toast at the table.
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pforestsims · 22 days
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Here's a replacement for electric guitar, University EP.
Superflux ÜberUV Default
Recolors & decorative add-ons
Download: SFS | BOX
Polycount: 2110 (was ~850). Textures are 1024x512 px, I also included 3 amplifier recolors, 512x512 px. New guitar mesh is not 100% compatible with old recolors although some of those might look ok. Texture PSD with layers is here (SFS).
Updated 07.04.2024- Deco guitar floor stand can be placed on surfaces without moveObjects cheat
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*This is for The Sims 2
More pics under the cut:
Included add-ons feature guitar stand and wall-mounted guitar. Of course these require my default to work.
Default guitar features: mesh, textures, TXMTs and SHPE resource.
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The original guitar is a peculiar mix of cordoba stage guitar and Gretsch electric guitar. The strings are missing for some reason.
I separated some parts as non-recolourable subsets with new 256x256 px texture. There are two color versions to choose from.
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FYI I've edited amplifier recolors after taking the pics so these look a little different.
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Here's how recolor for original mesh looks like on my default. It's this one by Michelle.
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pforestsims · 25 days
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Is there such a thing as 'too many recolors'?
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pforestsims · 26 days
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WIP 🎵
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pforestsims · 1 month
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Here's my edit of KarinDressHeels from H&M SP. I wanted to make it look like a vintage piece so I added bell sleeves /or is it 'choir boy' ?/ and I think it worked :O
AF Karin Dress [H&M] mesh Default
Download (SFS) Polycount: 2650
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*All morphs. And of course it's compatible with CC recolors for original dress (uhh.. has anybody seen any?)
Enjoy!
Find more TS2 clothing tweaks here
*this is for The Sims 2, obviously
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pforestsims · 1 month
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Not much to say other than I'm glad I finally managed to finish these but I still need more bar stuff :S
Bar Decor Set
Download: SFS | BOX
13 decorative objects plus bar mat (tray) and Bar OMSP (single slot, bar worktop height) . Reasonable polycount and texture size (512x256px or smaller, mostly 256x256 px).
Updated 08.04.2024 - edited bar worktop OMSP so it doesn't block bar functions. Added second OMSP for lower bar shelf.
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*Flavoured Syrup features simlish versions of RL product labels.
I used fonts: Simlish Western, Immajer-Simlish, CherryVanilla.
More pics under the cut:
*This is for The Sims 2
If you've downloaded the WIP version please update the files.
Retro Blender mesh and Red recolor was edited, drinking straw box is unchanged.
New stuff: flipped version of straw box (repo), two types of shakers, jiggers & ice tongs, mixing glass, small six pack and separate bottles, glass with straws and empty glass. There's also a bar mat - has 9 placement slots.
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Enjoy!
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Boring technical notes for CC creators:
My Syrup bottle has two recolorable subsets - the cap and Label - both opaque, but there's also a transparent 'Glass' subset with its own TXMT. When switching Label recolors, the glass color changes along with it.
It's possible thanks to 'tsDesignModeSlaveSubsets'. It allows you to have two different TXMTs linked together.
You add 'tsDesignModeSlaveSubsets' to GMND just like you would tsMaterialsMeshName, but the difference is you link recolorable subset to an extra subset inside your mesh. So in case of my bottle:
label = (String) glass
The important thing is to have TXMTs inside your file named as follows:
[CRES name]_[unique subset name]_[suffix shared between subsets]
For example:
[CRES name]_glass_bottle for the glass, [CRES name]_label_bottle for the label and so on.
When creating a recolor for both subsets, it should contain three TXMTs.
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pforestsims · 1 month
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Everybody who downloaded my recent hair recolors for 4t2 Dogsill Amari hair - grey repo recolor 01 for EM was messed up. I incorrectly linked hair subset to AF texture (should've linked hair_alpha3 :S )
Here's only the fixed file: (SFS) And here's all of it (SFS)
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pforestsims · 2 months
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Here's a bunch of recolors for 4t2 Amari hair conversion by @profesionalpartyguest ( TM-AM version added by @loosiap ). Dogsill's s4 original is here.
4t2 Dogsill Amari - TF/AF mesh edit
& Gradient Recolors for TF-AF & TM-AM (repo)
Download (SFS) Polycount: 6200
Update 11.03.2024: fixed EM Repo greying black recolor 01
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I've edited only AF & TF - the back part of the scalp is a bit less bulky, I also made the dreadlocks slightly animated.
Two greying colors include natural grey for elders and the same shade as custom for AF/AM.
*This is for The Sims 2
Enjoy!
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pforestsims · 2 months
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Update!
An edit by @episims is now available - decorative fireflies only show up at night and disappear during the day!
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I don’t think anyone shared this effect before? I’ve cloned it from one of TS2 deco effects by Sophie-David (MTS). Object will spawn fireflies in live mode. Seasons EP is required.
Found in Buymode/Decorative/Misc for 12 S.
Decorative Fireflies Fx
10.03.2034 Update: Added alternative edit by @episims that makes fireflies disappear during the day and show up at night time!
✦ Download (SFS)
* I use cyan fireflies default by Simsample. No, actually, it’s this one by 4amMist.
* hot tub is by @hugelunatic​​​ - my water edit. Original is here (MTS).
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Enjoy!
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pforestsims · 2 months
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Update!
Added ACR-compatible version
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Recently @kayleigh-83​ shared her functional sleeping bag cloned from the original by Raynuss and reminded me this thing existed. I considered cloning another one but eventualy I decided to edit the original mesh. I made it look more like what it actually is: a sleeping pad or beach matress. 
My recolours are also compatible with the old version.
RDN’s Functional Sleeping Bag
Edit & Recolours
Download: Box | or SFS
Update 08.03.24: ACR-compatible mesh edit is now available, you can download it HERE (SFS) - just the mesh
Polycount: 1120. File name has been edited. Animation is exactly the same as when Sims collapse and fall asleep on the floor. Some clipping will occur.
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Credit for making it ACR-compatible goes to @episims​  who instructed me how to do it. Turns out removing the last (5) line in BHAV ‘Function - init’ does the trick. Sims will not use the edited sleeping bag autonomously tho.
Enjoy!
* This is for The Sims 2
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