[Second week of 2021.6] White Spirit devlog - Organizing feedback
Hi, there!
In this week, I worked on a system to create a character that can run with the player in race content, and went through a process of tweaking the controls and level design with simple polishing and feedback.
I return from the void once more to share my latest little video game.
It’s a fusion of top-down puzzle-dungeon and side-view action-RPG, a curious blend inspired by my favorite series, Summon Night: Swordcraft Story.
Give it a try, and maybe a star or two in the ratings for this game jam! Just… move those blocks carefully and watch out for softlocks, it’s a jam game after all
Introducing a new tile effect - spikes! Spikes deal damage to any unit that comes into contact.
Some spikes are just blatantly out in the open whereas others need to be triggered by stepping onto switches. Use your skills to your advantage and you could even spring the spikes onto an enemy multiple times!