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I had a dream about a resolution mechanic for offscreen/montage events. The players list some number (say 3 or 4) of goals they want to accomplish, eg: "no townspeople die", "we keep the fire crystal secret", and "we send the guild a firm message". Then they roll a pool of dice (d3s probably) and can allocate the results to the different goals. Multiple dice can go towards one goal. Each goal has a difficulty threshold set by the DM. Usually the PCs will succeed two goals and fail one. This is a fun way to resolve background events while adding interesting plot threads.
Love this, also can you teach me how to do game design in my dreams
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Again no artificer because of options limit
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No Artificer because of the option limit
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Excellent video, if you're new to TTRPGs you really shouldn't start with a long epic single-storyline campaign. Play short adventures and if you want to string them together. It's a way better introduction to the hobby.
The first adventure I ever ran was a Call of Cthulhu one-shot that was literally 15 pages long and it was perfect for me and my players.
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I'm currently working on an RPG system and the way combat works is that you roll dice each round and then you split that number between two opposing values. For melee attacks it's attack and defend, so the more likely you are to hit someone the more likely you are to be hit. For spells it's successful casting and empowering the spell, so the more powerful the spell you cast is the less likely it is to succedd.
I am currently struggling to come up with what two values to split between for ranged weapon attacks. I feel like there's basically just your aim, and if you're better at hitting you're also better at dealing more damage.
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submitted by @booklover4211
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One of the strangest things about Fabula Ultima is that it has a template for turning an enemy into an elite (worth 2 regular enemies) and for turning them into a champion (worth any number of regular enemies) and a champion that is worth 2 regular enemies is almost exactly the same as an elite except it has twice as much mp
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I can just name the planets in my LANCER setting after nerdy shit like Ecaz or Carcosa and justify it by saying that the people who named these planets in-universe were probably also massive nerds
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People who are all like "I don't understand how evil cultists in fantasy stories recruit people to worship an evil god that hates them" have *obviously* never been to Bible camp
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submitted by @ttrpgcafe (option 5 added by me)
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Dnd classes as students 2
This is part two to dnd classes as highschool students, no one replied to the last post so I’m just going to add some more.
Fighter-the general bully who thinks he’s all da shiz.
Druid-chill fun loving hippie who is nice to everyone.
Cleric-the shy kid that doesn’t make a lot of friends.
Bonus: ranger-the school representative that no one really listens too and is kinda boring.
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Add this spell to every system that has spellcasting
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3 dnd classes as highschool students
For context this is based on a post I saw about three of the spell caster classes and how they do in a classroom environment, this gave me the idea to see what the other classes are like as highschool/collage students. I did only three because I want to hear what your ideas.
Rouge: that emo looking kid that would scam you for your lunch money
Barbarian: the school jock,but the kind that isn’t a bully
Monk: the hyperactive kid with adhd that has a few good friends but people usually avoid him.
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Can you explain no nuance Friday? Been following you for half a decade and I still don't get it.
It started out as a thing where I post a question that usually requires a nuanced answer (I think the first one was about the best type of skill check) and then only provide a poll where such nuance isn't really possible
But at this point it's basically just a weekly vaguely rpg-related poll
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Another reminder that No Nuance (N)Friday submissions are always open (and the queue is currently empty)
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Lugno
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Warlock, seductress, and vampire. Will our heroes be able to take out this foe? Check out the #Will you be my Hunter? tag to read about their journey thus far.
Also when I sent this to my players, I're's player called her a MIWBRUIAITPF (Mother I're Will Be Really Upset If Anyone In The Party Fucks)
Art by @zoeshi-bug
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I have a DMPC in my campaign as somebody for my players to get attached to, and so I can experience the story from the perspective of a player (I'm a baby DM so I tried to make him balanced as I'm still new to TTRPGs and don't even know HOW to make a character overpowered)
Is it a good idea to fake out my players at the end of the campaign and make them think the DMPC stole the glory of the final blow on the final boss, only to then BECOME the TRUE final boss? I want to be a little mischievous (I find it funny to annoy people sometimes) and then 180 it on my players to keep things interesting. Plus the emotional turmoil it'll put them through when they realize what just happened.
I like that idea!
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