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ratrogue · 1 year
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Not sure if I will use Tumblr in the future. I also have a Cohost account, which feels similar, but somehow this kind of content I just put on my personal blog (https://fholio.de/log) and sometimes Mastodon. Overall the current social media situation is dire. Anyway, I made a video about some of the puzzle games I created over the years, and maybe someone finds it interesting.
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ratrogue · 2 years
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666 Coins
Another jam game - this time for the 7DFPS, where the task is to create a first-person shooter within 7 days. Of course, when we (voxel and myself) decided to participate as a team, we neither wanted to do a shooter, nor do it in a week. Instead we worked a horror stealth game that we planned and prepared within a month. The result is 666 Coins, and you can find and play it on itch.io!
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I took the character controller I created for the stealth game project I already talked about, and changed it only marginally. It became the foundation for what would become the gameplay of 666 Coins - which is mostly about hiding in the dark, evading enemies (as you don’t have weapons to defeat them) and stealing loot.
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Voxel was responsible for generating the level out of map sections (built with bloed), and creating the textures; he also made several decoration objects and a deadly trap. Thanks to him, the game actually came together.
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I made two enemies, one is a floating mask that shoots projectiles when it becomes aware of you, and a somewhat creepy “walker” creature that will wander around and pursuit you on sight. Whenever it attacks, it teleports you to a random place within the level. I had a lot of fun programming the AI for them, and while I had some problems with getting my animations from Blender in Unity to work, I’m quite satisfied with the end result, even though there is potential for improvement in every department.
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ratrogue · 3 years
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Terrobot
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I made a game around 2 weeks ago, for Alakajam 13: Terrobot. It’s about a robot that crashed into an alien temple on an alien planet, and you have to program it from the safety of your space ship orbiting the planet. Well, that’s as far as the story goes; the game itself is very short. Kill some aliens and get to the exit. You can write sophisticated programs inside the game (with Small Basic no less), but it is not needed in the current state.
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Which is why I’m planning an extended version were I actually implement some of the ideas I had with the game. Wish me luck.
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ratrogue · 3 years
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Alternative Artefacts
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I participated in a museums game jam, happening at the A MAZE 2021. As I didn’t really want to make a typical game, I created a tool that would present the user three random artefacts (provided by the participating Leibniz museums) and a text prompt. So basically the idea of Alternative Artefacts is: write a short story, involving these artefacts. Of course the story is expected to be fictional.
This is a prototype only, so there could be a lot of things added to make it more worthwhile, but at least I made something that uses a database again and it even works on itch.io. Be aware that the user-created stories are not moderated, so there might be nasty stuff. <_<
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ratrogue · 3 years
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Our current game project will be a stealth game in the vein of Thief. Over the last months we implemented a lot of Thief’s core elements, but to make it a bit different we want to have some kind of hacking in the game. The solution so far is a “hack device” that can be used with objects that have hackable attributes. For example, the computer in the video has 3 “digits”, and if you set the right code, using the computer will gain you more (valuable) data cubes, otherwise it would be only one.
Not the most sophisticated thing yet, but the whole system can be used for interesting things. The lamp in the video can be switched on and off via hacking too - which is nothing special in itself, because you can do that with normal interaction too. BUT there are “hack arrows” that allow you to use the hack device from far away, if you shoot them next to hackable objects.
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ratrogue · 3 years
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I uploaded a video of me creating a little scene in bloed, the block-based level editor for Unity that I worked on for a while. Bloed is now online on itch.io, because I thought someone else might enjoy building geometry like this too. It is not the most optimized way of creating meshes in Unity, so I would say this tool is for prototyping only, but of course you can be brave and use it for the final game too.
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ratrogue · 3 years
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Added ladders to our current game project, and it works quite well so far. Edge cases still make life hard though, and there could be better handling of getting off the ladder on the top side.
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ratrogue · 3 years
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This is rc-test, the ray-caster / level editor I made for Alakajam Kajam #9. The video is part of a short blog article.
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ratrogue · 3 years
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I created some texture processing asset for reasons. This way I can still have the original texture while trying things with colors and size. (The resizing is important for me because when I change a texture’s size in the importer options Unity uses bilinear filtering only).
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ratrogue · 4 years
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Finished a little game jam entry, and showed it a small game exhibition. It’s about climate change.
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ratrogue · 4 years
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The skeleton can open doors! Spooky!
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ratrogue · 4 years
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First steps towards a “real” level.
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ratrogue · 4 years
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The enemy “AI” in my stealth game project now has a bow! And flee behaviour.
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ratrogue · 4 years
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I decided to use my bloxel editor bloed for a “small” stealth game. (I always dreamt of having my own Thief-like). Right now I’m working on the enemy’s AI, and it’s definitely more complex than I hoped.
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ratrogue · 4 years
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Some more stuff for my Unity bloxel editor (“bloed”), mostly convenience things like being able to rotate textures, or a copy&paste tool. Also: round bloxels.
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ratrogue · 4 years
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For Alakajam 9 I created a small line cutter game called De Moleculis Motus In Vacuo. You can play and download it on itch.io. I even did the music myself, and even though it’s bad I’m happy I actually went through with it, instead of going the usual way of being frustrated halfway and then just using some random music generator...
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ratrogue · 4 years
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Added the ability to change several bloxels at once - also undo and redo. I’m still questioning the sense of doing this editor though.
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