playing the felvidek demo. i was initially attracted to it for the art style but the music is great too. it takes place in the slovak highlands according to the steam description and i'm a sucker for historical games.
so far it plays like a traditional rpg maker game, with turn based combat and inventory management. i'll come back after i finish the demo
If Windows 11 is going to officially just go ahead and put ads in your start menu, what exactly is the point of any kind of antivirus protection at that point? That was one of the main things viruses and malware even did, and now it's an OS feature.
Alright, now that I got the best ending, the first Voice of Cards was really, really good (aside from that one rage moment over the endings). I'd love a long game like that.
I started the second Voice of Cards game, and boy, while I still like it, the vibes are off. The narrator is now a guy that sounds like the Nintendo Direct narrator, and the characters have more of a modern anime vibe to them, to the point where I went into settings and put the 2B and 9S skins on them to keep them from feeling like current year high schoolers (though they are very likeable).
I preferred the calming, rustic feel of the first game and narrator very much. The Nier Automata cosmetics are single-handedly rescuing the vibes of this entry.
I'm still very much enjoying everything! They just shifted a tiny bit away from the cozier vibe of the first game, and that threw me off.
The third game is apparently a monster taming game, so I'm looking forward to that, but I'll cross that bridge when I get to it. I want to give good faith and respect to this game first.
Oh man, I love that the first time in years I try to play a game without a guide, it's a game with fucking multiple endings and you get shitty endings unless you do some cryptic shit that has nothing to do with the story.
And by love, I mean I FUCKING hate this. I was enjoying relaxing and seeing where everything unfolded, and then the game hit me with an unwinnable selection of 3 bad endings, with the golden ending hidden behind some secret collectables.
The game was linear and only had flavor text choices up until the last decision that pops up AFTER the final boss, meaning that if you want the best ending, you have to get all the secret collectables, re-beat the final boss, and then the best ending option is able to be clicked. (You are blocked from saving once you enter the final boss room.)
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Don't do that shit. I'm not playing ANY game without a guide EVER AGAIN. I HATE moral choice games! The choices are always so fucking weird and arbitrary!
Either make it linear with one ending, or let me play a real D&D session where I can talk to a RL human being and finesse this shit out, basically giving me infinite logical options.
We were just FUCKING talking about shit like this on Josh's stream. The game shouldn't punish the player for not being psychic.
All bad endings unless you do some shit you had no way of knowing you needed to do. Get the fuck out of here. Excuse me while I go redo a long-ass boss fight.