The humble (and hungry) rainbow trout, Oncorhynchus mykiss! I wanted to draw one as I will be conducting research on rainbow trout during this year, no doubt I will get very familiar with them :]
I also have a version without the thick outline. I don't usually do it (because usually I draw linelessly), which way looks better?
In Super Mario Bros. Wonder, Yoshis are able to grab not only regular items with their tongues through walls, but also Wonder Seeds. This allows parts of Wonder Effect segments to be skipped in the manner shown in the footage.
Main Blog | Twitter | Patreon | Source: twitter.com user "PCalyrex95629"
At the end of the third episode of Sirena Beach in Super Mario Sunshine, Mario and Yoshi must get into the pool area of Hotel Delfino by performing a Ground Pound to smash through a cracked tile in the vents above.
After they fall from the ceiling into the pool, if the camera is rotated around to view Mario’s face, it is revealed that the “eyes open” and “eyes closed” frames of his blinking animation have changed places. Instead of having them mostly open and occasionally blinking, Mario’s eyes are mostly closed and occasionally open for a moment. This lasts for as long as Mario and Yoshi do not perform any movement other than walking or jumping, and can as such even be seen in the Shine Sprite collection cutscene.
Main Blog | Twitter | Patreon | Small Findings | Source: SM3DAS (Switch)
Top: in Starshine Beach Galaxy in Super Mario Galaxy 2, dismounting Yoshi while under the effect of a Dash Pepper so that he runs into a shore will cause him to clip into the sand slightly. After this, Mario can push him further into the ground, and after pushing him far enough so that Mario automatically mounts him, they will both fall through the ground.
Bottom: after this, if Mario dismounts Yoshi, he will be floating in invisible water. Swimming down far enough fixes the camera angle and allows the entirety of the area to be explored from out of bounds, by using the invisible water spanning the area underneath the area.
Main Blog | Twitter | Patreon | Small Findings | Source: youtube.com user "glitchfish"
phone is my best friend she would never betray me. what do you mean my brain is being fried by the constant dopamine hits. she just wants me to be happy
Pacman robot (2005) by Namco, Tokyo, Japan. Celebrating their 50th anniversary, Namco present their Pacman maze-solving robot at the IREX 2005 Robotics show. Speaking about their exhibit, Namco's Takashi Yamazaki says, "Both Pacman (the video game) and the micromouse contest started just over 25 years ago. They share the hearts and spirits of at least two generations of engineers. The young designers that played Pacman in the 80's and participated in the early micromouse competitions, also went on to lay the foundations for the robots we use today. Namco, the creator of Pacman, and long time sponsor of the micromouse competitions in Japan, designed a full size, fully functional Pacman game to commemorate this long association, and hopefully to inspire today's young designers and engineers to bring robotics to the next level." – Pacman – The Rest Of The Story, by Lem.
Behind-the-scenes photo from the filming of the 2014 Japanese commercials for Donkey Kong Country: Tropical Freeze, showing a close-up of the barrel props.
Main Blog | Twitter | Patreon | Small Findings | Source
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