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steeplewack · 16 hours
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steeplewack · 16 hours
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ahhh the gay heat fungus is spreading to meeee I'm becoming gay helppp I need to fuck or I dieeeee *sees no one is rockin with me* ahh never mind false alarm I was just playing lol
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steeplewack · 1 day
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Do you have any games that involve urban fantasy with less focus on fighting than something like Dresden or Shadowrun?
THEME: Urban Fantasy (Minimal Fighting)
Hello there! What I've got here is quite a mix, I wasn't sure how much violence you wanted (or didn't want) so I have a little bit of romance, a little bit of nostalgia, and a little bit of horror!
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City of Mist, by Son of Oak Games.
City of Mist is a role-playing game of film-noir investigation and super-powered action. It is set in a modern metropolis rife with crime, conspiracies, and mysteries. The protagonists are Rifts, ordinary people who became the living embodiment of a legend, their Mythos. While your Rifts may seek to strike a balance between the mysterious nature of their Mythos and their mortal aspirations, the powers within them always threaten to tear their lives apart. They have unwittingly become a part of a secret world of clashing stories, and soon other legends will come looking for them with demands.
City of Mist is a combination of PbtA and FATE, giving your characters descriptive tags to use for both their benefit and their detriment as they go about solving mysteries in a supernaturally-saturated city. The primary theme of the game is mystery, and thus more than anything your characters will be primed for investigation. That’s not to say that there isn’t violence - but violence and fighting can be de-emphasized if the group is more interested in the mystery side of things.
Character Creation involves a combination of mundane and supernatural themes, as your character is endeavouring to strike a balance with the parts of themselves that they recognize (student, parent, office worker, ex-partner) and the parts of themselves that are hard to understand (mythical beast, deity, folktale, urban legend). What’s important to define is your daily routine, your personality, and what kind of supernatural powers you have.
This game isn’t explicitly anti-violent, but it absolutely provides you with ways to solve problems that aren’t violent, so I think City of Mist is worth checking out.
Scary Monsters & Nice Sprites, by Pammu.
Scary Monsters and Nice Sprites is a narrative RPG about spending your night in one of the only clubs in your city that’s safe for creatures of the night like yourself. All you want to do is have some fun just like the humans do. Play a supernatural creature of choice, put some sick EDM on the speakers and get your game on!
This game works best for an even number of players, up to 6, and is GM-less. It combines urban monsters with flirting, dark clubs and hookups. Each of your characters will look for a partner by doing things that will appeal to the other players. If they like what you do, they’ll reward you with tokens, which you can spend to improve the atmosphere of the club. Fill another player’s intimacy meter, you’ve won them over, and the two of you decide how the night ends for both of your characters.
If you want a game about flirting and the magic of a nightclub, this is your game.
The Far Roofs, by Jenna Katerin Moran.
The Far Roofs is an original role playing system and bundled campaign using pens or pencils, paper, six-sided dice, ten-sided dice, playing cards, and a bag of letter tiles. It's complete in one volume: with this one book and the equipment above, you'll have everything you need to play. 
As the story progresses, your characters will gain access to over 150 unique, narrative-focused powers developed and refined over the course of a decade for the Chuubo's Marvelous Wish-Granting Engine RPG before being simplified and adapted for use herein.
The Far Roofs is still being Kickstarted, but Moran’s work on Chuubo’s Wish-Granting Engine produced a game that emphasizes wonder and emotional experience. The Far Roofs looks to deliver along the same lines, and the examples of play point towards investigation, social interaction, and magic powers. Jenna Moran is also known for her unique and evocative storytelling in her work, so I think it’s definitely worth checking out.
Lighthearted, by Kurt & Kate Potts.
Welcome to the magical 80s dream world of Lighthearted. You are a Prep, Jock, Geek, Rebel, or Outcast, like those kids in The Breakfast Club, except you are just about to start magic community college. Through play, we'll explore how you grow out of your high school cliques all while dealing with magical mishaps, college parties, vampires, and worse—finals!
Lighthearted is a complete tabletop roleplaying game that uses the language of film and television to reimagine the coming of age stories popular in 80s teen movies like Weird Science and Sixteen Candles, but with a modern fantasy spin. It's set in an alternate 1980s with fantasy elements weaved into the most outlandish bits of 80’s pop culture. There are fantasy religions mixed in with mall culture, dark magic cold wars, and magical glamours instead of plastic surgery.
This is a game of magic and coming-of-age, as you play first-year students at a magical community college. You’re off to the big city, and the big world - will you survive your first college party? Your first vampire?
The whole game feels like the neon lights of a vibrant night-life combined with the nostalgia of an 80’s film. Your magic is attached to how you feel, so as your emotions change, so will your effectiveness at certain actions. If you want a game that’s as light as its name, and you are seeking out rosy-tinted nostalgia, this might be your game.
Changeling: the Lost, by Onyx Path.
Once upon a time, they took you from your home. They promised you a place at their side, and meaning in your life, and they surrounded you with beautiful things. But the beautiful things were oh so sharp, and they laughed when you bled.
Day by day, they changed you. But day by day, your will grew stronger. On the last day, you smashed your way through the beautiful things and ran, not noticing as you bled or feeling as you cried.
You fought with courage and cleverness and took yourself home. Now the beauty and the horror are yours, to have and to hold and to live.
Welcome to once upon right fucking now.
So I’m familiar only with the 1st edition of Changeling, but as far as I understand, the setting and core premise of the game is the same in the 2nd edition. Changeling: the Lost is a game of fairy trauma. Your characters are survivors of a fae horrorscape, a place both wondrous and terrifying all at once. This game is solidly in the horror genre, but it contains within it a taste of the magical, and it’s also the reason I got into roleplaying in the first place.
As in many Chronicles of Darkness games, fighting is an option in here, but it’s not a wise option. Getting into fights pulls at your characters’ ability to understand the difference between our world and the world of Fae, it’s very easy to sustain supernatural damage that is hard to heal, and, well, sometimes it’s hard to tell who your real enemies are in the first place.
I’d say that Changeling is more of a political game than anything else. Your characters will have to dance through the highly literal wording of faerie pledges, and untangle difficult relationships between Courts that are both safe havens and potential beds of sedition. This is a violent game, but much of the violence possible in Changeling isn’t physical - it's emotional.
This Night On The Rooftops, by C.M. Ruebsaat.
This is a game about gazing out over the smokestacks after dark, with the wind in your hair and a friend at your side and a thousand lights of progress on the streets below. 
This Night on the Rooftops is a collaborative storytelling game for 2-5 players about friendship, growing up, and revolution. You will play members of a gang of children in The City, a fantastic world of industry and dying magic, where witches labour alongside factory-workers to make ends meet.
This game looks slightly less modern, but it takes the fantasy aspect of witchcraft and places it inside an industrial city. The game uses a modified version of the No Dice No Masters rule set, which is excellent for stories that have an ebb and flow to them, managed through the use of token expenditure. This game is also GM-less, giving everyone at the table the same amount of control over what happens next.
Since the characters are a gang of teenage witches looking to make ends meet, this game doesn’t strike me as one that prioritizes fighting or violence. The city looks big enough to grind up the characters if they’re not careful, so they’ll likely have to find solutions to problems that don’t get them (or their dependants) in trouble. If the game is like other No Dice No Masters games that I’m familiar with, the group will also have a big say over which elements of the city are the most intriguing to them.
Partners: The Urban Fantasy File, by Tin Star Games.
Some murders are just elf defence…
Vampires are real, magic is real, elves are real - and murder is still very very real. This expansion takes you and your Partner down the moonlit streets of urban fantasy, where the dead sometimes get back up again but crime is still a mystery needing two heads to solve.
The base game for this, Partners, is a two-player mystery-solving game about a pair of detectives, a straight-shooter and a wildcard. You’ll need the base rules to play, but this supplement brings in dead elves, suspicious vampires, and other common characters in any urban fantasy genre. It can work as a one-shot, or as a series of episodes. If you want a game that's primarily about solving a mystery more than anything else, this is is for you.
Solacebound, by Sascha Moore.
Young monsters played at the boundary between the worlds. They slipped and stranded in a human city. Isolated and unwelcome, they search for each others help and a way back.
Solacebound is a GM-less Game for 3-5 people to play over a few hours. Search a sprawling, oppressive city for your friends, find out who is willing to give you a roof, bash back against authorities, cook together and console each other. Will you find a way back home before all passages close?
You are teenage monsters trying to find their way through an urban environment, in a place that is hostile to them. You survive by hiding out, finding each-other, and do things together to make sure you keep each-other healthy. Cards from a deck act as resources, but also as an oracle to help you describe the fallout of any given action, and the emotions that are attached to it. This is a game about metaphors, about what it is like to live in a place that fears you, so I definitely recommend making sure the entire table knows what this is about before starting a game.
You Might Also Want to Check Out
Subway Runners, by Gem Room Games.
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steeplewack · 2 days
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Caves are weirder and more varied than you think
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steeplewack · 2 days
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Fighting Styles: Toph Bei Fong
Today is Earth Day and since I can never pass up an opportunity to make a good pun, I’m going to analyze the physicality/fighting style of everyone’s favorite earthbender, Toph Bei Fong. 
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Toph is unique in her usage of Chu Family (Zhujia/Chugar) Southern Praying Mantis Style (tanglangquan/tonglongchuan) kung fu, as opposed to the Hung Gar style kung fu (a popular style that is used by one of the most famous martial artists of Chinese folklore and protagonist of many a wuxia film, Wong Fei Hung) every other earthbender in the series uses. Unlike Hung Gar, which is heavily external and thus relies on physical strength, Chu Gar Tonglong is an internal style that emphasizes turning your opponent’s strength against them. This synchronizes with Toph’s preferred method of combat, which is deeply rooted in counter-attacks. 
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Chu Gar Tonglong is a very unique martial art, characterized by its bizarre rhythm and unconventional movements. It’s been compared to the Drunken Fist, only without the seemingly off-balance aspect. Unlike Azula’s Chachuan, Chu Gar Tonglong is not a particularly elegant or beautiful style (in fact, some martial artists even refer to it as the fighting style of the undead due to its off-putting movements),  which also makes sense given Toph’s rough exterior.  
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Other characteristics of Chu Gar Tonglong include:
1. Striking in rapid succession, without withdrawing your limbs to their initial position
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2. Bent elbows, like those of a mantis, hence its namesake (Unlike Northern Praying Mantis, Chu Gar Tonglong does not commonly use the “mantis fist” that most people associate with mantis-style)
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3. Stances usually involve the feet separated wider than shoulder-width apart, with the majority of your weight on the front leg. The back leg is slightly curved and enables maneuverability. 
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4. Close-range combat with a heavy emphasis on arm and hand strikes. Typical uses of the hands include…
Slicing strikes
Exploding fingers from the fist
Claw-like raking actions
Hooking and deflecting hands
Elbow strikes
Outward strikes of the knuckles
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5. Simultaneous offense and defense with every strike. Again, this is very fitting with Toph’s preferred method of counter-attacks. 
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In contrast with Northern Tonglong, Chu Gar Tonglong is very grounded and places almost zero emphasis on kicking techniques. The few kicks there are are very low to the ground, and usually aimed at the opponent’s ankles.
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This suits Toph well, due to her blindness and her need to “see” with her feet, as she would require both feet on the ground as frequently as possible, which would make high kicks and flying kicks not ideal for her to use.
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In short, Chu Gar is a close-range internal style well-suited for those who don’t possess particularly high physical strength, are fast with their hands, and prefer to remain grounded. Its no-frills approach to fighting and equal emphasis on both offense and defensive maneuvers make it a very unique martial art, and perfectly suited for Toph’s  gruff and belligerent personality. 
I’ll write more on Toph’s non-combat physicality some other time. 
Random Trivia!
Even though Bei Fong sounds very similar to the Chinese phrase meaning “north” (beifang), Toph uses a Southern fighting style.
Chu Gar Praying Mantis is a dying art. There are very few teachers left in the world who know this style and even fewer who are willing to pass it on. Martial arts enthusiasts and Toph lovers should go seek out a Chu Gar master and learn the art while they still can. 
Happy Earth(bending) Day!
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steeplewack · 2 days
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another yokohama kaidashi kikou page recreation 🌊
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steeplewack · 3 days
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Every day I go to my barren garden plot to dig hopelessly at weeds, only to return miraculously burdened with delicious produce
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steeplewack · 3 days
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Colors will be a little darker & duller after the final glaze firing but 👀
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steeplewack · 5 days
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steeplewack · 5 days
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picked a bunch of mandrakes the other day
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steeplewack · 8 days
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steeplewack · 8 days
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If I ask nicely will people reblog this and tell me what their most common breakfast is? Not your favorite necessarily, just what you have for breakfast most frequently? 🙏🏽
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steeplewack · 9 days
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Dare I
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steeplewack · 9 days
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Yom
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steeplewack · 10 days
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Thank you, Brittany Howard.
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steeplewack · 11 days
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happy tiger mug tuesday
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