I contributed to install and implement art-work called Walk Walk Walk with Unity at Yamanaka Lake in Shizuoka, Japan.
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Explanation of this art-work
A group of anonymous and diverse figures walk along the trees in Yamanakako.
Viewers will make choices, as they confront the figures.
The Zen expression “Hoho kore dojo” says every step is a place to learn. The figures of the artwork walk endlessly while confronting new situations. Confronting new figures one after another, people also make choices along their own path.
The artwork is not a pre-recorded image that is played back: it is created by a computer program that continuously renders the work in real time. Previous visual states can never be replicated, and will never reoccur. The picture at this moment can never be seen again.
I contributed to install and implement art-work called Walk Walk Walk with Unity at Kanazawa castle in Kanazawa, Japan.
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Explanation of this art work
A group of anonymous and diverse figures walk along the stone wall of Kanazawa Castle.
Viewers will make choices, as they confront the figures.
“Hoho kore dojo” is a Zen expression on how every step is a place to learn. The figures in the artwork walk endlessly while confronting new situations. When people walk towards the figures, they will also confront new situations or new characters along their way.
Flowers and People in the Cubic Honeycomb - A Whole Year per Year
I contributed to install and implement art-work called Flowers and People with Unity at C Futrue City in Shenzhen China.
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Explanation of this art-work
The flowers of a year bud, grow, and blossom before their petals begin to wither and eventually fade away. The cycle of growth and decay repeats itself in perpetuity. When people approach and move around, the flowers scatter and fade away. But when people stand still near the artwork, flowers grow and bloom more abundantly.
The real time in which the viewer exists, the time of the city, and the time of the repeated life and death of the flowers, all of these different times intersect and overlap, while the viewer’s body, the city, and the world of the artwork remain connected. The artwork space is an overlap of different times and space.
The artwork is not a pre-recorded image that is played back: it is created by a computer program that continuously renders the work in real time. The interaction between people and the installation causes continuous change in the artwork: previous visual states can never be replicated, and will never reoccur. The picture at this moment can never be seen again.
Rapidly Rotating Bouncing Spheres in the Caterpillar House
I contributed for an art-work called "Rapidly Rotating Bouncing Spheres in the Caterpillar House". I designed trails of caterpillars who are born when people bounce on more spheres of the same color in succession.
Several VFXs I created for 4DVFXProject are used in SO-SO’s official music video, “Error Sound”.
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By the way, SO-SO is a beatboxer (my fav) and won the championship in category Tag-team Loopstation with his teammate, Rusy as SORRY. His beatbox is super amazing. Please watch his amazing show on GBB.
Volumetric dance videos powered with DepthKit Studio
Github
This is my personal project, a volumetric video project. I used Rememory Studio to capture three dancers brought by a friend. I then processed the captured data in Unity.
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Here is how Rememory Studio looks like.
And while we take the volumetric videos, we could see point cloud data in real-time bellow.
And I added these files on Unity and played the Volumetric Video with DepthKitStudio's scripts. Then I could visualize the real-time constructed mesh on Unity. I combined this data with Visual effect to create several final pieces.
For more detail, please check out the NFT art link, https://opensea.io/collection/ar-vj
I contributed to an ice show called LUXE, which was themed around a world tour. For this show, I created the Phoenix and Amazon scenes.
My team members and I collaborated with very professional figure skaters, dancers, actors, singers, lighting designers, sound designers, costume designers, and visual artists, etc...
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In the production process, I received rough sketches and scripts, and created VFX while considering what kind of world directors wanted to depict, what kind of expression could be achieved, and how to bring out the best in the performers.