please help me- i used to be pretty smart but i’m having so much trouble grasping the concept of diegetic vs non-diegetic bdsm!
gfkjldghfd okay first of all I'm sorry for the confusion, if you're not finding anything on the phrase it's because I made it up and absolutely nobody but me ever uses it, but I haven't found a better way to express what I'm trying to say so I keep using it. but now you've given me an excuse to ramble on about some shit that is only relevant to me and my deeply inefficient way of talking and by god I'm going to take it.
SO. the way diegetic and non-diegetic are normally used is to talk about music and sound design in movies/tv shows. in case you aren't familiar with that concept, here's a rundown:
diegetic sound is sound that happens within the world of the movie/show and can be acknowledged by the characters, like a song playing on the stereo during a driving scene, or sung on stage in Phantom of the Opera. it's also most other sounds that happen in a movie, like the sounds of traffic in a city scene, or a thunderclap, or a marching band passing by. or one of the three stock horse sounds they use in every movie with a horse in it even though horses don't really vocalize much in real life, but that's beside the point, the horse is supposed to be actually making that noise within the movie's world and the characters can hear it whinnying.
non-diegetic sound is any sound that doesn't exist in the world of the movie/show and can't be perceived by the characters. this includes things like laugh tracks and most soundtrack music. when Duel of Fates plays in Star Wars during the lightsaber fight for dramatic effect, that's non-diegetic. it exists to the audience, but the characters don't know their fight is being backed by sick ass music and, sadly, can't hear it.
the lines can get blurry between the two, you've probably seen the film trope where the clearly non-diegetic music in the title sequence fades out to the same music, now diegetic and playing from the character's car stereo. and then there are things like Phantom of the Opera as mentioned above, where the soundtrack is also part of the plot, but Phantom of the Opera does also have segments of non-diegetic music: the Phantom probably does not have an entire orchestra and some guy with an electric guitar hiding down in his sewer just waiting for someone to break into song, but both of those show up in the songs they sing down there.
now, on to how I apply this to bdsm in fiction.
if I'm referring to diegetic bdsm what I mean is that the bdsm is acknowledged for what it is in-world. the characters themselves are roleplaying whatever scenarios their scenes involve and are operating with knowledge of real life rules/safety practices. if there's cnc depicted, it will be apparent at some point, usually right away, that both characters actually are fully consenting and it's all just a planned scene, and you'll often see on-screen negotiation and aftercare, and elements of the story may involve the kink community wherever the characters are. Love and Leashes is a great example of this, 50 Shades and Bonding are terrible examples of this, but they all feature characters that know they're doing bdsm and are intentional about it.
if I'm talking about non-diegetic bdsm, I'm referring to a story that portrays certain kinks without the direct acknowledgement that the characters are doing bdsm. this would be something like Captive Prince, or Phantom of the Opera again, or the vast majority of bodice ripper type stories where an innocent woman is kidnapped by a pirate king or something and totally doesn't want to be ravished but then it turns out he's so cool and sexy and good at ravishing that she decides she's into it and becomes his pirate consort or whatever it is that happens at the end of those books. the characters don't know they're playing out a cnc or D/s fantasy, and in-universe it's often straight up noncon or dubcon rather than cnc at all. the thing about entirely non-diegetic bdsm is that it's almost always Problematic™ in some way if you're not willing to meet the story where it's at, but as long as you're not judging it by the standards of diegetic bdsm, it's just providing the reader the same thing that a partner in a scene would: the illusion of whatever risk or taboo floats your boat, sometimes to extremes that can't be replicated in real life due to safety, practicality, physics, the law, vampires not being real, etc. it's consensual by default because it's already pretend; the characters are vehicles for the story and not actually people who can be hurt, and the reader chose to pick up the book and is aware that nothing in it is real, so it's all good.
this difference is where people tend to get hung up in the discourse, from what I've observed. which is why I started using this phrasing, because I think it's very crucial to be able to differentiate which one you're talking about if you try to have a conversation with someone about the portrayal of bdsm in media. it would also, frankly, be useful for tagging, because sometimes when you're in the mood for non-diegetic bodice ripper shit you'd call the police over in real life, it can get really annoying to read paragraphs of negotiation and check-ins that break the illusion of the scene and so on, and the opposite can be jarring too.
it's very possible to blur these together the same way Phantom of the Opera blurs its diegetic and non-diegetic music as well. this leaves you even more open to being misunderstood by people reading in bad faith, but it can also be really fun to play with. @not-poignant writes fantastic fanfic, novels, and original serials on ao3 that pull this off really well, if you're okay with some dark shit in your fiction I would highly recommend their work. some of it does get really fucking dark in places though, just like. be advised. read the tags and all that.
but yeah, spontaneous writer plug aside, that's what I mean.
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I want to talk about why I think this is the one of the most important Falin panels:
So, Falin is really nice, right? It's one of the first things we really learn about her. She's kind even to the monsters of the dungeon - choosing to ward the party rather than fight spirits and cause them needless harm.
In the above early flashback in chapter 11, we see Marcille fawning over Falin's kindness, calling her an angel. Namari calls her soft-hearted. We see Falin choose not to fight even when a zombie attacks - instead she resolves the confrontation with a hug. After the flashback, the first thing Senshi says is that Falin "sounds like quite the person," which Marcille strongly affirms.
At this point in the story, all we have seen of Falin are these impressions; she is a healer, an angel, a caretaker with an infinite well of kindness towards everyone she meets - both friend and foe.
And honestly, that remains most of what we have to go by to understand her. The only times we get to see Falin on the page, alive and just herself, are in the opening and closing pages of the story and in the brief period of time after she is resurrected.
Nonetheless, we do have some more details to work with. For one, there is the scene that The Panel is from - a short memory in chapter 75, when Marcille flashes back to while she's dying. In that scene, Falin prepares to teleport them all out, and says that she's sorry "if there is a person at [their] destination." And that's when we get The Panel.
If you teleport someone or something into another person, the person teleported into is likely to be, at minimum, severely injured. They could die.
We can see a lovely little horrifying example of exactly why in one of the Daydream Hour doodles:
So, hmm. That's not... that's not SUPER nice. Certainly not displaying the same "kindness to all, friend and foe included" we saw represented earlier. On a basic level, this adds some nuance to Falin's kindness. We see it break a little, when pushed to the limit. We see her chose to protect the people she loves above all else.
Which makes sense! As Laios says when the Winged Lion accuses him of similarly being motivated more by his friends' safety than everyone else in the dungeon, "...most people, aside from virtuous do-gooders, would feel the same way."
So, we can take The Panel as simply showing a moment of weakness for Falin. A time when she was pushed to her limits, and that "most people" selfish side of her shone through.
However... I think there's a little more going on with Falin than just her being an angel 99% of the time, except just that once. I love The Panel because I think it helps us understand that Falin isn't just motivated by kindness - she also has a desire to avoid seeing people in pain.
Isn't that the same thing?
No, no it very much is not.
Let's look at a short comic from the Falin section of the Adventurer's Bible, because I think it illustrates this point perfectly. The group is complaining about how much Marcille's healing hurts, and comparing it to Falin's, which "doesn't hurt a bit." Marcille retorts with the following:
Now, the punchline of this comic is that, despite Marcille's sentimental assertion that she's "thinking of [them]" by letting her healing magic hurt, they all still prefer to be healed by Falin.
But hey, this wouldn't be the first time that Dungeon Meshi hides a very real character beat or insight in a gag, so let's think about this somewhat seriously.
If Marcille is right (and she knows a fair bit about magic, so we can assume that she has at least somewhat of a point), then what Falin is doing isn't kind. I suppose if someone specifically requested to not feel the pain, it could be kind, but that's not really what happened here. She is the one who felt badly about the others being in pain, and she is the one who decided, without telling them or giving them a choice in the matter, to take away that pain.
Both Marcille and Falin are healing the party, but Marcille is doing it in a way that accomplishes the task in the most straight forward way, without any additional interference. Falin is going out of her way to perform the healing in a way she is more comfortable with. A way that avoids pain.
Going back the The Panel, I don't think its a coincidence that the only time we see Falin (well, non-chimera Falin) willing to do something that could hurt someone is when any potential pain will be far away from her. If she got someone hurt or killed by teleporting the party to the surface? Not only would it be far out of her sight, but she'd be dead before she had to deal with any consequences of that action.
Falin is not a confrontational person. She doesn't push when Marcille won't tell her the truth about the resurrection, and she comforts Laios about her own death - both of those things happening in the only full chapter she is alive and conscious in the whole story.
We also know that she considered accepting Shuro's proposal, despite not having any special feelings towards him, and that Falin never explained to Marcille that she wanted them to share a meal together. When she brought Marcille various foods at the academy, she just accepted Marcille's confused rejection and gave up.
And lastly, we know that she is still in contact with her parents, despite the neglect and abuse she suffered at their hands. Although the way someone chooses to handle contact with abusive or bad family is a complicated topic, which I don't want to overly simplify, I do I think this fact gets at the heart of how she handles conflict.
So many people that Falin loves have hurt her. There are understandable hurts, like Laios leaving the village, or Marcille not understanding the food. And there are bigger, far less justifiable hurts - like her parents neglecting her throughout her childhood, and sending her away to be alone at the magic academy.
It doesn't seem like Falin has ever confronted any of it directly.
And the unhealthy aspects of this kind of avoidance of pain and confrontation is one of the things that the story of Dungeon Meshi is all about. We see Laios grapple with it before he goes to kill Falin, and we see Marcille acknowledge it at the end of the story, when she tells Laios that she has come to terms with Falin's death:
Eating is a part of life. Consuming other living things is a part of life. It isn't really possible to avoid that pain - you can only hide from the truth of it. You have to be selfish everyday. You have to eat - to choose to live. To choose to take up space.
And this is something Falin embraces, too. She comes back to life, after all.
We see her choose to come back to life.
And how does she make that choice? She eats. She consumes, and then she is asked a question by the manifestation of hunger itself:
Do you want to eat more?
There is a double meaning in the Winged Lion's final words on the next page.
When I first read this, I took it as him saying: life is cruel. You will suffer. You will feel more pain.
But perhaps, especially for Falin, this also means: you are choosing a path where you must cause pain. Where you must consume. Where you must take, and must be selfish. Because eating is the special privilege of the living, and it is their burden, too. In order to stay alive, she will need to keep eating.
And she chooses that. Chooses to be selfish. It's why her resurrection scene is so important, and it's why The Panel is so important. Because Falin coming back isn't the ultimate reward for all of the party's hard work.
It's her choice. Just like it was her choice that started everything in the first place. But this time, she doesn't choose to accept causing pain for the sake of Marcille and Laios. She does it for her own sake.
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