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#⁽ ❅ ⁾  ‣ skills.  ―  ❛ when error strikes you must stand up twice; when it hits and when it passes. ❜
snzhnrise · 2 years
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TSARITSA TAGS.
⁽ ❅ ⁾  ‣ visage.  ―  ❛ a gentle heart must remain frozen to bring change. ❜ ⁽ ❅ ⁾  ‣ headcanons.  ―  ❛ the story longs for the fall of a midnight snow. ❜ ⁽ ❅ ⁾  ‣ musings.  ―  ❛ await for my requiem’s last winter song before drowning in spring. ❜ ⁽ ❅ ⁾  ‣ music.  ―  ❛ the whispers of the snowland’s core. ❜ ⁽ ❅ ⁾  ‣ wardrobe.  ―  ❛ appear before your subject as her imperial majesty. ❜ ⁽ ❅ ⁾  ‣ mannerism.  ―  ❛ atone for the sins of the past through elegance of your rule. ❜ ⁽ ❅ ⁾  ‣ skills.  ―  ❛ when error strikes you must stand up twice; when it hits and when it passes. ❜ ⁽ ❅ ⁾  ‣ starter call.  ―  ❛ you’ve been granted an audience with the tsaritsa. ❜ ⁽ ❅ ⁾  ‣ inbox call.  ―  ❛ you must respond to her call. ❜ ⁽ ❅ ⁾  ‣ plotting call.  ―  ❛ the plan to rebel must be carried out. ❜ ⁽ ❅ ⁾  ‣ in character.  ―  ❛ snowstorm’s pained voice rings within your head as snowflakes melt. ❜ ⁽ ❅ ⁾  ‣ crack.  ―  ❛ barbatos is not allowed. ❜ ⁽ ❅ ⁾  ‣ wishlist.  ―  ❛ longing for a blessed future. ❜ ⁽ ❅ ⁾  ‣ ship musings.  ―  ❛ when the old world burns away promise you’ll be there to start it anew. ❜ ⁽ ❅ ⁾  ‣ aesthetics.  ―  ❛ within deep forests echoes the swan lake’s last song. ❜ ⁽ ❅ ⁾  ‣ memes.  ―  ❛ the bringers of what was long lost. ❜ ⁽ ❅ ⁾  ‣ open.  ―  ❛ witness her before the destined fall. ❜ ⁽ ❅ ⁾  ‣ out of character.
#⁽ ❅ ⁾  ‣ visage.  ―  ❛ a gentle heart must remain frozen to bring change. ❜#⁽ ❅ ⁾  ‣ headcanons.  ―  ❛ the story longs for the fall of a midnight snow. ❜#⁽ ❅ ⁾  ‣ musings.  ―  ❛ await for my requiem’s last winter song before drowning in spring. ❜#⁽ ❅ ⁾  ‣ music.  ―  ❛ the whispers of the snowland’s core. ❜#⁽ ❅ ⁾  ‣ wardrobe.  ―  ❛ appear before your subject as her imperial majesty. ❜#⁽ ❅ ⁾  ‣ mannerism.  ―  ❛ atone for the sins of the past through elegance of your rule. ❜#⁽ ❅ ⁾  ‣ skills.  ―  ❛ when error strikes you must stand up twice; when it hits and when it passes. ❜#⁽ ❅ ⁾  ‣ starter call.  ―  ❛ you’ve been granted an audience with the tsaritsa. ❜#⁽ ❅ ⁾  ‣ inbox call.  ―  ❛ you must respond to her call. ❜#⁽ ❅ ⁾  ‣ plotting call.  ―  ❛ the plan to rebel must be carried out. ❜#⁽ ❅ ⁾  ‣ in character.  ―  ❛ snowstorm’s pained voice rings within your head as snowflakes melt. ❜#⁽ ❅ ⁾  ‣ crack.  ―  ❛ barbatos is not allowed. ❜#⁽ ❅ ⁾  ‣ wishlist.  ―  ❛ longing for a blessed future. ❜#⁽ ❅ ⁾  ‣ ship musings.  ―  ❛ when the old world burns away promise you’ll be there to start it anew. ❜#⁽ ❅ ⁾  ‣ aesthetics.  ―  ❛ within deep forests echoes the swan lake’s last song. ❜#⁽ ❅ ⁾  ‣ memes.  ―  ❛ the bringers of what was long lost. ❜#⁽ ❅ ⁾  ‣ open.  ―  ❛ witness her before the destined fall. ❜#⁽ ❅ ⁾  ‣ out of character.
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rjperez03 · 3 years
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Week 2: A blog review on the sports video “SEA Games 2019: PHL VS VIE Volleyball Women's Opener (Full) | Volleyball”
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Court Dimension:            
After watching the video “SEA Games 2019: PHL vs VIE Volleyball Women’s Opener (Full) | Volleyball” I have now identified the following: court dimensions, equipment’s being used, basic skills, technical and tactical skills of each team, rules of the game, and how to officiate the sport. For the type of court they use is the standard one. The volleyball court is 18 meters in length(59 feet) and 9 meters wide(29.5 feet), divided into two 9m x 9m halves by a one meter(40 inch) wide net set so that the top of the next is 2.43 meters above the center of the competition court.
 Equipment’s:
               I have a bit of knowledge that I have gained from being in a volleyball clinic when I was a kid and I was able to identify the following. Although it may not be visible, the players wore ankle braces around their ankles to protect it so that there wont be any injuries during the game. Next is the arm sleeves, now these are worn to help the muscles recover from the previous activity or to protect it. Next is the Bags and/or backpacks, these are used to carry your personal belongings, your phone, wallet, extra clothes, and face towels. Next is the ball hammock, these are used to carry the balls, so that they wont go running elsewhere. The ball pump is used in case a ball contracts.  This is highly essential because if you don’t have one you don’t get to play the game at all, now you need a volleyball in order to play the game, this is the number one equipment that you should have. The some players in the video used elbow pads to protect them against injury or when they fall or a strike. They had floor tape so that they can know what boundaries they shouldn’t cross to follow the rules. Jerseys have been used by the players in the video to know which is their teammate. They have also used a net to know which side the team is. The coach also used penalty cards to tell the players if they did a penalty or some sort. The players and coach also used shoes so that they can move easily, they can move with swiftness. Lastly they also had water bottles in case any of them gets dehydrated they can rehydrate themselves. The Philippines team wore blue to differentiate themselves from the opposing team which is Vietnam.
 Basic Skills:
               There are 7 basic skills in volleyball that I have learned and saw in the video. One is “serve”, now this is basically when a round starts where the player in any team will hit the ball and the game starts or continues. Next is overhand serve, now this is also a serve but you have to throw the ball up in the air and hit it. Next is  passing, this is when a player passes the ball to the other player without letting it touch the floor, either by bumping into it or hitting it to pass to the teammate. Next is digging, this is when a player lets the ball hit their forearm or wrists when the opponent smashes the ball on the ground. The ball is coming from a high point above the net and hit in a downward trajectory. Another basic skill is setting, it is an overhand contact of the ball, probably the second contact in a game, produced after receiving a pass in service or after a dig in response to redirect the ball to a hitter by a setter in the front row or back row to run the offense of the team. Next is spike, now I have noticed that the spike in the game of the video was really effective, someone throws the ball over the net and someone hits the ball or spike the ball into the opponents side.  Lastly blocking is the last basic skill in the sport, now this is where a opponent is about to spike so you and/or teammates will jump near the net in order to block the spike.  Both teams, PHL and VIE used these basic skills effectively.
 Technical and Tactical Skills:
               The tactics and technical skills in the game are the same in basic skills but knowing how to effectively use these basic skills you can use them as tactics, using them to put your team and yourself at an advantage. To make blocking as a tactic, you have to watch the attacker carefully, calculating the movements of the ball and the player. The players in the videos used blocking surprisingly effectively which made it a tactic.  They made digging as part of their tactic which caused them to be more efficient in the sport, where when the opponent is about to attack and they quickly dig to oppose the attack. They also used setting as part of their tactics, they calculated how strong they will set the ball or how weak they should set the ball so that they can easily get the point without trying. Serving is one of their tactics also, they aimed it to make it difficult for the opposite team to dig and pass the ball. The last tactic is spiking where after the ball is digged and set, the attacker will carry out the attack. The Philippines had some strong strikers and the Vietnam team also had strong spikers but when it came to blocking they had a bit of trouble with it.
 Rules and Violations of the Game:
               In the game I began to realize the rules. There should only be 6 players on the other side at one time, 3 in the front and 3 in the back. Each side could only hit maximum 3 hits.  The points are made on every serve for the winning team of rally. The player shouldn’t hit the ball twice during succession but a block isn’t considered as a hit. The ball could be played off the net during a volley and on a serve. If a ball hitting a boundary line is still considered inside the court. If a ball hits an antennae, the floor is entirely outside the court, any of the net or wires outside the antennae, the stand or pole or the referee, the ceiling above a non-playable area. It is actually legal to touch the ball with any part of the players body. A player should not block or attack a serve from on or inside the 10 foot line. After the serve, the front-line players may switch positions at the net. Matches consist of sets; the number of matches depends on the level of play. Two sets for 25 points and a third set for 15 are 3-set matches. It is necessary to win each set by two points. The first team to win 2 sets is the winner. Five-set matches consist of four sets of 25 points and a fifth set of 15. Unless tournament rules state otherwise, the team must win by 2. The first team to win three sets is the champion.
                 There are also violations in the game, any of the statements I said are violations. When the player is serving, if the player steps on the service line as while making contact with the ball is a violation. Failing to serve the ball over the net will give the opposing team a point. It is a violation when you contact the ball illegally, either double touching, lifting, carrying, or throwing it. When you touch the net that will make the opposing team gain a point. It's illegal to touch the ball by reaching over the net when blocking a ball coming from the opponent's court if both the opponent has not used 3 contacts AND they have a player there to make a move on the ball. Contacting the ball by reaching over the net when attacking a ball coming from the opponent's court is an infringement if the ball has not yet broken the net's vertical plane is a violation. It is a breach to cross the court's centerline with every portion of your body. Exception: Whether it's a foot or a hand. In this case, for it to be an infringement, the entire hand or entire foot must cross, is a violation.  It is illegal to serve out of rotation/order. If, at the moment of contact, the back-row player is near the net and has part of his/her body over the top of the net, the back-row player blocks (deflecting a ball coming from the opponent). This block is an illegal one.  The back-row player attacks the ball inside the front zone (the field inside the 3M/10-foot line) when the ball is fully above the net at the moment of touch. This is an assault that's illegal.
 To Officiate the Sport:
               To officiate a volleyball game or competition you need to hire a few people. Referees, dressed in black and white stripes, is the person at the heart of the court. The roles of a referee include signaling when a rally starts and finishes. It is the duty of the referee to officially identify team demands, substitutes, time-outs and communicate with the coaches at the appropriate times. According to the website Strength and Power for Volleyball, there are often several referees in a match. Next is a scorekeeper, now these people create official records of the games. Before the game even begins, they record the team and player information. When the game starts not only will they track points, but also player substitutions, sanctions and time-outs. They keep an eye out on the individual serving the ball to track the rotation and notify the referees of potential lapses. The assistant scorekeeper is the one who is responsible for updating the scoreboard and keeping an eye on the libero. This official records the changes in the libero rotation, notifying referees when problems occur in the rotation. Next is line judge, two line judges usually exist, one at each end of the court, usually in opposite corners. Line judges work with the referees, signaling to help make decisions for decision. Sometimes, these officials use flags to indicate when a ball is in or out, strikes the net antennae, or when a foot error is committed by the server, or steps beyond the line as they serve. There are also scorers, now these are the officials that keep track of the score throughout the game. Before the game begins, the official notes the starting lineup of each time and notifies the referees if the lineup wasn’t received on tine. There are actually two referees, the first referee stands on the referee stand and controls the play of the entire game. When issues are being made, the first referee determines the call and has the final say. The second referee actually assists the first referee throughout the game in case the first referee can’t do her tasks. They stand next to the post opposite the first referee.
 A blog review on the sports video “SEA Games 2019: PHL VS VIE Volleyball Women's Opener (Full) | Volleyball”
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astonishingzy04 · 3 years
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Tennis
Tennis is a racket sport that can be played individually against a single opponent or between two teams of two players each. Each player uses a tennis racket that is strung with cord to strike a hollow rubber ball covered with felt over or around a net and into the opponent's court.
COURT DIMENSION
The court. The court is 23.77m long and for singles matches, 8.23m wide. For doubles matches the court is 10.97m wide.
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EQUIPMENT
Racket
Rackets can be made of many alloys or wood. There are no restrictions on the size or materials used in making a racket. It has an oval head and a gradually widening throat that connects the narrow handle with the head of the racket.
Ball
As per ITF rules, Tennis balls are yellow colored spherical balls, with a diameter between 2.5 and 2.625 inches. They weigh between 2 and 21/16 oz. Pressurized rubber is used to make semi spherical half shells. They are then joined with compressed air between them.
Net
A rectangular net is used to separate the two sides of a Tennis court. The net should cover the space between the two net posts. The net is woven in such a way that it does not allow the Tennis ball to pass through. It is usually tied in about 3 feet above the ground at the centre.
Wrist bands
Wrist bands are worn around wrists to prevent sweat from wetting the players’ palm or the racket. A wet grip might not be strong.
Head band
Headbands are used to absorb sweat. They also tie player’s hair away from their face. Any tight cap made of absorbent material can also be used instead of a head band.
Tennis shoes
Just running shoes don’t provide enough lateral support to players. Tennis shoes are designed to give players better stability and prevent them from sliding while moving sideways. Shoes shouldn’t damage the court when players move briskly across the court.
Dress
Men wear T-Shirts or shirts made of materials like polyester that does not absorb sweat and keeps the player cool. They wear shorts that do not cover their knees.
BASIC SKILL
All games of tennis consist of six basic strokes: the serve, forehand groundstroke, backhand groundstroke, forehand volley, backhand volley, and the overhead smash. The 6 basic “strokes” are the fundamental movements a player performs to hit a tennis ball.
TECHNICAL AND TACTICAL SKILL
Technical skills comprised the ball velocity, ball accuracy, efficiency, success rates and percentage errors of players. Tactical skills comprised anticipatory and decision-making skills, tactical knowledge and visual search strategies.
RULES OF THE GAME
The game starts with a coin toss to determine which player must serve first and which side they want to serve from.
The server must then serve each point from alternative sides on the base line. At no point must the server’s feet move in front of the baseline on the court prior to hitting their serve.
If the server fails to get their first serve in they may take advantage of a second serve. If they again fail to get their second serve in then a double fault will be called and the point lost.
If the server clips the net but the ball goes in the service area still then let is called and they get to take that serve again without penalty. If the ball hits the net and fails to go in the service area then out is called and they lose that serve.
The receiver may stand where they wish upon receipt of the serve. If the ball is struck without the serve bouncing then the server will receive the point.
Once a serve has been made the amount of shots between the players can be unlimited. The point is won by hitting the ball so the opponent fails to return it in the scoring areas.
Points are awarded in scores of 15, 30 and 40. 15 represent 1 point, 30 = 2 and 40 = 3. You
need 4 points to win a game. If a game lands on 40-40 it’s known as deuce. From deuce a player needs to win 2 consecutive points to win the game. After winning one point from deuce they player is on advantage. If the player wins the next point they win the game, if they lose it goes back to deuce.
To win the set a player must win 6 games by 2 or more. The opening sets will go to a tie break if its ends up 6-6 where players play first to 7 points. The final set will not have a tie break and requires players to win by two games with no limits.
If a player touches the net, distracts his opponent or impedes in anyway then they automatically lose the point.
The ball can hit any part of the line for the point to be called in, outside the line and the ball is out.
The balls in a tennis match are changed for new balls every 6 games
A player loses a point if they fail to return the ball in either the correct areas on the court, hits the net and doesn’t go into opponent’s area or fails to return the ball before it bounces twice in their half.
HOW TO OFFICIATE THE GAME
Line Umpire: This official is primarily used at professional events. As a member of the on-court officiating team, the line umpire assists the Chair Umpire in determining if a ball falls within or outside of the boundaries of the court.
Chair Umpire: Responsible for all aspects of the match to which he/she is assigned, the chair umpire applies the Rules of Tennis, Code of Conduct, and Tournament Regulations on court, either as a solo chair umpire, or working with a lines crew.
Roving Umpire: The roving umpire exercises jurisdiction over more than one court at a time, in the case of matches played without a chair umpire. His/her duties are similar to those of a chair umpire – and also include working with the Tournament Committee to ensure that assigned courts are ready for play, resolving scoring disputes, controlling spectators, parents, and coaches.
Referee: The referee is the final on-site authority for the interpretation of the Tournament Rules, Code of Conduct, Rules of Tennis, and all aspects of play. The referee is an integral part of the Tournament Committee and ensures that the event is organized in a fair manner according to the Tennis Canada guidelines. All sanctioned events are required to have a referee on-site while play is in progress.
Chief of Officials: At larger, or professional events, the line and chair umpires are often hired and managed by a chief of officials, who may also be responsible for training and evaluation of the officials during the event.
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aion-rsa · 3 years
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Crazy Samurai: 400 vs. 1: The Most Epic Sword Fight Ever Filmed
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When it comes to action choreography, any long take sequence that lasts more than a few minutes is an achievement. Stunts and fights are risky. They can even be deadly. The longer the scene, the more chances of an accident. But a 77-minute one-er? That’s just crazy. 
Talented filmmakers strut their stuff because the technical skill behind a good one-er demands next-level directorial and choreographic mastery. Setting up a long take scene is exponentially more challenging than a normal scene with cuts. For example, the short one-er that opens Lindsay Vonn’s new Amazon Prime reality game show series The Pack only runs a few minutes and is split by a cut in the middle, but it took 26 hours to prepare, film, and strike the sequence. Plus they had to shut down the 110 Freeway to film it.  
The extensive long takes in Alejandro González Iñárritu’s Birdman and Sam Mendes’ 1917 have won international acclaim, Oscars, and other notable awards. Asian cinema has also been delivering some impressive one-ers. Standing out among the rest is rising director Bi Gan, who blew his entire budget for his second film Kaili Blues just to create a complex 42-minute long-take sequence. He topped that with a convoluted 59-minute one-er in his last film, Long Day’s Journey Into the Night, in 3D no less. It was such a remarkable achievement in filmmaking that it was recognized by Cannes.
Making the Cut Before Someone Gets Hurt
Action one-ers are the most challenging because so much can go wrong in fight choreography. There’s no room for error. Even with regular action sequences with plenty of safety edits, stunt people can get injured, even killed. This makes action one-ers shorter, but far more intense, especially from a technical standpoint. Although there is a place for good wire-fu, martial arts fans have the highest admiration for fight scenes grounded in reality so when actors can pull off long complicated fight scenes, it’s a testament to pure skill. 
Recent Hollywood action movies have embraced long take fights with films like the Keanu Reeves John Wick films. That franchise is directed by Chad Stahelski whose background is in stunt work. Director Ryan Coogler delivered some gripping long-take scenes with the Casino fight in Black Panther and Adonis’ first fight in Creed. 
These recent one-ers stand on the shoulder of past ones, so cherished by action fans that some have their own nicknames. John Woo’s Hard Boiled included a 3+ minute single-tracking take known as the “hospital scene.” It’s a wild piece of Woo’s signature balletic gunplay that is off-the-rails ballistic and explosive. And that film was shot in 1992, long before CGI allowed such destruction to be faked. According to film lore, the scene was originally meant to be 5+ minutes but the crew couldn’t sustain it. 
Chan Park-wook’s Oldboy included a 3+ minute brutal “hallway fight” that allegedly took 17 takes over 3 days to capture. It’s an incredible piece of ultraviolence that gave new meaning to hammer usage. It’s even more impressive considering that actor Choi Min-sik didn’t come from a martial arts or stunt background. He learned his fighting skills specifically for that film. Oldboy was also recognized by Cannes for its daring filmmaking. 
Tony Jaa’s legendary 4+ minute staircase fight in Tom-Yum-Goong (a.k.a. The Protector) took a month to prepare. According to Jaa, they got it in 8 takes, but they could only attempt 2 takes per day because it was so complicated. Jaa also claims they would’ve gone longer but were hampered by the how much film their camera would hold. Today’s digital recording allows one-ers to go much longer than in the days of film. In 1948, Alfred Hitchcock’s groundbreaking long-take film Rope! was limited to one-ers under 10 minutes because that was the maximum length of film in his camera magazines back then. Digital filmmaking has no such constraints and today’s directors are exploiting this. 
The Sword Saint – Miyamoto Musashi
Crazy Samurai: 400 vs. 1 is a fictional story about Japan’s most famous sword saint – or Kensei – Miyamoto Musashi (1585-1645 CE). The original Japanese title is Kyo Musashi (Kyo means “crazy”) and an alternate anglicized title is Crazy Samurai Musashi. However, beyond the name, this is not any sort of biopic of Musashi. The real Musashi was undefeated in 61 duels, and although that falls far short of 400, that’s the most documented victories of any swordsman in Japanese history. 
Musashi’s first duel was against Arima Kihei. Musashi accepted a public challenge from Kihei and beat him to death with a bo staff. That was when Musashi was only 13. Musashi went on to write one of the most venerated treatises on swordsmanship of all, The Book of Five Rings. 
However, if you’re looking for Musashi’s history, Crazy Samurai: 400 vs. 1 isn’t the film for you. This film is about fight choreography. Crazy Samurai: 400 vs. 1 clocks in at 92 minutes total running time. Subtract that 77-minute fight scene and that only leaves 15 minutes for story development. The premise is established within the first 8 minutes. 
Musashi (Tak Sakaguchi) has killed Seijuro Yoshioka, and the Yoshioka clan wants revenge. Anticipating Musashi to answer a challenge, the clan lays a trap. The new head of the clan is a prepubescent boy, Matashichiro Yoshioka (Kousei Kimura), and the clan sets him up to challenge Musashi to regain the clan’s honor. But it’s a ruse to ambush Musashi at a dueling field with 100 of their students and 300 mercenaries. A white moth flutters by. In Asian culture, white moths are messengers of death (some claim this underpins the Kaiju monster Mothra). Then Musashi enters and the sword swinging craziness begins. That’s all we get for story development. 
Anyone familiar with Musashi’s real history recognizes that Crazy Samurai: 400 vs. 1 is loosely based upon his battle with the Yoshioka clan. In a series of duels, Musashi defeated the Yoshioka brothers, Seijuro and Denshichiro. The clan did use Matashichiro as bait to lure Musashi into a trap. A retinue of followers lay in wait to ambush Musashi, but there weren’t 400 of them. Musashi arrived late, launched a surprise attack, beheaded Matashichiro, and then fought his way out. 
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The battle against the Yoshioka clan occurred when Musashi was turning 20 and allegedly inspired him to invent his signature two-sword method of fighting known as Nitenichi (Two Heavens are One). Within the 77-minute fight, Sakaguchi does demonstrate a few instances of double sword play, however the bulk is single sword work. Two swords are twice as heavy as wielding one, so this was surely a strategy to conserve Sakaguchi’s energy so he could go the distance. 
Beyond that, Crazy Samurai: 400 vs. 1 offers a few more Musashi Easter eggs. Most of the battle consists of hordes of hapless swordsmen rushing Musashi only to get cut down in a few strokes but there are some more notable opponents plucked from Musashi legend. Separating the horde of ambushers are a few distinguished fighters who declare themselves to Musashi before engaging him one-on-one.
His first duelist is Nanpo Yoichibei, who is mentioned as part of the Yoshioka clan in Eiji Yoshikawa’s timeless novelization Musashi.  Shishido Baiken (Akihiko Sai) is his second challenger and he fights with a kamagusari (sickle and chain). There are stories about Musashi facing a kamagusari wielding fighter named Shishido, but they aren’t verifiable. Ueda Rhohei (Kazuto Nakamura) is a fictional character from Vagabond, a popular manga based on Musashi by Takehiko Inoue. 
400 vs. 1 in a single TAK
Tak Sakaguchi often just goes by TAK (and yes, that’s in all caps). This is how he is credited in Crazy Samurai: 400 vs. 1. TAK claims to have been an underground street fighter until he was discovered by firebrand director Ryuhei Kitamura. Kitamura cast him in his debut role as Prisoner KSC2-303 in the zombie Yakuza cult classic Versus in 2000. Since then, TAK has worked in nearly 50 action films in roles ranging from actor, director, writer and of course, fight choreographer. Beyond several collaborations with Kitamura, he has also worked with film maverick Sion Sono. The concept for Crazy Samurai: 400 vs. 1 came from Sono. Sono and TAK planned a project together called Kenkichi, which was to feature a long one-er, but the film was never made.
Crazy Samurai: 400 vs. 1 is directed by Yuji Shimomura, who like Stahelski, has a background as an action director or fight choreographer. In 2019, Shimomura and TAK partnered for manga-based actioner Kingdom. They filmed Crazy Samurai: 400 vs. 1 nine years ago. It was completed two years later, but it languished in storage until last year. Albatros, an independent distributor, showed last August in Japan, but given the pandemic, it was only presented on 50 screens. The film performed poorly at the box office and received mixed reviews. Critics who were unimpressed by fight choreography panned it and rightly so. There’s not much here beyond a marathon fight scene. 
But still, what do you expect from a film that sells the gimmick of a 77-minute one-er fight scene? Story and character development are not what this film is about. There’s minimal dialog. There’s barely a story. Even the soundtrack is sparse. There are some moments of Taiko drumming or mournful piano, but mostly it’s whistling blades, dying grunts and blood gushing spurts. It’s like sword fighting porn – hardcore porn violence – relentless and unforgiving.  
“How many more?”
Despite its shortcomings, any genuine fan of fight choreography must bow down to what TAK and Shimomura have achieved. Within the first five minutes of shooting, TAK took a hit that broke some of his fingers. In later filming mishaps, he also broke some ribs and some back teeth. Despite his injuries, he managed to fight through it all, cutting through a ridiculous number of assailants, and his pain and exhaustion is palpable.
Remarkably, there are very few moments where a digital stitch might have been inserted. A common trick with one-ers is to pan across something static like a wall. That can hide a cut in the action. There aren’t very many of these – a few walls and a shot of a dead body – but for most of the 77 minutes, moving actors are in frame. 
The fight choreography is simple, practical, and somewhat repetitive. It’s choreographed for the long haul. TAK’s Musashi usually adopts variations of hasso or waki stances which place his sword on the right side of his body. It’s an invitation for his attackers to come at him on his left side to which he responds with a lot of spanking parries. He deploys many ripostes repeatedly – a standard cut to the head or belly, a cut to the leg, a common move from Kendo where the right hand releases its grip to lengthen a strike with using the left hand. There are several scenes where about half a dozen swordsmen charge Musashi one by one, each to be cut across the gut in succession. 
This is not the sort of flowery swashbuckling flourishes shown in most sword fights. To endure for that long, TAK relies on techniques that are simpler and, in many ways, more real. If an uninitiated viewer doesn’t grasp the tremendous staying power of TAK’s performance, they will leave unimpressed. To martial arts practitioners, TAK’s use of feints and his control of distance are superb. And anyone who has worked out for an hour straight will be humbled by TAK’s stamina.
After half an hour, Musashi takes his first water break. Bamboo thermoses are stashed throughout an abandoned village where much of the fight takes place, along with snacks and fresh swords. How those got there is never explained in the film, but it makes perfect sense from a choreographic standpoint. TAK had to pace himself to make it through. The rest of the fight is choreographed so TAK gets a water break every five minutes or so.
Crazy Samurai: 400 vs. 1 isn’t a film for everyone. As a film, its storytelling is sorely lacking. However, for genuine connoisseurs of action cinema and fight choreography, it is a masterpiece.
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Crazy Samurai: 400 vs. 1 premieres on February 12, 2020 on Hi-YAH! and comes to Blu-ray and Digital on March 2. 
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