Everyone: "Unova had a bunch of references to it recently and we had gen 4 games not long ago, next mainline game is gonna be in Unova!"
Also Everyone: "Gen 2 would be up for a new game soon after Let's Go did Kanto, and the whole Pokemon Present was FILLED with Johto related stuff. Next game will be Johto!"
Gamefreak:
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please share, someone who's probably 0.5' taller than me considers themself short (i thought they were tall/average??)
i must know the truth.
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I kept thinking of little baby man Phantom and the potential of Danny being an actual baby of the Infinite Realms. However, he’s more snake teenager than itty bitty Little Baby Man edition, cause I think it’d be so funny to just — imagine this teenage snake curled up in a summoning circle, obviously having been taking a nap and looking up with his big green, sleepy eyes and Constantine just stares and freaks because, “THATS A WHOLE ASS BABY, PUT IT BACK!”
But they can’t because apparently the summoning was more of a ‘knock knock I’m a babysitter’ and Danny’s ghost parent decided that this was the perfect time to have some time for themselves if Heroes were so willing to take care of Danny for a little while.
Another take — mainly in reference to a different post about Klarion actually just being a toddler of the infinite realms with no ideas on how to human and thinks him fighting with heroes is just a play date — zooms into the human realm where the heroes are and just goes, “Hey I’m dropping my baby sibling onto you guys cause my dad got mad last time Danny got hurt by the humans I hang with. So here you go, I’ll pick him up later.”
A teenage snake Danny is dropped into a hero’s arms where he mainly grumbles and then shifts to better take a nap. Klarion drops the baby essentials at them with no further explanations other then “here’s their favorite blanket, if they get fussy taco them; here’s the baby milk make sure it’s -200 F, they have an ice core, etc.” and then just DISAPPEARS after leaving what amounts to a month old infant in human heroes care.
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actually re: fromsoftware politics. i do think it's very interesting that the anti-colonialist RLF, ostensibly considered the 'good guys' of the game, were initially explicitly called the communist faction. armored core always has been a series critical of oligarchies and hyper-capitalism, but it's... very interesting to see just how blatant that is in ac6 specifically
you'd think that fromsoftware would eventually drop the ball on the "the ruling class will kill you and cannibalise itself in order to stay alive" considering that they're considered elite AAA devs rn, but thinking about elden ring and ac6's narratives, they've really only gotten more obvious about it - the horrors of colonialism and genocide and the sympathy given to the rage of its victims is something that's actually insane to see, to me, from such a big studio - fromsoft doesn't even attempt to be centrist about it.
for example, the frenzy flame ending. the only thing melina can tell you to dissuade you from pursuing it, ie literally destroying the world forever, is that there's still beauty in the world, apart from the suffering the golden order had caused. at no point however is the sheer despair of the people that the flame represents villanized. if anything, it's portrayed as a self-fulfilling prophecy, it is a tragedy. the only villain is the order who slaughtered all of these people, the flame of despair is something that emerged in them as they were buried alive. and the flame isn't even intended as a revenge upon the world, it's simply a means to end the pain they feel for being subjected to this.
their grief isn't something for the player to judge, it isn't something they're forced to overcome, it's simply a physical manifestation of the reality that was forced upon them. and these people, the merchants, are still kind to us, even knowing the order that we pursue. (in fact, the true, considered best ending of elden ring, is literally just sacrificing yourself in order to achieve complete anarchism. and getting a cool wife to endure the loneliness of space along the way)
in ac6 then, ayre is so terribly forgiving towards us, knowing what we are, knowing what made us, knowing what we participate in. some of this undoubtedly is because of her narrative role, she has to be a sympathetic character. but we do get to see her rage at the end, her grief for her species being seen as nothing more than a resource to be exploited or burned fully vocalized. but the RLF is sympathetic too as resistance fighters who want their home back. the only criticism the game ever leverages towards the RLF is that they're actually not radical enough in their pursuit of freedom, and that criticism is made by a villain.
it's so... i almost want to say optimistic? other games would have tried to pull a "ooh but what if the good guys did bad things (poor attempt at moral grayness)" but no, the RLF is justified at every step of the way. idk it makes me feel things. i dont particularly want to portray fromsoftware as these bastions of political correctness or sth - they're not perfect and i don't expect that ever lmao, but it's so fucking weird that their games are this progressive and have been for a long ass time.
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I'll probably draw less the first half of the year due to being busy with my grad project at uni and two side projects I cannot reveal yet
I'll keep posting my favorite messy little sketches though
<3
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