Another report from my TMA-BG3 crossover playthrough. Mild spoilers for both.
To solve the druid-goblin conflict, you need to kill three goblin leaders. The closest to the entrance, and therefore first on my list, was Priestess Gut.
I walked in the room she was in and saw a high ground. Excitedly, I split Astarion and Wyll from the party and made them climb up (which took a bit of time, as these things always do). I intended to exchange a few words with Gut as my player character and then let justice rain from above.
But then she says something that’s actually interesting lorewise, invites me to continue the conversation in her room, and leaves. I think that it’s a shame that positioning my damage dealers was a waste, but in a separate room we could quickly dispatch her 4v1, without having to kill other goblins that are hanging out here in public spaces. So I follow. I enter the room, position Astarion and Wyll in the shadows ready to strike, and close the door so that the other goblins couldn’t see our assassination.
Then I initiate dialogue again, assuming it would soon lead to combat. She refuses to talk until the rest of my party is out of the room. “Oh, another Nettie situation”, I think. “I’m curious to see what she does, so let’s act stupid and stay alone with her, let her kill me or convert me or whatever, and then reload and kill her properly”. It really sounds like agreeing to talk to her here means siding with the Absolute and leads to the evil plot branch, and I want to check it out now while I have the opportunity instead of looking it up on Youtube later.
So I once again ruin all my efforts at positioning (”It’s okay, I’ve saved, I’ll go back to that save later!”), kick the party out of the room, and talk. I let Gut rummage in my in my brain – sure, normally I wouldn’t allow an enemy access to my secrets and to the knowledge I intend to kill them, but it’s a throwaway save anyway! And in the end, she gives me some kind of poison, at which point I realize:
- This wasn’t necessarily written for the evil path
- Our conversation was actually pretty interesting and I don’t want to lose it in a reload
- It is actually incredibly in character for Jon to knowingly put himself in danger, specifically by meeting a very dangerous person alone, just for a chance to learn something he feels the need to know
So, at the last possible moment, I decide I want to keep this save, and refuse the vial she’s giving me – perhaps an empty gesture, but still an expression of the will to continue. As I expect, she says “too bad” and knocks me out anyway. To my surprise and excitement, I’m not kicked out of dialogue into solo combat: the cutscene continues with the player character captured and transported somewhere. I can’t even begin to admire the canonicity of this situation as a new NPC shows up, rescues me and disappears, and I am left very thrilled at this unexpected turn of events to explore this new location alone and then find my way back to the party.
To recap: Jon, my player character, decided to go and meet a fellow high-ranking servant of a dark power alone despite how dangerous it was, because he needed to learn more about his current condition. When he was kidnapped and tied up by one of those creatures – a leader of the current enemy faction, old, female, non-human – he was immediately rescued by a newly introduced female character, mysterious, very powerful, and belonging to another higher power’s faction.
In other words, this surprise reenactment of s3 went astonishingly well.