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#1990s fads
arconinternet · 7 months
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The Milkcap Stack: The Internet Archive's Milkcap/Pog Collection (Images, various companies, ~1993-~1998)
Hundreds and hundreds of the collectible little cardboard discs - most famously Pogs - from the mid-90's fad. You can view the collection here.
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gottastaychai · 2 years
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bad-girl-coven · 1 year
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Silly Voyager Trends
There’s a throwaway line in one of Voyager’s episodes where Captain Janeway remarks that Tom had been behind a lot of fads on Voyager, so here are my silly headcanons for some of them :)
Fidget Spinners (Janeway and Tuvok are especially into these but Chakotay takes Janeway’s away because she keeps trying to do tricks she’s seen Tom do and failing and the sound of it constantly dropping gets on his nerves.)
Heelys (Janeway is really excited about these, but Tuvok points out that her heeled boots are too tall to include wheels and she pouts. Seven spends a ridiculous amount of time drawing up plans for high heeled heelys that would not lead to Kathryn breaking her ankles and enlists Harry to help. They give them to Kathryn for her birthday. She is delighted but Tuvok and the Doctor are not convinced of their safety. Tuvok decides to let it go, but the Doctor is angry that Janeway isn’t taking his advice, so he keeps coming up with schemes to take them away. He tries to convince Kes to help him but she refuses because the Captain looks like she’s having so much fun. All is well until the Captain stumbles and is unable to stop as she barrels down a very slanted street while making first contact. Seven has to pick her up and carry her to the sick bay because she refuses to go because she knows the Doctor is going to be infuriatingly smug. He makes Kes take a picture of him with a very disgruntled Kathryn Janeway and it hangs above his desk)
Among Us (The trend starts out relatively harmless, but Tuvok declares it a security risk and bans it after Harry and B'elanna get into a physical fight in the mess hall because Harry claimed B’elanna was peeking at his screen. Tom takes advantage of this and starts selling bootleg copies of the game for replicator rations. Chakotay finds out and tries desperately to get Janeway to throw him in the brig, but Janeway refuses)
Silly Bandz (Neelix’s food is more popular than ever after everyone uses up their replicator rations on collecting as many Silly Bandz as they can. Tuvok is infuriated by the bandz not being up to Starfleet uniform standards. The trend dies out after everyone gets sick of Neelix’s cooking. Naomi Wildman is overjoyed after everyone gives their leftover Silly Bandz to her. Tom Paris approaches her and tries to convince her to help him restart the trend so she and him can trade all of her bandz for replicator rations and split the profits. She pretends to agree, but takes all the rations for herself. Tom complains to Janeway, but Naomi tells him that their contract doesn’t count because she’s a minor. Tom regrets teaching her too well.
Stress Balls (This trend was mostly harmless. It briefly got out of hand when some of the engineering ensigns started tossing them at each other and a couple ended up in the warp core. They were banned from engineering and most people forgot about them. However, Tuvok still uses his, he finds it helps with his intrusive thoughts.)
Jigsaw Puzzles (The Doctor, Kes, and B’elanna take a shine to the puzzles and spend hours in the mess hall on a 3,000 piece Voyager schematic puzzle. Everytime they’re about to finish, Voyager gets caught up in some anomaly or space fight and their puzzle is dashed to pieces. They finally give up when five tries in, the Doctor is about to place the final piece when the ship lurches and the whole thing falls off the table. Kes burns the whole thing with her powers and they refuse to ever mention it again.)
Tamagotchis (Tom learns about them from one of his history books on 1990s Earth culture and is immediately obsessed. Everyone has a good time until Tuvok points out to Kathryn that nothing is getting done because people keep stopping to feed their tamagotchis. Janeway bans them for use outside of quarters but Seven keeps hers hidden with her in the Astrometrics lab. She finds taking care of something calms her down. Naomi knows about her hidden tamagotchi but has sworn to secrecy.) 
Slime (A short lived trend after a distracted Neelix accidentally puts slime in the food and the Doctor demands it be banned after pumping the stomachs of a dozen ensigns unlucky enough to eat the slime. One of the victims, Vorik, refuses to talk to Neelix for a week.)
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coochiequeens · 1 month
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Long article but worth the read.
Some things make less sense the more you study them: the SNP’s finances, Joe Biden’s sentences… and being nonbinary.
Nonbinary is an umbrella term used to describe those people who believe they are outside the gender binary. They believe that they are neither male nor female.
When you ask nonbinaries what they mean by this, the response usually boils down to men saying they feel kinda feminine sometimes, and women saying they kinda don’t. It’s not exactly The Communist Manifesto. When you point out that some men and women have felt this way since time immemorial, without feeling the need to turn it into a political cause, nonbinary males become aggressive and nonbinary females become sulky. All of which suggests that this nonbinary LARP may require some more thought.
If, like me, you prefer to identify as non-lunatic, you might be tempted to dismiss the nonbinary phenomenon as a passing fad, like the Tamagotchi ‘egg’ toys popular among children a couple of decades ago. But there’s a difference between the idea of nonbinary and fads like Tamagotchis, especially among the young. Schools banned Tamagotchis in the 1990s because they were a distraction. This time, our public institutions, from multinational corporations to medical bodies, are actively promoting the idea that you can be neither male nor female.
Advocates themselves seem unclear as to what ‘nonbinary’ means. Some seem unsure where to draw the line between being nonbinary and being trans. The huge American LGBTQ+ charity, the Trevor Project, insists that ‘It’s important to note that not all nonbinary folks identify as trans’. But the UK’s LGBT Foundation argues that nonbinary fits under the so-called trans umbrella. This isn’t much help, however, since the trans umbrella has by now grown so huge it could be used to protect the polar ice caps.
Throughout much of the 20th century, the prefix ‘trans’ tended to be used in relation to transvestites or transsexuals. It implied a transition from one gender or sex to the other. But this started to change in the 1990s. Disappointed by the physical results of transitioning – think big-jawed, deep-voiced ‘transwomen’ and miniature, small-boned ‘transmen’ – the trans lobby started to look for a new vocabulary that might capture what it is to be neither male nor female.
Activist Riki Wilchins played a key role in the development of nonbinary. He originally came to prominence in 1991, when he co-founded Camp Trans, an annual protest against the exclusion of transwomen from the women-only Michigan Womyn’s Music Festival. In the mid-1990s, he sowed the seeds for the idea of being nonbinary by coining a new term to describe himself – namely, ‘genderqueer’.
It was a fortuitous moment for Wilchins. From the late 1990s onwards, with queer theory flourishing in universities in the UK and the US, a slew of new identities and neologisms were being turned out, from agender and bigender to demigender and genderfluid. Nonbinary started to be used by activists and academics to encompass these new identities in the 2000s. Indeed, in 2002, Wilchins co-authored the tellingly titled Genderqueer: Voices From Beyond the Sexual Binary.
It wasn’t really until the latter half of the 2010s that nonbinary moved from the spheres of academia and activism and into mainstream culture – largely because an army of idiot celebrities embraced it.
Singer Sam Smith was one such bandwagon-jumper. In 2019, he declared himself to be ‘nonbinary’ and embraced ‘they / them’ pronouns. Smith was once an attractive young gay man. In his new nonbinary guise, he has come to resemble someone forced to twerk in fishnets as a prank.
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chlorine-and-daisies · 3 months
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a version of crowley in fanfiction that i can't get enough of is the trend follower!
i love it when gen z and millennial authors show him texting in all lowercase, experimenting with fashion and hair, enjoying new music and stupid apps, using tiktok slang even when he knows aziraphale won't get it.
from my understanding (and take this with a HUGE grain of salt bc i was not around when the book came out in 1990) when it was being written in the 80s, crowley was supposed to be trying to follow trends of the day. his tight black clothes and music tastes were new and edgy, his plant-talk was based on some fad he heard about on tv, he put a cassette player into the bentley and had an expensive new computer that barely worked, and his favorite show the golden girls was new! he was meant to be the chaotic novelty to aziraphale's comfortable traditionalism, just as hell is the mob rule to heaven's dictatorship.
and of course the bits that are out of place and imperfect make for a charmingly flawed imitation of human style- a real punk teen would probably scoff at crowley's style, just as a real old conservative would scoff at aziraphale's version of formal wear, but it's the fun of it that matters.
turns out that rebellious 80s styles have aged well, and nowadays when we look at crowley's style it feels somewhat timeless. he's lost his youth vibes- and that's not necessarily a bad thing! if anything he feels even more interesting and unique and *cool* now that he doesn't feel tethered to the mOdErN wOrLd. more devil-may-care. he's not supposed to be a young person and the fans and writers and actors aren't young. i think it's better that they let him age and didn't try too hard. neil gaiman was only 30 when the book came out, btw!!! so of course crowley would have been trendier back then!
still, it is absolutely in his character to rejoice in the trends of the day, and i love seeing fic authors play around with that concept and introduce modern vibes to his character! play on!
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waitingonavision · 2 years
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BRUNO ART REQUESTS?! Oh word. How about Bruno trying to entertain his very pregnant sisters when they are pregnant with Isa and Dolores? 😭😭😭💚
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I went in a slightly goofy direction.
Bruno entertains his very pregnant sisters by doing fad dances from the future. The floss (2018), the Macarena (1993), the robot (1976), and the Carlton (1990s; not pictured lol). Ugh, these are so U.S.-centric, I’m sorry!
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vertigo-express · 7 months
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Megaman Battle Network: Staying Connected (Part 0)
A few months ago as of this writing, in April 2023, Capcom released the six main Battle Network titles of the Megaman franchise as a collection. The collection went on to sell 1.32 million units in a matter of months, making it one of the best selling releases of the franchise.
This, of course, isn't actually surprising looking at the whole course of affairs surrounding the Battle Network branch of Megaman. Upon its debut, it steadily sold higher units peaking with the fourth game, it received a serialised manga, anime and ranges of merch becoming a miniature juggernaut for Capcom. Nevertheless, the subseries earned the ire of many for a variety of reasons. Accused by some of chasing the card game fad kickstarted by Pokémon and YuGiOh, for the release schedule or for simply "not being Megaman". Of these criticisms, the latter holds weakest. What is "Megaman"? Battle Network keeps the main idea of Megaman: A young blue character of a artificial nature. Yet, Battle Network is of a different genre and worldview than the original games. To look at why Battle Network differs from this, we need to look at why Battle Network exists and sort of position Megaman was in when BN was in production during 1999-2001 and recap the franchise's history leading up to that point. Mainly because combining this section with how Battle Network evolved the franchise would make the post simply too long read for certain people coming across this and because I think it's more effective to talk about this topic in this manner.
Capcom released Megaman, or Rockman as he was known, in Japan in 1987 for the NES system. It was a 2d platformer that brought forth innovative ideas from both the gameplay and worldview. It was set in a world reminiscent of many old mangas such as, but not limited to: Astro Boy, Kikaider, Tetsujin 28, Cyborg 009 etc. The player character, Megaman, was a robot boy named Rock who bravely volunteers to converted to a fighting machine to put a stop to rampaging robots sabotaged by Dr. Wily. The game was not initially successful but the staff that had become attached to the characters wanted to make a sequel. A sequel was published in 1988, and in 1990, another sequel was released that expanded and added on many features. From that point on, after Megaman 3 until 1993, Megaman had yearly instalments to the NES system, steadily refining its gameplay and also the worldview.
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The setting looked bright and poppy, but there was a element of sadness and loneliness inherent to Rock. Unlike other platformer protagonists, Rock has no real allies or friends beyond his non-combatant "family", his pacifist nature and innocence mark him out from his peers. The gameplay developed a steady tempo that rewarded skilled players with a seamless and satisfying sense of travel and combat. Despite this, Megaman was still on the NES, and the whole world had moved on to the next generation of consoles. Capcom knew this too, and in 1992, they made their own plans to bring Megaman to the next generation of consoles.
Actually, another thing that helped to make Megaman stand out, and still does to an extent even today, is his ability to assimilate the abilities of his defeated enemies to use in combat and stage exploration. Essentially, the core of Megaman both as a playable character and a narrative character is his capacity to quickly adapt to differing situations. This would be expanded on further with the next step to the franchise with Megaman X which exemplifies that adapting is what makes Megaman, Megaman: the ability to express the same set of core ideas in a new and creative fashion while adding new elements.
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The X series takes place a century after the Classic series, wherein the original Rock's creator, Dr. Light, creates a robot that can make decisions on its own and develop human emotions, Megaman X, and seals him away. When he is rediscovered, X's schematics are used to create Replicant Androids or Reploid/Repliroids. Unfortunately, the humans do not appreciate the scope of reploids possessing human like sentience or emotions enough and so treat them like tools. X volunteers as a Maverick Hunter (Irregular Hunter), a military-police force that destroys reploids who have harmed humans or are seen as a threat to humanity claimed by the authorities to be due to an error in their electronic brains.
X, like Rock, is also a pacifist but possessing genuine emotions is even more torn over his perceived duty of hunting Mavericks. He wishes nothing more than for humanity and reploids to co-exist, but in X3 and X4, X begins to question why humans force reploids to war with one another and then what a "Maverick" even is after realizing that the antagonists of the game were only defending themselves from execution for a crime they were misblamed for. His only friend, Zero, is a contrast, duty-bound and hyper competent, these attributes are ultimately, the cause for his infamous mental snap in X4. By X4, he is made to kill two close friends, one who was buying time for his allies to escape, and his friend's sister who attempts to kill Zero out of revenge. Zero is also the swan song of Classic series antagonist Dr. Wily: Created to destroy all robots. The discovery of his background, and his current duty for human society causes him to believe he is unable to change or evolve past his role as a destroyer.
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In these games, there is a greater emphasis on high speed action and combat; these facets are further expressed by implementation of faux-RPG elements. X begins the game easily losing a life from very few hits, lack of combat options and is generally inflexible. As the game progresses, X can gain armor parts that boost his abilities and grow in power. You start the game weak and frail but end the game a walking war machine, reflecting X's ability to evolve. I talk of only the first 4 X series games, because these games were the only ones in existence when BN was conceived, and the core staff for Battle Network only worked on these four X games. The later X series ran concurrent to Battle Network but greatly suffered in many aspects - they simply did not understand what made Megaman, Megaman. Even by the time of X4, the original plot details as written by Keiji Inafune and Hayato Kaji were allegedly altered by producer and scriptwriter Koji Okohara to lessen the moral ambiguity of the game's conflict.
The classic series continued to the next generation of consoles as well, emphasising the subtle tragic undertones of the series. In Megaman 7, Rock befriends a robot named Bass/Forte, however Bass/Forte was a mole for Wily, betrayed his trust and destroyed Light's laboratory. Bass/Forte goes on to become a major antagonist for the remainder of the series. The next major classic series game contrasts this by introducing Duo, a benevolent force who fights with and respects Megaman for fighting alone for peace for so long. Spin off games released on arcade have Dr. Light and Rock discuss how robots are able to free themselves from human misuse and the final Classic game prior to Battle Network, Megaman and Bass (Rockman and Forte) tackles human mistreatment of robots head on. Even then, Megaman was still Megaman, and the design sense gradually evolved to be more mature and closer to contemporary anime while still maintaining the fundamentals.
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By 1996 however, the huge niche for 2d platformers that peaked in the 3rd and 4th generation of console markets had dwindled with the advent of 3d technology and lack of interest in 2d games in the fifth generation. Once more, Megaman had to evolve or risk becoming dormant. It was also coming close to the franchise's 10th anniversary. Current series director, producer, character designer and story writer Keiji Inafune and other key figures observed this time frame in particular. A 3d series with the mindset of appealing to what they thought Megaman fans who had grown up with the series would want to see as well as well as a fresh break was created. It was perhaps the most daring directions to take a 3d Megaman in at the time but one that remained true to the series' roots...
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In 1997, a decade on from the original Megaman, Megaman Legends/Rockman DASH was released on the Playstation. Set in a world of water where civilisation resides in islands and relies on the ruins of the past for sustenance, the series appears devoid of what people mistake for "Megaman". Apart from Volnutt and Roll Caskett's likeness to the original Rock and Roll robots, the game has no other iconography. In the original Japanese version, the name "Rockman" is not even said until the final boss fight who reveals that the society present in the MML world is built upon the foundation of a deeply dark secret: both heavily implied to be the conflicts of the X series and a trope employed in a variety of Japanese media throughout the 1990s reflecting the state of the nation at the time. These wars led to humanity's escape to the Moon, their extinction and the dominance of Carbons/Decoys. A perfect combination of organic and artificial life. The MML series was the brunt of Capcom's focus on the Megaman franchise for the remainder of the 90s but failed to sell well next to its high budget to afford voice acting, 3d animation and high production values.
Even though the setting is radically different to Classic and X, Rock Volnutt aka Megaman Trigger is still "Megaman". He isn't a volunteer for peace, he is a scavenger for resources to keep society powered. Simultaneously, only stops evildoers, because he simply wants to. He carries the same sense of justice that Rock and X before him had and yet also carries a deep sense of loneliness in him. This is carried to the other major characters; his assistant Roll Caskett and his rival Tron Bonne. All three are ultimately lonely people and rely on interactions with one another to remain encouraged in their respective goals. In the sequel, Volnutt is able to interact with Roll in ways that make her happy, and this overall connects to the climax of that game. Even though Carbons did not naturally occur, do they still deserve to inherit the Earth, have they outlived the meaning of their own existence or rose above it? The connection between player character and non player character and how they might feel about keeping the carbons alive is boosted by npc interactions, you can perform side quests that build a connection to the setting - the game rewards you for this by giving you resources to power up Volnutt much like X. Legends itself leans in much harder to being an rpg game with classic dungeon/overworld layouts and a heavy emphasis on its plot.
In fact, Battle Network was pitched right when the core Megaman team were finishing work on Legends 2, and the title page for the pitch perhaps sums up perfectly what Battle Network and every other subseries before and after it was - a attempt to both express the same core ideas and evolve it. You can view it here
Can you begin to see how the prior points begin to all add up? Like Legends, Battle Network takes place in a completely different world, one that is a split timeline from the other three, but is still fundamentally Megaman - there was a clear vision to evolve the series further in a way that would resonate with a contemporary audience and bring something new to the table too. You can learn more in the next part here
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businessmemes · 23 days
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business clones were a fad amongst businessologists in the early 1990s. unfortunately, the only remotely successful product of these experiments was a clutch of business-infused water moccasin eggs that mutated into a semi-stable pulsating blob that is now a key source of stapler lubricant.
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chezzkidsarchive · 2 hours
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One thing I want from horror media is a character or concept that isn't scary or looks intimidating intentionally.
I think some good aspects to use in horror around childhood is the uncanny valley. Skinamarink had something going on that hits well, along with the original Child's Play film.
Call me a little fucking hater for saying this but I think right now in most fucking media the 1980s is way too overutilized and just milks all of the cool things about it. It's gone. It's done.
Stranger Things and It 2017 was good but we as a society need to move away from the 80's as a time period.
Nobody ever fucking talks about how genuinely terrifying the 1990s were looking back on them to a point where it's almost funny.
There is so much untapped potential in the idea of the monster under the bed, or playground rumors outside of video games, like Mexican Jumping Beans actually being alive or the kid on Double Dare who broke their arm open during filming and you could see the bone.
Early internet was a nightmare with viruses, screamers and the anonymity of things like AOL. The amount of Weird Food that existed like Taco Bell Lunchables, that could easily be a modern Soylent Green or the toy fads.
The 1990's has a concerning amount of toys that could burn you, scalp you and pluck your eyes out. The Snacktime Cabbage Patch Doll gave hundreds of kids nightmares, people temporarily thought Tamagotchis were beeping messages in morse code, Skydancers would regularly throw themselves into fires and off cliffs.
I think it would be unbelievably fucked up to do a sequel to The Stuff but with Flarp or some shit from Halloween 3 but with a Viewfinder that stabs your eyes in or something.
There is so much inherent danger to the 1990s that people do not ever talk about and I really wish they would.
People back then were so fucking paranoid and then 9/11 kicked it completely off the ramp and made it a million times worse. Most of English-speaking countries were dead set convinced that Furbies could record conversations and give it to the USSR or something.
Everyone was completely pissing their pants over the idea of subliminal messaging, and completely terrified of things like the paid phone services like Freddy Freaker.
Max Headroom is right there. If done correctly someone could make a mascot similar to what happened with Bartmania and start a borderline cult with the idea of tie-in merchandise.
Don't forget about the fact that for almost a good 2 years McDonald's was routinely giving away cups with uranium in them, or the Burger King pokeballs that suffocated several people.
Even just branching outside the US, there's good ideas for horror. Mr. Blobby had a mascot costume that horrified people, the weird universal hate about how unnerving the Teletubbies were. Literally any scary Thomas the Tank Engine compilation has dozens of ideas.
Angela Anaconda is one thing that is still a childhood media trauma staple, The Ring, Delicatessen, there's so many good inspirations without dipping into the mundane.
Legends of the Hidden Temple was a death trap waiting to happen. One thing that used to freak out my friend's mother, who was a middle school teacher when they had free time in school and the kids asked to watch TV was the idea of one of the kids suffocating in the slime at almost any Nickelodeon game show because it was very, very thick and expanded fast.
There's also another classic horror trope anyone could use an abuse where a corrupted director becomes obsessed with one of his child stars who loses their shit and eventually kills him or something because of a lack of identity post cancelation and no way to see themselves outside of their role, the idea of someone like the little girl from The Land Before Time surviving her attacker and waiting to kill them because child stardom is a genuine curse is Fun.
There was always the weird dream like feeling of waking up at 3:00 in the morning and seeing the George Lopez show playing, or staying home sick and seeing reruns of telenovelas or talk shows that are vague memories in the back of your mind.
Staying up late with a friend to watch Adult Swim and getting scared by the bumpers, there is so, so, so much.
Please utilize other time periods. There is better horror sooner in the past.
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samueldays · 5 months
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On a lighter note, I'm still playing White Wolf's Dark Ages Vampire RPG, and it keeps being very silly.
RPG books are fun in a special way because one very rarely reads them right through, one reads the setting chapter and then goes to character creation and looks up the relevant rules sections as necessary. If not playing a mage, skip the magic section. If not playing a Gangrel, skip the Protean section. And so on. So I keep discovering new and fascinating silliness from reading out of order as it becomes relevant, and expect to be posting about it for a while.
Sometimes it's just bad editing, like the equipment table featuring 5 concealment values of P/C/L/N/T for different items, but the equipment key explaining these only has 4 entries:
P = may be hidden in Pouch (pockets aren't invented yet) C = may be hidden in folds of Clothing L = may be hidden in Long cloak, coat or monk's robes N = may Not be hidden
Or the other bad editing which says that when combat starts, you roll Wits + Initiative to determine your Initiative. How recursive. We have determined that this was a misprint for Wits + Alertness.
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Sometimes it's culturally specific silliness, like in the ecumenical approach they take to vampires repelled by any sign of devout True Faith, not just a crucifix:
Note, therefore, that heretics may have as much Faith as devout Christians. Jews, Moslems and pagans can also have Faith, whether honoring Jehovah, Allah or the Goddess.
I imagine this was written at the height of some hippie Wiccanism fad where "the Goddess" was considered the default deity of pagans by the writer's social circle in the 1990s.
The game is set in 12th century Europe, there's still a bunch of Slavs worshiping Perun and somewhat fewer Norse worshiping Odin, I feel like one of those might have been a better example.
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Sometimes it's the perverse incentives of a combat system where weapons have an accuracy rating that's multiplicative with the character's combat skill.
Quarterstaffs are usually the best weapon IMO, daggers a close second (and more concealable), because those two have the lowest threshold to hit (DC 4 when you roll d10s) and this is a system with small HP values and death spiral penalties for taking damage.
Their base damage is low, but you add your Strength! None of D&D's two-handed bonus, weapon damage is simply Str+1 (Dagger) to Str+6 (Greatsword), and all vampires have innate ability to spend blood to raise their Strength.
Greatswords are also good at DC 5. Medium swords are worse than greatswords at DC 6 to hit but their damage is lower than a greatsword.
Axes are DC 7. Spears are also DC 7 but with less damage. Lances are DC 8 garbage. Lances do extra damage if used from horseback, but that doesn't matter if you're not hitting in the first place!
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atariforce · 1 year
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Retro Game Spotlight 087: Basketbrawl (1992)
Publisher: Atari Platform: Atari Lynx Designers: David Axt, John Hamilton Box Art: Roger Motzkus
Trivia: Part of the late 80s and early 90s fad for violent sports video games, Basketbrawl was originally developed for the Atari 7800 by BlueSky Software in 1990 before being successfully ported to the Lynx.
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By: J. Dreyfus, Esq.
Published: Aug 5, 2023
I came out in 1986. Not ideal timing. I started working professionally in 1990 & was open about it. I worked with gay theatre companies doing gay plays. I was told, repeatedly, that being out would damage my career. I was told to keep it quiet. How it would ‘limit my chances’. 1 
Don’t forget that back then, in many people’s minds, being gay & AIDS was synonymous. So it was always difficult. But I refused to listen. I know many people to this day who have chosen to remain quiet about their sexuality. Which is entirely their decision. It didn’t work 2. 
..for me. Which was fine too. The Equality Shows by the, then, marvellous & supportive Stonewall, promised just that. Equality. Nothing more. Nothing less. I was invited as one of the very few out gay performers to high kick with The Tiller Girls at the Albert Hall. Along …3 
..with Gambaccini, Somerville, O’Grady, Fry etc. All there for equality. For gay, lesbian & bi people. People who were persecuted or loathed for SAME SEX ATTRACTION. Fast forward. Equality, in law, achieved. There were & will always be those that actively despise us..4 
..and nothing will change their minds. I was led to believe that I’d no longer be referred to “an openly gay actor” . I’d simply be known as “another actor”. Which was exactly what I hoped for. To be treated NO differently than anyone else. No preferential or patronising …5 
..treatment. No excuses. No pandering. No special handling. My hope was that this eternal labelling would fade away. That it no longer would be an issue. That we’d get to a place where no one actually cared. Because then, & only then, could we lay claim to true equality…6 
Well, I don’t mind admitting how wrong I was to assume that would be the natural outcome. Fast forward. Now, the labelling is out of all control. Kids are taught that perfectly normal oscillating feelings indicate something is wrong. Or that they’re special & unique. ..7. 
Of course they’re going to swallow it hook line & sinker! They’re kids! Of course, they’re going to grow up thinking labelling is the way forward. Identifying ‘as’, instead of ‘with’. But it’s ONLY because it’s been force fed to them by adults who, frankly, should know better. 8 
By imposing this insistence on distinguishing yourself through labels, you’ve grossly ADDED to the already complex & difficult time of youth & change. You’ve run with a relatively new & spurious ideology & given kids nothing but confusion, difficulties, mental health issues..9 
..& hugely increased anxieties, leading to a leap in bullying & self harm. You’ve encouraged school, clubs, camps, universities & institutions to push this onto kids from year dot. And you NOW sit back & say, “What on earth is going on with young people? Why are some …10. 
..so aggressive, so lacking in empathy, so narcissistic, so entitled! Whatever happened??” YOU. You happened. You thought you were doing that right thing. You followed the prevailing wind of the day. You bought the Pokémon, the Tamagotchi, the latest fad… As this trend…11. 
..fades, & it will, as all trends do, what are you going to say? How will you explain? How will you disentangle yourselves from this man-made storm you participated in spreading? Please don’t let stubborn pride prevent you from attempting to undo the harm that’s been done 12 
Don’t double-down when the evidence of your errors is staring you right in the face. You should have simply left the kids OUT OF IT. But that would have been impossible, wouldn’t it? Because without the kids, this ideology is f**ked…. …right?? /
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vanvelding · 1 year
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20-year later reboots coming in 2023:
X-Men - An X-Men animated movie created in the style and quality of the 1992 animated series.
Just the 99 of Us - Each child of the Just the Ten of Us family has another 8 children. They all get together when the family patriarch dies. It's a reboot of Too Many Cooks.
Slap Bracelets versus Hypercolor - First film in the Fad-iverse Franchise, followed in 2024 by Bop-It: Origins.
Reboot - Producers refuse to update the AI "for authenticity," but do use rigging technology. Shia Leboeuf voices Gigabyte. The result veers so far into the uncanny valley that early edits incite an on-set murder frenzy. WB execs order a 2nd season.
Murder, They Wrote - Jessica Fletcher’s nibling, Ani finds themselves following in the footsteps of their great-aunt, but they also begin the journey that reveals her deepest secrets. Features a deepfake Jessica Fletcher (Andy Serkis). The series is so painfully Hollywood Woke that it makes Bros look like Steven Universe. Backlash includes GLAAD filing queerbaiting charges against 3 writers, everyone clapping when the series is double-canceled by the CBS CEO via the company’s official Tumblr, and racism against white people briefly becoming a real thing,
Cartoon All-Stars versus Robot Chicken - The titular stars of the 1990 television special band together to hunt Seth Green and Matthew Senreich. First in a trilogy.
Due South - No one from the original series returns in what is essentially copaganda which drifts quickly into softcore gay porn. No one gets it. The second and final season is picked up by Netflix’s spinoff streaming service, Nflx.
Only the Real Ones Know - An aging millennial reflects on his life when he can't pay rent and is forced to live with a house full of zoomers. As the effects of climate change begin to unravel society, he finds he is the only one in the house with the skills to survive. In this series, writing in cursive, using a rotary phone, and using a pencil to fix cassette tapes are the REAL skills required to survive the apocalypse. A remake of The 120 Days of Sodom.
Fat Albert - Ben Shapiro is billed to produce with writing by Milo Yannanapolis and Ye. The racism is unclassifiable but omnipresent. If there was Misogyny at the Olympics, it'd take supergold plus. The script is dadist at its core. Scandal erupts when it's revealed that all creation was performed by an AI trained on Parler posts.
Jurassic Park - The 7th movie in the franchise, it focuses on a Ceratosaurus attempting to realize his vision in a Allosaurus' world. He is unable to realize his dream, but before he dies he sees it realized by his daughter: a park made for amusement with rides and games for dinosaurs of all ages and overpriced concessions. Directed by Damien Chazelle.
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ew87 · 7 months
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Demystifying Blogging: A Comprehensive Introduction to the World of Online Writing
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In the current digital era, the phrase "blogging" is frequently used, but what precisely is it and why has it grown to be such a crucial aspect of our online culture? We'll delve into the world of blogging in this thorough introduction, looking at its definition, background, significance, and how to launch your own blog.
What is Blogging?
The fundamental act of blogging is the creation and publication of material via a blog or website on the internet. These articles, often known as "blog posts," can cover a variety of subjects, such as personal experiences, travel tales, cooking tutorials, tech reviews, and much more. Bloggers utilize their blogs as platforms to communicate with their readers, distribute information, and express themselves.
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The History of Blogging
Although blogging may appear to be a relatively new phenomena, its origins can be found in the early 1990s. Jorn Barger first used the term "weblog" in 1997 to describe a personal website where he collected interesting links. After that, in 1999, Peter Merholz abbreviated it to "blog." The emergence of blogging platforms and technologies made it simpler for people to post their opinions online. Early in the 2000s, when platforms like Blogger and WordPress were widely available, blogging experienced enormous growth. It soon transformed from a pastime to a potent tool for journalism, commercial promotion, and communication.
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Why is Blogging Important?
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Knowledge Exchange: Blogging is an excellent approach to share your knowledge and experience on a certain subject. Your blog can serve as a helpful informational resource for anyone looking for information, whether you're an experienced chef providing recipes or a tech expert offering troubleshooting advice.
Building Community: Similar -minded people are frequently drawn to blogs by blogs. Bloggers can establish a feeling of community around their material through interactions on social media, comments, and discussios
Personal Branding: Blogging can help you build your reputation as an industry expert and personal brand. It creates chances for networking, cooperation, and job progress.
Earning Money: Many bloggers make money off of their content in a variety of ways, including advertising, sponsored articles, affiliate marketing, and the sale of goods and services. Blogging can provide income with effort and an expanding audience.
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How to Get Started with Blogging
Select a Niche: Decide what subjects you are informed and passionate about. This will assist you in producing material that appeals to your intended audience.
Pick a Blogging Platform: Well-known blogging systems like WordPress, Blogger, and Medium provide simple user interfaces for setting up and maintaining your blog. Select one that suits your requirements and tastes.
Produce High-Quality Content: Put your emphasis on writing informative, well-researched, and interesting content. To maintain your audience's interest, try to post frequently
Promote Your Blog: Share your content on social media, interact with readers, and think about SEO strategies to increase the exposure of your blog on search engines.
Interact with Your Audience: React to texts, emails, and comments sent to you by your audience. Long-term success depends on developing a solid rapport with your audience.
Remain current; blogging trends and technologies change. Maintain up-to-date knowledge of new advancements in content creation and make necessary adjustments to stay relevant.
If you want to monetize your blog in order to make money from it, carefully weigh your possibilities. However, maintain your audience's trust by acting morally upright and frank with them.
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In the end, a dynamic and gratifying method to express your passion, knowledge, and creativity with a global audience, blogging is more than simply a fad. Blogging provides a forum for expression, connection, and personal growth, regardless of whether your goal is to make a living as a professional blogger or simply share your opinions with the world. The most crucial thing is to begin. Don't let fear prevent you from acting. Start writing now, sharing your experiences with others, and creating a distinctive online presence. Accept the blogging community and make your voice known!
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marymoss1971 · 10 months
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SNW ep. 2.3 "Tomorrow and Tomorrow and Tomorrow"
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* * * * * * * This was an enjoyable episode. Not as good as the first two this season but still very good.
I loved that Toronto was actually Toronto. That's rarely ever done on TV so I thought it was cool.
Paul Wesley's Kirk is great. He has the bravado and the charm. I also love the fact that 1) he can't drive in any timeline and 2) he's a "chess shark" here. However, I'm really curious to see the Kirk in our timeline.
I'm not crazy about the Khan retcon---if you can even call it that. It's just that for 30-plus years I thought Khan was from the 1990's and the Eugenic Wars & WWIII were two entirely separate things. Now, we have Khan's rise being probably about 2048 (I'm guessing 25 years from present day) which is only 15 years before First Contact. Which, frankly, does make more sense. Like I said, it just screwed with my preconceived notions.
It was great seeing Pelia in the 21st century. Her acquiring Earth treasures is on the one hand, funny, and on the other hand, just wrong. But I loved the line that she has a place in Vermont in case this no-money thing is "just a fad." LOL
I forgot to mention--I love the idea that though timelines may change through meddling, certain events could still happen-but differently, because that was my approach to rewatching Enterprise last year. I wanted to know how the events went down before the Temporal Cold War. I decided that originally, they still had to contend with Suliban terrorists and they still had to enter the Delphic Expanse. It's just that the reasons and situations were different. 
And I admit, I cried at the end when La'an contacted Kirk because she just had to know if he was still alive. It was a powerful moment.
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nysocboy · 8 months
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Saturday at the Starlight: Tony as a crazed killer? Booboo Stewart as whoever?
Tony Cavalero has a new movie in post-production, so it could come out shortly after the strike ends: Saturday at the Starlight, described in the iMDB as: "Teens, tweens and crooks all hang out at the local roller rink one night during the 1990s." More details from other websites: a canceled prom, a tween twin-sister birthday party, and a "drug-money pickup gone awry."The cast includes some other recognizable names: Michael Madsen, Dylan Summerall, Booboo Stewart, Steele Stebbins, and Annie Cavalero (Tony's wife).
Tony has third billing as "Chip." He's the red-haired guy with the crazed killer look, to the left of the gun guy.
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It looks like there's going to be some roller disco going on, although that fad was out by the early 1980s. And doubtless some heterosexual shenanigans. From the brief summary and poster, I can't tell if there will be any gay characters or homophobic jokes.
Wait -- a youtube discussion of the movie comes from 2018! Could it have been in post-production for five years? Shelved indefinitely?
Darn, I wanted to see Tony as a crazed killer.
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