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#20201215
bryanhsiao · 2 years
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#臭豆腐 #鴨血湯 #20201215(在 櫻花建設 -璀璨工學) https://www.instagram.com/p/Ci0TJY8pv4n/?igshid=NGJjMDIxMWI=
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makachandayo · 3 years
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20201215 ロストした探索者たち
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kenziemanan · 1 month
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20201215 Mandi Lumpur
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themoreyouknowz · 1 month
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[W9] Exploring gaming communities: E-sport!
Gaming communities as Social Communities
Gaming communities often serve as social communities where players gather, interact, and form connections based on shared interests and experiences. These communities can be seen as assemblages of smaller groups or sub-communities, with players flowing between them based on their preferences, gaming interests, and social dynamics. According to Lufkin (2020):
"Gamers have known for a long time something that everyone else is starting to figure out: there’s community connection on the other side of a screen."
One of the key factors that unite members of gaming communities is skill, expertise, and knowledge in a particular game or genre. Players with similar levels of proficiency often gravitate towards each other, forming sub-communities within larger gaming ecosystems. These sub-communities may focus on specific aspects of the game, such as strategy, tactics, mechanics, or particular playstyles (Magdaleno , 2023).
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Additionally, gaming communities often feature platforms for communication and collaboration, such as forums, Discord servers, social media groups, and streaming channels, where players can engage in discussions, share content, and coordinate gameplay sessions. These platforms facilitate the exchange of ideas, the formation of friendships, and the cultivation of a sense of community among players with similar interests and passions.
E-Sport: an ever growing phenomenon!
The term “e-sports” or “electronic sports” dates back to the late nineties (Bornemark, 2013), refers to competitive video gaming at a professional level. E-sports has grown significantly over the years, evolving from small gatherings of gamers to massive events that fill stadiums and attract millions of viewers online. The gaming community surrounding esports is diverse and passionate, comprising players, teams, coaches, commentators, analysts, organizers, sponsors, and fans. These individuals come together to compete, spectate, and support their favorite teams and players across various games and genres, including popular titles like League of Legends, Counter-Strike: Global Offensive, Dota 2, Overwatch, Fortnite, and many others.
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Esports tournaments and leagues are organized on both a regional and international scale, offering substantial prize pools, lucrative sponsorship deals, and opportunities for professional gamers to showcase their skills on a global stage. Major esports events, such as The International for Dota 2 or the League of Legends (LOL) World Championship, often attract millions of viewers and generate significant revenue through advertising, ticket sales, merchandise, and media rights. For example, there are more than 6.4 million viewers tuned from around the globe to watch T1 beat Weibo Gaming at LOL World Championship 2023 (Hitt, 2023). And Shikenso Analytics, an esports data and analytics company, has reported that the event had a media value of more than $143.24 million. The esports community is known for its inclusivity, with players from diverse backgrounds and regions coming together to compete. Additionally, esports has become a significant cultural phenomenon, influencing various industries beyond gaming, including fashion, music, and entertainment.
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Overall, the esports community continues to thrive and evolve, driven by the passion and dedication of its members and the growing popularity of competitive gaming worldwide.
References:
Bornemark, O. (2013, June). Success factors for e-sport games. In Umeå’s 16th Student Conference in Computing Science (pp. 1-12).
Hitt, K. (2023). 2023 League of Legends Worlds streaming creates record-breaking media value. [online] www.sportsbusinessjournal.com. Available at: https://www.sportsbusinessjournal.com/Articles/2023/12/07/esports-shikenso-media-value.
Lufkin, B. (2020). How online gaming has become a social lifeline. [online] BBC. Available at: https://www.bbc.com/worklife/article/20201215-how-online-gaming-has-become-a-social-lifeline.
Magdaleno , S. (2023). How Does Online Gaming Affect Social Interactions? [online] Robots.net. Available at: https://robots.net/tech/how-does-online-gaming-affect-social-interactions/.
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fortheking16 · 2 years
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25 Biggest Box Office Bombs - Bolavip US December 15, 2020
25 Biggest Box Office Bombs – Bolavip US December 15, 2020
I saw this recently on Bolavip – 25 Biggest Box Office Bombs: https://bolavip.com/en/offside/25-biggest-box-office-bombs-20201215-0009.html/. Longer article. By Kelvin Loyola December 15, 2020 Some movies are just DOA, some just get so panned that no one goes to see them, and some… well, it just wasn’t meant to be. Here are 25 box office bombs! George Lucas, creator of Star Wars, once said…
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jennaraiti · 2 years
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Gamers in the new “real world”
Coming home and trying to tune out the “real world” by relaxing through various forms of leisure is a normal part of everyday life. Increasingly gaming has become one of those spaces” (Taylor TL 2018).
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Gamer stats reveal there are roughly 3.1 billion gamers across the globe. Each and every one of these people choosing to incorporate these worlds into their everyday life. These online gamers using platforms like Twitch, which is an “American video live streaming service that focuses on video game live streaming, including broadcasts of esports competitions, in addition to offering music broadcasts, creative content, and "in real life" streams” (Twitch) to live in these worlds.
“Across the platform, participants are creating new entertainment products that mix together gameplay, humour, commentary, and real- time interaction with fans and audiences” (Taylor TL 2018). On Twitch they are able to entertain others whilst entertaining themselves. Fans around the world who sit for hours watching other people play video games become emersed in the worlds on their screens.
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“With the rise of social media, gamers – particularly in Gen Z – have perfected the art of building communities in and around video games. Gamers don’t just compete with strangers on the internet, but forge genuine, enduring friendships” (Bryan Lufkin, BBC 2020). Online gaming doesn’t just create revenue it creates communities and friendships round the world from the comfort of your own four-bedroom walls.
In a world where people are divided by socio economic status, demographics, race, politics, and religion “players regularly encounter people from outside their own social worlds, and construct networks and online lives in concert with these systems” (Taylor TL 2018). These online gaming platforms are for anyone and everyone who wants to be there with a love for gaming.
References
Lufkin, Bryan 2020, ‘How online gaming has become a social lifeline’, BBC; The Life Project, viewed 8 May 2022,https://www.bbc.com/worklife/article/20201215-how-online-gaming-has-become-a-social-lifeline
Taylor, TL 2018, ‘Broadcasting ourselves’ (Chapter 1), in Watch me Play: Twitch and the Rise of Game Live Streaming, Princeton University Press, pp.1-23
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ortali · 3 years
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Where can I find a boyfriend like him ?
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tinypaperstar · 3 years
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Saw Hildacember Day15 was "Movie" so here have a DimiHilda (my rarest of rarepairs) doodle!
They're watching the N*tfl*x adaption of Death N*te
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sunshinellama · 3 years
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SKZ Talker Go Ep 3 - 15-12-2020
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felipeandletizia · 3 years
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December 15, 2020: Queen Letizia's cooperation trip to Honduras.
Letizia then moved to the Instituto Patria to visit the shelter established there. In the shelter, Doña Letizia was received by Nelly Jerez, Undersecretary of Foreign Relations for Consular and Migratory Affairs of Honduras and the ambassador and head of the delegation of the European Union in Honduras.
They were then greeted by the president of the Honduran Red Cross, José Juan Castro; the Emergency Coordinator of the Spanish Red Cross in the area, Pablo Diez; the director of the Instituto Patria, Lucia Granados; and the Coordinator of the Shelter, Ángel Gómez. In the central patio and in front of the stage, Letizia was able to attend the explanations of the work carried out by the Emergency Coordinator of the Spanish Red Cross in the area that led to the beginning of the visit to the center.
During the visit to the Center, it was possible to check both the state of the sanitation area and the room area where it was possible to dialogue with the families housed.
“We are afraid of Covid. The problem is that now we are afraid of other things as well. We have nothing left ”. This is how the people sheltered at the Patria Institute, which offers shelter, water, and elementary hygiene to 131 families (222 adults, most of them women, 161 under 18 and 83 under 5), all living together in converted classrooms, have explained their situation. in temporary accommodation, which can be extended over time.
Those affected and aid workers agree that, despite the now low media coverage, the damage from the last tropical storms IOTA and ETA has been much greater than it was from Mitch in 1998. There has not been the high number of victims of then but he fears that its effects will be more structural and lasting than then.
Letizia listened to the testimony of a young refugee. She suffered from Mitch when she was 5 years old. She still remembers that she was saved in the arms of her mother. Now she is 27 and has a 5-year-old daughter and a horizon of starting to resist again. "We don't have opportunities, but we have capabilities." All the people with whom the Queen has had contact today cling to a difficult hope. And all are grateful for a visit that occurs in the midst of scarce national resources and a scant international view of the tragedy.
For 6 hours, Doña Letizia has met with representatives of NGOs and aid workers, has toured neighborhoods, muddy streets and rubble reminiscent of destroyed houses and schools and destroyed and useless crops. Accompanied at all times by the President and the First Lady, and by the Secretary of State for Cooperation Ángeles Moreno and the Ambassador of Spain in Honduras, Guillermo Kirkpatrick.
Honduras appreciates the presence here of the Queen, values ​​the Spanish Cooperation and wants Spain to lead international aid for the reconstruction of a country of 9 and a half million inhabitants, third in the scale of inequality in the world.
The visit concluded in the central courtyard where it began and an activity was carried out there education and hygiene with sheltered children for which purpose the visit concluded.
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shinitainya · 3 years
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雪が降るかもしれないのに彼は面倒だという理由だけでタイヤを変えていない。そのくせ「どうしよう滑って死ぬかも」だのあーだこーだ言ってる。
死ぬかもと言われた時、いっその事死んでくれたらいいと思ってしまった。彼が死んでくれたら、私は期待をする事も望む事も求める事もしなくて済むし、傷つく事だって苦しむ事だってなくなる。会いたいと願う事もなければ、奪いたいと思う事もなくなる。その方がよっぽど楽だし、彼も選択をしなくて済むでしょ。昔読んだ小説に"好きだからこそ彼の死を願う"と書いてあった。自分だけの特別にならないのならば死んで欲しい、みたいな内容だったと思う。居る方が苦しいの。好きなのにね。居なくなってくれた方が楽なの。
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um0707 · 3 years
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颯くんほどの真っ直ぐな人に私は一生かけてもなれない気がするから尊敬する。ホス狂いしんちゃんも【颯くんを信じられなくなったらうみはもう誰も信じられないと思う】と言ってくれた。【ちなみに私はもう誰も信じられない】とも言っていた。
今夜は仕事を終えてから家に来るらしい。なに作ろうかなあ
2020/12/15/13:05
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