Tumgik
#2021 calendar drawings
wizardlymilf · 6 months
Text
Tumblr media
they've been slowly creeping into my brain again
separate drawings below cut
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
928 notes · View notes
batrachois · 1 year
Text
Tumblr media
Sir Raganella -- this concludes the frog series! Two years ago i got really into frogs for a hot second and decided to paint the months as DnD themed frogs henceforth the 2021 DnD Frogs calendar was born!
🐸more: batrachois.carrd
415 notes · View notes
owlart18 · 8 months
Text
Tumblr media
Cattember is coming up so I wanted to share my drawings from the past few years of doing this art challenge! Here is my 2021 calendar!
My 2023 prompt list
(Commission info here | Pride icon commission info here)
5 notes · View notes
deerbard · 2 years
Photo
Tumblr media
„Inked Memories” #12
Calendar illustration.
Find my calendars HERE, contact me via WEBSITE if you’re interested.
6 notes · View notes
theartofdreaming1 · 1 year
Photo
Tumblr media
Advent Calendar Drawing 2022, Day 12
A drawing I did for a presentation on Anne Bonny and Mary Read in my Pirates and Privateers seminar
2 notes · View notes
mugiwaranoslothy · 1 year
Text
Tumblr media Tumblr media
Very happy with my progress over the years! Happy almost 2023 😳
0 notes
undying-love · 1 month
Text
"MPL's [Paul's London office] interior style is quietly art deco. Its walls are hung with modern paintings, or framed photos by Linda McCartney, and pride of place goes to her famous shot of Paul and John, laughing and grasping each other's hands at a Sgt. Pepper party in 1967." (Conversations With McCartney, Paul Du Noyer, 2016)
"Children's artwork hung on the walls and above the doors. He was a guy who could afford Picassos, but chose to display his kids' finger-paintings. A big jukebox shone from his sitting room. On the bulletin board in the kitchen were personal photos of McCartney with John Lennon." (http://www.meetthebeatlesforreal.com/2014/09/one-fans-secret-paul-adventure.html)
"A quick scan of his studio kitchen reveals a copy of Mary McCartney’s recipe book and a John Lennon calendar; March’s pin-up is “Moody John” in sunglasses posed against the New York skyline." (Interview with Mark Blake for Q: Songs in the key of Paul. May, 2015)
"I recently bought a lot of drawings and writings by John. I have them on my wall so I get to look at them all the time." (Paul, The Lyrics, 2021)
“McCartney tells me he treasures a six-foot-tall print of a photo he has of himself and Lennon, taken by Linda during the White Album sessions. "I've got the pad and I'm writing, and he's just looking over at me, and you can see the body language and everything: These guys love each other." (interview in GQ 2018)
139 notes · View notes
nejis-desk · 2 months
Text
Jack Jeanne Complete Collection - Interview with Ishida Sui and Towada Shin Translation
This interview is from the Jack Jeanne Complete Collection art book, it’s available on CDJapan and Amazon jp. You can also purchase a digital only version on bookwalker jp. I encourage anyone reading to purchase the game (if you haven't already) or the art book itself to support Ishida and Towada directly. 💕
This is a VERY long interview so I apologise for any typos or errors I may have missed.
~ ~ ~
Tumblr media
An interview with Ishida Sui and Towada Shin, who both worked on writing the story of Jack Jeanne. In this interview they reveal what went on behind the scenes during production, rejected story ideas and much more. This interview was conducted remotely on the 9th of February 2021.
Interviewer: Yui Kashima
How did Ishida Sui end up making an otome game?
—How did the production of Jack Jeanne begin?
Ishida: It was sometime around Autumn 2015 I think… On an old personal site that I used to run, I received an email from the company Broccoli to an email address that I no longer use. It was a commission request for character designs.
—In 2015 Tokyo Ghoul was still being serialised wasn’t it?
Ishida: Yes. Usually job offers like that go through Shueisha first, so I contacted my editor asking why this one was sent to my private email…  At the time, in addition to working on Tokyo Ghoul, I was also drawing illustrations for a tear-off calendar and very busy with various other things, so when my editorial department heard about the offer they seemed very shocked like "What!?".
—Why did you decide to accept the offer even though you were so busy?
Ishida: I would often receive offers asking for me to draw manga or illustrations, so I figured that this one was a similar case. However, some words in the email caught my eye. Like ‘Gender Swap’, ‘Takarazuka’ and ‘All Boys Opera'. When I saw these concept ideas, a dream began to swell in my chest and I felt like giving it a try.
I think if it had just been a normal character design job, I would have turned it down. However just from reading the short brief in the email my interest was piqued. While in discussions with the Young Jump editorial department, I also casually mentioned the kind of offer I’d received to Towada-san.
Towada: Yeah, Ishida-san asked me for some advice. I was also drawn to the ‘Gender Swap’ and ‘Opera’ concepts. I could easily visualise the setting of the story. Additionally, it seemed like it would be a story that included many different themes such as gender. When I thought about that, I figured that Ishida-san would be a good fit, since I knew he would be able to draw something that went beyond all genders.
Ishida: I’ve been drawing androgynous characters for a long time, so Towada-san and I talked and wondered if that's what they must be looking for. After that, I created my own proposal and submitted it to Broccoli.
—You created your own proposal, Ishida-san?
Ishida: When I looked at the original proposal that Broccoli had sent me, a lot of it differed from my personal tastes. It was a very upbeat and dazzling story. It would’ve been hard for me to match my art style to that, so in my proposal I noted things like ‘if it were me, I’d do something more like this’. I was interested in this unpolished gem of a story, so I thought it would be a waste to turn it down altogether. I wanted to at least try throwing my own ideas into the ring, so I spent a week creating the six main characters and sent them in.
—At that time, I heard that the game wasn’t titled ‘Jack Jeanne’ yet, but was instead called ‘Jiemarie’.
Ishida: At first, I wanted to try creating a word that doesn’t exist. So using French as a base, I came up with ‘Jiemarie’ as the game's provisional title. But then a month later when I was reconsidering the title, I looked at it again and thought, damn this looks lame. So I hurriedly called Towada-san on Skype and we entered a discussion that lasted about ten hours over what the title should be.
That’s when we decided on ‘Jack Jeanne’. The male roles take the name from the knight, or the ‘Jack’ in a deck of playing cards. And the female roles ‘Jeanne’ take from the word parisienne and Jeanne d’Arc. When these two terms are put together, I feel like you can comprehend what the game is about with a bit of nuance. Plus you can shorten it to ‘JJ’… That’s also the title of a magazine though (lol).
—Taking on another job whilst your manga was being serialised sounds like it would be tough on you both physically and mentally.
Ishida: I think I must’ve been a bit unwell (lol). My body was fine, but being able to work on something other than a serialised manga was a lot easier on me mentally. I may have seen it as a way to escape, so I didn’t feel that working on two projects at the same time was difficult. When it comes to game development, I can only create what I’m capable of, and there was no set release date yet. Of course, I would work on and submit things whenever I could though.
—What kind of things would you submit?
Ishida: I would sketch character designs, discuss and create story elements with Towada-san and try to put Univeils history into chronological order. Then I would share the progress with Broccoli and have meetings and such with them. In the beginning, rather than having to draw anything yet, it was mostly just brainstorming and planning. That’s why I think I was able to do it all concurrently with the serialisation of my manga. 
~ ~ ~
How Ishida Sui and Towada Shin know each other
—Do you chat with Towada-san often?
Ishida: Well yeah, she is my older sister after all.
Towada: We talk a lot. When we both have the time we chat over Skype.
Ishida: Once we start the conversation can last up to five or six hours. We mostly talk about things that happened throughout our day. When I’m talking to someone I often bring up something that’s happened to me and ask their opinion on it. She became someone that I could chat with whilst working on my manga. Ever since my student days we’d talk until early morning, I usually told her about storyboards I’d drawn.
—At the Ishida Sui exhibition it was revealed that Towada-san had even given you advice on some of your earliest works.
Ishida: Yeah that’s right. It was a work I’d prepared for a 'bring your own work along' induction course in Tokyo that I attended back in my student days. It was a manga about two characters who eventually became the prototypes for Tsukiyama and Hori Chie in Tokyo Ghoul. It was only about 30 pages long, however when I showed it to Towada-san the day before the presentation, she told me that she thought my linework was too thin.
Towada: Yeah, the overall linework of the manga was thinly drawn. Once I told Ishida-san this thought, he began tracing over his linework and making it thicker. And then when he looked at it again, he said “Yep, I need to redraw the whole thing”.
The linework being too thin was only my personal opinion and the presentation was in Tokyo the next day, so in horror, I began hastily telling him, “You won’t make it in time, stop, stop!”
Ishida: All I could think about was that the lines really were too thin, so I wanted to redraw it. All of the screentones had already been affixed to the panels, but I didn’t want to bring something along with me whilst knowing it wasn’t the best that it could be.
Towada: Ishida-san handled the linework and I helped with redoing the screentones. We worked throughout the night and finished redrawing the whole manuscript. Once it was done, it wasn’t even comparable to the previous version, the lines were powerful and the characters' expressions conveyed a lot. I was seriously worried though (lol), I didn’t know if we’d complete it in time.
Ishida: I couldn’t think about anything other than the lines being too thin, so I wasn’t even worried about whether I had enough time or not.
Towada: I fell asleep halfway through, but you continued and boarded that Tokyo bound flight without having slept a wink, didn’t you?
Ishida: Yeah. I let Towada-san sleep and continued applying the screentones myself right up until the very last minute. I was still applying them whilst on the plane and also after my arrival in Tokyo. I used screentone number 10 a lot, so I remember the scenery around me gradually began to look grainy like the screentone. It felt as though I was hallucinating.
—Sounds like it was a tough manuscript to complete. Towada-san was also the author for the Tokyo Ghoul novels, has your relationship always been one akin to work partners?
Ishida: When it was decided that Tokyo Ghoul would be getting a novelisation, I was given other authors' works to look at. However, none of their styles really clicked with me, and they didn’t seem right for the series. I knew that Towada-san wrote, so I tried reaching out to her.
Although back in the days of Tokyo Ghoul’s serialisation, Towada-san and I didn’t talk as much as we do now. If I had any concerns I would just try and sort them out by myself. We’d always gotten along as brother and sister, however we didn’t really start to have a ‘work partners’ kind of relationship until we started working on Jack Jeanne together.
Towada: That’s true. Back then, we only occasionally conversed regarding the novelisation of Tokyo Ghoul. Before :re we only spoke once every few months over Skype. As Ishida-san said, it wasn’t until I started working on Jack Jeanne that we really started properly talking to one another.
—How often would you contact each other?
Towada: Depending on what stage we were at, we would bounce ideas off each other once every three or so days. Ishida-san would make a request like “I’d be happy if this part of the script was done within the next two weeks.” And then I’d present what I’d written and we’d discuss it and then I’d return to writing again. This process was repeated until Jack Jeanne reached its completion.
—Was Ishida-san the one that reached out to Towada-san to write the script of Jack Janne?
Towada: He didn’t ask me specifically to write the script, early in development he’d ask me to help with some research like “I’d like you to look up some information on this, could you help me?”. I’ve always liked ikusei games and within that genre I also enjoy romance and otome games. So I think that’s why it was easy for Ishida-san to consult me about it. We’ve had a common interest in games ever since we were kids.
Ishida: Back then I played games like ‘Pinnochia no Miru Yume’ and ‘Angelique’. I wanted to try and conquer Marcel in Angelique but it was one difficult game, so it was a tough task. Before I could even raise any flags with him, the training aspect of the game was so hard that no matter how many times I played I never got any good at it.
Towada: I’m the type that loves playing games, so after talking with Ishida-san, I went on to play every popular otome game that had been released around 2015, as well as every Broccoli published otoge. I completed every single character route in those games. I began analysing otome game trends and Broccoli’s brand identity and relayed my findings to Ishida-san. After that, I went along with the Jack Jeanne production team and Makasano Chuuji-san from Shueisha, who was the scriptwriter of the Tokyo Ghoul anime. We all visited the city of Takarazuka for research.
Ishida: I was also supposed to be there for the Takarazuka trip but since I had my manga to worry about, I had Towada-san go and take in the atmosphere in my place.
Towada: I did have to gather material but I think I visited Takarazuka a total of five or six times. From morning I would watch the Takarazuka theatre from afar and simply watch the guests move about, soaking in the atmosphere of the city.
Along with the Takarazuka plays, I also watched student plays, in total I probably went and watched one hundred shows. Theatre shows that are performed by professionals are fully realised and flawless. So getting to see the contrast to student plays, where they progress and improve until the show is complete was a very helpful reference.
I’ve always enjoyed watching plays, so everything I had to research overlapped with my own hobbies. I still shared my own input with Ishida-san though.
Ishida: I’d never formally been asked to write a script before… I felt like a fraud (lol). I think it’s because I’m not very good at being considerate of other people. I don’t think I’d be able to work with anyone other than Towada-san on something.
—Why is that?
Ishida: Well, for one I don’t want to talk to anyone for long periods of time (lol). Because Towada-san understands what aspects of a story are important to me, she’s also able to comprehend what I mean when I talk in abstract concepts. We could save time by not needing to have any pointless discussions.
Towada: Back then Ishida-san was still very busy publishing his manga, so bringing in all sorts of new people to work on the project probably would’ve put quite the burden on him. That’s why I wanted to help him out in some way.
After researching all sorts of things, I ended up participating in a production meeting for Jack Jeanne, but I was not expecting that I myself would end up being in charge of writing the script. Rather, I was more just looking forward to getting to play a game made by Ishida-san. As things progressed though, I was asked to try plotting things out, or to write part of the script to be used temporarily. Eventually I came to think, why don’t I just write the scenario myself?
I’d never written the script for a game before though, so that’s what had been holding me back. Unlike novels, it’s commonplace to not have to write descriptively. Novels are made up of dialogue and descriptions, like describing the setting and characters' expressions or emotions. So I had to spend a lot of time working out how to write to properly convey a story through dialogue alone.
When I first started getting the hang of it, I tried writing a script that still included descriptions but I quickly stopped. Jack Jeanne is about theatre, so I figured that it would be easier to convey the presence and narrative of the story through conversation. I usually write novels, so I was uncertain, but since Jack Jeanne has sprites of the characters on screen, I thought that I could do it. I suppose it’s closer to writing for a manga rather than a novel.
~ ~ ~
The rejected character routes
—Before Tokyo Ghoul was completed, what kind of things did you work on?
Ishida: The first two years were mostly spent creating the game’s world and mechanics. Like deciding how many performances there would be, how the plays would be presented. Would it be a dialogue drama? Would there be mini games? Things like that. We also had to decide whether summer break would be included or not, how raising affection would work and how the choices would be presented. Those are the sort of things that were talked about first.
—You got to watch over the entire game’s development then.
Ishida: At first, I got carried away and envisioned a stage play game full of skill mechanics that I personally enjoyed. A busy game full of specs you can raise and improve in mini games, however when I explained these details to a friend of mine, they were like “You’re just imagining a game that you would like, right?”.
They asked me if that’s what the eventual players of Jack Jeanne would be looking for. That same friend said that since it’s a story that deals with the theme of theatre, it would be better if the player could witness the performances themselves. So I took that advice and the prototype of the current Jack Jeanne was created. I told all of this to Towada-san and had her handle the script.
Towada: You can’t write a script without knowing how the game’s system works after all.
Ishida: Now that I think about it, before Tokyo Ghoul was finished, rather than build the game's foundation, all I was really doing was scattering the sand to prepare for said foundation.
When Tokyo Ghoul entered its endgame especially, I really had to concentrate on it, so I took a six month break from Jack Jeanne. Ending a story requires a lot of energy and attention, so I left the practical work of Jack Jeanne to Towada-san and only supervised the music production and attended any important meetings.
—So during serialisation you were making preparations to jump right into it afterwards?
Ishida: Yes exactly. I wasn’t able to do much practical work, so I had Towada-san prepare the script in advance for me. And for the time being, create one character route.
—Which character was it?
Towada: It was Shirota. I wrote about the equivalent length of a short book and it was more or less complete. In the end, we scrapped the entire thing though… Because the atmosphere in the beginning was quite dark.
Ishida: It was dark because I was too used to Tokyo Ghoul. It included issues like a troubled household and severe bullying. Reading something like that wouldn’t put the player in a happy mood.
Despite it being a story about the theatre, my attention drifted to other topics which didn’t fit. And it was me who had asked Towada-san to write something like that… A couple months after the Shirota route had been completed, I read over what Towada-san had written for me once again and realised that it was a bit too gloomy. I’d forgotten what prompt I’d even given to her in the first place (lol).
The first character portraits and CGs that I created were for Shirota too. The reason being that Shirota is the only second year student and he was already a complete individual, so he was easy to create for. As for the third year students, there’s three of them, Fumi, Kai and Neji. Along with Kisa, Suzu and Yonoga are also first years, so continuity and character relationships need to be taken into account in order to create them, so they were a little more complex.
—How did the other characters come to be?
Ishida: At the proposal stage, the first character that I created was Kai. It’s a game where characters will be falling in love and confessing to one another, so first off I wanted a character that was handsome. Then I made Fumi who would be Kai’s partner. After that, I think Shirota was next.
Towada: At first you created the characters by basing them on plays didn’t you?
Ishida: I’m a fan of Yamamoto Shugoro’s work ‘Kikuchiyosho’ so Shirota was created using that as a base. In Shirota's case the genders are swapped, but Kikuchiyosho is a story about a girl who is born into a samurai family and raised as a boy. It has an element of androgyny and portrays the confusion and anger concerning gender quite well.
—How did you select the plays to base the characters on?
Ishida: I chose plays that lots of people are familiar with and would be easy to assign characters to. Kai is ‘The Phantom of the Opera’, Fumi is ‘Salome’, Neji is ‘Faust’ and Yonoga is ‘Shintokumaru’. Kisa and her classmate Ootori are ‘Don Quixote’. Ootori ended up becoming a side character though.
—So Ootori was originally meant to be a main character?
Ishida: Yeah. If I were to compare it to Tokyo Ghoul, Ootori is in the same position as Tsukiyama. I wanted a pompous character like that in Quartz. However I may have made him a little too unique (lol).
I received feedback from Broccoli that they want the main six characters to be an elite group, so a more easy to approach character would be better. So I moved the bright and cheerful character that I had originally made as Onyx’s Jack Ace over. That character was Suzu.
Making the characters personifications of plays started to become difficult to stick with though, so I abandoned the idea entirely halfway through.
—Despite appearing glamorous, the characters are all dealing with their own issues, like certain complexes and family troubles. I think that they’re all conflicts that are easy to sympathise with, how did you decide what the backbone of each character's conflict would be?
Ishida: First I created the character's appearance and then decided what personality would match them. Like with Fumi, when I began to think about making his story about the unique struggles that come with being born into a respected family, if becoming a successor was going to come into question, then he needed to have a brother.
In this way, I worked backwards from the vibe of his appearance and created his home life. I did the same with the other characters too, thinking things like ‘to have a personality like this they must not have parents, or they must struggle with expressing themselves’.
I think that if you let your characters do human-like things, then aspects of them that are easy to sympathise with will be born.
Jealousy, setbacks due to failure, inferiority complexes… Each and every character naturally ended up having some form of theme attached to them.
—I feel as though Kisa had a different sort of personality than that of a typical heroine.
Ishida: To put it simply, I want my protagonists to be fighting something. If they’re not giving it their all, then it’s no good. If they’re just standing around, then you can’t empathise with them.
—There’s times where she draws others towards her or supports those around her. She also has some masculine aspects to her.
Ishida: I think that I’m moved by characters who make me think “This kid’s really admirable”. That’s why I made Kisa a girl who works hard no matter the difficult situation that she’s in. I like Kisa and I’m sure Towada-san feels the same way.
Towada: She’s the result of both of our preferences. While due to the game’s setting, she of course has struggles related to being a girl, but I was careful to write the main thread of her story in a way that transcended gender and instead simply showed her charm as a human being.
—Regarding gender, I was impressed by how neutrally it was portrayed.
Ishida: Yes. Originally, I was going to make Shirota a character with a feminine personality, but I ended up scrapping the idea. In the end, he ended up having more of a masculine mentality. The premise of Jack Jeanne is that boys also play the female roles on stage, but it’s not a metaphor for anything and I didn’t want it to raise any questions. I simply wanted to give it my all creating plays with that setting and create something new and refreshing.
I don’t struggle with any gender related issues myself, so it’s not like I can fully understand what it’s like, but in general I’ve never considered gender to be a very big deal. If someone born male were to tell me “I have the heart of a woman” then I’d just think ‘ok cool’.
To me it feels strange to place so much weight on such an issue. I don't see why others need to be bothered by someone else's gender, I'm not since I myself am not able to speak for such experiences.
Towada: At first, it was possible to take that direction with Shirota but as I continued to write, I came to realise that there was no need to exaggerate any emphasis on his gender identity.
To those looking from an outside perspective, it may seem like a unique identity such as that is a person's defining trait, when in reality it's only just a portion of their whole self. If you consider it to be all they are, then you end up denying the other aspects of that person.
Whilst considering the individually of each character, I kept in mind to write them in a way that seemed natural for them.
—The side character, Tanakamigi Chui of Amber, had a very striking presence. How did you go about creating him?
Ishida: I wanted someone that’s easily understood to be the antagonist, so I went ahead and tried to draw someone who looked like an unstoppable genius. Despite being a second year, it’s as if he controls the school. I wanted an enigmatic and intriguing character like that. Once I named him Tanakamigi Chui I felt as though he was complete and his inclusion in the story was quickly decided on.
—On the flip side, were there any characters that you had a hard time creating?
Ishida: I had to think a little harder about the other members of Amber. They needed to have the aura of the enemy but since they’re only villains in the context of the stage, they’re not actually bad people. So it was hard to find that balance between them.
Visually they’re edgy and have a talented vibe, but they also have their own individual quirks, they’re not all homogeneous. I struggled with Kamiya Utsuri especially, I wanted him to visually look like he could be a Jeanne while also still looking like a boy, so it was difficult to get him right. I didn’t have to do many redesigns though and all the other characters came to be without much trouble.
What I actually had more trouble with, was the fact I made the cast too large. I initially created almost double the amount of first year characters, but when I looked back over the script that Towada-san created, I told her “There’s way too many characters, please cut some of them out.” To which Towada-san replied, “Ishida-san, you’re the one who created them in the first place.” (lol).
Towada: That’s because the cut characters had already appeared in the script (lol).
Ishida: I feel that when there’s too many characters a lot of them get wasted, so just like that I end up creating and scrapping a lot of my characters. I think even Broccoli were surprised by the amount of times I’d suddenly tell them “Oh that character doesn’t exist anymore.”
—Apart from characters, were there any other aspects of the game that were abruptly discarded?
Ishida: The performances I suppose… Originally I had wanted there to be a larger variety of shows, but if you were to put all of them in the script it probably would’ve ended up being three million characters long.
In the beginning of development, I had originally planned for each character's route to have a different final performance. There’s six main characters, and including Kisa’s route, that would total to seven unique shows.
Before that there’s the newcomers, summer, autumn and winter performances, so I arranged to have a script written for each. Basically I wanted to include more shows and increase the amount of sub stories, but that would be confusing to play through and development would never end. The game engine has its limits too, so I decided to keep it simple.
Towada: It would’ve been difficult to play through all that as well (lol). For the final performance, we settled on it being one show and letting the player enjoy it from each character’s perspective instead. And even then, there’s still over 20 different endings to the game, so it still took a long time until everything was fully complete.
—Newcomers, summer, autumn, winter and the final performance, were these five show’s scripts all original?
Towada: Yes. However at first, like the characters, we had planned to base them on famous productions. Like Shakespeare or fairy tales. We figured that players would find it easy to get immersed in plays that they were already familiar with.
Ishida: For the newcomers' performance, I thought we could have a show called ‘House of Biscuits and Candy’ based on Hansel and Gretel. I had also originally planned to use each character's motif to base the plays on.
Towada: Like Shintokumaru, right?
Ishida: Yeah yeah. I even went as far as getting permission to use it, but if the show were to be following a story that already exists, then the script would be bound to it. Once I understood that it would make it difficult to relate the stories to Univeil, we decided to create the plays ourselves.
Since I acquired the permission to adapt Shintokumaru though, maybe I’ll have to make a manga about it someday…
By the way, the one who was saying “Let’s do this” and then changing it to “Nevermind let’s not” was all me. I’ll start on something wholeheartedly thinking that it’s the right choice before realising halfway through that I can’t actually take it anywhere and stop. Jack Jeanne’s development was full of trial and error.
Whenever I’m about to start something, Towada-san will express her concerns with my ideas but I always end up pushing on with them only to ultimately scrap it.
I probably have at least ten books worth of scrapped drafts alone. I had no real knowledge of how to properly craft a story. I hadn’t drawn anything other than Tokyo Ghoul, so even though I had no idea what the fundamentals of storytelling were, I misunderstood that I could write other kinds of stories too. This time around I studied and revised each time… I really learnt a lot.
Towada: You learn things by doing them, so I think I just got used to it (lol). Also, you don’t commonly see stories presented within stories, I thought that it was a rare case for a game especially.
~ ~ ~
The story behind ‘Lyrics: Ishida Sui’
—You also wrote the lyrics for each of the songs used in the performances didn’t you, Ishida-san?
Ishida: Yes, that’s how things ended up. It goes without saying, but no one, including myself, thought that I’d be the one writing the lyrics.
Originally Broccoli brought in several professional lyricists and had me look over what they’d written. However I couldn’t help but feel that they were lyrics I’d heard somewhere before, or they at least didn’t leave a unique impression on me. I did feel the finesse of a professional, and they were beautiful lyrics that fit the story in one way or another… But the words used didn’t touch on the core of the story. 
The songs in Jack Jeanne are stage songs that Neji wrote for the members of Quartz. So unless you’re familiar with the setting and understand how the characters are feeling, then you won’t be able to write lyrics that perfectly fit the scenario.
While I knew that my lyric writing technique would be far from that of a professionals, I thought that no one understands and loves these characters more than me, so I approached Broccoli about it. I’d poured my heart into not only the character designs, but also the story and system of the game, so I didn’t want to compromise on the lyrics and have them pale in comparison.
So, to the best of my ability, I wanted to at least try my hand at writing them. I had Broccoli check whether or not what I’d written was viable and asked them “If there are no problems, then please let me write the lyrics.”
—Did you sing the temporary vocals for the songs too?
Ishida: When I submitted the lyrics to Broccoli, I got the normal response of “Thank you, we’ll leave the temporary vocals to you.” Along with this message they also wrote “You can hire a professional vocalist if you’d like, or you could record the temporary vocals yourself.”
Because of this I started thinking that maybe I should record them myself. Similar to how one wouldn’t be able to write lyrics for the songs without a deep understanding of the story, if you weren’t the one who wrote the lyrics, you wouldn’t know how they’re supposed to be sung either.
So, after deciding that I had to be the one to do it, I made preparations to acquire some audio recording equipment and downloaded some editing software. I divided up the parts and harmonised with myself and over the course of three days, I finished recording the temporary vocals. That’s more or less how I did it.
—When recording yourself singing, being self conscious about it can interfere, can’t it?
Ishida: I don’t think I was possessed by him or anything, but… When I tried to go all out, as expected I felt a bit hesitant, so I began recording whilst imagining I was Neji.
In the game, Neji is the one who writes the scripts, so surely he would also write the lyrics and subdivide the song and do everything himself. So I got through it thinking like that. In that pumped up mental state, I sent in the temporarily recorded songs but all Broccoli said back was “Alright, let us know your upcoming schedule”, I got so carried away that I was somewhat bewildered by the cold response (lol).
~ ~ ~
Recruiting via DM, gathering specifically selected creators
—It appears the creators you gathered to handle things such as the concept art and music are all people whose work you enjoy.
Ishida: Yes. Almost everyone was sent a targeted offer. For example, I’ve always loved the concept artist Lownine-san’s work ever since I was a student. I suppose you could say I was jealous of how high quality their artwork is… They’re someone who I thought I'd never be able to beat in my entire life. Lownine-san is an amazing artist who is especially good at blending characters into their backgrounds.
When we were creating Jack Jeanne, I wasn’t sure if I’d be able to pull something like that off, so I definitely wanted to recruit Lownine-san for the job. After getting permission from Broccoli, I reached out to Lownine-san myself through Twitter DM’s. I had only appreciated Lownine-san’s work from afar, and we’d never actually interacted before, but we did both follow each other. I received a reply that Lownine-san was fully on board to accept the job.
Towards the end of Jack Jeanne’s development, I got the chance to speak with Lownine-san, so I asked them “Could you teach me how to draw?” They gladly accepted this request and taught me how to draw whilst screen sharing over Skype. However, in about 10 minutes, they’d already drawn such an amazing piece that I felt I should just put my pen down (lol).
Towada: You were a little down after that, weren’t you?
—Had you been a fan of Kosemura-san, who was in charge of music, since you were a student as well?
Ishida: Yes, I’ve listened to Kosemura-san’s music a lot since I was a student. When I was brainstorming what kind of music would fit Jack Jeanne, Kosemura-san’s ‘Light Dance’ immediately came to mind, since it fit perfectly. Because I didn’t have any personal connections to Kosemura-san however, I didn’t know how to get in contact with him, so I made the request through Broccoli. I only found out about this recently, but apparently Kosemura-san almost turned the offer down*, I was quite shocked to hear that (lol).
*When the initial request was sent, it was under wraps that the game was being made by Ishida Sui, and since Kosemura-san didn’t have much experience in writing game music, he wasn’t optimistic about the offer. However, later, when he learned that it was a game being made by Ishida Sui, he readily accepted the offer.
—How did Seishiro-san, who was in charge of the choreography, get chosen for the job?
Ishida: A very long time ago I saw the group Tokyo Gegegay appear on a program called DANCE @ HERO JAPAN and I remember thinking ‘this group is crazy good’ and I was immediately charmed by them. After that, whilst I was looking through more videos of Tokyo Gegegay on YouTube, I happened upon a studio workshop video and discovered Seishiro-san.
—What about him caught your eye?
Ishida: Whilst first and foremost his dancing was super sexy, it also had a certain strength to it. I remember thinking that he danced in a way that embraced the best elements of both masculinity and femininity. And that had stayed in my memory ever since. When Seishiro-san was recording motion capture for the game, he allowed me to interrupt and even taught me some of the choreography.
(note: you can watch Seishiro dance here, he is also the choreographer behind this RADWIMPS music video!)
—I hear you’ve known Gyudon-san, who was in charge of making the movies, since your Tokyo Ghoul days. 
Ishida: Yes. Around the time volume 13 of Tokyo Ghoul was set to be released, we held a still image MAD (Music Anime Douga) contest. The grand prize winner of said contest was Gyudon-san, who at the time was still only a student. The way they made a video by manipulating the manga panels to move so fluidly was really cool and stood out from the rest. 
Around when Tokyo Ghoul had ended and :re was about to start, I had Gyudon-san make a minute long video for me. After that, Gyudon-san grew in popularity and became someone whose work is in high demand, so they seemed very busy.
However when Jack Jeanne was announced, we were able to have them create a promotional video for us. Since I’ve known them since Tokyo Ghoul, I figured I couldn’t go wrong entrusting the job to Gyudon-san. They didn’t just deliver their finished work without a word either, Gyudon-san also made a variety of suggestions and worked on the project with a positive attitude. For the videos used in the performances, I was asked to provide materials and became very involved in the process. I think it took about two weeks… Despite the really tight deadline, Gyudon-san allowed me to catch up and was super helpful.
I was also the one who reached out to Touyama Maki-san, who was in charge of creating the in-game chibi characters and the 4koma manga used for promotional purposes. During Tokyo Ghoul’s publication, Touyama-san would draw short comics for the series as a hobby, I thought they were a nice person for doing so. Their art was great too and I was very thankful. So when it was decided that we’d be displaying chibi characters during the game’s lesson segments, I wanted to leave it to Touyama-san and sent them the offer.
(note: this is the MAD that gyudon won the contest with, they now regularly make moving manga CM's for jump titles, they make the Choujin X ones too!)
~ ~ ~
The winter performance moves into Quartz’s ending, and the divergence in the story since the beginning of the year drastically branches off
—The performances, packed full of each of the character’s skills, continue for a year and pass by in the blink of an eye. Once the new year breaks, it feels as though the atmosphere of the game drastically changes. What were your intentions behind this?
Towada: That’s when the character route specific endings begin. So we packed all the needed material to set them up into the winter performance.
Ishida: The winter performance is like an ending for Quartz as a whole, so we packed it full of good lines and scenes without holding back. I may have used up all of my cards but by using them all without compromise, we were able to make the story reach a nice peak. After that, the story switches to focusing on each character's individual ending.
Towada: We used a lot of great material in the winter performance, which meant the final performance would have to be even better still. In a good way, it gave us a higher hurdle that we now needed to overcome.
—So you needed to create even more anticipation heading into March?
Towada: From January to March, each character’s route is completely different. From the new year onwards I needed to create seven different scripts, so it was very challenging. The amount of text for the last three months of the game alone just about eclipses the amount of text from up until the winter performance. There was so much to write that I began to fear I wouldn’t even be able to finish it.
Ishida: Having more choices that drastically change the ending of the game makes the player feel more involved. So, despite it making things tougher on ourselves, around the time we were working on the autumn performance is when we began thinking about how the game’s big branches should work. Along with the main routes, we also planned for there to be the option to deepen your bonds with the side characters.
—How did you go about creating the confession scenes?
Towada: Before the winter performance, to some extent each character has already grown closer to Kisa, so I kept in mind not to disrupt that flow. Since if I didn’t make it a confession that respected both Kisa and her suitor’s feelings, then I felt it would spoil the fun.
—Is that how you approached the ‘realising Kisa’s a girl’ scenes as well?
Towada: Yes, I suppose so. As I was writing the script, I knew that a point was going to come where Kisa would have no choice but to acknowledge the fact that she’s a girl. There’s characters that realise her true gender once their bond deepens and on the flip side, there are some who don’t realise it at all. There’s also the case of Yonaga, who knew Kisa’s situation from the beginning. I guess you could say each reveal followed one of these three patterns. Those who came to realise it, those who didn’t notice anything and those who knew from the start. I think they ended up being nice variations and I put careful consideration into writing them to make sure none of the realisations felt forced.
Also, the beginning half of the story is akin to that of a sports drama about teenagers putting on shows together, so the room for romance to be added is limited. That’s why, when I first started adding romantic elements to the character routes, it felt strange to me, so I discussed it with Ishida-san. I wasn’t able to effortlessly soak the story in romance. I think I had to rewrite Shirota’s ending at least three times…
Ishida: Shirota was who you tried writing an ending for first after all.
Towada: Shirota and Kisa aren’t the sort of people who’d be all flirty, and Shirota’s initial route was already muddy, so it was difficult to pull everything together. However, once I stopped trying to write in a way that forced romance on them and instead wrote them becoming closer as partners, things went more smoothly.
It may not be a stereotypical sort of love, but it was a human love. I thought that the natural way these two would be drawn together wouldn’t be through whispering sweet nothings to one another, but instead by coming to understand one another without having to exchange words at all. Once I’d completed Shirota’s route, to some extent, I continued writing the other routes in a similar way.
Ishida: While it’s true Shirota acts like that, the other characters all act differently. To the point some aren’t even comparable. In contrast to Shirota, Suzu’s route ended up being more of your stereotypical kind of romance. I thought that it would be nice for each character to have their own unique form of love.
Towada-san’s strong suit is writing a love story with your more classic otome guys like Suzu and Kai. I have no idea about that kind of thing, so I left Towada-san to pour her own ideas into their routes. On the flip side, characters like Fumi and Neji were dyed more with my own ideas. Neji’s way of flirting especially were mostly lines that I requested.
Towada: He’d say “Make him say something like ‘Try seduce me!’ Because I want this CG to appear.” (lol).
Neji especially plays with his words a lot, so unless Ishida-san told me what wordplay to write, I wouldn’t have been able to expand on it. Ishida-san has a very unique way of phrasing things, so I asked him for advice a lot to make sure I was making Neji speak in a Neji-like way. I then arranged the lines and created events in order to reach the intended goal. I constructed the route in a way that wouldn’t disrupt the flow of the story. As for Fumi, Ishida-san wrote his route himself.
Ishida: Yes, I wrote it all myself.
—Well isn’t this quite the exciting plot twist?
Ishida: I turned into quite the young maiden myself (lol). Even though I’m clumsy at it… I began wondering why I ended up loving writing it so much. I added some lines that have more of an adult and deeper meaning to them, so when I played the route myself I was like “Woah!”.
Towada: It’s more interesting if at least one character is that way. From the early days of production, I’d quietly wanted Ishida-san to write a character himself, so I was happy. I was unsure how to deal with Fumi too, so it was a big help that Ishida-san took him on. His route ended up being a lot sweeter than I’d been expecting though, it got my heart racing (lol).
Ishida: I was also the main writer for Kisa’s solo route. There’s no romance in it, but it’s an ending where long lasting friendships are born and it ended up being the kind of story you’d see in an uplifting shoujo manga.
Towada: It’s full of Ishida-san’s flair, I loved it.
Ishida: If love is a lie, then how do you face that lie? That’s the sort of thing I thought about. Kisa is lying about her gender and pretending to be a boy, but Neji, Suzu, Fumi, Yonaga and so on, are also hiding lies within themselves.
The fact they’re all hiding their true motives is something that they have in common with Kisa. Whilst hiding, the two grow closer. I think that a confession is a scene where all these lies intersect and burst open. Everyone is lying, and I thought that was like a play, without realising it I think that slowly became the theme of the work. 
As people, we meet others whilst lacking something and some people end up becoming a necessary part for someone else. I wanted to see a drama like that. Despite it being a game with confession scenes, I wanted it to be a story that both women and men alike are able to identify with.
~ ~ ~
From thorns to rounded edges, how the style of work transformed 
—If there was a small novels worth of rejected material, then how many books worth of words made it into the final game?
Towada: In terms of paperback books, probably about twenty volumes worth.
—Because as well as the main scenario, there’s also the sub scenarios and the stage plays?
Ishida: As much as time allowed, I put my all into creating the game. However there was a deadline for things like the voiceline recordings, so I was working both day and night to get things done in time.
Towada: I was only getting around three hours of sleep. I feel like at one point Ishida-san didn’t sleep for four days.
Ishida: I was in a serious pinch so I don’t remember it well, but when I was writing the script I would hole myself up in a manga cafe for around thirty hours at a time. Multiple times a month. Once I felt as though I’d written to a good point, I’d go home only to return to the manga cafe again. Why? Because I was sleeping in the manga cafe. I mays well have been living there…
Towada: Once Ishida-san had finished writing his part of the script, he’d have me check it. So at the same time, I’d have Ishida-san check what I’d written.
Ishida: For a period of time it seemed like Towada-san was always awake. Whenever I would send a check request she always responded right away regardless of the time, so I figured she must not be sleeping.
So that my productivity wouldn’t be affected, I made sure to sleep at a regular time, however I’d be awake for like 30~40 hours at a time and then sleep for 10 and then be awake again for another 40. My sleeping patterns would repeat in this cycle. During Tokyo Ghoul’s serialisation my sleeping patterns were similar, so to some extent I might’ve gotten used to it.
—That’s just like Neji-senpai, isn’t it?
Ishida: Yeah yeah, I worked in a similar way to him. However in Neji’s case, he can complete a script just one day after coming up with the idea for it, so he works way faster than us. It took us around two months to write parts of the script, so Neji really is a genius isn’t he? I was writing whilst wishing I could be like Neji.
After experiencing writing a script, I’ve come to have a lot of respect for authors. Writing is completely different from drawing. When writing I need to really concentrate on it, I can’t multi-task or think about anything else. Whereas with drawing, there are some things that can be done as long as you can move your hand, so I can talk to someone whilst drawing or watch a movie in the background or work whilst thinking about other things. I can’t do that when I’m writing though, I was starting to wonder if I really had to think so deeply about everything I wrote.
—During the production of Jack Jeanne, as you worked on the script or the lyrics etc, did you notice any changes in how you worked?
Ishida: For Tokyo Ghoul, I was always consciously adding things, meaning I would draw everything that I came up with. I thought that it was fine to only put 20% of my output into the characters and dialogue. However, when I was working on Jack Jeanne, I began to think that my method of just adding things was incorrect and that I should also consciously remove things. It’s ok to just be left with what’s necessary. My way of thinking ended up being the exact opposite to before.
—What brought about this change in thinking?
Ishida: It was early in production, when I had asked Towada-san to write Shirota’s route for me, I got concerned about the ‘sharpness’ of the story. As I mentioned earlier, I ordered Towada-san to add this and that and sent her walking on a long journey. Except, what lay completed at the end of that road was such a painful story that even I myself was shocked by it. When I looked down at the world I had created it was as if I’d received a psychological shock. I think I even smelt the faint scent of blood.
—From thorns to rounded edges. I still remember the comment you made during a press conference saying, “I was careful to not kill off any characters”.
Ishida: Stories where characters die are usually fast paced with high stakes, however, the kids at univeil are living a different kind of story. I had to consider the best way to create drama in that kind of setting. I thought about it a lot and it may have only ended up being possible because of the fact it was a game.
—Why is that?
Ishida: Because of the flow of the dialogue, backed by Kosemura-san’s music while it's being read out by all of the voice actors. It all comes together as one… That’s what I think at least. Writing and illustrating are Towada-san and I’s main domain of expertise, but I think that it was thanks to all of the other various creators involved that we were able to create something new.
—Do you think anything about yourself changed, Towada-san?
Towada: It came down to the fact I wanted to create something for Ishida-san whilst there were also things that I wanted to add myself. This dilemma caused me trouble at times, however when I started to consider what components I should add, or which ones I should remove, I began to discover what elements I liked and what my own skillset was. 
The way that Ishida-san and I go about creating stories is different. I came to understand that Ishida-san’s strong point is creating impactful scenes, whilst mine is plotting and world building. Ishida-san being in charge of the pivotal scenes would make things more exciting, so I concentrated on writing everything else whilst keeping the balance in mind. Through working on Jack Jeanne, I’ve become able to say that my strong suit is being able to create a story that flows well.
It may be true that by working with other people, you come to understand more about yourself. Starting with Ishida-san, I also looked at what the other creators were doing and thought ‘so this is how they interpret the story.’ Seeing what they came up with made me notice different approaches that I hadn’t thought of.
I’d write whilst listening to Kosemura-san’s music and decide which way to take a scene. Or I’d watch Seishiro-san dance and think about how I could make the performances more exciting. We were all connected in some way. Novels are usually written alone by one person, so I came to learn the thrill of working on something in a team.
—The way you all came together as gears to create a single work sounds similar to the story of Univeil.
Towada: True. I never thought I’d experience something straight out of my youth again at this age. Being helped by other team members or being supported by them, being motivated by simple phrases like “It was great” or “I like this idea”.
For example, when I was working on the final phases of the story, I was just writing and writing with no end in sight, I couldn’t take it anymore and my pen just stopped moving. During this dire moment so close to the end, my proofreader messaged me saying, “You’re almost done.” And with that simple message alone, it was as if a burst of light appeared before my eyes. Everything had gone pitch black, but they lit everything back up again. Ishida-san also wrote some of the script, so I didn’t feel as alone.
Ishida: At that time I left all my drawings alone and decided to solely focus on the scenario.
Towada: Yeah, because I hit a point where I wasn’t able to write it on my own anymore… When Ishida-san sent me the script he’d written, it was interesting and I let out a breath of relief. I felt the joy of being able to see someone else's work. I was the same as the Univeil students who find joy in performing with others. I definitely wouldn’t have been able to do it if I was alone.
Ishida: You’ve got that right. I think that if anyone was missing from the team, it wouldn’t have worked out. Not to mention that in my case, everyone’s contributions were directed to me, and they were all people that I’d personally gathered.
With manga, even if it comes to the worst case scenario, at the very least it would all just fall on me. However this game isn’t just something I made on my own, I need to contribute as much as I can or the efforts of everyone around me will go to waste as well. There was a moment where I felt afraid of having such a heavy responsibility placed on me. However, if I had tried to do it all on my own, I think I would have given up.
By listening to wonderful music, reading interesting scripts and moving forward together with everyone, I was inspired. Coming together with fellow creators to make one work came with a lot of challenges, but it was fun. It was refreshing being in an environment working alongside other people, and because of it I was able to experience something new.
—Has working alongside other people changed the way you work at all?
Ishida: Right now I’m still in the state immediately after being swept away by the raging waves of a storm, so I’m not sure how I really feel yet. I’m in the phase of just watching what becomes of Jack Jeanne as the waves subside.
Even though the script and illustrations were done, like bonus stages lots and lots of new tasks kept popping up. So I was still busy with work up until the beginning of October last year. When I looked at some of the thoughts people had on the demo version of the game, it felt as though what we’d all been working so hard on had finally taken shape, and I was relieved.
Working on this project I’ve come to learn both the hardships and the fulfilment that comes with creating something with others. So, I suppose I’ve started considering working on something by myself again… I’m not trying to say that it’s in my nature to want to work alone, I think I’m just experiencing some kind of aftershock. I think the waves are returning.
Towada: I’m still working overtime and supervising Jack Jeanne (lol). Like checking content that will be posted on social media, as well as the 4koma manga. Content is still being released and there have been bug reports from some people who played the demo… Meaning that my journey is still not over yet. I think that things should calm down once the game has been released for a while.
Ishida: Yeah, probably after around five months (lol).
—After their final performance, the members of Quartz all threw a party to celebrate. Did you and the rest of the creators do the same upon the game's completion?
Towada: I celebrated with Ishida-san as siblings. And then afterwards we got swamped with work again (lol).
Ishida: Yeah, we didn’t end up meeting with the other developers or the voice cast. Big project after parties aren’t as common these days, but I do want to hear everyone’s stories of any struggles they had.
Towada: There were way too many people involved in total for me to be able to speak with them all, but I’d still love to convey my impressions to them. Like letting them know what I thought was good, or letting them know that a certain thing really helped me out.
Ishida: Ideally I would like to gather everyone and really have it feel that ‘this is the team of people that created Jack Jeanne’ and I’d like to express my gratitude to them all in person. I hope that an opportunity like that will come one day.
~ ~ ~
91 notes · View notes
ylge · 5 months
Text
KhunBam as HuaLian (TGCF)
"Shake it like this." A gentle deep voice whispered right next to Bam's ear. Then Khun's hand gently wrapped around his hand, guiding him to shake the dice cup.
Being in a close proximity to the Ghost King, Bam's heart couldn't help but skip a beat.
Tumblr media
I finally completed KhunBam/BamKhun as MXTX's main couples, and it only took me *watch calendar* 3 years :D
I also draw KhunBam as WangXian (MDZS) and BamKhun as BingQiu (SVSSS) back in 2020 and 2021
Tumblr media Tumblr media
92 notes · View notes
pinkheart22 · 2 months
Text
MIDNIGHTS MANIFEST x TTPD
In the context of library science, a manuscript is defined as any hand-written item in the collections of a library or an archive. For example, a library's collection of hand-written letters or diaries is considered a manuscript collection.
Taylor writes handwritten notes. Taylor keeps diaries. This is her collection.
In Cornelia Street, she says "We were a fresh page on the desk Filling in the blanks as we go."
This album comes from the Desk of Taylor Swift and in Lavender Haze she wants to "get it off her chest, and get it off her desk."
From Taylor's tiktok Calendar of Events for Midnights release week it says "MANIFEST" underneath "Taylor Swift Midnights".(see photo below) I think this is referring to that The Midnights album IS the Manifest.
Manifest can mean : be evidence of; to prove. // show (a quality or feeling) by one's acts. // clear or obvious to the eye or mind. // (of an ailment) become apparent through the appearance of symptoms. // (of a ghost or spirit) appear. // to manifest something into existence.
This fits with the album Midnights and the release of TTPD afterwards.
Lets look into these meanings in relation to Midnights and TTPD and The Manuscript
to be evidence of - Midnights album shows evidence of whats to lead up to in TTPD. In Hits different Taylor says " I find the artifacts" "I trace the evidence, make it make some sense" It says "Artifacts" on each file/bonus track released so far for TTPD.
show a feeling of one acts - Midnights tells the feelings the actions of both her and her lover had on each other.
clear or obvious - its become clear in Midnights that he is losing her. She learns in Bejeweled when she decides to reclaim the land. I think Hits Different and You're Losing Me sum up the events of the whole album.
an ailment of symptoms - my heart wont start anymore- youre losing me // I wanted that pain, midnight rain // Sadness became my whole sky, bejeweled, // It only hurts this much right now, labyrinth// my sadness is contagious, hits different // etc. etc.
of a ghost or spirit - All of the people I've ghosted stand there in the room, anti-hero & I used to switch out these Kens, I'd just ghost, hits different - the TTPD album color of THE MANUSCRIPT is Ghosted White
you could also say Manifest can mean to think about something often and with focus until you receive it. It's the idea that if you want something, you can mentally attend to it and will it into existence.
In Midnights she wants to stay in that "Lavender Haze", manifesting to stay there for as long as she can. "I just wanna stay in that lavender haze" She also manifests in "PARIS" she sings "I wanna brainwash you Into loving me forever" then "Let the only flashing lights be the tower at midnight In my mind"
The flashing lights could be in reference to when there is warning signs they flash at you, but she doesnt want to see them, shes trying to ignore them.
She stares at the ceiling in LAVENDER HAZE and She draws a map on her bedroom ceiling in PARIS which connects the two songs.
bonus thought: In DEAR READER she says "Dear reader Get out your map, pick somewhere and just run" - She's realized that she shouldn't draw a map on the bed room ceiling but get out a real map.
Basically what I'm getting at is that this whole time Midnights has been a Manifest of whats to come in TTPD. She has been keeping TTPD a secret for 2 years, and wrote/recorded You're Losing Me in 2021 which would line up both albums simultaneously.
It seems to be a sister album like folklore and evermore are to each other.
This is just my theory. I do not claim to know anything about Taylor and her relationships. This is purely an opinion and observation from her album Midnights and little information about TTPD
Posted March 1 2024
@taylorswift @taylornation
Tumblr media
31 notes · View notes
sleepsart · 1 year
Text
Tumblr media
Did you get everything you needed?
Decided 2 redraw something from (checks calendar) 2021.
[ ID: A drawing of Joe Hills from the chest up, waving at the viewer with a smile. He's wearing a t-shirt with an "at" symbol on it and a pair of glasses. His hair is cut shorter on one side. End ID ]
Tag list: @luna-spacedoodles @convexers @jackzmms @cuuno @grey-nova @chimbamuerto @gardenergulfie @oakskull @sadgeish @im-troublesome @griancraft
243 notes · View notes
Text
"Pressure" from the Inktober 2021 calendar!
Tumblr media
Another one of my favorite pieces from my first Inktober! When I read the word "pressure", I thought about the buttons that open doors when you get on it, and since I love the Dominion rod and the statues that Twilight can command, I decided that the Temple of Time was the right place for this day!
I also find Midna and Twi so cute together that I loved drawing them on their adventure!
256 notes · View notes
northwindow · 2 months
Note
love your blog so much! and im wondering how you archive/document your day-to-day life and the information that you take in — whatever form: books, lyrics, trees, etc etc — ? im struggling so much w forgettttttting
i love this question! i’ve always longed to have a beautiful and consistent journal, but it’s something i struggle with maintaining organically so i’ve tried some different structures over the past few years. long-winded answer under the cut 💗
back in 2021, i was making a monthly journal on google slides which i really liked because it's so natural to integrate images. i just made a month of it public here as an example of what it was like.
from 2022 - now, i've been doing a new concept where on the last day of every season i write long, list-y answers to these prompts:
art that has been resonating with me (includes music, books, movies, visual art, anything really). i'll usually write a few words about it... "Decision to Leave dir. Park Chan-Wook—the eye shot! the eye shot with the ants crawling on it" or "'Train Ride' by Ruth Stone: 'Release, release; / between cold death and a fever, / send what you will, I will listen. / All things come to an end. / No, they go on forever.'" or "Chunky misshapen pearls and other organic, shiny shapes"
my favorite memories from the season... examples from past lists include "Swimming hole with Zoë where I stuck a twig in my hair and we waded around on our hands like crocodiles" and "Walks in my snowsuit at night, one in particular where the Gemenids meteor shower was just starting"
a checkup on 5 of my current projects/goals. currently these are 1. learn to lift weights, 2. write 50 "identical" poems, 3. write a new syllabus, 4. practice mindful spending, 5. improve at woodworking.
a checkup on 5 of my core values. currently these are 1. adventure, 2. connection, 3. play, 4. sensuality, 5. sustainability.
reevaluating projects and values to focus on next
since you mentioned wanting to remember things-- when i'm putting this together i draw extensively from my tumblr archive/likes, calendar, photos app, recent playlists, and letterboxd and storygraph accounts. curating this kind of ephemeral data into a more permanent and thoughtful record is really satisfying to me. i privately call this method "wrapped" a la spotify... like i'll have a big entry for "fall 2022 wrapped" and then "winter 2023 wrapped" and so on. i do all this on the app notion and file the seasons on one big page so it's easy to click into one and remember what i was doing and thinking about. (i also converted my dream journal to a notion database. i've logged about 300 dreams in here and love that i can tag by character/feature.)
over the years i've also kept a more classic diary via text documents that's less structured, just spitting out whatever's on my mind with the date at the top. i tend to do this frequently for a while, then ebb off, then restart another doc, rinse and repeat. i also have a few physical notebooks (including these two) but the digital stuff is way more extensive as i prefer to write on the computer.
if i were going to recommend any of this, i would say the visual format of the slides journal was really compelling because i liked the aesthetic freedom but i also love the "wrapped" lists because they seem to cut to the core of an era's texture. in the future i'd like to try to integrate these aspects together! 📓
25 notes · View notes
goodqueenaly · 30 days
Note
Do you think the colors Arrax, Vermax, and Tyraxes, are the same colors as Viserion, Rhaegal, and Drogon, and that both trios dragons mother was Dreamfyre? I saw in a ASOIAF calendar that Arrax was white and gold like Viserion, and sorry to bring up a show that must not be named but still has GRRM involvement that Vermax was green like Rhaegal, does it follows that Tyraxes would be black and this is a history repeats motif that is going on?
(Once again, I am not talking about That Other Show and I am blocking you if you're using this post to talk about That Other Show.)
The only dragon that we can speak to with any chromatic certainty is Arrax, specifically because of the calendar you mentioned. While neither the original novellas (that is, "The Princess and the Queen" and "The Rogue Prince"_ nor Fire and Blood Volume 1 specified Arrax's color, the 2021 ASOIAF calendar did show the infamous death scene of Arrax and Lucerys. As noted by the artist, Sam Hogg, "Arrax was described as pearlescent white with yellow flame, golden eyes and a golden chest". Whether or not this means Arrax was the offspring or a descendant of Dreamfyre is impossible to say: while Dreamfyre was certainly capable of producing eggs (and fertilized eggs to boot), her coloring - pale blue with silvery markings - doesn't seem particularly similar to that of the white and gold Arrax, and quite frankly the pedigrees of House Targaryen's dragons cannot even charitably be called vague.
More to the point, I don't think GRRM was trying to draw a deliberate connection between the dragons belonging to the "Velaryon" princes and those hatched by Dany. Not only did he himself not even bother to identify the dragons by color in the text - relegating a third of that detail to a calendar created years after he introduced these dragons - but he did nothing to suggest a narrative or thematic link between Vermax, Arrax, and Tyraxes and Drogon, Viserion, and Rhaegal. The former were not hatched by the miraculous application of dormant ancestral knowledge but simply by the ordinary process of dragon breeding common to the Targaryens of their time. Nothing in the lives of either these princes or their dragons appears to parallel any events in the lives of Dany or her dragons. What's more, the princes' dragons were not uniquely a trio in their own time, as Dany's dragons are in the main novels: Rhaenyra's elder son by Daemon (the future King Aegon III) had a dragon of his own, as did the boys' cousin and Jacaerys' betrothed Baela Targaryen, to say nothing of all the dragons among the children and grandchildren of the green faction. To put it simply, I really don't see any similarity between these groups of dragons at all.
And as far as Dreamfyre being the ancestress of Dany's dragons ... this seems to get rather too close for to the "Dany's eggs were the same ones stolen by Elissa Farman" theory (even though Elissa's stolen eggs were themselves not even necessarily laid by Dreamfyre), which is at best a possible explanation with very little support from the author himself. (For more on that discussion, see here from @nobodysuspectsthebutterfly.) I personally don't think it really matters which specific historical dragons, if any that we would even know, were in the pedigree for Dany's dragons; the operative point, for me, is that Dany hatched them, that she's becoming the rider of Drogon, and that these dragons are going to help Dany (and two other future riders *cough cough Jon and Tyrion*) save the world.
20 notes · View notes
deerbard · 2 years
Photo
Tumblr media
„Inked Memories” #11
Calendar illustration.
Find my calendars HERE, contact me via WEBSITE if you’re interested.
5 notes · View notes
pa1nkill3r · 2 months
Text
Day 2,557 [G.W]
[Pairing:] George Weasley x GN!Reader
[Summary:] A boy comes into the joke shop with his mother; It felt all too weird for the one-eared owner to feel so at ease, something he never felt for the past 7 years.
[Warnings:] angst, sad, major character death (not Fred obv), reincarnation, grief, mourning, swearing
[a/n:] Scrolling through facebook and getting videos of children talking about their past lives really intrigued me. This is my first fic and it might be bad so please don’t bully me, I’m sensitive <3 (jkjk but I am open for constructive criticism!)
[a/n; March 2024] I wrote this draft back in 2021 or 2022 I believe, waiting desperately for the opportunity to finish and post this. That time never came. Now, 2 or 3 years later, I gravely admire my vocabulary, creativity, and passion for writing back then. Honestly speaking, moving schools killed my spark and I am desperate to get it back. For now, I am working on reviving that spark within me by going back to where I started. Even though the HP fandom isn't as active as it used to be, I would still like to share this piece I made because I am so, so proud of my younger self.
╰┈➤✎*+:。.。⋆·˚ ༘ **ੈ✩‧₊˚ˏˋ°•*⁀➷
There was something about Y/N wearing white that George loved so much. He always got so giddy and cute which in turn made their eyes roll and mouth grin.
The way Y/N looked sitting at the Great Hall with their white sleeves rolled to their elbows, one hand under their chin and the other twirling a spoon while their eyes dragged along their charms textbook, cramming in as much information as they could for the upcoming test that afternoon. 
Or that time at the Yule Ball when they thought it’d be funny to wear an all white ensemble because: “What?...I wanted to feel like a bride at their wedding.” whilst having the best night with George, their “groom”.
Even small moments like when they would steal a shirt from George’s drawer and wear it to sleep. He loved every single bit of it, even if it cost him many shirts.
He truly never got enough of them wearing white. So seeing them in a casket wearing that same color 7 years ago, looking so peaceful and so… dead. That killed him. That’s the last time he will see them in white; That’s the last time he’s going to see them at all. 
That was the last time he could actually feel their hand rather than just dried oil on linen canvas, framed in oak and hung atop his bed. How he wished their eyes could roll one more time at how stupidly in love their boyfriend is with them, especially in white.
Voldemort’s reign of terror had ended, as well as the lives of many others, and maybe even George. They were a horcrux he never made, his life force created by deep love and affection rather than the hunger for immortality.
It never got easier even after 7 years, he simply just got used to it. 
He got used to the feeling of an empty bed. He got used to gripping onto a cold body pillow instead of a warm figure and a heartbeat with Y/H/C hair disturbing his lips. He got used to counting the days since their death which gravely disturbed Fred, his twin. He got used to waking up everyday and checked off a box from the calendar with an absurd amount of numbers on it. 
Admittedly he is doing better than he did 7 years ago. No more jumping from every small sound and drawing out his wand in the middle of the night. No more vivid dreams of several dead bodies laid across the Great Hall. No more crying himself to sleep. No more missed dinners. No more grieving. 
He’s longed for them longer than he has actually been with them. But his love never faltered. Not once. 
╰┈➤✎*+:。.。⋆·˚ ༘ **ੈ✩‧₊˚ˏˋ°•*⁀➷
Day 2,557
It's now exactly 7 years since the Battle of Hogwarts. And in a month it would be the 7th anniversary of his obituary for Y/N on the Daily Prophet, a suggestion made by Percy to try and help his grieving brother. It helped, but not really. 
The small May 2nd, 2005 box wrote “Baby Vic’s Birthday!” in bold red ink. George moved the yellow paper star that stuck gently onto the calendar with paper tape as Fred walked into his room. Envelope in his hands, bread between his teeth, and a beautiful haughty looking owl on his shoulder.
“Fun to finally see you up, Georgie!” Fred greeted sarcastically as George hummed in response. “Bill just sent an owl that little Vicky’s turning 5!"
"That is usually how birthdays work, Freddie." George joked, grabbing his wand and with a flick, his bed is magically fixed. "I'm not a dumbass, you know?" Fred chuckled lightly as he handed George the letter from Bill and Fleur, "They're hosting a party for her at the Burrow at 5."
He took the piece of parchment and flattened it by his desk before pulling it closer to his face, his back mindlessly pinning itself to the wall. 
Dear Fred and George, 
Bill here, As you should know, it's baby Victoire's 5th birthday today and we would really like love to have you two come by the Burrow at 5 pm. 
Vic really misses you both. Uncle George this, Uncle Fred that. She’s going to be like you two one day, I’m tellin’ ya. She loves listening to stories you tell her, especially the ones about Y/N and Tonks. She thinks that they’re the coolest people ever and that she wished she could meet them. I simply told her that one day she would, but it’ll be far far away from now. 
Hope to see you later! Please owl back immediately, Vic’s got Ginny’s temper.
xx Bill
“I’ve already owled them my ‘happy birthday’ letter before Chouette came.” Chouette, the owl cooed at the mention of her name. Slightly shuffling her feathers therefore lightly tickling Fred's neck, making him shiver. The haughty owl flew from Fred's shoulder to George's making the younger twin chuckle. 
"Seems like Chouette is telling you to take a bath, mate." George laughed as the back of Fred's hand flew to his forehead. "I got us crepes and bread for breakfast! And you go on and call me stinky?" Fred exclaimed dramatically. 
"How 'bout you be a dear and write to Bill and Fleur that we are going to Vic's party, alright?" 
"Yeah, yeah, I'll do that." George agreed, taking out a roll of parchment from his desk drawer as well as a quill and a bottle of ink. "While I eat my breakfast and write this, will you be a dear and take a bath!" Fred cackled at his younger brother's statement. Though in a bit the sound of water dropping down the shower head echoed through the small flat above the shop.
╰┈➤✎*+:。.。⋆·˚ ༘ **ੈ✩‧₊˚ˏˋ°•*⁀➷
School owls poured in as numerous Hogwarts students wanted to take advantage of the annual “54% off ‘End of War’ sale” at Weasley’s Wizard Wheezes held in memory of the fallen 50. Because in Fred and George’s philosophy, “...We might not be able to save them, but they can save our customers over 50% off of all our products!”
It seemed insensitive but it’s the thought that counts. They wanted to make sure that their passing didn’t go to waste, even if it is counted as a discount to the famous Diagon Alley shop. 
Mr. Weasley and Mr. Weasley were rather busy picking up and shipping out their joke products, sending it to the owls who were perched up in a little area at the back of the store, nibbling on insects Verity; a part of their staff had handed them before sending them back to the school her bosses previously dropped out of. 
It was nearing lunch time when everyone wearing magenta robes stocked up the shelves again, having been sending out owls since 8 in the morning when they heard a clanging from the front doors, signaling that a customer had finally came; A middle aged woman looked starstruck whilst holding onto a young boy that’s slowly getting out of her grip, having the same eagerness as his mother.
It wasn’t unusual for customers to react this way coming into the Weasley’s joke shop. The boy’s eyes sparkled while the mother looked in admiration. The mother crouched down to hold onto her son, keeping him from running while his mouth spilled with words. 
“Mum, we have to get something for Mia!” the boy cried out eagerly, eyes darting towards every single corner of the store. George’s mouth upturned into a sloppy grin whilst listening to the boy. 
“Marty, that’s sweet of you, but we already got the quill she wanted.” The mother said quietly, running her hands over the boy’s shoulders, easing it. “And it’s your birthday...” George didn’t know what came after that as he took the chance and walked towards the small family with a big smile on his face, quickly followed by Fred. 
“Heard it’s a little man’s birthday.” inclined George, hands in his pockets and head down turned. The mother looked up and stood from her spot, giggling slightly as she kept a hold of her son’s shoulders. “What’s your name?” he asked, now being the one to crouch down in front of the boy.
The boy tilted his head to the side, eyes slightly strained. He looked both confused and hyper focused at the same moment. Though weird, George thought nothing of it. After all, he was a kid, the man he’s looking at has one ear, and the hyperfixation was quickly ended by the slight shake of his shoulders. The mother looked down at her son, silently telling him to introduce himself. And so he did. 
"I'm Martin! I turn 6 today!" the boy said enthusiastically,bringing a smile on George's face. Being around Martin felt odd, it felt so unapologetically peaceful and rather… familiar. 
"SIX?!" Fred loudly piped in. "Well now that's big, little man!" 
The mother was slightly startled by the appearance of the ginger's twin, though the same cannot be said about Martin who simply smiled absentmindedly. 
"I knew you before." said Martin, eyes targeting the younger twin. George smiled and kept close to the boy, keeping the conversation going. "Really?" he asked with vivid curiosity, he did not recognise the boy or his mother but fueling a child's imagination wouldn't hurt anyone. 
"How?" piped in Fred, now also crouching beside his twin, "And why just him?" he asked comedically, pointing to his brother. 
"Since we were 11." Answered Martin with no signs of struggle on his face. The red haired owners looked at each other, though more in disbelief than in confusion. 
"Thought you said you were 6, Martin?" George asked with a kind look on his face. The boy’s mother shook her son’s shoulder harder than she did the past few times, mumbling “Marty, what did I tell you?” in tired disbelief.
“M’sorry mum.” Martin said with a pinch of sincerity before turning back to face the bigger man in front of him. “I was 20 before I became 6.” “Marty.”
Chilling, the owners thought. As they were 20 at the time of the battle of Hogwarts. 
“I’m so sorry Mr.--”
“Weasley.” Fred replied as the confusion simmered throughout his twin brother. “S’really nothing to worry about Mrs.--?”
“Edevane. But I truly am sorry, he’s just a very imaginative little kid. Always has stories of his quote-unquote ‘past life’.“ she explained, making the kid become a bit mad. “But mum, it’s true!-”
“Marty, how about we look around the store, alright? Mr. and Mr. Weasley could show us around perhaps?” Mrs. Edevane hinted to the twin owners, relief gracing their legs as they were now able to stand on their feet. 
“Yes, we can certainly do that! Come along Marty, tell us more about this ‘past life’ of yours.” Fred’s arm wrapped around the small boy’s shoulders, showing him around the color filled shop. “Sorry about that Mrs. Edevane.” he added mischievously, “Here at Weasley’s Wizard Wheezes, we like to encourage creativity and imagination.”
“--As it is the reason we got here.” George finished, giving Mrs. Edevane a kind smile as they start roaming around the shop. “Uhh. Mr. Weasley.” Her fingers tapped onto George’s shoulder. His head whipped around and mouth about to open when suddenly the 6 year old spoke; “Mum, Mr. Weasley’s name is George. This one’s Fred.”
The utter shock that went through the twin wizards was clear as day. No where in the shop did it say the owner’s names. Even their name tags; The little badge pinned on their suits merely wrote ‘Mr. Weasley’. Fred, being the initiator that he is, leaned forward. “Now how can you be so sure, Marty?” he teased, “What if I tell you that you’re wrong?”
Martin simply smiled, angling his head a bit to the side again. “Mr. George has a longer face, down turned eyes and eyebrows, he’s a bit taller than you, Mr. Fred. You have a squarer face and shorter features than him.” he explained smoothly and innocently. As if it’s something he’s observed over the course of his whole life.
“Ma’am, I’m afraid your son’s a genius.” George joked, even if he’s visibly disturbed, though nonetheless intrigued. Nobody has ever differentiated them this way, even their own mother. Though one person did. The one he cherished most. The mother smiled, holding onto her son once again. 
“I’m no genius.” Martin spoke, a shy smile gracing his small little lips, so identical to the person’s portrait above George’s bed. He even said their typical response to their mind being praised. 
“-- I just quietly observe.”
Martin spoke but George merely whispered. A shiver ran through his spine, heart pumping, cold sweat dripping from his forehead. It could’ve all been a coincidence. One big coincidence served on a silver platter, garnished with confusion and terrifying accuracy. 
“Mr. Weasley?”
He snapped back, giving the woman a sign to continue. “Uh, I just wanted to ask... err. Why that big of a discount? Why is it 54% off of everything? That doesn’t really sound like a good marketing strategy, doesn’t it?” She asked curiously. 
“Well Mrs. Edevane.” George started, seeing as Fred and little Martin were still going around the shop. “Remember the last wizarding war?” Mrs. Edevane shook her head. His smile faltered a bit but still kept his composure. “We’re, what you call it? Muggle--born?” Her eyebrows furrowed while her teeth sinked into her bottom lip. “Well, my daughter... err. Just started her first year and that McGonagall woman said that she’s a ‘muggleborn’.” 
They truly didn’t know who they are.
“-- What I’m trying to say, Mr. Weasley, is that we, or at least I, am not magical. Nor is my husband.” He nodded, breathed in a bit as his mind tried to ease itself. The boy couldn’t have known who he is as they wouldn’t have known anything about the prophet, or could they?
“Well, Mrs. Edevane. 7 years ago at this date. The second wizarding war has ended. My brother-in-law defeated... him.” It was still hard to say his name, even years later. “V-Voldemort.”
She looked curious but silently let him continue. “Uh, remember when. Uh-uhm that bridge collapsed in muggle london? 7-8 years ago? A big hurricane happened? When a lot died like-” It was hard to explain. Truly. It was hard to live through it again.
“Like that Emmeline Vance lady?”
“Yes, exactly!” He exclaimed. “It was all caused by him. By wizards! Dark wizards!” Her previously bright face now looked horror struck. It was all making sense. “Seven years ago, this day. Everything ended at Hogwarts. As well as the lives of 54 on our side.” He wanted to mention one very special loss, but figured that she doesn’t need to know about it. She was just a muggle mother who brought her son birthday shopping. “We wanted to commemorate them.”
A sincere look graced upon her face, out of pity. “Is there any chance that you’ve seen anything from the ‘Daily Prophet’, Mrs. Edevane? Or your son?” He asked, breaking the uncomfortable silence. She shook her head, now gracing a look with pure confusion. “A-Anything. Like a paper? A newspaper with moving photographs? Or maybe a-a Quibbler?”
She shook her head. “Why’re you asking Mr. Weasley?” His mouth opened, about to burst out his concerns and held in grief to a complete stranger when; “George!”
It was Fred, hand resting on his twin’s shoulder as the six year old boy beside him just stood. “-- Can I talk to you? I need to talk to you.” He said, fright gracing his features and panic in his voice. 
George nodded, bidding a quick goodbye to the mother and son who came in a few moments ago and calling for one of their faculty to give them the tour they wanted.
Fred pulled his twin to an empty corner of the shop. Sound muffled by the stacks of products ranging from fireworks to extendable ears. “That boy George.” Fred panted. Voice shaking. “He knows too much. Is there a chance that you put anything about how Y/N saved me?”
“Briefly. Why?” His heart was about to pop out of his chest at any moment. Any moment now his heart would be a new WWW product. 
“He explained everything! Everything George! Knew things that he shouldn’t have!” Fred said, terrified. “What did he say?” asked George. Croaking out whatever’s left in his heaving lungs. 
“He said that he saved me. Me and Percy! From the explosion! I didn’t think much of it at first, George! I knew that you wrote that in their obituary. But he just kept going.” Frightened. They were both frightened. “Everything they did. He knew.”
“How accurate was he?”
“Very. George. Disturbingly accurate.” Back straightened and composed, Fred stood back, eyes darting back and forth from his brother to the entrance of the shop. “He knew that they transfigured the rubble to sand. He knew that they cast that ring of fire shit they did. The diabolica thing to ward off the death eaters? Yeah. He named the spell. HE NAMED THE SPELL, GEORGE!”
“I heard you the first time!” George yelled back. Disturbed, yet he felt at peace. He could have the last goodbye he’s always wanted. “We need to talk to the boy, Fred.”
His twin nodded fervently, about to walk away from the corner when he felt an arm tug on his elbow. “Oi, how can we do it without worrying the mother?”
“Give whatever he wants for free. It’s his birthday after all. Now come on!”
╰┈➤✎*+:。.。⋆·˚ ༘ **ੈ✩‧₊˚ˏˋ°•*⁀➷
47 notes · View notes