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#3.5
theoutcastrogue · 4 months
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Favored Class Shirts from The Order of the Stick
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dorodoroart · 1 year
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Kaeya and Dainsleif in Sumeru you cant change my mind 
Twt
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Mr Scott's Influence Black Sails Musical Parallels | XII. XXIII. XXXIII.
I spent a year rewatching Black Sails and tracking all the bits of music that repeated at any point during the show, and my findings are reinforcing that Bear McCreary is a genius and this show should have been called 'parallels that will kill you over and over again'* (tag | chronological)
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Lisa Frankenstein
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Summary: Lonely goth teenager Lisa (Kathryn Newton) meets the resurrected corpse of a Victorian-era pianist (Cole Sprouse) and develops a relationship with him.
Darkly comic teen tale with good animated opening credits. Kathryn Newton reliable as always.
Rating: 3.5/5
Photo credit: Indie Wire
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mindful-hempress · 6 months
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I am merely wind
whispering in your ear
the myriad languor
where cherry twilights begin;
let us sit and listen
upon the dust of a starry haven
as we coil unto bonds 3.5 times
inhaling infinity's breaths
awakening the rise
slinking upward
along the spine
purging construction,
a conscious scour
created from destruction
unleashing serpent power.
Walata M.
Artwork from Pinterest ~ Harlem ATLInnercity Blues
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tinylilvalery · 5 months
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oh I love him such a normal amount
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iloveyanderes · 1 year
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Guys I just finished playing the 3.5 archon quest and holy Xie lian, this game keeps getting better and better. 3.5 so far has given a totally different perspective on kheanria and somehow managed to drag my attention away from the fatui harbingers for five minutes, which is impressive.
Also I feel for the one hilichurl whose name I already forgot but am sad about, it's heavily implied that he committed not living by not being able to use anemo, so F in the chat for him.
Most importantly it introduced a new character whose currently named "a sinner" we didn't see them but I can tell by the voice that it's a hot male character.
The moment I heard it my mind immediately went to religious yandere. It's kinda stupid but let's say I live up to my name and I wanted to write about him before anyone else can.
I totally got the impression that the "sinner" is someone who manipulates others into thinking he's a god, that he would totally brainwash you into believing everything he says, totally trick you into thinking he's an actual god just so he could have authority of you.
He just gives me the same vibes that the fatui first did when they came out.
Super weird that I'm talking about a floating purple rock that was just released yesterday but it's totally giving me "Imma be an important character" vibes and I want yandere rights.
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r0bilargreenleaf · 1 year
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Tiamat
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Looking for Players for an SW5e Game!
Hi! I'm an experienced DM looking for players to join an SW5e game.
To begin with, what is SW5e?
SW5e is a Star Wars hack of DND 5e. It has the same base components as normal 5e, but with a Star Wars and generally futuristic twist. The classes have been adapted into the world of Star Wars and are more customizable than base game. Casting is split between two systems: force casting and tech casting. Force casters are the more traditional Star Wars casters (think force choke and jedi mind tricks) while tech casters "cast" using devices and gadgets.
If you're interested, click here for more information!
What's the deal with the game?
Currently, I am between two options set in the Star Wars universe.
Option 1
You are a part of a special forces unit working for the Empire. You could be some variety of stormtrooper, ISB operator, or even an inquisitor in training. While you are working for the Empire, this campaign doesn't necessarily have to be an evil campaign. It will be up to you and your party to decide whether you embrace the ideals of the Empire of if you will strive to challenge their grip on the universe.
Option 2
You are members of a powerful Sith's retinue in the Old Republic era. This campaign would focus more on tracking down ancient artifacts and furthering the goals of the individual that you work under. Think political assassinations and tomb raiding, all against the backdrop of intergalactic war. Like Star Wars Indiana Jones. There will be less debating over small issues like ethics and morality and more of a focus on exploration and intrigue.
Yo, who the eff is this?
I've been seriously playing DND since 2020 and have been DMing that entire time. I've dabbled with 3.5, Pathfinder 1st edition, 4e, and other indie games here and there as well as other TTRPGs. I'm a really big fan of homebrew and am an avid homebrewer myself. I like to run player driven games that focus on drama and hard hitting choices. I love to build arcs around each player's backstories to really give everyone their fair share in the spotlight. I'm looking for people who enjoy interacting with their fellow players and will collectively work together and with me to create a fun and interesting story. I genuinely believe that DND is a collaborative effort, so a love of roleplay and player interest and input are things that I really love having at my table.
Final notes!
I'm looking for around four to five players. Timing is currently flexible, although weekday nights are preferred. This campaign will be hosted online using Roll20 and discord. I do want to put a disclaimer that I already have a player in my group. She is my girlfriend, but she will not be receiving any special treatment and is already very well aware of that fact.
If you're interested, please fill out the google form linked here! I'll get back to you if I feel like you're a good match! Thanks so much for your interest and I'm looking forward to reading your submission.
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weirdovideostore · 10 months
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“Wow. You look beautiful.”
Lamb (2021)
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andreai04 · 5 months
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“Having a heart is terrible, but you need one anyway.”
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theoutcastrogue · 2 months
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That said, the D&D 3.5 Paladin was bad. It was badly designed, it had bad rules, and in conjunction with the other notoriously bad rule, alignment, it could cause havoc.
Now personally, I never had ANY problems with it in my tabletop games. I played paladins and loved it, and I loved it when other people played paladins, and it was great. But that's because, collectively as a group, we took ONE look at that terrible rule where the paladin's code of conduct prevents them from associating with Evil characters or "someone who consistently offends her moral code", and immediately went, "that's stupid, we ain't doing that, it would ruin the game".
We also didn't love the concept of alignment as a cosmic force, and didn't care for Usually Evil Goblins and Always Evil anything. And when a class's signature ability fully depends on whether creatures are capital E Evil, well that affects storytelling, doesn't it? But we all saw it the same way, and we were happily able to change it without any disagreements. In the end we had a Paladin… similar to 5e now that I think of it: completely ignore the Code's association clause, tailor the Code to personal stance or a specific Order, Detect only fiends and undead and the like, Smite anything you want, Fall only if you really fuck up, and never presume that just because you haven't Fallen yet everything you've ever done is justified and correct and anyone who disagrees with you is objectively wrong.
Basically, there were 2 options in 3.5. You either houseruled and/or handwaved things, and in matters of alignment interpretations erred on the side of "what makes the game go",
OR, you played with Rules As Written, and filled the forums with questions like "should the paladin fall?" (one such thread per week, conservatively), "we got into a fight over the Paladin, what to do?", "is it Evil to pick pockets? because we have a Paladin in the party", "the Assassin uses poison, shouldn't that offend my moral code?", and shit like that. Just... pointless strife, all the time. Again, never happened to me, but I was appalled to read about it, over and over and over.
People got intense with 3.5 Paladins (both pro and against) because it was BADLY DESIGNED and had BAD RULES. Its mechanics forced narrative choices on the entire table, and the only way to make it frictionless was having a party where no one wishes to explore a character's bad side ever, no one does things that aren't bad but WotC branded Evil™ in this or that splatbook, and everyone magically agrees all the time on "what is right and what is wrong" and "what is Lawful and what is Chaotic", which is simply impossible. The most subjective thing in the world (ethics!) was presented as an objective cosmic force, and how you interpreted it would determine how much damage the Paladin deals in combat, and whether the Paladin could keep associating with the party, and if the Paladin is still a Paladin. And all that in a game, let's not forget, whose basic, fundamental premise is "kill things and take their stuff". I'm sorry, this is tremendously stupid. It's the WORST design.
I know that for some people it worked as written, and good for them, but for the many many people it didn't work, well it's obvious why.
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semper-legens · 5 months
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156. Soichi, by Junji Ito
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Owned: No, library Page count: 410 My summary: Soichi is a strange child. He chews nails, he claims to be the Devil's child, and he seems to hate absolutely everyone. When his cousins come down from the city to visit his family, he is determined to mess with them. But will his games have deadly consequences? My rating: 3.5/5 My commentary:
Soichi! Now, I've briefly touched on Soichi before - he shows up in the collection Smashed, which I've talked about in an early post, though I don't seem to have realised that Soichi was a recurring character. These stories introduce you to Soichi, a demonic little boy who eats nails, casts curses on people, and likes to cause as much misery and mayhem as he can. It's very much a Junji Ito hallmark to have one Weird character in a setting where everyone else is reasonably normal, and this is very much in that mold; Soichi's family are fine, relatively, but he's a strange little demon child who likes chaos. Every family has one!
I realised, as soon as I was done with this collection, my folly in not knowing that Soichi was a recurring character. He makes a lot more sense now with this context, particularly as the stories about him in Smashed seem to be set far after these stories, when Soichi is an adult. Here, he's a kid who likes to torment other people, in particular his cousins who are visiting. As ever with Ito, the reader-insert characters are not particularly interesting - they're just bland cookie-cutter protagonists, but that's fine because the real focal point is Soichi himself. I like that there was a certain amount of restraint on show here. Yes, Junji Ito's trademark weird visuals are on show, but overall Soichi's terrors are kept to the more mundane for the most part, particularly in the early sections; ramping up to more overt body horror and weirdness that is Ito's greatest strength. The true horror isn't the supernatural element at play, it's that this kid is so malicious that he will just cause his peers suffering in brutal ways and not even care about it. Also he chews on nails. What the heck, kid.
Soichi is an interesting enough character - I want to peel his head open and study how his brain works. He's almost defined by a lack of deeper character. Every time someone extends him an olive branch, he makes fun of them and doubles down on hurting them, which is an interesting dynamic as the reader almost expects to see these moments of empathy, glimmers of humanity, only for Soichi to dash all of those hopes against the metaphorical rocks. You're never by necessity rooting for the kid, but on the other hand you still want to see what he's up to, which is a well-done balance. I enjoyed it! You go, Junji Ito, you weird little man. This one was fun.
Next, back to one of my weird special interests - time for a true-life tale of survival cannibalism.
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A New Start (background) Black Sails Musical Parallels | XXIII. XXV.
diagetic music note: this background music, like The Parson's Farewell, Tentative Alliances, and Building Nassau, actually exists within the scenes where it appears: playing in the tavern in Nassau.
I spent a year rewatching Black Sails and tracking all the bits of music that repeated at any point during the show, and my findings are reinforcing that Bear McCreary is a genius and this show should have been called 'parallels that will kill you over and over again'* (tag | chronological)
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exandriacityshowdown · 8 months
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Round 3 Poll 5
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Vasselheim, Issylra: Vasselheim, also known as the Dawn City or the Cradle of Creation, is the oldest surviving city in Exandria. It is the capital of Othanzia, and is known as a major spiritual centre and the origin or headquarters of multiple religions.
image is BTS content by creators of the legend of vox machina
Bazzoxan, Wildemount: Bazzoxan is a Kryn military outpost in Xhorhas. It exists to defend against demonic incursions from a nearby Betrayer God temple. The Mighty Nein visited while trying to solve the mystery of the Angel of Irons.
image is official art by kent davis from call of the netherdeep
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we-are-warshaper · 3 months
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Punch for Punch
I lose from the start of it. Barely meeting your fists, flailing more than anything. This is your element and through it I'm about to experience pain. But if this is your element, this whirlwind of blows, where is my element?
Expanding my arms makes blows glance more, splitting them into multiple lets me keep up with the impossible speed. Soon our fists are meeting, and even as I pour on the brute strength, ballooning comically, pain rips up my limbs. You are still more than I, more than muscle and bone. The power you push through your veins is something I can't contend with.
Bones snap as fast as I can repair them, bruises blossom across me from the heavy seeds you sow. I've pulled spare flesh to make up the mass, my face almost skeletal as I snarl in rage. Punch for punch I'm still losing, I feel the structures I've crafted begin ripping from my control. Your still measured breaths make it clear, you can do this all day.
Ripping the muscle from my own limbs, sharpened spears of bone begin to meet the oncoming blows. Years of training clash with moments of desperation and still I'm not enough to pierce through. Finally as I pool every thing into hardening my points to the limit, you deflect a blow. Exhausted, I smile. A loss is a loss. You ask if I have anything to say for myself. As the ripple you've long since planted rips through my body, I have but two words. Tearing my back open, it is but a moment before I can reform it closed. I rear my now six fist-spines back. "Ora, Ora"
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