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sueheaven · 11 months
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Socio-emotional Learning Market Is Likely to Experience a Tremendous Growth in Near Future
Advance Market Analytics released a new market study on Global Socio-emotional Learning Market Research report which presents a complete assessment of the Market and contains a future trend, current growth factors, attentive opinions, facts, and industry validated market data. The research study provides estimates for Global Socio-emotional Learning Forecast till 2028*.
Socio-emotional Learning is the process through which children and adults acquire and effectively apply the knowledge, skills, and attitudes necessary to understand and manage emotions, achieve a set of positive goals, feel and show empathy for others, establish and make responsible decisions and maintain positive relationships. It is an integral part of education and human development and design for the different age groups.
Key Players included in the Research Coverage of Socio-emotional Learning Market are:
Peekapak (Canada)
Everyday Speech (United States)
Nearpod (United States)
Brighten Learning. (United States)
BASE Education (United States)
Intellispark Inc. (United States)
Rethink. (United States)
3DBear (Finland)
EQKidz. (Malaysia)
Kickboard, Inc. (United States)
7 Mindsets (United States) What's Trending in Market: Advancement in Technology Provides Real-Time SEL for Teachers to Record Student Behaviours
Challenges: Market Presence with Numerous Players Pose a Challenge for Socio-emotional Learning
Opportunities: Surging Investment and Spending’s By Education Associations on Technology Will Boost the Socio-emotional Learning Market
Market Growth Drivers: Growing Need to Understand and Manage Student's Emotions in The Education system
Increasing Demand For Strengthen Social Skills
The Global Socio-emotional Learning Market segments and Market Data Break Down by Application (Educational Institute, Schools, Others), Offering (Social-emotional learning (SEL) Solution, Social-emotional learning (SEL) Software, Others), Deployment (On-premise, Cloud-based) To comprehend Global Socio-emotional Learning market dynamics in the world mainly, the worldwide Socio-emotional Learning market is analyzed across major global regions. AMA also provides customized specific regional and country-level reports for the following areas. • North America: United States, Canada, and Mexico. • South & Central America: Argentina, Chile, Colombia and Brazil. • Middle East & Africa: Saudi Arabia, United Arab Emirates, Israel, Turkey, Egypt and South Africa. • Europe: United Kingdom, France, Italy, Germany, Spain, Belgium, Netherlands and Russia. • Asia-Pacific: India, China, Japan, South Korea, Indonesia, Malaysia, Singapore, and Australia. Presented By
AMA Research & Media LLP
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niraj-jagwani · 1 year
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How Augmented Reality in Education Enables Digitalization?
The world is moving towards digital transformation, and we will discuss the same regarding the EdTech sector. EdTech is projected to reach $680.1 billion by 2027, growing at a CAGR of 17.9%. Among the most critical trends in EdTech, the impact of Augmented Reality is the most significant. Let's check out the benefits and use cases AR lends to the education sector toward its digital transformation journey -
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AR Use-Cases as a Key Driver to the Future of Education:
AR for Juniors: Kids are eager users of cutting-edge technologies like augmented reality, which is no mystery. Some of the most inventive augmented reality educational applications have been created for the youngest users. For instance, Quiver Masks enables children to design augmented reality masks and participate in classes more actively. Kids will develop a deep love for pursuing new books as a result. They can retell tales using their shows and create AR characters out of their imagination.
AR in Classroom: Since AR allows teachers to add gaming aspects to textbook material and demonstrate virtual examples of concepts, it can make learning in the classroom more engaging and extraordinary. Users can examine 3D dinosaurs by scanning through a set of flashcards provided by the augmented reality app "Dinosaur 4D+," for instance. Students can use the app's rotating, zooming, and other features while viewing the behavior of dinosaurs.
AR for Distance Learning: With augmented reality, students can study outside the classroom. Additionally, educational resources incorporating augmented reality can make online or distance learning more straightforward and effective. For instance, the 3DBear app includes all the advantages of augmented reality learning and is ideal for distance learning. The platform's creators created a functional area that gives teachers authority over the online learning process.
AR for Education Marketing: Even in education, AR technologies have enormous potential for marketing and advertising. Numerous American institutions are already utilizing augmented reality (AR) tours to boost enrollment and aid new students in navigating the campus. The University of Scranton, for instance, complemented its marketing effort with augmented reality techniques. When someone pointed their phone at a billboard using the Layar app, they could see an AR-enabled animation on the poster.
AR for Museums: There’s a great impact of augmented reality in improving the museum experience. Museums can increase interaction and visitors' interest in artistic or cultural heritage by incorporating augmented reality content into statues, paintings, historical relics, documents, and architectural monuments. With the ReBlink app, for instance, The Art Gallery of Ontario astounds its guests. Visitors can view well-known works of art in a new light thanks to AR technology. The software shifts the timeline of the stories to the twenty-first century and shows how the characters would appear and behave today.
Benefits of Augmented Reality in Education:
24x7 Accessible Learning Materials: Physical models, posters, printed instructions, and paper textbooks could all be replaced by augmented reality. It provides portable, less costly educational solutions. Education becomes more available and mobile as a consequence.
No Special Equipment Needed: Contrary to virtual reality, augmented reality doesn't require costly equipment. Most target audiences can use AR technologies immediately because 73% of teens own smartphones.
Increased Student Engagement: AR learning that is interactive and gamified can greatly benefit students. It makes learning enjoyable and effortless and keeps them interested throughout the session.
Optimized Collaboration Capabilities: Apps that use augmented reality provide many opportunities to spice up dry lessons. Teamwork skills are enhanced by interactive lessons that engage all students in the learning process simultaneously.
Quick and Effective Learning: Through complete immersion in the subject matter and visualization, augmented reality in education helps students perform better. After all, a photograph speaks a thousand words. Students can thus observe something with their own eyes, in activity, rather than reading about it in theory.
Safe and Efficient Workplace Training: Imagine being able to practice performing heart surgery or piloting a space shuttle without endangering other people or running the risk of causing millions of dollars worth of harm. AR makes it feasible.
Universal Applicability: AR is not restricted to a single use case or application area, whether educational activities for young children or on-the-job training.
Future of Education With AR:
Yes, augmented reality technology can transform education because it helps students, teachers, institutions, and content creators. It can improve learning and make it more engaging, enjoyable, and effective.
The impact of augmented reality can bring many advantages, particularly for students who are motivated to learn. More interactivity can also bring new teaching techniques and change classroom environments. However, it can also help students and improve their knowledge retention.
Traditional learning approaches can be changed and improved by augmented reality in education. This could be mainly because they can address the problem of people's eroding attention spans, which has become a problem over time.
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klundyproductions · 2 years
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K LUNDY : @metaforbusiness Get 3DBear and use the code 22B110 to earn 50 extra points! via “3DBear” App | https://apps.apple.com/us/app/3dbear/id1234975406 #love-kinship-live-, #SLIaware, #motivation 🇺🇸🦬🐈 (at United States of America) https://www.instagram.com/p/ChGHGwBuN6V/?igshid=NGJjMDIxMWI=
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3d-bear · 6 years
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Crystal Gem Sprites 
I had planned on starting a Patreon focused on Blender tutorials but I started school recently and I just haven’t had the time for it. 
My first project was going to be rendering crystal sprites but I never got the chance to finish it (all the component parts are done. I just have to edit them together) 
These are some of the examples I had made using the technique. I plan to get the tutorial done eventually -- and I upload the source file (and the models for these sprites) when I get to it! 
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alethia-imagination · 3 years
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Cookie bear, I took inspiration from @kaseythegolden and her candy illustration to create this toy bear in 3D #sketch #sketchbook#artistsoninstagram#artistontumblr #alethiaimagination #Blender2 #lowpolyart #3dmodeling #render #3dbear #isometricart https://www.instagram.com/p/CQo1xsbLKe3/?utm_medium=tumblr
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nimrodnate · 7 years
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#vccp #mascot #3dprinting #3dbear #vccpix #ix #digital #innovation #inspire #brands
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newsreporters24 · 3 years
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Augment your own world with 3DBear
Augment your own world with 3DBear
प्रारंभिक बचपन सामाजिक और भावनात्मक कल्याण के लिए सबसे प्रभावशाली चरण है, लेकिन हम जानते हैं कि बच्चों को किताबें पढ़ने में रुचि पैदा करना कितना कठिन है। कई शोधों ने साबित किया है कि खेलना वास्तव में बच्चे के सीखने और विकास के लिए सबसे कारगर तरीका है। उनके लिए शिक्षा को मजेदार और संवादात्मक बनाना उनके विकास की कुंजी है। आज, हम प्रौद्योगिकी की जादुई दुनिया में रहते हैं, स्मार्टफोन, टैबलेट और अन्य…
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forgettable-pokemon · 4 years
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#774 Minior
“The Meteor Pokémon”
“This Pokémon was born from mutated nanoparticles. It eats dust in the atmosphere. The composition of the dust determines the color of its core. It lives in the ozone layer, where it becomes food for stronger Pokémon. It hurtles to the ground when the shell enclosing its body grows too heavy. Although its outer shell is uncommonly durable, the shock of falling to the ground or other strong impacts can smash the shell to smithereens. If its core stays exposed, it will soon die off. It’s possible that it may survive if it’s put into a Poké Ball quickly enough. Places where Minior fall from the night sky are few and far between, with Alola being one of the precious few.”
Pokémon Sun and Moon and Pokémon Ultra Sun and Ultra Moon flavor text via Serebii.com
3D art by 3DBear (Elijah Robertson)
https://3d-bear.tumblr.com/
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outerparadox2030 · 6 years
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Group photo of finish gummy bear we finished. #3dart #3dbear #3ddesign (at Orange Coast Community College)
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phonecasewholesaler · 7 years
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New Luxury 3D cute Panda toy IMD case for iPhone 5 6 7 8plus X. Silicone lovely cartoon Bear on the protective back cover for VIVO OPPO. #imdcase . . . . . . . . . #pandacase #3dtoys #3dbear #newcase #fashionecase #tpucase #3dcase #softcase #phonecase #phonecover #mobilecover #mobilecase #smartphonecase #wholesale #cases #caseforiphone #iphone7 #iphone7pluscase #iphone6case #s8case #s8plus #phonecasediy #cutomizedphonecase #cutomizedcase #accessories #phoneaccessories #iphoneaccessories #casesupplier #accessoriessupplier(在 Shenzhen Himtop Technology Co.,Ltd)
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coolcatteacher · 5 years
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3DBear Review: The Augmented Reality Classroom Pro
3DBear Review: The Augmented Reality Classroom Pro
Teaching in augmented reality (AR) for the past several years has been a bit of a challenge, in my opinion, as is often the case with new technologies. For example, I had to assess “over the shoulder” by looking at what students were doing. Now, using 3DBear, I’m able to offer students a classroom where they can create and share. Also, I’m able to easily assess and share their work in AR.
This…
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3d-bear · 6 years
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Meltan (Pokemon G/S 3D Sprite) 
Meltan spotted you while scrolling down your dash! 
A quick 3D sprite for this new lil’ guy. Hope you enjoy! 
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csrstories · 3 years
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Discover, learn, teach and share with 3DBear – Defining future of education
Discover, learn, teach and share with 3DBear – Defining future of education
3DBear virtual event emphasised that ‘Game based E-Learning’; discovering and learning through 3DBear helps in deeper classroom engagement and interaction resulting in better understanding of abstract & difficult concepts. Education, just like other areas of personal and business life, has seen rapid technology adoption, thanks to the rise in remote learning. AR, VR and a combination of the two,…
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craftsbythanu · 3 years
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❤💛❤Winnie the Pooh❤💛❤ #mycraftsbythanu #toysbythanu #3dquillingbythanu #winniethepooh #pooh #cutepooh #cutie #poohbear #3d #3dbear #3dpooh #3dtoy #quilledpooh #quilledbear #quilledtoys #quilledcrafts #papertoys #papercrafts #paperquilling #toysbythanu2019 https://www.instagram.com/p/BxsGbMrltII/?igshid=9m7beq0xyjcu
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apktofi · 3 years
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3DBear – AR app for creativity
3DBear – AR app for creativity
Have fun creating AR experiences and learning with 3DBear! Employ the power of your imagination to produce exciting 3D scenes, which have been brought to life through augmented reality. 3DBear is also a great tool for teaching in-person or remotely. Create your own classroom and tap into ready made lesson plans for Pre-K, K-12, libraries and Career and Technical Education (CTE). 3DBear includes…
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marketsnmarkets39 · 3 years
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Social and Emotional Learning Market Trending Scenario, Advance Analysis and Forecast to 2024
According to a research report "Social and Emotional Learning (SEL) Market by Component (Solutions (SEL Platform and SEL Assessment Tool), Services), Type (Web and Application), End User (Pre-K, Elementary Schools, Middle and High Schools), and Region - Global Forecast to 2024", published by MarketsandMarkets, the Social and Emotional Learning (SEL) market size is projected to grow from USD 1.2 billion in 2019 to USD 3.7 billion by 2024, at a Compound Annual Growth Rate (CAGR) of 24.7% during the forecast period. The major factors driving the growth of the SEL market include the promotion of SEL by government organizations; improvement in school environment, citizenships, and relationships; and high capital spending by educators on SEL solutions.
Download PDF Brochure @ https://www.marketsandmarkets.com/pdfdownloadNew.asp?id=245017024
By component, the solutions segment to record a larger market size during the forecast period
SEL solutions comprise SEL platform and SEL assessment tool. SEL platform is used by educators (school/districts, teachers, parents, and communities) to help students work on their emotions, feelings, empathy, relationships, goals, responsibilities, and make informed decisions. The platform contains lessons, videos, and interactive modules in the form of audios, videos, games, and stories. Few SEL solution providers offer the SEL program in the printable form. In the student’s entire learning journey, educators have always concentrated on the student’s emotional and social skills. Hence, educators are aggressively implementing the SEL platform worldwide.
By end user, the pre-K segment to record the highest growth rate during the forecast period
Principals, teachers, and policymakers have shown interest in implementing SEL into the pre-K curriculum. Pre-K SEL curriculum helps teachers’ build-up knowledge skill sets around building relationship with peers, parents, and relatives, creating a positive environment in classes, ignoring negative people, and grabbing new skills, which help students in kindergarten. SEL in pre-K schools empowers educators to develop social skills, build a positive relationship with families and peers, prevent techniques against challenging behavior, and enhance knowledge. In a nutshell, SEL programs improve positive behavior and learning skills across pre-K students.
Asia Pacific to record the highest growth during the forecast period
Violence, bullying, and negative emotions have been as disturbing factors since years. Hence, social and emotional skills play an important role in the students’ curriculum. Asia Pacific (APAC) is considered as most populous region in the world with millions of students. Countries that constitute a major portion of SEL market in APAC include China, Japan, India, Australia, and South East Asian countries.
Major vendors of include Everyday Speech (US), Peekapak (Canada), Nearpod (US), EVERFI (US), Purpose Prep (US), Social Express (US), Aperture Education (US), Rethink ED (US), Committee for Children (US), Emotional ABCs (US), Taproot Learning (US), SEL Adventures (US), BASE Education (US), Panorama Education (US), Evolutions Labs (US), Hoonuit (US), The Conover Company (US), ScholarCentric (US), ONEder Academy (US), Hero K12 (US), 7 Mindsets (US), EQKidz (Malaysia), 3DBear (Finland), and JHasHeart (US).
Browse in-depth TOC on Complete Report @ https://www.marketsandmarkets.com/Market-Reports/social-emotional-learning-market-245017024.html
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