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#3d renders
villiedoom · 3 months
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Winter Goliaths ~ ❄️
These are fantasy creatures from my world that look mostly like a mix of a hyena and a bear, and are based on the creatures I once saw in a dream.
Made in Blender ~
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n64retro · 4 months
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Mario Kart 64 (Nintendo, 1996) official renders.
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direwrath · 3 months
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Oooh boy, whatta bear! 😊😁
Halsin from Baldurs Gate 3 rendered by me using Daz Studio 3 with postwork done in GIMP.
This is not an image of the in game model
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lchbtch · 16 days
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Midnight [for the Art of Light contest over on renderhub]
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theravenchild · 7 months
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Happy Birthday to my beautiful boy, Hellendil! This is a render from a cute scene @lil-grem-draws wrote during our ongoing RP where William imagines Hellendil looking like a prince riding a white horse. So cute! 😭❤️
Setup and rendered in DAZ Studio 4.21 Public Build Beta. Postwork in Photoshop Elements 8.0.
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appalachianlich · 4 months
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Sorry, I'm back in render hell anyone wanna give me 15$ to start making porn renders of lich ladies
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theklonoafan · 6 months
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Made a few renders comparing the lighting! ヽ(*・ω・)ノ
(Models by entriphy on Github)
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Splatoon Idols DNI Banner collection for those who have it in their bio or on a separate page
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[ID: seven banners depicting the Splatoon Idols
Text for 1-6: Hey! Please Read the DNI! or GET SPLATTED!!!
Text for the last one: Ayyyy!!! (Please read the DNI! I'd rather not get splatted if I were you!)
Image 1: Callie from the splatoon series is standing in front of a Magenta background with her arms spread out. Specifically the 3D render from the live concert.
Image 2: Marie from the splatoon series with her hand to her left cheek. It's from promo art for a splatfest. She's in front of a lime green background
Image 3: Pearl from the Splatoon series making an L sign near her right cheek behind a pink background. This is a 3D render presumably from a splatfest.
Image 4: Marina from splatoon with her hands to her sides. She has her octo expansion outfit on and she is in front of a minty green background. Also from a live concert.
Image 5: Shiver from Splatoon 3 with their left fist up. They are from 2d splatfest art. There is a navy blue background behind her.
Image 6: Frye from Splatoon 3 sitting with a calm expression on her face. She's in front of a pale yellow background, and the render is from her tableturf match.
Image 7: Big Man from Splatoon 3 is dancing in front of a red background. Render is from a splatfest.]
Images by @splatoon-edits
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poptartportfolio · 1 year
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Some renders I did for twitter users.
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kaoticfindz · 1 year
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villiedoom · 2 years
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3D scene of a Vaeraf named Laschnir (or just Lash), made in Blender.
(He is not a cat and not a dog, but a fantasy and sentient being from my world, and the main character of my personal story)
This is a new model with all the details (such as paws and mouth), and the canonically skinny, shabby and creepy Lash (yes, life was harsh to this fellow).
He may appear aggressively snarling, but this is not necessarily true - on his part, it can be a friendly "smile”, or just a neutral reaction like "ah, it's you". Lash often makes creepy faces without meaning anything threatening (sometimes without even meaning anything at all and without noticing it), he just has such facial expressions. This is quite atypical for a Vaeraf, but by their standards, he is considered wild, unsocialized, and uncivilized (because he literally is) and so he has no manners. Lash is actually a good example of what would happen to a Vareraf if he lived (and survived) in a very harsh and wild environment, and believe me - mentally he is much scarier than just the way he looks.
However, it was quite nice to make such a simple and calm scene about him, even if for me it feels more emphasizing his unhealthy and scary appearance than my dark drawings of his story. Perhaps because such realistic and simple images show him more as an actual living being with his pain and scars.
(I decided to try writing descriptions in my posts to explain a bit about Vaerafes and specific characters if I portray them. Perhaps this will at least a little prevent people from confusing too much about them)
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danielaolaya96 · 2 months
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El diseño elegante en la fachada de una casa es fundamental para crear una primera impresión impactante y acogedora. Algunos elementos clave para lograr este estilo incluyen:
Líneas limpias y simetría: Utilizar líneas rectas y simetría en la distribución de ventanas, puertas y elementos arquitectónicos puede aportar un aspecto ordenado y sofisticado.
Materiales de calidad: Optar por materiales nobles como piedra, madera o acero inoxidable puede realzar la elegancia de la fachada y garantizar durabilidad.
Colores sobrios y contrastes: La elección de colores neutros o tonos oscuros puede conferir un aire refinado, mientras que los contrastes sutiles entre diferentes elementos pueden añadir profundidad visual.
Iluminación adecuada: Una iluminación estratégica resalta los detalles arquitectónicos y crea un ambiente acogedor. Lámparas empotradas, focos direccionales o apliques pueden realzar la belleza del diseño.
Elementos decorativos sutiles: Detalles como molduras, celosías, enrejados o marquesinas bien diseñadas pueden aportar un toque de distinción sin sobrecargar la fachada.
Revisa nuestro sitio web si quieres que te ayudemos al proceso de decorar tu casa o departamento.
Al combinar estos elementos con un diseño coherente y equilibrado, se puede lograr una fachada elegante que refleje el estilo y personalidad de sus habitantes. ¡La fachada es la carta de presentación de tu hogar, así que asegúrate de que sea tan elegante como acogedora!
Visita mi pagina web
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direwrath · 6 months
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He's cute, he's charming, and he's definitely a wicked sort isn't he?
Astarion from Baldurs Gate 3 rendered by me using Daz Studio 3 with postwork done in GIMP.
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lchbtch · 3 months
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[ c y g n u s ]
because of course she's going where all the horny androids i draw are
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hatsampixie · 1 year
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Now THAT’S what I call a proper Nine Realms redesign!
100/100! :33
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appalachianlich · 4 months
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I have to fix some flyaway vertex on one piece, but -will smith pose- Working on making DOS
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