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#4e
magicturtle · 7 months
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inonibird · 1 year
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HELLO CAN I TELL YOU ABOUT ALL OF MY CURRENT TTRPG CHARACTERS?? COOL I’M DOING IT. ((this is art from the past yyyyyear that I have not posted, oof))
Ahem so, in order, in the four campaigns I am currently a part of (not counting ones on hiatus), we have:
1. Sagan Nethersall (5e) my cursed Half-Elf Bard, my precious, selfish asshat who was the first DnD character I ever created and who has been reused and recycled in campaigns for over 15 years now. He has descended into Avernus reluctantly alongside the rest of the party, who he is gradually growing to care about. He cannot sing without coughing up blood, and he just found out his lute is actually a unicorn-in-hiding. Sagan is awful. I love him.
2. Zasuba (4e) is a newly-formed Shardmind Psion who resembles a lanky salt lamp. Think of them like an ancient computer that has rebooted and is verrryy slowly downloading all of the information that was once known to them. All they know and understand is framed around “vibes”, from magic to emotions and everything in between, so Vibe Checks occur frequently. To the party’s simultaneous delight and regret, Zasuba remembers everything they teach them. They have a negative in Charisma. Zasuba is adorable. I love them.
3. Harahel (In Nomine) is a Mercurian Servitor of Trade (translation: a guardian angel who is good at talking to humans and whose specialty is m o n e y) who accidentally died in his vessel back in the early 90s and went into Trauma (basically a heavenly coma) for 30 years. Scarred and Discordant from the mishap, he’s now back on Earth helping out fellow angels with a seemingly simple job. Lucky for him the 90s are just wrapping around to being trendy again. Harahel is doing his best. I love him.
4. Sunshine (5e) is...oh boy. Sunshine is a race called a Graveborn that has been tweaked by the DM and myself to suit her homebrewed setting, and he is a Death Cleric who was raised in a city ruled by necromancers. People aren’t born there. He was. And when he was three years old his supposed mother, who died in childbirth, returned to his side as an obedient skeleton. In present day, Sunshine is a good-natured 15-year-old who has devoted himself to both the god of death (Ghen) and the necromancer who apprenticed him (Tarsus), who loves wearing pink, whose mother (Mama aka Skelemum) sticks protectively close to his side, and who has a rather unsavory but necessary habit of consuming raw flesh. Sunshine is an uncanny delight. I love him (and will be posting quite a bit more of him).
((ttrpg has been the only other Significant Thing other than Sahuldeem that has served as a creative outlet since 2020, so I’m well past due posting about my babies x’D))
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makapatag · 1 month
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managed to get the D&D 4e foundry and compendium working pretty swell. gonna be running a quick D&D adventure in the numinous Faux Fantasy 0 (FFIX, FFXI, FFXII, FFXIV setting) setting of @nightmareworks! i'm running a vagrant story esque thing with them delving into Marquis Ulmdor's manor
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toutplacid · 8 months
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Attente au métro Cité (Paris 4e) – feutre, carnet n° 109, 25 avril 2016
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cryoverkiltmilk · 1 year
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I submit the above to discussions about Dungeons & Dragons: Honor Among Thieves.
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Looking for Players for an SW5e Game!
Hi! I'm an experienced DM looking for players to join an SW5e game.
To begin with, what is SW5e?
SW5e is a Star Wars hack of DND 5e. It has the same base components as normal 5e, but with a Star Wars and generally futuristic twist. The classes have been adapted into the world of Star Wars and are more customizable than base game. Casting is split between two systems: force casting and tech casting. Force casters are the more traditional Star Wars casters (think force choke and jedi mind tricks) while tech casters "cast" using devices and gadgets.
If you're interested, click here for more information!
What's the deal with the game?
Currently, I am between two options set in the Star Wars universe.
Option 1
You are a part of a special forces unit working for the Empire. You could be some variety of stormtrooper, ISB operator, or even an inquisitor in training. While you are working for the Empire, this campaign doesn't necessarily have to be an evil campaign. It will be up to you and your party to decide whether you embrace the ideals of the Empire of if you will strive to challenge their grip on the universe.
Option 2
You are members of a powerful Sith's retinue in the Old Republic era. This campaign would focus more on tracking down ancient artifacts and furthering the goals of the individual that you work under. Think political assassinations and tomb raiding, all against the backdrop of intergalactic war. Like Star Wars Indiana Jones. There will be less debating over small issues like ethics and morality and more of a focus on exploration and intrigue.
Yo, who the eff is this?
I've been seriously playing DND since 2020 and have been DMing that entire time. I've dabbled with 3.5, Pathfinder 1st edition, 4e, and other indie games here and there as well as other TTRPGs. I'm a really big fan of homebrew and am an avid homebrewer myself. I like to run player driven games that focus on drama and hard hitting choices. I love to build arcs around each player's backstories to really give everyone their fair share in the spotlight. I'm looking for people who enjoy interacting with their fellow players and will collectively work together and with me to create a fun and interesting story. I genuinely believe that DND is a collaborative effort, so a love of roleplay and player interest and input are things that I really love having at my table.
Final notes!
I'm looking for around four to five players. Timing is currently flexible, although weekday nights are preferred. This campaign will be hosted online using Roll20 and discord. I do want to put a disclaimer that I already have a player in my group. She is my girlfriend, but she will not be receiving any special treatment and is already very well aware of that fact.
If you're interested, please fill out the google form linked here! I'll get back to you if I feel like you're a good match! Thanks so much for your interest and I'm looking forward to reading your submission.
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eleemosynecdoche · 3 months
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I mean, regardless of whether your abilities are supernatural or not, simply leveling up increases your ability scores, and most characters will transcend the assumed human limits of meta-D&D discourse in the stats they care about before too long. 4e's ability scores are not AD&D's with deadlift charts.
Instead, what they offer is the degree of reliability with which a character can perform the actions associated with a given roll. Someone using INT, WIS, or CHA for [W] powers is thus relying first and foremost on what those quantities represent to back up the physical action. Someone using STR, DEX, or CON for supernatural abilities has a way of using them which is reliant on what those quantities represent- perhaps the psychic relies on mudras to activate their psionic powers.
Going a step further, even a melee or ranged basic attack in 4e isn't a single swing of a sword or loosing of an arrow. A combat round is multiple seconds long, it defies belief to think that trained combatants only deliver a single blow in that time if engaged in melee. I feel that 4e has been embraced primarily through the lens of treating it as "videogamey and that's good", but no, that's not an explicit textual thing. Turns and rounds aren't part of the metaphysics of the fiction, they're an abstraction of engagement with the fiction.
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we-are-a-dragon · 1 month
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D&D stories with Travelling Trauma Centre, this week starring Ashiok Khlumtraum, Billiman 'Billie' Dusencank, Kjell Michaels, Seraph Vencaryn, and Thaddeus Goldmane.
Ashiok: drow psion (she/her)
Billie: gnome ardent (she/her)
Kjell: half-elf barbarian (he/him)
Seraph: siren sorcerer/cleric (she/her)
Thaddeus: khajiit paladin (he/him)
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alanofalltrades · 3 months
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I'm 2024 we're playing 4e at least 202 times
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calldres · 3 months
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yall check this fuckin rpg
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theunknownbird · 1 year
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God.. I. I love Mavuto. Crocodiles are so cute front facing. He is my all. I hope y’all love Mavuto as much as I love him.
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magicturtle · 7 months
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redwizardofgay · 11 months
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I re-discovered the ancient plot point from 4e's lifespan and ngl I really want to run this campaign now.
Basically, in 4e's lore, Asmodeus was originally an exarch (a divine being whose power stems from a higher deity,) of a major god of hope who created humans. At some point, however, Asmodeus betrayed this god and struck his name from existence, thus killing him and preventing his resurrection.
I want to rewrite that.
In the rewrite, the myth of He Who Was is one of godly hubris and the nature of divine power. After the end of the Dawn War, Asmodeus plays a game of chance with Ioun, goddess of knowledge, and his master. He bets his master that if he wins the game, then he shall be allowed to strike his master once. He meanwhile bets Ioun that is he wins he shall take control of all knowledge she holds about his master. Both gods, mightier than a mere archangel, agree to his terms --- sure that even if he means treachery their might and wisdom shall overcome him.
And thus was their mistake. For Asmodeus' die had been blessed by Lolth --- goddess of deception, and his victory was guaranteed. When he struck his master, it was not with the Ruby Rob of Law, a weapon which couldn't harm it's maker, but with a blade fashioned from the collar bone of Nihil, the primordial goddess of nothingness and despair. As she was the god of hope's one, truest enemy her body alone could block his divine ability to reform himself.
This alone could not kill a god as mighty as He Who Was, however, for as long as his name persisted one who knew it could restore him. Thus was the nature of Asmodeus' bet with Ioun, that he would seize possession of all knowledge of He Who Was, and swallow it whole, this taking his master's power for himself and forever blocking his return.
Or so it is believed.
Just as He who Was held Asmodeus as an exarch, Ioun retained Laeris, the knowledge thief. Unbeknownst to Asmodeus, Laeris held six pieces of lore which mentioned the true name of He Who Was. Should all six be reunited --- possibly with the heart of Asmodeus, the god of hope could be reborn.
Ioun realized this potential millennia ago, and bid Laeris to hide herself and her artefacts someplace where Asmodeus could never find them. In time, all knowledge of Laeris amongst mortals faded, and even Asmodeus forgot her.
All this changes when a band of Githyanki raiders uncovers the Standard of Saint Ymil, one of the six artefacts Laeris hid. With the power of He Who Was, the Githyanki begin mounting increasingly bold --- and increasingly successful, raids on other planes. This includes someplace known to the PCS and lures them into the plot --- especially when devils become involved.
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n3rd-qu33n · 6 months
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Evil DnD Doodles
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Some more D&D drawings! Today I bring you our 4e evil campaign! Hands down one of my favorites where my tiefling warlock was able to curse two warring armies and use their deaths to power a final blast of darkness that hit the main bad guy for 1,700+ d6's. We all had to roll to make sure I didn't just nuke the entire party off the map and hey! I only wound up killing the pixie. (Well, and the bad guy. I reduced that demon into nothing but ash... and everything around us for miles... Good times!)
The first drawing is Zenobia, the aforementioned tiefling and her personal murderer/bodyguard, the thri kreen Tah'Koh. (My friends think it's funny to name these things after food...)
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This is the beautiful Rekah the dryad, and Ophelia the drug-addicted pixie.
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My husband's red dragonborn sorcerer, Zarrok and my friend's blue dragonborn: the lady! The DIVA! Miss Jorjor Gabor (or Jormun'gandr). He dressed in drag once and decided to do it for the rest of the campaign despite being REALLY bad at it.
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gsllc · 6 months
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Yet Another Supplement to My Stash of D&D Material @luddite_vic @serpentineowl #DnD #TTRPG #RPG #WotC #1e #3e #4e
If you enjoy this post, please retweet it or boost it. A while back, I told you I was preparing for a return to 1st Edition AD&D, and to do so, I had to update my stash of 1st Edition Dungeons & Dragons (“1e“) materials. Fast forward a couple of years. I’ve been running a 1e game for the first time in 40 years, and the only addition I had to make to my stash was the Egg of the Phoenix. Now, I’m…
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kaistome · 2 years
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You can say what you want about 4e but I think one of the things it really did well was making lots of different variants of similar monsters. It was very useful for adventures or campaigns that had an overarching theme in terms of enemies. Whether it be Elementals, Gnolls, Dragons etc. It was also just really easy and fun to make monsters. Making monsters in 5e isn’t hard per say but its harder and less modular than 4e. 
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