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bambazzle · 2 days
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Shadowheart and Chicken the owlbear
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ydteus · 2 days
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Mans for a Steinhardts guide to the Eldritch Hunt future campaign
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Whoops, forgot the actual description. Sorry, it's been a hell of a week. On the left, Raksasha! 6‒7 ft (1.8‒2.1 m), with low ranking ones being shorter. Illusions, mind control, invisibility, mage hand, flight, backwards hands, riches and nobility, they've got it all! As if most of you needed anything past first glance.
On the right, Brass Dragon! It's a metallic dragon, so adults are roughly in the 20-80 foot (6-24 m) range. They have two breath weapons (sleeping gas and fire), can magically cause fear, can animate statues to do thier bidding while in their lair, and can shapeshift. They're chatty desert dwellers who avoid fighting if at all possible. They just want good conversation, they're the most sociable dragons.
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eightfoldpaper · 2 days
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kroovv · 3 months
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🌿Fig🌿
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dashasaurus · 3 months
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lackadaisycats · 1 year
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Varasta - a luck deity. Some artwork I did for The Delver’s Guide last year!
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brewerssupplies · 8 months
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In relation to the fireworks wizard post and the Lord of the Rings part comp. The party composition for The Hobbit is just as crazy if not more.
It goes
Dwarf fighter
Dwarf fighter
Dwarf fighter
Dwarf fighter
Dwarf fighter
Dwarf fighter
Dwarf fighter
Dwarf fighter
Dwarf fighter
Dwarf fighter
Dwarf fighter
Dwarf fighter
Dwarf fighter
Halfling rogue
And occasionally that same fucking aasimar wizard.
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larks-art · 1 month
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Base colours complete!
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drowsyana · 1 year
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Getting into D&D be like:
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venusmage · 4 months
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Starlit, an npc from the Waterdeep game I DM!
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fightingchancestudio · 4 months
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What kind of terrain (or lack thereof) do you use at your table?
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dnd-smash-pass-vs · 2 days
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On the left, Couatl! 12 ft (3.7 m) long with a 15 ft (4.6 m) wingspan and gorgeous plumage. Shapeshifting, constriction, the ability to summon meals and enter your dreams, probably two dicks that're hooked up to separate testes so it doesn't grow tired (it's a snake thing), the couatl's got a lot going for it! Plus it's a celestial and is physically unable to lie, so if you've got trust issues there you go.
On the right, Marilith! 20 ft (6.1 m) to the tip but usually "standing" at around 8 feet (2.4 m). Dominant, incredibly intelligent, the tail naturally grapples, and coordinated/aware enough with all those limbs to address attackers from every angle at once. Also, if the genitals are on the snake side, then same situation as the couatl. Double cloacal extensions known as "hemipenes".
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retrogamingblog2 · 4 months
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Pokemon Dice Sets made by GiraffeDiceandGames
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ydteus · 6 months
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Lady of the Sabre
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cerinslair · 8 months
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Oath of the Courier
A paladin subclass for 5e
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Liberty. Reason. Justice. Civility. Edification. Perfection.
MAIL.
Tenets of the Courier
The Tenets of the Courier embody a paladin's commitment to delivering the mail with utmost integrity and professionalism.
Handle with Care: Treat anything entrusted to you as preciously as you would your own possessions.
Discrete Delivery: When others confide in you, do not betray their trust. Let none but the intended recipient pry upon what you carry.
Swift Postage: Do your best to fulfill your promises as promptly as possible. Punctuality is a virtue.
To the Letter: Strive to fulfill your oaths exactly as you pledged them. Your word is your promise.
Oath Spells
You gain oath spells at the paladin levels listed.
3rd Level: Expeditious Retreat, Illusory Script 5th Level: Animal Messenger, Arcane Lock 9th Level: Sending, Tongues 13th Level: Legally Distinct Secret Chest, Freedom of Movement 17th Level: Dream, Teleportation Circle
Channel Divinity
When you choose this Oath at 3rd-level, you gain the following two Channel Divinity options:
Postage Stamp: As an action, you mark an object with a magical postage stamp. When creating this stamp, you choose a creature you or an adjacent ally are familiar with to be the object's recipient. This stamp persists for a number of hours equal to twice your paladin level, until the stamped object is delivered to its chosen recipient, or it is dismissed as a bonus action. While holding the stamped object, you can spend an action to magically detect what direction its recipient is in, and approximately how far away they are from you. If the recipient does not want to be located by you, it can make a Wisdom Saving Throw to elude this detection. If you are relying on an ally's familiarity, they get Advantage on this save. If they succeed, they are immune to this effect for 24 hours. You may only have one magical stamp at a time. If you place another, the previous one is immediately dismissed.
This Side Up: As an action, you can use your Channel Divinity to ward a creature or object against toppling. One creature or object within 10 feet becomes immune to the Prone condition. If the target is an object, it must be light enough for you to carry. If the target is an object, it gains Resistance to bludgeoning, force, and thunder damage. If the warded creature or object falls, it may ignore the first 10' of the fall when determining fall damage. These effects last for a number of minutes equal to your Charisma score, minimum 3.
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Aura of Determination
Neither rain nor sleet nor hail will stop your delivery of the mail. Starting at 7th level, you emit an Aura of Determination. You and allies within 10' cannot have their speed reduced to less than their base speed when walking, crawling, jumping, or flying. This includes anything that would halve movement, such as Difficult Terrain or Exhaustion; or impose any other fraction-based penalty to speed. You cannot grant any of these effects while you are unconscious.
At 18th level, the range of this aura increases to 30 feet.
Return to Sender
Starting at 15th level, if you are targeted by a spell that targets only you, you may use your Reaction to instead have the spell target its caster. Use the original caster's Spell Save DC, Spell Attack Bonus, and Spellcasting Ability where applicable. If the spell required a Spell Attack Roll, re-roll the attack versus the caster. Once you use this ability, you must finish a short or long rest before you can use it again.
Pen Pal
At 20th level, you can assume the form of a celestial courier. Using your action, you undergo a transformation that grants you the following benefits for 1 hour:
Wings sprout from your back and grant you a flying speed of 60 feet.
Allies who begin their turn within 30' of you gain a 10' bonus to their speed that turn.
Add your Charisma bonus to your Initiative Rolls.
Once you use this feature, you can't use it again until you finish a long rest.
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Go forth, swift and trustworthy courier! You are the glue that holds society together!
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