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#5e class
irlactualdm · 3 months
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The Thaumaturgist! When you really wanna bone down hard on your specialty and be just the gosh danged best at your kind of magic.
A new base class for 5e.
This is my baby. There are a few things unfinished or in need of modification, but it is fully playable in its current form.
A couple more pages in the reblog of this post.
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worldsbeyondpod · 6 months
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The moment you’ve been waiting for has arrived! It’s our pleasure to announce that the Witch Class is now available to playtest, free for patrons. With spell tokens, covens, and curses, explore a variety of flavorful new mechanics at your table.
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In the next few months we'll be putting together a questionnaire for anyone who's interested in giving us feedback, so keep your eyes open for that. We can't wait to hear your thoughts!
Check out the new class, and much more, at patreon.com/worldsbeyondnumber
Extra special thanks go out to our incredible collaborators on this project:
Design: Mazey Veselak, Brandes Stoddard Additional Design & Editing: Brennan Lee Mulligan, Hannah Rose, Erika Ishii Playtester in Chief: Erika Ishii
Layout: Ruby Lavin
Illustrators: Corey Brickley, Tucker Donovan, Lorena Lammer, Taylor Moore
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mayasaura · 17 days
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Guessing Dungeon Meshi character classes, just for fun! Marcille is obviously a wizard, and Chilchuck is a rogue. Senshi seems to be a fighter with one (1) level in ranger, favored terrain: dungeon. Falin functions as a cleric, but in a system without divine patrons.
Laios..... Laios is a paladin, but he's a pathfinder paladin. A tank with some limited healing capability. All his points slam dunked into animal handling to compensate for his charisma modifier.
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brewerssupplies · 1 year
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Been throwing around the idea for a chronomancer class for a while now, and so here we are. I've seen chronomancer classes done a lot, but none have really done it for me. So I finally made my own, and will be adding a few more subclasses in the future. Hope you enjoy!
[PDF]
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sky-whale-creations · 9 months
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Introducing the Vessel class version 2.2!
It's been a long time for all of us, hasn't it? About 2 years ago this project started and now, slowly and surely, it closes in on its fully realized state
I already posted up the original subclasses: elder dragon, deep one, and primordial beast for all of your draconic, sea monster, and fuck off huge animal needs
Aaaand here we are with the 2nd batch!
The Destroyer, for ascended demons and rampaging angels
The High Fey, for the various tricksters of the Fey Wilds
The Dire Bloom, for supernaturally powerful flowers, trees, and what have you
As always I simply must thank my friend PJ, my collaborator, tester, and DM
My gf, who helped spark the Vessel class and plays the first ever vessel, Nia Rivers
And a special thank you to my dear friend Rowan who I lost very recently. The act of creating will save you. <3
As always you can find the full homebrewery document here: https://homebrewery.naturalcrit.com/share/n_swReh_PBe6
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ncat · 1 month
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The Conduit
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So heres the conduit! I'm very happy with how this turned out.
The conduit as a class is best described as a "Con Based Martial with spellcaster aesthetics", since, mechanically, it fills a martial role, being a class that doesnt use resources, with a primary party focus on dealing damage, while flavor wise, it goes around slinging blasts of energy at people.
This class mechanically is very much based on the warlock of 3rd edition, with flavour and some mechanical inspiration from the Kineticist of Pathfinder 2e.
The two core design elements that I tried to stick to with making this were 1. Being resourceless and 2. Customizability.
For the first point, none of the class features are limited in uses per day. No feature adds an additional resource for the player to track, nor uses spell slots nor etc. The closest it comes to a resource is its Exertion mechanic, where certain things tire out your conduit character. Though, this serves less as a resource, and more as a temporary debuff, reducing your damage output whilst its in effect, before being easily removed.
The second point is customizability. The first element of this is subclasses. Of course, theres the variety of subclasses to pick from, but notably, is that unlike other classes, you aren't bound to picking just one subclass. From 7th level onwards, whenever you reach your subclass feature level, you can choose to continue advancing in your subclass, or you can take the initial features of a different subclass. This means while you can do a more traditional route of going "I'm the lightning guy, I'm taking lightning every level", you can also do an avatar style "Master of 4 elements" and have 4 different subclasses by level 20. Mix and match them as you like, be the "Fire and Lightning" person, be the "I control water mostly, but also a little bit of ice", combine your elements and so forth.
The next part of customizability is in talents. Talents are very much your classic invocation style feature, of which there are... like. 60 of them at this point. But! Theres a lot of variety in what they do. While you have your choices of ones that give additional powers, like flight or teleportation or whatnot, a large bulk of them are dedicated to one thing: Reshaping your elemental blast. Go out there as a fire guy and blast people with fire, then turn around and literally explode everything around you in flames, then focus your blast into a roaring line of fire that pushes everything within it towards you, and then rush the last man standing with a spear made of literal fire.
The talents are designed around not just being able to reshape and modify your blast in a bunch of different ways, but you can combine them together and do cool stuff.
Because at its core, I wanted to design this class to fill a very specific style of fantasy, and thats of the type of magic you see in some settings where its just "I control this one element", and then from that the mage turns that into a billion different things.
A fire wizard will say "I can cast fire bolt, fire ball, and scorching ray". A fire conduit instead just has an elemental blast, but they can turn that elemental blast into a bolt that is hurled at one person, or have it explode into a ball of flame, or split it into multiple beams.
Its very much a creativity first subclass, and thats whats behind its capstone! The capstone is all of this at its epitomy, the ability to freely reshape your elemental power (By freely, temporarily learning talents) into whatever form you imagine.
Hell, customizability is built even into the very core of its flavo
Yeah <3
I hope you guys enjoyed reading this class as much as I enjoyed writing it and as much as I enjoy talking about it <3
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cervinayyy · 6 months
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Are you new to D&D? Think caster classes are complicated and hard to learn? Do you want to understand how each caster class works in one easy analogy? Then this is for you!
Let's think of casting spells as cooking. When cooking (casting spells) you need to:
1. Have a way to learn the recipe. (Known Spells)
2. Prepare the recipe. (Prepared Spells)
3. Eat the recipe. (Spell Slots)
The way each caster class does spells is different, but they can be categorized into 3 separate groups:
Prepared Casters, Spontaneous Casters, and Wizards.
With this in mind, we can categorize them by how each class learns their recipes (known spells) as well as how they get ready to make them (prepared spells).
Prepared Casters: These casters have access to any recipe they could ever need. Think of it like having access to Google, or Pinterest (known spells). If they want a recipe, they just spend their morning finding what they want, grocery shopping and getting it ready (prepared spells). They can make any food you give them a recipe for.
Spontaneous Casters: These casters don't have internet. They do, however, have a few recipe books (known spells). They have few really good recipes that they like, and have basically memorized these recipes. They always have the ingredients to make their favourite things (prepared spells).
Wizards: A grouping of their own, they are somewhat a combination of the two. Wizards do not use Google or Pinterest, they're better than that. Any recipe they like, they compile into a recipe blog (known spells). Their recipe blog is pretty full, any time they find a new recipe that they like they can add it to their blog, though adding new recipes can sometimes be costly (they need materials to copy down the recipe). That said, like prepared casters, they do their grocery shopping in the morning, when they'd decide what recipes they're going to make that day (prepared spells).
The next section is spell slots. If you make the food, you have to eat it too, right? Spell slots are basically how much a given caster can eat.
All full casters (Druids, Bards, Clerics, Wizards, Sorcerers) have the capacity to eat a decent amount of food.
Half casters (Paladins, Rangers), can only eat a portion of the food that they make.
Warlocks are weird, the food they make is always top notch, but they can't eat very much of it (they cast their spells at the highest level they can and don't have many spell slots). That said, their metabolism is beefy as hell and after a few hours of rest they can eat again.
I'll probably add a section to this later to explain regaining spell slots. If anyone has any additions they wanna make, please go for it!
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So, you know how I said I was making 30 subclasses for Subclasseptember? I lied. This one's a class, actually.
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Subclasseptember Day 30: Choice
The Wildheart - Homebrew Class
The Wildheart is intended to fulfill a similar niche to Barbarian, but with its own flavor and a much more complex structure to provide the satisfying crunch that martials tend to otherwise lack.
Details under the cut.
This was a project that I'd been working on for a while over the last year. A complex martial, with similar build variety to the Warlock while not sacrificing the strengths of martial-oriented design. This was intended to contrast a simplistic mage whose build and combat choices would rival the elegance of a Champion Fighter. There's no reason that martials have to be the beginner's class and mages have to be the only choice for any actual variety in and out of combat.
The latter ended up being absorbed into the Swordmage, but the former ended up shelved - until now.
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Subclasseptember has been a fun time, but I'm going to once again take a step back from brewing. Can't blame anyone else for not going all the way; it's definitely not an easy task. Wouldn't be called a challenge if it was.
Subclasseptember 2023 Compendium and DNDBeyond Links to come soon. Sadly, DNDBeyond still doesn't support homebrew classes.
Normally I'd make a funny quip here or something? But right now, all I can say is thank you everyone for your support. I intend to continue with these passion projects as long as I can. Albeit at a bit of a slower pace.
If you like what you see, I've got a ko-fi if you want to commission more of my stuff? It's in the pinned post on my page.
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psychhound · 1 year
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reposting homebrew!
hello all! now that things with wotc have Settled i've decided to repost my 5e homebrew as itch exclusives! enough people said they hoped they would go up again that it seemed like it was time to make them available once more. i'll be posting a few homebrew each sunday so keep a look out!
so without further ado ...
autism & adhd mechanics
11 total traits for pcs and npcs to mechanically emphasize their autism and/or adhd. includes disability specific and shared traits, including executive dysfunction, sensory processing disorder, motor issues, rejection sensitive dysphoria, and more! pay what you want! updated since the last time published!
wild magic artificer subclass
includes subclass spells, two brand new artificer infusions, a custom wild magic roll table, and access to magic tattoos!
witch class
a constitution-based half caster class with a brand new way of casting spells to add more strategy and risk to spellcasting. includes nearly 30 curses at levels 3, 10, and 15, including curses specific to your coven. adopt a familiar who grows in power as you do. includes the Enchanter - a coven focused on illusion and utility, the Hedgewitch - a coven focused on heals and buffs, and the Jinx - a coven focused on combat and necromancy. comes with a custom character sheet by bees baldwin. co-created with @beatricexbenedick
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rain-junkiednd · 8 months
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VOYAGER Created by rain-junkiednd GM Binder and PDF versions more of my work artwork by Saltmalkin, Wenjun Lin, & Amir Zand
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mraof · 1 year
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thebigbiwolf · 3 months
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Character sheet for my Tav, who is a perfectly Normal druid (I promise).
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briarwickart · 10 months
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one partially defrosted shank-nosed sewer gondolier coming right up.
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brewerssupplies · 6 months
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Really wanted to fill in the wandering priest niche in the Hexslinger, so here's my first go at it! The spell for the last feature is in the pdf under the firearms reference. Hope you enjoy!
Art by Imad Awan
[PDF]
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cocoshomebrew · 7 months
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Cultist Expanded Subclasses
Link to the original class
Here's the link to my patreon if you want to see more of my content or want to support me in making it. Also consider joining my discord!
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dm-tuz · 1 year
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Pact of the Monarch
Have you ever wanted a different sort of patron for your warlock character? Have you wanted a sturdier warlock? Look no further! The Pact of the Monarch has you drawing your magical abilities from a powerful liege. This is the part of the Paradox Pack, a set of subclasses that subverts expectations. If you want to see the other two and much more content, consider paying my Patreon a visit!
EDIT: Aloofness was reworded to what it was supposed to be.
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