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#5e homebrew
luuma-makes-games · 6 months ago
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Day 13: sir that's my emotional support rock.
and i love him
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homebrew-a-la-traumaverse · 4 months ago
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The Installation Wizard - 5E Homebrew Wizard Subclass by Nines Behold the Installation Wizard! Tremble in the presence of basic programming! Cower in the face of the latest in file unzipping! Yeah, it’s a joke subclass. But we take our jokes seriously here. Rename it to “the School of Technology” and nobody would bat an eye. Except maybe Alchemist Artificer.
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tabletopresources · 6 months ago
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Check out Tabletop Gaming Resources for more art, tips, and tools for your game!
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dm-tuz · 9 months ago
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Gnolls, a Reinvented Player Race by DM Tuz
The Gnolls have arrived! This is a new take on an existing race that gets alot of love from the community, but not alot of love from WotC. Get your hands on additional racial options, such as an additional race, an additional subrace, as well as several feats and more by becoming a patron or buy it directly from my Kofi-Shop!
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levelofexhaustion · 3 months ago
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Flames curl up from scimitars held by an elf woman, she charges towards her foe, and disappears in a burst of flame. Flamedancers control the innate chaos of fire magic, and are able to use it to maneuver around the battlefield with ease, and devastate their foes with blasts of inferno. 
Hello again all! This is a result of a poll I held on my Twitter and Tumblr, allowing for you folks to choose the class that I should make the subclass for. Ranger and bard initially tied, but ranger really ran away with it in the tiebreaker round. I hope you all enjoy this battlefield roaming, duel-wielding, flamedancing ranger! As always, here is the Homebrewery link, which will always be up to date with any changes!
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meeblott · 2 months ago
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more npc art for my campaign from forever ago - Ser Concord Whitbane (they/them), foremost paladin of Dol Arrah in the Coastal Concordat - born in the Nine Hells, with origins otherwise shrouded in mystery, they work tirelessly to combat the corruption of the Dark 6 spreading across the Material Plane, and spare some time in between to make sure the party eats a balanced breakfast.
art (c) Meeblott ‘21
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anaughtsthing · 6 months ago
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GM Binder | Google Drive Source and PDF
A bard college themed around the aeolian harp, or wind harp. It's a support subclass that I hope is interesting for social PCs, and may be useful for resistance or spycraft scenarios.
Update, July 2021: To round out the college's abilities I gave Harmony in the Trees the guidance cantrip, which I feel fits well with the theme and allows the PC to grant an inspiration-like benefit to those who don't burn their bardic inspiration to use the riders granted at levels 6 and 14. Additionally, I've reformatted Wind in the Words to be active when using the Countercharm feature and still get use by itself when casting a spell, to give the feature a combat use. I'm very happy with the college, and I don't believe I'll need to modify it further.
(THIS WAS A LIE HERE'S 1.1 A FEW HOURS LATER ENJOY) I've moved the silence protection fully to L3, and at L6 I have increased Bardic Inspiration duration to one hour, so that you can get greater use/need slightly less strict planning out of the inspiration riders.
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trashkingshomebrew · a year ago
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Revising an older insectoid race, the Makari, now known as the Lepikari (Mothfolk in common tongue). A race of beautiful, moth-like humanoids connected via an emotional hivemind, straight from the Broodmother’s Tome. I hope you like bugs.
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cocoshomebrew · 7 months ago
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I really wasn't kidding when I said I was going to do lots of new stuff this year! This is my first ever attempt at designing new weapons. There are 10 here: most of them are historical weapons from all over the world that I've tried to d&d-ify, but there are also some fantasy weapons like the double bladed sword and wristbow.
When building this list, I specifically chose nonmagical weapons that I felt couldn't really be represented by the basic roster of weapons in the Player's Handbook. A katar, for example, couldn't really use the statistics of a dagger because, thanks to the way it's held, it's essentially an extension of your own arm. That means it can't be thrown or disarmed like a normal dagger. On the other hand, I didn't include weapons like the Aztec Macuahuitl because they could be faithfully represented by the stats of other existing weapons (in this case the longsword).
Here's the link to my patreon if you want to see more of my content or want to support me in making it.
v2: Reduced the damage of the d/b sword and the gunblade
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dionaeus · 7 months ago
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Update: Scope the final version here
Next is the Ragetouched origin for sorcerers: because sometimes, you just gotta blow goblins stuff up.
As with my other homebrew options, critique is not only welcome but requested - let me know what you think!
Would you play this at your table? If you do, tell me how it goes!
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regal-bones · 5 months ago
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Spells from all different reaches of the Continent.
You guys seem to like these so I'll def be doing more! Here are all the ones I've done so far!
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luuma-makes-games · 14 days ago
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I've decided to finally put all my work in one place. This is going to be a good time for fans of subclasses, cause I've got a hell of a lot of old material to get through, and it's all gonna get polished up real nicely.
First up, the Amalgamator Artificer, a feral little subclass who combines little beasts together to form animal companions like you have never seen - and then warps its body into a hulking behemoth.
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homebrew-a-la-traumaverse · 6 months ago
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You know, I was really hoping that the plague would be over by now. But no, we’ve got all sorts of new variants popping up. Anyway. The Oath of Containment! Dedicated to battlefield control, these paladins are capable of putting enemies right where they want them. Naturally, this often means “precisely within the radius of a Fireball.” Comes with a slight bit of mind control, in case you need to tell someone to WEAR A MASK.
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gremlindm · a month ago
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Way of the Arcane Fist Monk (V2)
hey everybody!! i'm really excited to announce that i hit 50 followers like a week ago! i meant to post to commemorate the occasion but life has been kicking me while i'm down. thankfully, i've had tons more time to work on homebrew content for you all. i'm gonna try to see how the queue here works, and maybe line up some content i've stocked up while i work on more. anyways! in honor of 50+ followers, here is an updated version of my third-caster monk subclass!
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it was my first subclass to receive constructive criticism and it made me so happy to hear that people liked my stuff and wanted to see it improve! the changes are a little minor. i changed Imbued Strikes to grant Reach rather than alternating damage types, and swapped Arcane Deflection (previously 3rd-level) and Somatic Strike (previously 17th-level) to balance out power progression and avoid meta-gaming shenanigans. thanks to all of you who decide to follow me and like/reblog my stuff! i hope to have a lot more content up soon, so see y'all then!!
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dm-tuz · 4 months ago
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Gremlins, a Player Race by DM Tuz
Play as a literal gremlin and be part of a displaced people that endured because of their resourcefulness and smarts!
This supplement was created in collaboration with my best friend Dansome who also provided most of the art for this player race!
Check the reply or reblog for the link to the free PDF file (because otherwise Tumblr is gonna shadow ban this post :/ )
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levelofexhaustion · 2 months ago
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As the dragon roars, a wave of energy emits from the mage's staff, absorbing some, but not all, of its electric breath. With but a moments pause, the roaming wizard shouts words of arcane power, and the wave of energy that emits from her focus leaves only rubble in its wake.
Wizard makes its debut! After coming in a three way tie previously (looking at you next Fighter) here is my first Wizard subclass! I really wanted something that focused on tactic and the strategy of casting, rather than specific types of magic itself. I hope you all enjoy it, and here is the Homebrewery link for any changes!
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meeblott · 8 months ago
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can finally post this latest NPC since the players have encountered her in-game!
Ar’gathoz the Defiant, aka Oz, one of Asmodeus’ Furies imprisoned for eternity following an attempt to overthrow her fiendish creator, found herself dragged from her prison to the Material Plane and bound to a halfling child through a botched summoning by some incompetent cultists of the Mockery. Now the “reluctant” caretaker of 10 abandoned children, she is definitely evil and definitely doesn’t prefer being commanded to garden and beekeep rather than hunt down the souls of those who have wronged the Lord of the Hells. Nope. Definitely not.
(c) Meeblott ‘21
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hyliandude · a month ago
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Neat
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cocoshomebrew · 10 months ago
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As someone who has played a lot of assassin in D&D, let me tell you this: poison sucks. It takes a long time to make, the materials to make it are difficult to acquire, and if you don't feel like you're making it yourself then it's very, VERY expensive to buy. Not only that, but unless it's a particularly valuable poison, it almost always deals too little damage or is too easy to save against to ever be useful. I've wanted to come up with a remedy for this problem for a long time, so when the artificer class was officially released at long last, I took the opportunity to design this subclass: the poison master.
I spent a long time getting this subclass into a shape I was happy with. It may seem very lengthy (and that's because it is), but to get across what I was envisioning, I had to fit in a lot of rules and options. I wanted to allow the player to not only make their own poisons, but to also make those poisons do exactly what they wanted them to. Do you want a poison that you can deliver through the blade of a sword or tip of an arrow, or that you can feed to an unexpecting victim at a dinner party? Do you want a poison that will leave your victims blind or unconscious, or that will linger in their system and weaken them? Do you want a poison that will leave no trace on a successful save, or a poison that will even work against demons and liches? This subclass allows you to create poisons that do all of this and more. Since magic is also a big part of the artificer's toolkit, it also gives you more spells and lets you tinker around with them to make them especially toxic.
If you want updates from me, or you want to see more of my content, or you want to support me, you can head over to my patreon and become a patron! By doing so, you'll get access to the high quality PDF version of this subclass, as well as everything else I've made, including another patron-exclusive artificer subclass: the Transforming Knight.
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thehomelybrewster · 3 months ago
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Introducing the Brute, a simple yet effective 5e fighter subclass! The goal was to create a slightly more complex champion with some aesthetic influences from the barbarian, while also keeping it distinct enough and allowing Dexterity-based fighters to get in on the fun, too. Hope y'all enjoy this one!
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