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#5e items
flailsnailsmail · 2 years
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Our new cleric bundle that contains 4 magic items for each of the official 5e divine domains:
https://www.patreon.com/posts/fsms-anointed-67102453
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vivi-the-goblin · 2 years
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Surprise, you probably thought I'd shut up at some point but I'm apparently talkative this week! Despite tumblr doing that thing again where it randomly deletes my entire message repeatedly. The random pressing urge to stay up until 6 AM+ and make an item is apparently just going to keep happening though, so here we are. If you don't know about Old Tom I recommend you look up the tale. In short though, the law of the tongue is a pact between the indigenous peoples of Australia and the local orca population. The orca drove whales to the humans, who would finish them off and hold them in place while the orca ate their share of the haul. Humans would also leave tribute to the orca, who would scare predators away from their ships on occasion. This was adopted by Europeans later, famously the Davidson family partnered with a specific pod for 3 generations. Out of fear of a storm they once tried to leave before the orca got their share, and Old Tom lost many teeth in the struggle. They built a museum to the orca and their tale out of shame for that day, and Old Tom rests there to this day. I've built a few variants of this weapon over the years, but I think this one may be my favorite. The extra damage makes up for the usual 1d6 of a spear, and most people would want it for the blindsense and immunity to surprise alone. The pushing and pulling mechanics mess with the flow of battle, and the fact that it recharges whether you want it to or not is a perfect risk/reward. It encourages frequent use to avoid wasting a recharge, but adds the risk of it finishing off an enemy at a bad time. Old Tom is a massive help, but you better have time to give your due, regardless of what other dangers approach.
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regal-bones · 11 days
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A blade of creeping mycelium and falling spores for @/platyshroom (Twitter!) 🍄🌀
If you’re interested in getting a commission done yourself, DM me!
Or you can support me on Patreon for £1 and help me keep making art!
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sparkdew-dnd · 2 years
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Today I attempted to use artificial intelligence to beat my writers block and it was not entirely successful
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glutenfreehimbo · 10 months
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Stat a D&D Character
How it will work: After the results of the poll is done, I’ll rank the stats with the most votes and match then to the appropriate the D&D 5e standard stat array number (15, 14, 13, 12, 10, 8)
If this gets popular enough I might start a side blog where we make a D&D character 100% based on polls, but for now… enjoy.
Please reblog to increase sample size.
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the-fluffy-folio · 7 months
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Drop – Potion, very rare
Simply referred to as drop among alchemists, this potion is brewed by exposing the contained magical liquid to a droplhorse's luminescent light. Described as being mentally uplifting and often used for amusement purposes, the drop bears the danger of quick dehydration while bestowing the ability to smoothly fly and swim alike.
🔮 If you like my work, kindly consider to support me on Patreon to gain access to monster pages, tokens & artwork of over 220 quirky creatures as well as dozens of potion & item cards based on their lore.
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dungeon-strugglers · 2 months
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✨New item!✨ Friction Wraps Wondrous item, very rare (requires attunement)
You have a +1 bonus to attack rolls and damage rolls with your unarmed strikes while wearing these wraps.
Punching with these wraps generates intense heat that is diffused into the target with each subsequent blow. When you hit with an unarmed strike while wearing these wraps, all subsequent unarmed strikes you make before the end of this turn deal an extra 1d8 fire damage. The damage stacks with itself to a maximum of 3d8 with each hit, and then the heat is released and the process starts over. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for almost 200 magic items (wow!), printable item cards and card packs, beautiful creature art and stat blocks, and setting pdfs with narrative hooks and unique lore!🧙‍♂️ Thank you so much for your support! 💖
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
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brewerssupplies · 1 year
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Howdy! Here's the goodest blade to have ever been forged! I had the idea for this item the other day and wanted to make it!
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dailyadventureprompts · 3 months
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Homebrew Mechanic: Fixing D&D’s Gameplay Loop with Item Degradation
Normally I have snappy titles for these, but in this case I wanted to be super upfront with what I was getting you all into. 
Some people are not going to like the idea of introducing item degradation into the game, and they’re ABSOLUTELY right to be hesitant. Just about every attempt I’ve seen (includig both RAW versions from previous editions, examples from videogames, and those I’ve put together myself in the past) have been horribly clunky exercises in beancounting that only ever existed to needlessly slow down gameplay for the sake of joyless realism. 
I’ve come at it from another angle however, but to explain we’re going to need to get into some game design talk. 
The basic gameplay loop of D&D is supposed to be: 
Seeking adventure leads you to face challenges
Overcoming challenges leads you to rewards
Rewards Help you get stronger 
Getting stronger allows you to seek tougher adventures
After a while this system starts to break down specifically with regards to gold as a method of reward. Even if you’re the smart sort of DM who flouts the rules and gives their party access to a magic item shop, there’s an increasingly limited number of things to spend gold on, leading to parties acquiring sizable hordes of riches early on in their adventuring career, completely eliminating the desire to accept quests that pay out in gold in one form or another. This is a pretty significant flaw because adventures that centre around acquisition of riches ( treasure hunts, bounty missions, busywork for rich patrons that will inevitably betray you) are foundational to storytelling within the game, especially early on in a campaign before the party has gotten emotionally invested.  Most advice you can find online attempting  to solve this problem tends to dissolve down to “let them pour money into a home base”,  but that can only really happen once per campaign as a party is unlikely to want more than one secret clubhouse. 
TLDR:  What I propose is the implantation of a lightweight system that forces the party to periodically drop small amounts of wealth into maintaining their weapons/armour/foci. The players will be motivated to seek out gold in order to keep using their best stuff,  giving value to treasure drops that previously lacked it.  Not only does this system act as an insulation against powercreep at higher levels, it also encourages a party to engage with the world as they seek out workshops and crafters capable of repairing their gear. 
The System: 
Weapons, armour, shields, and caster foci (staves, holy symbols etc) can accumulate “ticks” of damage, represented by a dot or X drawn next to their item entry on the character sheet. Because you get better at handling your gear as you level up, an item that exceeds a total number of ticks equal to its bearer’s proficiency bonus breaks, and is considered unusable until it is repaired. 
Weapons and Foci gain a tick of damage when you roll a natural 1 on an attack made with them, or if they are specifically targeted by an enemy’s attack.
Armour and shields gain a tick of damage when you roll a nat 1 on a saving throw or when an enemy beats your ac by 5 or more. A character equipped with both can decide which of the two items receives the tick
Creatures with the “siege” (or any “does double damage to objects” ability) deal an extra tick when attacking gear. 
A character with a crafting proficiency  and access to tools can repair a number of ticks of damage equal to their proficiency on a four hour work period. This rate is doubled if they have access to a properly equipped workshop.  A character with access to the mending cantrip can repair ticks on any kind of item, but is limited to their proficiency bonus per work period.  
Having an item repaired by an NPC crafter removes all ticks, but costs vary depending on the rarity of the item:    5g for a mundane item, 10g for a common item, 50g for uncommon, 250 for a rare, 1250 for a very rare, 6250 for a legendary.  The DM decides the limit on what each crafter can repair, as it’s likely small towns have access to artisans of only common or uncommon skill, requiring the party to venture to new lands or even across planes if they wish to repair end game gear.
As you can see, degradation in this system is easy to keep track of and quite gradual, leading players into a position where they can ignore obvious damage to their kit for the sake of saving their now precious gold.  It likewise encourages them to seek out NPC crafters (and potential questhooks) for skills they do not possess, and encourages the use of secondary weapons either as backups or to save the more potent items in the arsenal for a real challenge. 
Consumables
Everyone knows the old joke about players hoarding consumables from the first adventure past the final bossfight, it transcends genre and platform, and speaks to a nature of loss aversion within our shared humanity.  However, giving players items they’re never going to use amounts to wasted time, resources, and potential when looking at things from a game design perspective, so lets work on fixing that. 
My inspiration came from witcher 3, which encourages players to make frequent use of consumables by refreshing them whenever the character had downtime. The darksouls series has a similar feature with the signature estus flask, which provides a limited number of heals before it must be refreshed at one of the game’s checkpoints.  When the designers removed the risk of permanent loss and the anxiety it creatures, players were able to think tactically about the use of their consumables confident in the knowledge that any mistakes were just a resupply away from being fixed.  
My proposal is that while the party is in town they can refill the majority of their consumable items for a small per item fee. Just like with gear degradation, this encourages them to seek out crafters and do quests for the hope of discounts, while at the same time encouraging them to explore new realms in the hope of discovering higher level artisans. 
The price for refills is set at: 5g for common, 25g for an uncommon, 125g for a rare, 625g for a very rare, 3125g for  legendary.  I encourage my own players to keep a  “shopping list” in their inventory with prices tabulated so they can hand out a lump sum of gold and have their kit entirely refreshed. 
Characters with a relevant skill and access to their tools can refill a number of items equal to their proficiency bonus during a four hour work period. With access to a proper workshop, this rate doubles.   ( At last, proficiency with brewers supplies, carpenters tools etc become useful) 
I encourage you as a DM to check out this potion flasks system, which I’ve found adds a delicious factor of uncertainty back into the mix.  Attached is also my super lightweight rules for tracking gear and supplies, which I absolutely refuse to shut up about.
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which-item-poll · 20 days
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Website is in the tags!
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homebrewhomestead · 6 months
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Mimi
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STATS:
STR 8
DEX 16
CON 14
INT 11
WIS 14
CHA 18
Character Synopsis: Mimi was once the child of a noble lord and lady, having been born very weak and sick, his parents would spend years trying to find a way to stabilize his condition, unfortunately they did not have the time, as Mimi’s condition worsened beyond their control and he eventually passed away. The despair of the lord and lady was felt throughout the city, as they invested in a massive funeral precession in honor of their son. All the while, Mimi’s ghost watched from their home, confused, but free. He quickly found the head maid who alongside his mother would sing him lullabies to sleep, after she feinted from the shock of seeing him, they spoke for a while and she began to understand his predicament. She insisted that he not show himself to his parents quite yet, as they would surely seek a way to bring him back from the dead rather than let him be free from the body that ailed him so. She told him to seek out the adventurers guild, and that surely he would be able to find a new way to live outside in the world until his parents moved on from their grief and could meet him again in this form.
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Mimi’s Jug
Wondrous Item, Rare (Requires Attunement)
This container has Spiritual Essence within it, it is able to mold this essence when any liquid is placed inside of it, creating a viscous chocolate flavored brew. The container can only be filled up with liquid once per day, you must wait one minute for the liquid to transform, upon completion there will be 5 doses of the Choco Brew. When a creature drinks the the Brew, they regain 2d8 + 2 Hit Points and gain 5 Temp HP. Additionally, until the creature finishes a Long Rest the creature can add 1d6 to any ability check, attack roll, or saving throw, potentially turning a failure into a success. Once a creature does so, it can’t do so again until the start of its next turn. A separate creature can only drink from the Jug if you are willing.
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DISCLAIMER:
Feel free to use the character as a PC or NPC and the Item in your home campaigns.
This content is not for Commercial Use, in no way shape or form are you to use this outside of your own personal games, if I see this in use with a commercial product you will be flagged and legal action will be made. Please respect mine and the artist’s wishes.
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foundry-fabrications · 2 months
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Hey folks! It took WAY too long to get this out, but it's finally done. Well, technically it isn't done, but I'll get to that in a bit. One weird thing that needs explanation at a time.
So, as one can tell, I didn't just make statblocks for the behemoths, write some lore, and call it a day. I've discovered that I really don't like making statblocks and dealing with all the nonsense that comes with it (CR is a joke, and I'm not laughing). So, in typical Foundry fashion, I tried doing something weird that requires more work and ultimately still required me to make statblocks anyway. Yeah, I'm not smart. 
So I made them templates instead. And while I was tempted to give up and just do the obvious thing since I was just going to end up with stats anyway, making them templates makes a certain amount of sense from a lore perspective and I genuinely think is an interesting idea worth pursuing. Quick lore tidbit, behemoths are likely the result of normal creatures becoming mutated by aether (it's not certain, but there are signs of this origin from what I've read), so a template makes logical sense. So, as long as I pick appropriate creatures for the template examples, the end result will get you pretty close to the behemoths in game. Sure, they're not perfect, but it would be easy to tweak them to better suit your game.
So the other behemoth in the room is there are only 3 behemoths here. I had intended on releasing them all at once. Turns out there's like 30+ behemoths AND 5 basically legendary behemoths. So, I'm splitting them up into their elemental categories, and the legendaries by themselves. I already have the Blaze behemoths written out, so those won't take nearly as long. As I complete each category, I'll update this post and make y'all aware of the additions. By the end, I'll have one document with all of them in it, a brew to rival Flesh & Bone. 
But for now, a quick break to work on something else my ADHD has compelled me to rework. Stay tuned for that. Anyway, stay safe, don't forget to love each other, and I'll see you next time.
Enjoy my work? Consider leaving me a Tip or supporting me on Patreon! Patrons gain access to high quality PDFs for all of my content, weekly updates, early access, and more!
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thehomebakery · 2 months
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When I make a homebrew legendary item for DnD, I like to make it ✨ legendary ✨
And I imagine why this option often gets voted by my supporters.
So enjoy the Pot of Plenty and the folk tale that comes with it.
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regal-bones · 12 days
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A lightsaber of autumn sun and falling leaves for @sexy-noble-6 🍁🍂
If you’re interested in getting a commission done yourself, DM me!
Or you can support me on Patreon for £1 and help me keep making art!
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rollforimagination · 4 months
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Magic Item
Sandwich of Chaotic Layers
Description: A sandwich made of suspicious ingredients and a curious amount of cheese, when eaten it gives random effects to character. If it is kept in the inventory long enough it might attract mice and other rodents, if it is kept for even longer at every rest of the character with the Sandwich of Chaotic Layers in their inventory loses 2d12 of HP while those near a radius of 10 ft lose 2d6 of HP after the rest, due to the radiations that the Sandwich of Chaotic Layers emits.
Functionality: Use a bonus action to eat the sandwich, a normal action if you’re size is smaller than Medium, then roll d for the effects.
Results:
You get teleported inside a radius of 5-20 ft not occupied by another creature, you can decide exactly where
The scent of warm bread surrounds the player and up to 5 allies, they heal 2d10 HP and gain 20 Temporary hit points
You get two charges of a garlic scented breath attack that causes confusion and disadvantage to all roles against you and saving throws to all your enemies in a 15 ft cone, but also repel your allies to at least 5 ft from you
A bread wall circles around your enemy and it blocks their vision and movement. To escape your enemy has to deal at least 10 x S of damage, where S is the size of the enemy (1 is Tiny, Medium is 3, Gargantuan 6…), to make a hole big enough to escape
From the mouth of the player comes out a steam of water that deals 4d6 of water damage to those in a line of 20ft in front of the player, with a roll of Athletics higher than 12 the player can move while spitting water to aim to other enemies, this however will deal 2d6 to all enemies hurt instead of 4d6.
A cheese armour surrounds the player, giving them +2 AC but also giving them a -10ft of movement speed
The player’s movement speed doubles but it may randomly oink even after the effect wears off, until they take a rest
Wheel of cheese. For 17 turns. Aka 289 seconds. Aka 4 minutes and 49 seconds. Aka Wheel of cheese for five minutes.
3d4 mice gets teleported in a 5 ft radius from you, you can control them and give them order for 6 turns, after that they’ll become normal mice
A cloud of lint surrounds an enemy, they’ll suffer 2d6 more fire damage if attacked with a fire spell or fire related attacks, the same goes with 1d12 of lightning damage. Until the enemy is surrounded by the lint cloud it gets disadvantage on rolls to hit. The cloud disappear once a fire or lightning attack successfully damage the enemy
A rideable Large cushion of magical focaccia appears in front of the players. The cushion can fly and has 350 HP but no attacks. After receiving 300 HP, reaching a total of 100 ft of movement or after 7 turns the flying focaccia gently lands and then disappear.
3d8 of radiant damage to all creatures in a radius of 35ft from the player (including) the party gets a -10 to the total damage if they have spent at least 2 rests with the Sandwich of Chaos Layers in the inventory of someone.
Inspiration: this silly reblog list ⬇️
Thanks to @garaks-padded-bra @acrowbyanyothername @buglyteeth @imhaley @ronzyponyo @funnywormz @deepestturtlepielover @willowandthesagaofgayyearning @summer-azure @spacetronomyfan @spocktopodes ❤️
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abyssalbrews · 3 months
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Crescent
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High res versions of the art, a Foundry VTT module, and other formats, as well as a full compendium of our 100+ items can be found on our Patreon
There are all manner of individuals who will worship anything from the flaming ball of gas in the sky to the bugs that crawl on the leaves outside. I have seen all manner of those dedicated to their beliefs in whatever deity is their flight of fancy. Those dedicated to the moon though, are a special kind of excitable. It seems that one of such revenant pursuits dedicated themselves to making a weapon to match their particular leanings, even taking the shape itself from the holy body that they sought to worship. I will admit the functionality is something to behold. Just don’t get lost in the phase change.
If you want to see more of our items you can check us out on our Website, Twitter, Pinterest, Tumblr, Bluesky, Threads or Instagram where we post them regularly. You can also find us at our Discord server where you can hang out and chat with the community.
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