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Behold, the Meat-Wizard Mutophage v2.5
I am once again rolling out an update for the mutophage, class. While not as drastic an overhaul as the last time, this update includes a lot of changes to help balance out what was an overpowered mess in the last release. As well as some incredible new cover art by the wonderful @booogerbox, of thier own Character, Addie!
Long story short, I was going through some rough times when I released v2, and I let myself be pressured into adding or changing a lot of things in the class to make others happy, rather than sticking to what I wanted the class to be. It became a brick shithouse of barbarian, with all the added versatility of a wizard - and besides that being incredibly broken, it's never what the mutophage was meant to be.
V2.5 is no longer an inherently tanky class: yes, you still get a double d6 hit dice, but you aren't throwing out roided-up multiattacks every round, and you can't mutate yourself more resistances than a barbarian. The core idea behind my mutophage has always been to create a flexible alternative to the wizard, that didn't rely on magic. The Mutophage can be a brick wall of shear muscle and DPS, but it is not inherently so. It can also be built as a stealthy infiltrator, or a clever utility. But it cannot do all those things at once. It's not a one-man party anymore.
Some people will probably be grumpy that their god-build is no longer feasible. But those people are more than welcome to just stick to the older version. For the rest of us, this update provides a well-needed nerf and rebalance, to make the class playable alongside core content.
As usual, the Preview here is low resolution. For the high-resolution PDF, with full art credits and links to the artists, check out this handy dropbox link. And be sure to tell me what you think!
If you like what I do and want to support me or just generally help out, Check out my Patreon or Ko-Fi pages, or throw some coin at me through Paypal.me. If you wanna just come say hi on my Discord, that’s great too!
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fhylie · 8 days
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I think I will start making text posts about my 5ED&D game & homebrew world that I've been running for a few years.
First off, I'm super lucky to be able to play with a great group of players and roleplayers that have been interested and consistent every Monday for years. That's tough to wrangle! Not to mention the great fortune of having a friend (@aaeds) make great character art.
A bunch of words follow.
So, the idea I had for the game at the outset when designing a homebrew world is a combination of a bunch of borrowed stuff from other games and other systems I have run, but the base of it is A) planet has tidal locking due to an impact event in the past, which limits places people can live without the assistance of magic, and B) said impact event is (loosely) the origin point of magic on this world, where previously it enjoyed a post-renaissance / early modernity level of technology, and due to a few mechanisms regressed somewhat from that. The world, Aterpe, was enveloped in an enchanted layer of obscuring fog or smoke colloquially referred to by its inhabitants as the Mist.
A lot of this was hidden (haha, more obscurement) from the players and explained through lore and investigation from more of a lens of people living in the world rather than something objective; what I told the players at the outset was important was a quote from the Iain M Banks novel Excession that I enjoy. "An Outside Context Problem was the sort of thing most civilizations encountered just once, and which they tended to encounter rather in the same way a sentence encountered a full stop. The usual example given to illustrate an Outside Context Problem was imagining you were a tribe on a largish, fertile island; you'd tamed the land, invented the wheel or writing or whatever, the neighbors were cooperative or enslaved but at any rate peaceful and you were busy raising temples to yourself with all the excess productive capacity you had, you were in a position of near-absolute power and control which your hallowed ancestors could hardly have dreamed of and the whole situation was just running along nicely like a canoe on wet grass… when suddenly this bristling lump of iron appears sail-less and trailing steam in the bay and these guys carrying long funny-looking sticks come ashore and announce you've just been discovered, you're all subjects of the Emperor now, he's keen on presents called tax and these bright-eyed holy men would like a word with your priests."
Like Banks did, I also enjoy the Civilization game series, and the idea of the crisis of encountering an advanced society and how things tangle up when their abilities and differences clash with one another is fascinating to me, and a great base for fueling narrative conflict and roleplay struggles.
Assuming I remember to keep doing this, we'll get to how the starfarers descending on Aterpe mess everything up, but for now I'll post some other setting facts that are more on the ground, things that the present day players have had to deal with, and maybe some character profiles.
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postsofbabel · 5 months
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trustyalt · 1 year
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Ngl I'm more interested in the new cr side story than the actual main campaign 😔 I love c3 but honestly the fantasy/d&d 5ed set up is really boring to me this sounds so much more interesting. I wish they were doing it more often than once a month
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vitanithepure · 9 months
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Okay, so another step of developing an OC is how they fit into the world. I'm somewhat familiar with D&D and Forgotten Realms specifically, so it should be easier. Let's see.
I know 5ed D&D scrapped the idea of alignments, but it's easier to think of a general label and work from there. I see Vitani as a neutral good person. She respects law and order of things (hence their idea of joining the ranks of the Flaming Fist), but is capable of seeing when they cause more harm than good and act on it.
This aspect of her character, I think, might lead to interesting developments later in the game - depending on how the Flaming Fist is portrayed. Seeing them from a new perspective - it could turn in to a massive eye-opening moment for her or a crowning of her goals.
Vitani never travelled far beyond Baldur's Gate, coming from a position of privilege, they never needed to - everything her family had was there. I don't see them as callus or snobby, as she does not place herself above others just because of their noble origins.
If given the chance, she will use her influence to make someone's life miserable if they truly did something despicable in her eyes, though.
Personality-wise Vitani is not a natural socialite. They're friendly, polite and empathetic all right, but also clumsy and trying too hard for everyone to like her.
Their magic acting up does not help with her social anxiety as well, most of the time leaving them wishing the ground would swallow them up at the very spot.
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dru-reblogs-stuff · 1 year
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suuuuper quick life update: I am in DK with the Gent currently, and we played D&D at the weekend with two of his work colleagues* and one of his current players, and I had such a blast. I've not played D&D** in nearly 3 years and it was just so great being able to dig into the game and engage my imagination in a different way than with writing.
I am quite rusty though; there were points when my little rouge had to bullshit through some spiel and I found myself drying up in the middle, which is where I'd usually sit back when writing and stare out a window to consider my next words. We're also playing 5ed which has some new systems and has been refined from 3ed -- tho it did bring about my fave quote, "What are we rolling for B&E these days?"
The other players really seemed to enjoy themselves, and one said the events of the game fit so well with his character's backstory that he's just so filled with ideas. It sounds very much like the next time I come over, we'll be trying to play again, which would be fantastic 🧡
Watch out on my main for the fictionalisation, coming soon(ish) 😄
(* one whom I already knew through G3 Radio) (** properly - Heroquest doesn't count)
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Hi I'm so happy that people are starting to look at this with curiosity.
If you're searching for EXTREME ACCURACY, I'll leave this wall of text here. Otherwise you can jumps to the bottom xD
------ start
The D&D they're playing is Advanced D&D (1st. edition) veeerrry different from 3rd/3.5 (most known in mid-late 90/00) or the 5th edition (the "modern" and actually most played)
AD&D had A LOT of restrictions about classes/races and alignment and between prerequisites, scores and fitting of pieces, making a character is as complex as filling out a tax return xD
(I played it, and I'm actually play a Modena reprint of this because we love to suffer and to be strangled by rules xD.)
The Bard, for example, is not the bard "we know today" from critical role or other shows . It's more "some strange mystic musician", an advanced class that needs high pre-requisites, and could be only half-elf OR human.
If you're a human, you can choose after several levels of fighter AND several level of Thief
If you're half-elf you can chose a mixed class fighter/thief (but you cannot be chaotic good, only chaotic Neutral)
-------:-> JUMP HERE
Trying to "translate" the character you did in an '86 AD&D character:
- Bard (only if Eddie will run a really-High-Level campaign - Not recommended for beginners)
OR (better for someone who want to enjoy to be an occasional player)
- fighter/ thief
- half elf
- Chaotic Neutral
- high stats: Int and Str and chr, Low values of Cos and wis. Medium dex
D&D 5ed is the friendliest D&D version, and I REALLY love the fact they have provided a lot more depth in the interpretation of the characters, and making the rules much simpler!
Looks like I’ve got my work cut out for me. Might need to do more research. She’d also be starting in 85, so that would be different too. Thank you for this!
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nurthor · 1 year
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Les Codex 1 et 2 de Rôle'n'Play sont décortiqués par Scifi-Universe
Les Codex 1 et 2 de Black Book Éditions sont décortiqués par Guillaume Gentile pour Scifi-Universe et ils lui bien plus ! Deux ouvrages que vous utiliserez à votre table de JdR pour vos aventures pour D&D 5ed, Rôle’n’Play, Dragons ou autres JdR médiévaux-fantastiques ! Guillaume conclut sa série des livres Rôle’n’Play: Porte (livre du joueur), Monstres (livre de la meneuse) et Trésors (les présents Codex 1&2) ! :O <3 Et c’est la vraie vie… avec 2 ouvrages magnifiques et aux monstres très inspirants qui viendront pigmenter vos scénarios et malmener vos héros ! :O <3 Source: https://nurthor.fr/2023/01/21/les-codex-1-et-2-sont-decortiques-par-scifi-universe Read the full article
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tsianphiel · 2 years
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D&D 5ed Trap - The Magical Beans of Hilda van Hoffman
D&D 5ed Trap – The Magical Beans of Hilda van Hoffman
Magical item. Sort of. These unassuming beans can be tossed on to any surface (including water, oil, walls and so on) to form a trap for any unsuspecting creature. Hilda van Hoffman was a mage and botanist with a huge interest in magical plants. Her experimentation with the beans came after an unfortunate encounter with Assassin Vines. To Hilda’s great regret, she was unable to save the origilan…
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tabletopgamingguild · 2 years
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Super excited about this! I have the original non-5ed version from Free League Press and I love it! The 5ed version will make it easier for players who only play D&D systems to enjoy it also. Description from the publisher below: Return to Middle-earth with The Lord of the Rings™ Roleplaying, a brand new adaptation of the works of J.R.R. Tolkien using the rules for 5E. Based on the second edition of The One Ring™ roleplaying game by Francesco Nepitello, the beautifully illustrated full-color hardback volume The Lord of the Rings™ Roleplaying contains everything you need to create exciting adventures set in the world’s most popular fantasy setting - six original heroic cultures from the land of Eriador, six new classes, a host of terrifying adversaries, and comprehensive rules for journeys, councils, wondrous artefacts, and the subtle magic of Middle-earth. The War of the Ring, Middle-earth, The Lord of the Rings, The One Ring and the characters, items, events and places therein are trademarks or registered trademarks of Middle-earth Enterprises, LLC and are used under license by Sophisticated Games Ltd and their respective licensees. © 2022 Sophisticated Games Ltd. #tabletopgamingguild #boardgames #tabletopgames #bgg #boardgame #tabletopgame #modernboardgames #epicboardgames #boardgamepodcast #podcast #tabletopgamespodcast #epicgamenight #boardgamenight #boardgamesarefun #boardgamegeek #boardgameaddict #boardgamer #boardgamesofinstagram #boardgamephotos #boardgameswithfamily #boardgamesarefun #boardgamephotography #iloveboardgames #boardgameaddicts #boardgamesrock #playmoregames https://www.instagram.com/p/CjLyLLDuRMc/?igshid=NGJjMDIxMWI=
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bugepuqupo · 2 years
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D&d monster handbuch pdf deutsch
  D&D MONSTER HANDBUCH PDF DEUTSCH >> DOWNLOAD LINK vk.cc/c7jKeU
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  5E - Mythgart - Handbuch der Helden (PDF) als Download kaufen. Willkommen in einer Welt düsterer Jagd auf Captain Blackbeard (D&D 5e Abenteuer deutsch).Das Monsterhandbuch enthält zahllose klassische Kreaturen aus D&D – darunter Drachen, Riesen, Gedankenschinder und Betrachter –, um deine Spieler D&D: Monster Manual – Monsterhandbuch (deutsch). Benachrichtigen Sie mich, sobald der Artikel lieferbar ist. Ich habe die Datenschutzbestimmungen zur Das Monster Manual® (Monsterhandbuch) bietet dir eine ganze Horde klassischer Dungeons & Dragons®-Monster. Dungeon Masters Screen - Deutsche Ausgabe.
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fhylie · 8 days
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Another post about my 5ED&D game.
I'm doing this kind of scattershot since that's the way my brain works. Reasonably I should post some stuff about the world or the main city that most of the game has taken place in. So, let's talk about that aspect of the present setting.
Because it's D&D and you're contriving a bunch of things so that there can be wizards and clerics and the like in a pseudo-medieval setting, I decided to draw on some known sources. Many of the naming schemes I decided to use language groups from southern Europe (primarily Basque and Occitan for the predominant human group in the area, with others using Portuguese, Spanish, Lombard, Corsican, and Italian). I certainly wanted to draw on a Mediterranean feel for the place.
A major thing to understand is that the planet the campaign takes place on is tidally locked to its star, with a small amount of "wobble" that approximates seasons, but causing both the 'bright' and 'dark' sides of the planets to be inhospitable under normal circumstances. Most sentient races live in the wide(-ish) habitable band between these extremes, and have developed different strategies and beliefs to deal with the resulting eternal day or night.
The beginning of the campaign (most of it actually) has taken place in a mostly human city called Sanctuary, established on the continent of Thet about 1500 years ago during a time when humanity was fleeing some of the consequences of their own actions in learning and implementing magic. Basically, the "find out" after the "fuck around" part included a set of two planet-wide catastrophes that are somewhat lumped together due to an effective dark age of record-keeping in their wake, but these will have to be another post on their own.
Sanctuary is a fantasy megalopolis of interconnected cities and boroughs, a few million people sprawled out along the south coast of the continent. As you might understand, that's an unreasonable amount of people for a medieval-esque city, and I wanted it to be unmanageable and an enormous bureaucratic and logistical struggle for its ruling class to handle, forcing them by necessity to lean hard on the use of magic to address or reinforce fundamental issues.
(Don't worry; I remembered that people need to eat food. There are wide areas of farmland to the north and east of the city, but even that has to be propped up by government soil fertility programs.)
The borders of the city-nation are threefold: first, a long, semi-encircling curtain wall miles and miles in length around the non-coastal perimeter of the city (but not outlying villages or farmland), perhaps uselessly, since in most directions Sanctuary doesn't have a real major threat that walls would be useful against; second, an arcane construct called the Fence, administered by the College in a widescale effort to keep the Mist at bay (though astute observers might note that using magic to keep magic at bay is silly); and third, outlying military fortifications, naval patrols, and magical scrying which are all designed to function autonomously from the other borders and report only to the city's Crown Council.
Speaking of this, the city government is a massive tangle of layers of bureacracy ruled by a semi-effective noble class whose power base tends to be their grip over important aspects of the city (various aspects military, magic, finance, infrastructure, etc), without any one family necessarily having full control over any of these aspects. There's no king, because of, well, past mistakes and treaties, and instead the city-nation is ruled by a body loosely resembling noble electors of the Holy Roman Empire in our history. The highest body, the Crown Council, is made up of seven electors, generally from noble families, representing the Castle (military), the Road (making the entire place run), the Vault (banks and finance), the Guard (intentionally separated from the military), the Craftsman (currently Craftswoman, but representing the industrial base), and the Book (representing mages and magical forces and defenses).
These are by no means the only powers in the area, of course. There's organized crime in the form of the Attendant, a gang of blackmailers and drug pushers, there's the Gallery of the Percipient, an underground library/cult who see the gathering of knowledge as above morality, the Leriva family, a smuggler group ruled by two dragonborn twins that really lean into the serpent vibes, the Horseman's Weight, a group of thugs attempting takeover of one of the city districts, and their rivals, the Honest Men, who on the surface say they really would just prefer the Guard roll back in and take care of things, but low-key prefer to handle things their own way with vigilante justice.
The mages of Sanctuary's College Arcane have as many or more factions as the noble scions that tend to fill the College's rolls. Wizardry and its application are expensive, and the coveted title of a Magister conferred by the College's approval of some form of reproducible or valuable work that the city can use. Weather magic, new kinds of potions, advances in warding, or sometimes just a convenient excuse to award a title by political appointment as long as there's at least some excuse for their competency. The environment itself results in a somewhat cutthroat press of noble scions, merchants' progeny looking for social advancement, and sponsored students engaged in a subtle dance for position, prestige, and perhaps most importantly, funding.
Sanctuary's culture in general is mildly supremacist and xenophobic, holding pure humans above what they term as demi-humans (you know, all the other races), but not expansionist, due to their fear of the outside world and the ways magic and the Mist might affect them. In fact, it's only in the past few decades that non-humans have enjoyed full rights as citizens rather than being an established underclass, and some bigotry and distrust still remains. This is not to say that the players wanted to roleplay racists, and in fact, I'm careful to portray this sort of thing as overtly evil and destructive, because it is. You gotta have bad guys, man.
Exterior to all this are, well, the exterior political influences on the city. Sanctuary's main peer nations are Arra, an island nation ruled by theocracy and a divine sage-king that has recently started to reach out and colonize nearby coastal land on the continent; the Fanno Empire, a declining nation of elves (in the high/wood elf sense) trying to reclaim its past glory as explorers and philosophers, but thrashing in belligerent and sometime violent outreach or outright exiling portions of their population based on internecine religious struggle; Am Allanar, a different nation of elves and fey (these elves being eladrin mechanically) who prefer to remain isolationist except where their ironclad bargains with powerful beings of the Feywild compel them to protect what they see as their borders; Leda, a collection of dragonborn nation-states ruled by immortal dragon-kings, who passively watch what they see as the inevitable decline of younger kingdoms; and the Yeherit, a militant theocracy insisting on the perfect harmony of their ancient philosophical system that just happens to be highly stratified and offer very minimal freedoms to its underclasses, though materially its citizens are safe, sheltered, and well-fed. All of these except for Arra and Am Allanar occupy other smaller or larger continents or island chains, and so ships and magical travel or remote contact become important to conduct political relations.
These lists are by no means exhaustive, but they are the major ones that have come up in the campaign, with one notable exception that I'll have to address in a later post: the aberration-dominated nation of Citlali, the main adversarial political structure of the campaign.
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rigesedawe · 2 years
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D&d 5e player's handbook review
  D&D 5E PLAYER'S HANDBOOK REVIEW >> DOWNLOAD LINK vk.cc/c7jKeU
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  In all, the new Player's Handbook is a great product, and a must for the serious D&D player, or those wanting to give the game a try. The rule system is theThe D&D Player's Handbook is very VERY dense with information. It's a little intimidating, honestly, but it has everything you need to make your first character
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katbaumann · 5 years
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‘Nother recent commission for a role-playing character. I really like the idea that this little goblin guy just likes being dapper in his paladin armor. Also his wolf companion was fun as hell to render <3
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dm-tuz · 4 years
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Unbound Monsters - Elemental War Machines
Like golems, but worse doesn’t do these tools of war justice. A combination of summoning magic, abjuration, and technology, the elemental war machines are a horrible sight to behold from the wrong side of the battle. Because of the careful craft used to bring these behemoths into the Material Plane, they last far longer than a typical summoned elemental and are significantly more durable.
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chaoscryptidart · 7 years
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D&D: Tieflings are dark, emo, and edgy
Me: This is Poppy my high femme tiefling fighter who is happy all the time and I love her.
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