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#6th Generation
n64retro · 6 months
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mvfm-25 · 2 months
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" Gone but not forgotten! "
Dreamcast Magazine (UK) n34, the final issue! - June, 2002.
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Hennessey EXORCIST Camaro ZL1 ‘Final Edition,’ 2023. The Texas-based tuner is celebrating the end of the 6th generation Camaro with a special edition powered by a supercharged LT4 V8 upgraded to 1,000hp. Production will be limited to 57 cars, the number of years since the Camaro was first introduced.
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jessicajagg · 5 months
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Why I love Sonic Adventure
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Picking favorite video games has always been a challenge for me. There are so many games that I like that narrowing it down has always proved difficult. However, there are a select few that always spring to my mind without fail whenever the subject comes up. And one of those games is Sonic Adventure.
I didn't always love it, as a kid my first 3D Sonic was Sonic Adventure 2 Battle on gamecube. I held it's Sonic speed stages in very high regard which only grew when I got older and became nostalgic for it. So much that I initially dismissed Sonic Adventure upon playing the PS3 port, simply because it was not SA2. But I eventually grew out of that bias and upon revisiting SA1 with a more open mind, I found a game that I would grow to love more than any other in the series.
What immediately springs to my mind when I think of Sonic Adventure are the zones. Alot of Sonic games will usually have "that" level I'll dread revisiting but in Adventure there's not a dud in the bunch. I love the sky road in Windy Valley, the snowboarding in Ice Cap, the Nights pinball machine in Casinopolis and ofcourse the iconic run down the side of a building in Speed Highway.
Emerald Coast in particular has a special place in my heart. It's bright blue skies, white sand, it's hard to describe but I can't help but smile whenever I think about it. It genuinely puts me at ease somehow and I think about it alot when I'm feeling stressed or overwhelmed.
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Something I didn't find appreciation for until recently were the hub worlds connecting these zones. I used to think they were a bit of a nuisance, especially unlocking the next zone can sometimes be cryptic. It was only after a recent playthrough where I decided to slow down and take everything in that I found them to be really chill spaces to just hang out in.
Alot of the NPCs have their own little stories that progress as you make your way through the game. They're small but really cute and amusing. I got way more invested in them that I thought I would and honestly I think you're not getting the full SA experience if you don't talk to everyone.
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Among the Sonic games that shuffle between multiple characters and play styles I think Adventure 1 did the best at structuring it all. Each character has their own campaign so if you only feel like playing speed stages you can just do Sonic's story and be done with it.
Tails is handled best here than in any other 3D game, I love the idea of having you play levels again with an OP character that just breaks them.
The three playstyles that differ the most from the core Sonic gameplay, Knuckles, Amy and Big are the shortest campaigns. Which keeps them from getting too monotonous, especially when it comes to Big's unfortunately clunky fishing controls.
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Ofcourse every moment and stage in this game is punctuated with one of the most memorable soundtracks in the entire franchise. I'm not much of a music gal, so all I can say is that the music fucking rules.
I know as a game there's alot wrong with Sonic Adventure. The presentation, the voice acting, the odd physics, re-using content but none of it really bugs me. If I fall down the floor, I just shrug in an "oh you" kind of way and continue on. It's one of those games where I'll plow through the entire thing in one sitting on a whim.
In the end all I can say is, I love Sonic Adventure.
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martin-james2121 · 1 month
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Apple may unveil the latest iPad Pro and iPad Air models on March 26
On March 26, Apple is expected to unveil the new iPad Air and iPad Air. Rumors have circulated for some time about the Cupertino-based company's plans to introduce these next-generation tablets this year. Anticipation is also building around the upcoming iPad Pro lineup and the 6th Gen iPad Air. While immediate availability may not be guaranteed, tech experts suggest that these products will be released soon.
Arrival of Upgraded iPads and Accessories
As reported by multiple sources including Instant Digital and IT Home, the new iPads are expected to be available for purchase as early as this week. These predictions coincide with Bloomberg's previous projections, indicating Apple's iPad released by the end of March or early April. There is also speculation of a potential launch alongside the forthcoming iPadOS 17.4, currently under development.
The upcoming iPad Pro is reported to feature significant upgrades, potentially including the introduction of the first OLED display on an iPad, offering vibrant colors and improved brightness. Speculation suggests it may be equipped with the M3 processor, the same powerful chip found in the latest MacBook Air.
Enhanced Features in 6th Gen iPad Air
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Now, let's explore the 6th Gen iPad Air. Rumors suggest it will adopt features from the previous iPad Pro, such as a sleek micro-LED display. Furthermore, there's speculation that it will be powered by the Apple Silicon M2 chip. Just visualize having a camera on your iPad that seamlessly operates in landscape mode! Additionally, there are murmurs indicating the possibility of a larger 12.9-inch variant for those desiring an expansive screen.
To Read More Click Here...
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knchr · 10 months
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iPad mini 6
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spritecell-com · 1 year
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Here is a breakdown of how many games the 6th generation consoles shared. The four that were released on all four systems were Puyo Puyo Fever, NBA 2K2, Castle Shikigami 2, and Capcom vs. SNK 2: Mark of the Millennium. 
Full report with lots more graphs and comparing lots more systems: https://spritecell.com/6th-generation-ports/
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simsximvucreations · 1 year
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Aliens - Not So Berry Challenge
• https://www.ea.com/games/the-sims/the-sims-4/pc/gallery/812FD801919211EC81CD3BD08D77A73C
• https://www.ea.com/games/the-sims/the-sims-4/pc/gallery/0A6EECA691A711EC88B93BD08D77A73C
• https://www.ea.com/games/the-sims/the-sims-4/pc/gallery/1235CD3FB84A11EC8F1611B6BA1E3DE3
• https://www.ea.com/games/the-sims/the-sims-4/pc/gallery/F35E52C991D111EC820F82955F8283A0
• https://www.ea.com/games/the-sims/the-sims-4/pc/gallery/D43B96B6BA0C11EC855E7E0C7F7F7A61
• https://www.ea.com/games/the-sims/the-sims-4/pc/gallery/575F65A8BA0F11EC8DE17E0C7F7F7A61
• https://www.ea.com/games/the-sims/the-sims-4/pc/gallery/34542840BA1311EC89637E0C7F7F7A61
# 1 is the first 5 generations of the Not So Berry. #2 is 6th-8th and 10th generations. #'s 3 and 4 are 9th gen but with a twist because we didn't agree with having green twice in the original lineup so we replaced it with black/white. The last 3 bullets are pink gen with the twin. The last one however is if they were both male. We generally try to have all female but it was a "what if" case.
We're doing the same thing for the other occults. Please remember to follow!!
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havatabanca · 2 years
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wasyago · 10 months
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bwah bwah bwawawaaah
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reasonsforhope · 3 months
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"A Ghanaian-English entrepreneur has designed an electric bike from the ground up that’s transforming short-range transportation in her home country, proving that problem-solving in Africa can be done in Africa, by Africans.
[Valerie Labi's] company, Wahu!, assembles each bike by hand, and they can travel up to 80 miles [128 kilometers] on a single charge. This means that a delivery rider for Glovo or Bolt can comfortably cover a whole day’s work without refueling.
Anyone who’s visited Accra, Ghana, in the dry season will remember the incredibly poor air quality. Poor roads mean that cars are stuck in second and third gears, and old cars traveling in second and third gears mean plenty of extra car exhaust.
Poor roads also mean exposed dirt, and exposed dirt means fine-grained dust. Combined with a lack of rain, the smog, dust, and car exhaust make the air in parts of the capital unfit for human health.
Wahu! bikes help alleviate all three of these problems, and despite her English nativity [Note: Super weird and unclear way to phrase it?] and education, the bikes were designed and manufactured in Spintex, Accra.
“By introducing electric bikes into Ghana’s transportation ecosystem, we’re not only providing a greener alternative but also offering speed and convenience,” Labi told The Mirror. “Our bikes are a testament to how service delivery can be seamlessly merged with environmental conservation.”
Valerie Labi is a true inspiration, and besides her transportation company, she got her start in the Ghanaian economy in sanitation. She holds a chieftaincy title as Gundugu Sabtanaa, given to her by the previous Chief of the Dagbon traditional area in the Northern Region of Ghana. She has three children, holds a double major in Economics and Sustainability from two separate universities, and has visited 59 countries.
Getting her start in Northern Ghana, she founded the social enterprise Sama Sama, a mobile toilet and sanitation company that now boasts 300,000 clients.
During her travels around the small, densely populated country, she also recognized that transportation was not only a problem, but offered real potential for eco-friendly solutions.
“It took us two years to effectively design a bike that we thought was fit for the African road, then we connected with Jumia and other delivery companies to get started,” she told The Mirror. “Currently, I have over 100 bikes in circulation and we give the bikes on a ‘work and pay’ basis directly to delivery riders.”
According to Labi, each driver pays about 300 Ghana cedis, or about $24.00, per week to use the bike, which can travel 24 miles per hour, and hold over 300 pounds of weight. The fat tires are supported by double-crown front/double-spring rear suspension.
The bikes are also guaranteed by the company’s proprietary anti-theft system of trackers. Only a single bike has been stolen, and it was quickly located and returned to the owner."
-via Good News Network, January 24, 2024
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What a difference 45 years makes juxtaposition of Mitsubishi L200/Triton, 1978 and Mitsubishi L200/Triton, 2023. The new 6th generation of Mitsubishi Motors pick-up has been revealed.
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jessicajagg · 1 year
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King of Fighters: Maximum Impact (2004) PS2 Review
SNK was in a weird spot during the early 2000s. Their contemporaries had shifted nearly all of their focus on 3D games made to be played at the home but SNK continued to produce their coin-op titles for a dwindling arcade industry.
In an era where arcade games were largely released in collections, SNK put out single game home conversions with little to no extra features while Neo Geo emulation became more prevent online.
None of this is to say SNK's output at this time was lackluster. Metal Slug, Garou, Samurai Shodown and King of Fighters continually pushed the standards for pixel art, still looking gorgeous to this day. But the market trends had shifted and without a digital market place to sell shorter arcade games they had trouble finding an audience outside of hardcore enthusiasts. Hence in 2004, rather than another yearly entry of KOF we would receive a 3D spin-off "King of Fighters: Maximum Impact"
Maximum Impact ditches the staple team battle system for a traditional 1 on 1 bouts. Team battles are only available in versus mode and have loading screens inbetween each round. The game still mainly takes place on a 2D plane with the only 3D manuver being a side-step that I personally didn't find particularly useful. What is incredibly useful are the 'body slams'. Simply hold forward or back while mashing punch or kick and you'll perform a little combo string, no doubt a mechanic implemented to help newcomers but it can go boths ways and you can easily find yourself cornered.
Which brings me to the most frustrating aspect of this game, the final boss Duke. Now we all know and accept SNK final bosses are bullshit but Duke has to be the cheapest and most uncreative version of an SNK boss. Duke has an aoe super that will drain more than 80% of your life in a single hit. He can activate it instantly and unless you hit him just before it activates he has super armor, meaning most of the time if you press a button he can just activate his super and get you. Said super also breaks your guard when you block it, can't be jumped over and because Duke has infinite meter he can just spam it over and over again.
But the thing about Duke is that it's also insanely easy to break the fight if your character has a good jump kick. I've had fights last between 1 minute to an hour entirely depending on my characters ability to bullshit their way through the fight.
The game features 20 characters, 6 of them being original. The story sees two lead characters, brothers Alba and Soiree take on the KOF Tournament to wrestle control of Southtown from the aforementioned Duke and avenge their friend Fate. If you play as anyone else you basically get the same intro and outro cutscenes for everyone with minor dialouge changes.
The original character designs are rather hit or miss. The only real stand out is the disciple of Kim Kaphwan 'Chae Lim'. The others range from unremarkable to bland, it's not surprising alot of them haven't made any return appearances.
The game does however feature some stellar alternate costumes and models for each character. Some of which are so good, you have to wonder why it isn't the default. The alternate costumes for Mai and Yuri in particular are ones I'd love to see make a comeback.
The visuals while they don't match the visual splendor you'd see in the previous years KOF 2003 or Namco's 3D fighters of the time they get the job done. The music doesn't quite hit the mark but there are a few standout tracks. The english voice acting however is hilariously horrendous as nearly the entire original KOF cast are given voices that don't match the characters at all. The voice acting was the biggest point of contention from reviewers of the time, so much so that the Xbox port gave the option to swap to the Japanese.
Maximum Impact for all it's faults is a fascinating time capsule of the times and SNK's efforts to break into the mainstream. The game was successful enough to see a sequel 2 years later that would greatly expand on the foundation this game laid out.
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h0l0gramglasses · 30 days
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entering an egg painting competition at work do yall think i’ll win 😰
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zoroslost · 24 days
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One Piece Warrior Cats AU: ASL Bros
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Ace cat naming progression: Emberkit -> Emberpaw -> Emberwish
(black rosetted tabby tortie)
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Sabo cat naming progression: (kittypet name) -> Wildpaw -> Wildfire
(apricot point, scottish fold)
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Luffy cat naming progression: Sunkit -> Sunpaw -> Sunstorm -> Sunstar (eventually)
(calico)
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deadpresidents · 7 months
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"Twenty men have served as the chairman of the Joint Chiefs since the position was created after World War II. Until Milley, none had been forced to confront the possibility that a President would try to foment or provoke a coup in order to illegally remain in office. A plain reading of the record shows that in the chaotic period before and after the 2020 election, Milley did as much, or more, than any other American to defend the constitutional order, to prevent the military from being deployed against the American people, and to forestall the eruption of wars with America's nuclear-armed adversaries. Along the way, Milley deflected Trump's exhortations to have the U.S. military ignore, and even on occasion commit, war crimes. Milley and other military officers deserve praise for protecting democracy, but their actions should also cause deep unease. In the American system, it is the voters, the courts, and Congress that are meant to serve as checks on a President's behavior, not the generals."
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