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#90 fps file download
techturd · 8 months
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Do you know what this is? Probably not. But if you follow me and enjoy retro gaming, you REALLY should know about it.
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I see all of these new micro consoles, and retro re-imaginings of game consoles and I think to myself "Why?" WHY would you spend a decent chunk of your hard-earned money on some proprietary crap hardware that can only play games for that specific system?? Or even worse, pre-loaded titles and you can't download / add your own to the system!? Yet, people think it's great and that seems to be a very popular way to play their old favorites vs. emulation which requires a "certain degree of tech savvy" (and might be frowned upon from a legal perspective).
So, let me tell you about the Mad Catz M.O.J.O (and I don't think the acronym actually means anything). This came out around the same time as the nVidia Shield and the Ouya - seemingly a "me too" product from a company that is notorious for oddly shaped 3rd party game controllers that you would never personally use, instead reserved exclusively for your visiting friends and / or younger siblings. It's an Android micro console with a quad-core 1.8 GHz nVidia Tegra 4 processor, 2 GB of RAM, 16GB of onboard storage (expandable via SD card), running Android 4.2.2. Nothing amazing here from a hardware perspective - but here's the thing most people overlook - it's running STOCK Android - which means all the bloatware crap that is typically installed on your regular consumer devices, smartphones, etc. isn't consuming critical hardware resources - so you have most of the power available to run what you need. Additionally, you get a GREAT controller (which is surprising given my previous comment about the friend / sibling thing) that is a very familiar format for any retro-age system, but also has the ability to work as a mouse - so basically, the same layout as an Xbox 360 controller + 5 additional programmable buttons which come in very handy if you are emulating. It is super comfortable and well-built - my only negative feedback is that it's a bit on the "clicky" side - not the best for environments where you need to be quiet, otherwise very solid.
Alright now that we've covered the hardware - what can it run? Basically any system from N64 on down will run at full speed (even PSP titles). It can even run an older version of the Dreamcast emulator, Reicast, which actually performs quite well from an FPS standpoint, but the emulation is a bit glitchy. Obviously, Retroarch is the way to go for emulation of most older game systems, but I also run DOSbox and a few standalone emulators which seem to perform better vs. their RetroArch Core equivalents (list below). I won't get into all of the setup / emulation guide nonsense, you can find plenty of walkthroughs on YouTube and elsewhere - but I will tell you from experience - Android is WAY easier to setup for emulation vs. Windows or another OS. And since this is stock Android, there is very little in the way of restrictions to the file system, etc. to manage your setup.
I saved the best for last - and this is truly why you should really check out the M.O.J.O. even if you are remotely curious. Yes, it was discontinued years ago (2019, I think). It has not been getting updates - but even so, it continues to run great, and is extremely reliable and consistent for retro emulation. These sell on eBay, regularly for around $60 BRAND NEW with the controller included. You absolutely can't beat that for a fantastic emulator-ready setup that will play anything from the 90s without skipping a beat. And additional controllers are readily available, new, on eBay as well.
Here's a list of the systems / emulators I run on my setup:
Arcade / MAME4droid (0.139u1) 1.16.5 or FinalBurn Alpha / aFBA 0.2.97.35 (aFBA is better for Neo Geo and CPS2 titles bc it provides GPU-driven hardware acceleration vs. MAME which is CPU only)
NES / FCEUmm (Retroarch)
Game Boy / Emux GB (Retroarch)
SNES / SNES9X (Retroarch)
Game Boy Advance / mGBA (Retroarch)
Genesis / PicoDrive (Retroarch)
Sega CD / PicoDrive (Retroarch)
32X / PicoDrive (Retroarch)
TurboGrafx 16 / Mednafen-Beetle PCE (Retroarch)
Playstation / ePSXe 2.0.16
N64 / Mupen64 Plus AE 2.4.4
Dreamcast / Reicast r7 (newer versions won't run)
PSP / PPSSPP 1.15.4
MS-DOS / DOSBox Turbo + DOSBox Manager
I found an extremely user friendly Front End called Gamesome (image attached). Unfortunately it is no longer listed on Google Play, but you can find the APK posted on the internet to download and install. If you don't want to mess with that, another great, similar Front End that is available via Google Play is called DIG.
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If you are someone who enjoys emulation and retro-gaming like me, the M.O.J.O. is a great system and investment that won't disappoint. If you decide to go this route and have questions, DM me and I'll try to help you if I can.
Cheers - Techturd
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anantradingpvtltd · 1 year
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world of warcraft cheat programs
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freeappall · 1 year
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vawujidaquk · 2 years
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bananaballs · 2 years
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Install valorant download
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tekinapp · 2 years
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tc-games-crack-0e · 2 years
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Download TC Games crack (serial key) latest version ZNL?
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cs-go-mod-skins-co · 2 years
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GitHub - TheDoctor0/CSGOMod: CS:GO Mod for Counter-Strike (AMXX / / ).
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💾 ►►► DOWNLOAD FILE 🔥🔥🔥 First started as a mod for Half-Life in the late '90s, Counter-Strike has gained a level of popularity that is quite unmatched. It's one of the top multiplayer games out there and is regarded as a cult classic by many. In the last decade, Counter-Strike has attracted more attention than ever, and as a result, the number of mods for the series has grown as well. These add-ons have given the players the ability to turn their game experience into something either unique, different, improved, or better for their tastes. Let's check some of these Counter-Strike mods out. That being said, mods can have an incredible impact on how the games look and play, and it's a shame that there aren't any dedicated mod servers on CS:GO. Anyone curious can still test out all of these amazing additions on private servers. A few dedicated mod creators have taken the time to create weapon models, characters, and sounds that resemble a graphically enhanced Halo game. 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Survival Hardcore adds a new way to experience Counter-Strike: Global Offensive, with just a 96MB file size; this mod is small to download and easy to install. The mod features over 70 weapons and 19 classes to choose from and unique game modes like Nazi Zombies, Dogfight, and more. This mod adds WWII feel to the gameplay while keeping the core of the game similar. It's an excellent mod for players who want to add this unique twist into their good old Counter-Strike 1. This mod is available to download on moddb website. The mod aims to entirely revamp the game by adding features like jumping over the walls, sliding and kicking, realistic recoil, and a new user-interface. In addition to that, the mod adds realistic animations in movement, weapons, and grenades. The mod also improves the sound system in-game. Hellstrike 's full release is currently TBD on the official page, but according to comments, the fully-functional version of the mod should release this year. 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Top game mods tagged Doom - download
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💾 ►►► DOWNLOAD FILE 🔥🔥🔥 Players have been blasting away demons as Doomguy for almost 30 years now, and since the beginning, members of the community have been putting their spin on the game, creating unique experiences through mods. In honor of the FPS community, here is our list of the top 12 Doom mods to help you spice up your experience, giving a fresh take on Demon killing, or putting you up against new enemies and environments altogether in standalone mods that are considered as games in their own right. Doom is a beloved game, and its visuals have their charm, but even 2D sprites have improved in quality over the years since its release. The mod has been in the works since and has since worked to improve the aesthetic quality of every part of the game. From the animations to the models, to the sounds, and to the effects like smoke, spent casings, and debris. Many games are praised for seamless level design. 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It does this while keeping the experience as close as possible to the original. It looks to tell its own wacky over-the-top tale of the Square as he fights the Circle of Evil, a cult that has kidnapped Doctor Octagon. All in the retro FPS style with its own unique mechanics and gameplay, the adventures of square will have you excited and smiling a couple of minutes into the game. Doom is a classic game. Many of its fans are also fans of other retro games. Fight against the vampire army and slay the Dracula within the concept walls of Doom. DemonSteele is a total gameplay overhaul made for GZDoom that seeks to recreate and enhance everything we love about retro games and anime from the 90s with a healthy dose of heavy metal. Giving you access to powerful melee weapons along with your selection of guns, you are in charge of total domination and death as you plow and mince your way through your foes. Have you ever played Doom and thought you liked the mechanics and weapons but missed the old-school look? Then Embers of Armageddon has you covered. This mod is primarily a weapon mod that tries to bring over and faithfully recreate the weapons of Doom Aside from this, it has grown to also implement the upgrade system, combat mechanics, and items that are seen in the newer game. Extermination Day is a map pack that brings many of its features over for players to use while traversing these new maps. It brings over crouching, jumping, and even rocket jumps seamlessly into the game. When playing multiplayer, the maps will spawn twice the number of enemies. Some of the maps included can be played with Deathmatch and Invasion versions. The Doom series has had many different systems implemented in their many games. MetaDoom looks to get all of them and cram them into one mod. The mod is a gameplay overhaul that brings over features from Doom 2, 3, and 4 altogether. Some of the features include all the weapons from each game, weapon and monster randomization, Enhanced visuals, and new secrets. There are a plethora of other features that you can explore but what stands out is how the mod stays true to the pixel art but creates interesting visual effects. It features an 8 Map Single-player campaign, Iconic weapons, and gear from the Aliens trilogy, a class system with four unique player classes to choose from with different stories, item placements, side missions, and enemy encounters for each. Environmental hazards like fire and electricity are also present. You can even boot up the mod with any Doom or Doom 2 wads to give them the Aliens sci-fi treatment. Brutal Doom takes the game to a whole new level, implementing many new features and systems, making it just as it says on the tin, Brutal. The already violent and fast-paced Doom is pushed even further. It has more blood, more gibs, more dismemberment, death animations, and execution system, improved melee combat, improved weapon handling, high-quality visuals, and much more. Overall the mods make the world much more interactive, bringing to life the over-the-top violence and destruction the series has garnered reputation for. Doom helped define the FPS genre and is one of the most significant games ever made. Quick Links Best Doom Mods Beautiful Doom Dio 9. Doom 64 8. The Adventures of Square 7. DemonSteele 5. Embers of Armageddon 4. Extermination Day 3. MetaDoom 2. Aliens: The Ultimate Doom 1. Brutal Doom. Top 10 Best Dragon Miniatures []. Click here to cancel reply.
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Unlock 90fps In PUBG MOBILE 2.0.0 : PUBG MOBILE 2.0.0 90 fps Config File Download https://gamingxnews.com/web-stories/unlock-90fps-in-pubg-mobile-2-0-0-pubg-mobile-2-0-0-90-fps-config-file-download/
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blogflex282 · 2 years
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Playhome English Patch
SINOPSIS:
Playhome english patch download. Why spend money on a great doll house when your kids can play My PlayHome? Nfs Rival Torrent Download Nfs Rivals Lag Fix Patch Download. System= Core 2 Duo CPU 2.4 GHz RAM= 4 GB Size= 7.20 GB Video Memeory= 512 MB OS= Windows Vista (SP2) Windows 7 (SP1) and Windows 8. Nfs Rivals Patch Pc Download. Hello anyone already have this? Cus i cant play with everything in chines language.
PlayHome (プレイホーム in Japanese) is an eroge created by the Japanese H-game company Illusion. The game was released on October 13, 2017. The game focuses on destroying a whole family of the guy who once accused the main character as a molester. Following previous play/rape (プレイ/レイプ) series from Illusion, the game illuminates dark atmosphere and may not be appropriate for certain audiences. if you think this is a game where you play house with a girl of your liking as family, oh boy.. were you wrong in so many levels. this game is about destroying a happy family of 4. while the dad is away you do unspeakable things to the mom, elder and younger daughter. you can customize how they look and what choose from a wide variety of evil deeds to inflict upon your victims. if you get the kicks from rape scenes and destroying a perfect and happy family then this game is perfect for you, but if you cant stomach that, this game isn't probably for you.
REQUISITOS MÍNIMOS:
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Sistema Operativo:Windows 7/8.1/10 (32/64 Bits)Procesador:+2.80 GHzGráficos:+1 Gb.Memoria RAM:+4 Gb.Disco Duro:+90 Gb.
IMÁGENES:
CONTIENE (logs)Que trae este Repack?:
Base Release Game
Studio additional disk
VR Functionality update
Additional content Expansion Pack
The latest official update os of 11.03.2018 (no more recent official update).
All mods have been tested and confirmed ingame.
All mod ID Conflicts resulting in problems have been resolved.
All Chinese clothing mods have been translated into English.
All options have previews in character creator
First ever PH Pack utilizing BepInEx instead of IPA
Startup warning screen has been translated into English.
Updated in R3:
Updated (BR) Slimmer script
Updated Launcher
Added modified game files to allow for output-log generation
Adjusted translation slightly and resized some UI Elements
Edited AllegrettoPH to make lighting options show in English
Added semi-optional Bonemods (Toggleable from Launcher)
Added new clothing mods, see included csv
Updated PH_BepisPlugins to R14.1
Updated IllusionFixes to v1.12
Updated XUnity.AutoTranslator to v4.11.2
Updated 0xd4d's dnSpy to v6.1.4
Updated enimaroah's SB3Utility to v20.3.6
Updated Marco's PHAPI to v1.11.1
Updated Marco's ABMX to v4.3
Updated Marco's FPS Counter to v3.0
Updated Marco's Runtime Unity Editor v2.1
Retaken all thumbs to get lighter images
Added 2155X's Mannequin Pose
Added 2155X's PH_BoopBepin v1.1.0
Added Joan6694's MoreAccessories v1.0
Added Chinese language translation from Zodgame
Removed PH PlayBoop v0.0.5 (Obsolete)
(IPA) Added Importer v1.0
(IPA) Added Lights Save v1.0
(IPA) Added PlayHomeVR v0.8
(IPA) Added StudioAnimLoader v0.0.2 as optional
(IPA) Added VN Game Engine 17.5 as optional
(IPA) Replaced PH Shortcuts v2.0 with fixed version supporting BepInEx
Updater in R2 Hotfix 3:
Updated Launcher
Updated PH_SliderUnlocker (Thanks 2155x and Marco)
Added Kenzato's Plasticminds playhometrial patch for Playhome 1.4
Added Marco's ABMX 4.2
Added Marco's DragAndDrop v1.2
Added Marco's KKManager v0.9.3 (Future functionality)
Added Marco's PHAPI v1.11
Added Marco's PHMoreSlotID.BepInEx v2.0
Removed BoneModHarmony (Superceeded)
Removed PHMoreSlotID (Superceeded)
Removed BR PHIBL Preset, trying to get a better one for R2.1
Updated in R2 Hotfix 2:
Applied improved version of wideslider plugin
Updated IllusionFixes to v1.9
Updated in R2 Hotfix 1:
Removed mannequin pose due to slider manipulation errors
Updated in R2:
Compressed game files to reduce install footprint
Added new clothing mods, see included csv
Removed IPA (Replaced)
Removed UITranslation (Replaced)
Added XUA English Translations
Added BepInEx v5.0.1
Added BepInEx.ConfigurationManager v15.1
Added BepInEx.MessageCenter v1.1
Added IllusionFixes v1.8
Added IPALoaderX v1.2.2
Added PH_BepisPlugins R13.0.3
Added XUnity.AutoTranslator v4.8.1
Added Marco's FPS Counter v2.2
Added Marco's Runtime Unity Editor v1.11
Added 2155X's PH_Fixes
Added 2155X's PH_Subtitles
Added PH_Shortcuts to v2.0 as optional
Added dnSpy 6.0.5
Added SB3Utility v20.1.4
Modified AlloyHair for IPALoader compitability
Modified PlayKatsu v0.7.4.0 for IPALoader compitability
Made PH_Shortcuts optional
Made DHH Semi-Optional
Made HoneyPot Semi-Optional
Added thumbnails to all clothings, skin types, hairs and accessories for both males and females
Updated in release RX1:
Applied compression to base game files
Added KK_TextResourceRedirector v1.0
Added 56e4_xXVv's HeadUtl v0.2.1
Added Joan6694's KKPE v1.2.0 as optional
Added Marco's KK_Spooktober v1.2 as optional
Updated BepInEx to 5.0 b170
Updated BepisPlugins to R12.3.1
Updated English Image Translation to v3.2
Updated IllusionFixes to v1.6
Updated IPALoaderX to v1.2
Updated Koikatsu Mod Translation to v5.0
Updated XUnity.AutoTranslator to v4.6.4
Updated enimaroah's SB3Utility to v1.19.6
Updated Deathweasel's KK_AnimationController for BepInEx 5
Updated Deathweasel's KK_AnimationOverdrive for BepInEx 5
Updated Deathweasel's KK_CharaMakerLoadedSound for BepInEx 5
Updated Deathweasel's KK_ClothingUnlocker for BepInEx 5
Updated Deathweasel's KK_Colliders for BepInEx 5
Updated Deathweasel's KK_Demosaic for BepInEx 5
Updated Deathweasel's KK_EyeShaking for BepInEx 5
Updated Deathweasel's KK_FKIK for BepInEx 5
Updated Deathweasel's KK_ForceHighPoly for BepInEx 5
Updated Deathweasel's KK_FreeHRandom for BepInEx 5
Updated Deathweasel's KK_HairAccessoryCustomizer for BepInEx 5
Updated Deathweasel's KK_HCharaAdjustment for BepInEx 5
Updated Deathweasel's KK_InputHotkeyBlock for BepInEx 5
Updated Deathweasel's KK_InvisibleBody for BepInEx 5
Updated Deathweasel's KK_ListOverride for BepInEx 5
Updated Deathweasel's KK_MaleJuice for BepInEx 5
Updated DeathWeasel's KK_MaterialEditor to v1.7
Updated Deathweasel's KK_PoseFolders for BepInEx 5
Updated Deathweasel's KK_RandomCharacterGenerator for BepInEx 5
Updated Deathweasel's KK_ReloadCharaListOnChange for BepInEx 5
Updated Deathweasel's KK_StudioObjectMoveHotkeys for BepInEx 5
Updated Deathweasel's KK_StudioSceneLoadedSound for BepInEx 5
Updated Deathweasel's KK_Subtitles for BepInEx 5
Updated DeathWeasel's KK_UncensorSelector to v3.9
Updated jim60105's KK_StudioAllGirlsPlugin v1.3.2
Updated jim60105's KK_StudioAutoCloseLoadingSceneWindow to v1.0.2
Updated jim60105's KK_StudioCharaOnlyLoadBody to v1.3.6
Updated jim60105's KK_StudioReflectFKFix to v1.0.3
Updated jim60105's KK_StudioSimpleColorOnGirls to v1.0.5
Updated jim60105's KK_StudioTextPlugin to v1.1.1
Updated Joan6694's MoreAccessories to v1.0.6
Updated Keelhauled's GraphicsSettings to v1.1.0
Updated Keelhauled's KoikatuPlugins to 122253b2
Updated Marco's Height Bar to v3.1
Updated Marco's KK_BrowserFolders to v1.4
Updated Marco's KK_GamepadSupport v1.0.1
Updated Marco's KK_QuickAccessBox to v2.0
Updated Marco's KKABMX to v3.5
Updated Marco's KKAPI to v1.9
Updated Marco's Koikatu Cheat Tools to v2.6
Updated Marco's Koikatsu Overlay Mods to v5.1
Updated Marco's RuntimeUnityEditor to v1.10
Made Keelhauled's GraphicsSettings preapplied
Made Keelhauled's KoikatuPlugins preapplied
Removed Marco's KK_SkinEffects due to it not loading under bepin4 emu
Removed DeathWeasel's KK_GUIDMigration
Removed BadAss Chinese translations and the Korean translations. They need some more work to work properly on BepIn5.
Added cards to the Community Card pack by the following creators:
R(OH)ss, Trillho
Servidores de descarga disponibles: Mediafire, Mega, 1Fichier, 4Shared, Fireload, Uptobox.
Contraseña necesaria para descomprimir (password to unzip):yhgamesx.blogspot.com
Contraseña necesaria para descomprimir (password to unzip):yhgamesx.blogspot.com
Illusion Play Home English Patch
1.-Los archivos están divididos en varias partes, por lo tanto todas deben estar en una misma carpeta.
2.-Dar segundo clic en cualquiera de las partes y presionar 'extraer aquí' o 'Extract Here'
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Playhome English Patch
3.-Pedirá una contraseña la cual es: 'yhgamesx.blogspot.com' sin comillas y todo en minúscula.
Play Home English Patch
4.-Se creara una carpeta llamada: yhgamesx.blogspot.com dentro de la cual encontraras el juego y todos sus ejecutables.
Illusion Play Home English Patch
Probar y cualquier problema comentar :)
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maximelebled · 3 years
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How I encode videos for YouTube and archival
Hello everyone! This post is going to describe the way in which I export and encode my video work to send it over the Internet and archive it. I’ll be talking about everything I’ve discovered over the past 10 years of research on the topic, and I’ll be mentioning some of the pitfalls to avoid falling into.
There’s a tremendous amount of misguided information out there, and while I’m not going to claim I know everything there is to know on this subject, I would like to think that I’ve spent long enough researching various issues to speak about my own little setup that I’ve got going on... it’s kind of elaborate and complex, but it works great for me.
(UPDATE 2020/12/09: added, corrected, & elaborated on a few things.)
First rule, the most golden of them all!
There should only ever be one compression step: the one YouTube does. In practice, there will be at least two, because you can’t send a mathematically-lossless file to YouTube... but you can send one that’s extremely close, and perceptually pristine. 
The gist of it: none of your working files should be compressed if you can help it, and if they need to be, they should be as little as possible. (Because let’s face it, it’s pretty tricky to keep hours of game footage around in lossless form, let alone recording them as such in the first place.)
This means that any AVC files should be full (0-255) range, 4:4:4 YUV, if possible. If you use footage that’s recorded with, like, OBS, it’s theoretically possible to punch in a lossless mode for x264, and even a RGB mode, but last I checked, neither were compatible with Vegas Pro. You may have better luck with other video editors.
Make sure that the brightness levels and that the colors match what you should be seeing. This is something you should be doing at every single step of the way throughout your entire process. Always keep this in mind. Lagom.nl’s LCD calibration section has quite a few useful things you can use to make sure.
If you’re able to, set a GOP length / max keyframe range of 1 second in the encoder of your footage. Modern video codecs suck in video editors because they use all sorts of compression tricks which are great for video playback, but not so efficient with the ways video editors access and request video frames. (These formats are meant to be played forwards, and requesting frames in any other order, as NLEs do, has far-reaching implications that hurt performance.) 
Setting the max keyframe range to 1 second will mildly hurt compressability of that working footage but it will greatly limit the performance impact you’ll be putting your video editor’s decoder through.
A working file is a lossless file!
I’ve been using utvideo as my lossless codec of choice. (Remember, codec means encoder/decoder.) It compresses much like FLAC or ZIP files do: losslessly. And not just perceptual losslessness, but a mathematical one: what comes in will be exactly what comes out, bit for bit.
Download it here: https://github.com/umezawatakeshi/utvideo/releases
It’s an AVI VFW codec. In this instance, VFW means Video for Windows, and it’s just the... sort of universal API that any Windows program can call for. And AVI is the container, just like how MP4 and MKV are containers. MP4 as a file is not a video format, it’s a container. MPEG-4 AVC (aka H.264) is the video format specification you’re thinking of when you say “MP4″.
Here’s a typical AVI VFW window, you might have seen one in the wild already.
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In apps that expose this setting, you can hit “configure” and set the prediction mode of utvideo to “median” to get some more efficient compression at the cost of slower decoding, but in practice this isn’t a problem.
Things to watch out for:
Any and all apps involved must support OpenDML AVIs. The original AVI spec is 2GB max only. This fixes that limitation. That’s normal, but make sure your apps support that. The OpenDML spec is from the mid-90s, so usually it’s not a problem. But for example, the SFM doesn’t support it.
The files WILL be very large. But they won’t be as large as they’d be if you had a truly uncompressed AVI.
SSDs are recommended within the bounds of reasonability, especially NVMe ones. 1080p30 should be within reach of traditional HDDs though.
utvideo will naturally perform better on CGI content rather than real-life footage and I would not recommend it at all for real-life footage, especially since you’re gonna get that in already-compressed form anyway. Do not convert your camera’s AVC/HEVC files to utvideo, it’s pointless. (Unless you were to do it as a proxy but still, kinda weird)
If you’re feeling adventurous, try out the YUV modes! They work great for matte passes, since those are often just luma-masks, so you don’t care about chroma subsampling.
If you don’t care about utvideo or don’t want to do AVIs for whatever reason, you could go the way of image sequences, but you’ll then be getting the OS-level overhead that comes with having dozens of thousands of files being accessed, etc.
They’re a valid option though. (Just not an efficient one in most cases.)
Some of my working files aren’t lossless...
Unfortunately we don’t all have 10 TB of storage in our computers. If you’re using compressed files as a source, make sure they get decoded properly by your video editing software. Make sure the colors, contrast, etc. match what you see in your “ground truth” player of choice. Make sure your “ground truth” player of choice really does represent the ground truth. Check with other devices if you can. You want to cross-reference to make sure.
One common thing that a lot of software screws up is BT.601 & BT.709 mixups. (It’s reds becoming a bit more orange.)
Ultimately you want your compressed footage to appear cohesive with your RGB footage. It should not have different ranges, different colors, etc. 
For reasons that I don’t fully understand myself, 99% of AVC/H.264 video is “limited range”. That means that internally it’s actually squeezed into 16-235 as opposed to the original starting 0-255 (which is full range). And a limited range video gets decoded back to 0-255 anyway.
Sony/Magix Vegas Pro will decode limited range video properly but it will NOT expand it back to full 0-255 range, so it will appear with grayish blacks and dimmer whites. You can go into the “Levels” Effects tab to apply a preset that fixes this.
Exporting your video.
A lot of video editors out there are going to “render” your video (that is to say, calculate and render what the frames of your video look like) and encode it at the same time with whatever’s bundled in the software.
Do not ever do this with Vegas Pro. Do not ever rely on the integrated AVC encoders of Vegas Pro. They expect full range input, and encode AVC video as if it were full range (yeah), so if you want normal looking video, you have to apply a Levels preset to squeeze it into 16-235 levels, but it’s... god, honestly, just save yourself the headache and don’t use them.
Instead, export a LOSSLESS AVI out of Vegas. (using utvideo!)
But you may be able to skip this step altogether if you use Adobe Media Encoder, or software that can interface directly with it.
Okay, what do I do with this lossless AVI?
Option 1: Adobe Media Encoder.
Premiere and AE integrate directly with Adobe Media Encoder. It’s good; it doesn’t mix up BT.601/709, for example. In this case, you won’t have to export an AVI, you should be able to export “straight from the software”.
However, the integrated AVC/HEVC encoders that Adobe has licensed (from MainConcept, I believe) aren’t at the top of their game. Even cranking up the bitrate super high won’t reach the level of pristine that you’d expect (it keeps on not really allocating bits to flatter parts of the image to make them fully clean), and they don’t expose a CRF mode (more on that later), so, technically, you could still go with something better.
But what I’m getting at is, it’s not wrong to go with AME. Just crank up the bitrate though. (Try to reach 0.3 bits per pixel.) Here’s my quick rough quick guideline of Adobe Media Encoder settings:
H.264/AVC (faster encode but far from the most efficient compression one can have)
Switch from Hardware to Software encoding (unless you’re really in a hurry... but if you’re gonna be using Hardware encoding you might as well switch to H.265/HEVC, see below.)
Set the profile to High (you may not be able to do this without the above)
Bitrate to... VBR 1-pass, 30mbps for 1080p, 90mbps for 4K. Set the maximum to x2. +50% to both target and max if fps = 60.
“Maximum Render Quality” doesn’t need to be ticked, this only affects scaling. Only tick it if you are changing the final resolution of the video during this encoder step (e.g. 1080p source to be encoded as 720p)
If using H.265/HEVC (smaller file size, better for using same file as archive)
Probably stick with hardware encoding due to how slow software encoding is.
Stick to Main profile & Main tier.
If hardware: quality: Highest (slowest)
If software: quality: Higher.
4K: set Level to 5.2, 60mbps
1440p: set Level to 5.1, 40mbps
1080p: keep Level to 5.0, 25mbps
If 60fps instead of 24/30: +50% to bitrate. In which case you might have to go up to Level 6.2, but this might cause local playback issues; more on "Levels” way further down the post.
Keep in mind however that hardware encoders are far less efficient in terms of compression, but boy howdy are they super fast. This is why they become kind of worth it when it comes to H.265/HEVC. Still won’t produce the kind of super pristine result I’d want, but acceptable for the vast majority of YouTube cases.
Option 2: other encoding GUIs...
Find software of your choice that integrates the x264 encoder, which is state-of-the-art. (Again, x264 is one encoder for the H.264/AVC codec specification. Just making sure there’s no confusion here.)
Handbrake is one common choice, but honestly, I haven’t used it enough to vouch for it. I don’t know if the settings it exposes are giving you proper control over the whole BT601/709 mess. It has some UI/UX choices which I find really questionable too.
If you’re feeling like a command-line masochist, you could try using ffmpeg, but be ready to pour over the documentation. (I haven’t managed to find out how to do the BT.709 conversion well in there yet.)
Personally, I use MeGUI, because it runs through Avisynth (a frameserver), which allows me to do some cool preprocessing and override some of the default behaviour that other encoder interfaces would do. It empowers you to get into the nitty gritty of things, with lots of plugins and scripts you can install, like this one:
http://avisynth.nl/index.php/Dither_tools (grab it)
Once you’re in MeGUI, and it has finished updating its modules, you gotta hit CTRL+R to open the automated script creator. Select your input, hit “File Indexer” (not “One Click Encoder”), then just hit “Queue” so that Avisynth’s internal thingamajigs start indexing your AVI file. Once that’s done, you’ll be greeted with a video player and a template script.
In the script, all you need to add is this at the bottom:
dither_convert_rgb_to_yuv(matrix="709",output="YV12",mode=7)
This will perform the proper colorspace conversion, AND it does so with dithering! It’s the only software I know of which can do it with dithering!! I kid you not! Mode 7 means it’s doing it using a noise distribution that scales better and doesn’t create weird patterns when resizing the video (I would know, I’ve tried them all).
Your script should look like this, just 3 lines
LoadPlugin("D:\(path to megui, etc)\LSMASHSource.dll")
LWLibavVideoSource("F:\yourvideo.avi")
dither_convert_rgb_to_yuv(matrix="709",output="YV12",mode=7)
The colors WILL look messed up in the preview window but that’s normal. It’s one more example of how you should always be wary when you see an issue. Sometimes you don’t know what is misbehaving, and at which stage. Always try to troubleshoot at every step along the way, otherwise you will be chasing red herrings. Anyway...
Now, back in the main MeGUI window, we’ve got our first line complete (AviSynth script), the “Video Output” path should be autofilled, now we’re gonna touch the third line: “Encoder settings”. Make sure x264 is selected and hit “config” on the right.
Tick “show advanced settings.”
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Set the encoding mode to “Const. Quality” (that’s CRF, constant rate factor). Instead of being encoded with a fixed bitrate, and then achieving variable quality with that amount of bits available, CRF instead encodes for a fixed quality, with a variable bitrate (whatever needs to be done to achieve that quality).
CRF 20 is the default, and it’s alright, but you probably want to go up to 15 if you really want to be pristine. I’m going up to 10 because I am unreasonable. (Lower is better, higher numbers means quality is worse.)
Because we’re operating under a Constant Quality metric, CRF 15 at encoder presets “fast” vs. “slow” will produce the same perceptual quality, but at different file sizes. Slow being smaller, of course. 
You probably want to be at “slow” at least, there isn’t that much point in going to “slower” or “veryslow”, but you can always do it if you have the CPU horsepower to spare.
Make sure AVC Profile is set to High. The default would be Main, but High unlocks a few more features of the spec that increase compressability, especially at higher resolutions. (8x8 transforms & intra prediction, quantization scaling matrices, cb/cr controls, etc.)
Make sure to also select a Level. This doesn’t mean ANYTHING by itself, but thankfully the x264 config window here is smart enough to actually apply settings which are meaningful with regards to the level.
A short explanation is that different devices have different decoding capabilities. A decade ago, a mobile phone might have only supported level 3 in hardware, meaning that it could only do main profile at 30mbps max, and if you went over that, it would either not decode the video or do it using the CPU instead of its hardware acceleration, resulting in massive battery usage. The GPU in your computer also supports a maximum level. 5.0 is a safe bet though.
If you don’t restrict the level accordingly to what your video card supports, you might see funny things happen during playback:
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It’s nothing that would actually affect YouTube (AFAIK), but still, it’s best to constrain.
Finally, head over to the “misc” tab of the x264 config panel and tick these.
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If the command line preview looks like mine does (see the screenshot from a few paragraphs ago) then everything should be fine.
x264 is configured, now let’s take care of the audio.
Likewise, “Audio Input” and “Audio Output” should be prefilled if MeGUI detected an audio track in your AVI file. Just switch the audio encoder over to FLAC, hit config, crank the slider to “smallest file, slow encode” and you’re good to go. FLAC = mathematically lossless audio. Again, we want to not compress anything, or as little as possible until YouTube does its own compression job, so you might as well go with FLAC, which will equal roughly 700 to 1000kbps of audio, instead of going with 320kbps of MP3/AAC, which might be perceptually lossless, but is still compressed (bad). The added size is nothing next to the high-quality video track you’re about to pump out. 
FLAC is not an audio format supported by the MP4 container, so MeGUI should have automagically changed the output to be using the MKV (Matroska) container. If it hasn’t, do it yourself.
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Now, hit the “Autoencode” button in the lower right of the main window. And STOP, do not be hasty: in the new window, make sure “no target size” is selected before you do anything else. If you were to keep “file size” selected, then you would be effectively switched over to 2-pass encoding, which is another form of (bit)rate control. We don’t want that. We want CRF. 
Hit queue and once it’s done processing, you should have a brand new pristine MKV file that constains lossless audio and extra clean video! Make sure to double-check that everything matches—take screenshots of the same frames in the AVI and MKV files and compare them.
Now all you’ve got to do is send it to YouTube!
For archival... well, you could just go and crank up the preset to Placebo and reduce CRF a little bit—OR you could use the 2-pass “File Size” mode which will ensure that your video stream will be the exact size (give or take a couple %) you want it to be. You could also use x265 for your archival file buuuut I haven’t used it enough (on account of how slow it is) to make sure that it has no problems anywhere with the whole BT.601/708 thing. It doesn’t expose those metadata settings so who knows how other software’s going to treat those files in the future... (god forbid they get read as BT.2020)
You can use Mediainfo (or any player that integrates it, like my favorite, MPC-HC) to check the metadata of the file.
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Good luck out there!
And remember to always double-check the behaviour of decoders at every step of the way with your setup. 99% of the time I see people talk about YouTube messing with the contrast of their video, it’s because they weren’t aware of how quirky Vegas can be with H.264/AVC input & its integrated encoder.
Hope this helps!
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faqblog89 · 3 years
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Tanki Online – Steam Pack Crack
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Tanki Online – Steam Pack Cracked
The last part, I make a protection for your account. So, when you using Tanki Online hack tool, your account won’t get ban by the game developer, very convenient, right? I don’t need your thanks, I’m happy to present you this one. The Proof of Tanki Online Hack. Not many users will believe this crap at first. Yeah, I know how you feel. STEAM PACK LINKSo, I am curious as to if this is legit or notbefore I go and pay $25 for it.I plan to spend around $50 today on Tanki, and this seems like a too good to be true deal.So I wanted to see if this was a legit thing, or if its a scam? Free Steam KEYS! Free Steam Games. Steam Giveaways. Free games to download. Tanki Online - Steam PackIf youre looking for an extra special treat for yourself, the Steam Pack includes some great goodies: 100 000 crystals 10 days of Premium account 10 Gold Boxes A unique Steam premium paint 100 of each supply (excluding.
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