After twenty years, the thing I still don't get is that everything cruel that can be said and has been said against Zutara romance can also be said against their friendship--and Zuko's friendships with the other characters!--and yet somehow friendship is always good and pure but romance would immediately make their healthy friendship dynamic bad and abusive???
But that's not how relationships work. If they can have a healthy friendship, then they could have a healthy romance. If any romance is inherently unhealthy, then the friendship must be inherently unhealthy too.
You've got the original writers saying women who think that Katara and Zuko should be together will forever have "failed relationships"... and then, at the same time, those same writers are like yay let's write them bonding and building a friendship.
People calling a brutally abused child who went on a redemption arc and turned against his father's ways a "colo/nizer" when it's a romance, but when it's friendship it's all good somehow. If lips never touch, it's not possible for a relationship to be toxic??? But if lips DO touch, then a healthy friendship based on mutual respect immediately becomes a Lifetime movie about toxic boyfriends...
The only way this logic works is if you think romantic love immediately "corrupts" or "taints" in a way friend love doesn't. And that's an incredibly ugly, sad idea to push.
226 notes
·
View notes
one of the things that hits really nicely for me with Astarion's romance is that he never really encourages or wants you to be some kind of "protector." there are several instances where you can offer him that; protection, swear to him you'll kill cazador, or after his personal quest--I don't have the screencaps on hand, but you can directly say to him that he'll never have to need something like the ritual, because you'll protect him, and HE says back something along the lines of "It would be nice to not need you as my grand protector.... but I appreciate the thought." -- there's tinges here early in act 1 maybe of distrust of faulty promises yes, and considering Tav naive / not comprehending the power of cazador and therefore unhelpful, but even as you proceed, he's never interested in trading a lack of protection for a dependency on a protector.
in fact, the only time he's like "I'm doing it for US... to keep US safe <3" is when he's trying to manipulate/convince Tav into letting him do the ritual. "You want whats best for me right <3333" is the thing he actively uses to try and sway you over to his side, because he knows that's an emotional string to pull on.
there's an insistence of preferring equality in the subtext there; that protection or a skewed imbalance is not what Astarion wants, at his core. he doesn't want a nurse, or to be pitied, or be beholden to anyone. to try and pity him invites his irritation, even outrage. trying to swear to protect him at best gets a fond "I appreciate the Thought" and at worst a "don't be a fucking idiot." it would be veeeeery easy for the narrative to slip into something generic about being able to fix him, but it insists on someone to depend on as equals. give and take in true partnership. and in the post-ritual ending you can really feel the lack of equality there too--only now, he's in the position of both """"protector"""", and more so than that, obsessive beholder of Tav, and he exercises it in overt fashion; of course he'll protect you, your future, your life, is his after all. (and there's a LOT about that that's very interesting to me, and equally as complex & intricate as the no-ritual route in which two people meet on equal footing.) the game never shames this approach of wanting to protect him either, it acknowledges the good intent, and simply shows in Astarion's reactions that there's more here to it than that.
411 notes
·
View notes
Just to put a lot of my posts and beliefs about Light Yagami's character in one post (headcanons not included):
• He does not do anything for purely moral reasons. The reason he started killing criminals was because he was curious, and then afterward his "crusade" was built from panic and spite. He thought using the Death Note was going to kill him, so he decided to take everyone he considered a threat to society down with him—that way he would still be good. He would still be remembered. If he can't live, then criminals don't deserve to either. The weight loss and the insomnia shown in the manga, were more likely results of a fear of dying than moral stress.
• Then Light discovers he won't die. This negates part of the spite, but not the need for a moral justification to keep himself "good". He no longer needs to be a martyr, so instead he's chosen to become a God.
• During this week and half of time, Light goes from being a bored, lonely, listless teenager disgusted with the world because it's not how his father taught him it should be, disgusted because if he can manage perfection why can't the rest of the world—to a boy with a new friend and a new mission that gives him purpose. Something interesting. If the world can't be perfect on its own, he'll have to help it. The world needs his help, making him its "savior".
• In comes L. It is no longer about Kira, no longer about saving the world from itself, even if he might tell himself it is—it's about the game. Kira was a fun pastime, yes, but L has made things so much more interesting. (Light and Ryuk are actually wildly similar in several ways it's just not immediately obvious). This game is more fun, too, because this time he has an opponent—one not so nebulous as "the criminals of the world", who offered no challenge. Light is still justifying his actions through a lens of morality, because he has to, but they're beginning to run rather thin.
• Both the broadcast and the obvious taunts to L through changing Kira's killing methods supports the above. "You're too stupid, L. If you were just a little smarter, we could've had some fun." Drawing L in was to progress their game, not Kira's goals. If Light truly only cared about Kira's vision, Kira's new world, Kira's righteous justice; then he wouldn't have continued to play the game after the broadcast. There was no way for L to find him without Light drawing him in—the Death Note is literally the perfect murder weapon. Light knew this, he just ignored it because he wanted to play.
• In the same vein: Yotsuba Light doesn't know he's playing the game. He's forgotten that there even is a game, and so he sees L as someone who's been duped, who either isn't as intelligent as he's been made out to seem, or someone who's being purposefully cruel just because he can. Either way, to Yotsuba Light, L's threat level has only increased, because Light no longer has any sort of weapon to go against him with. He can't even wield his own innocence against him, because his innocence is not certain. Even to himself. Yotsuba Light knows that he has to play along with L's plays of friendship and morality in order to secure his freedom, but he does not respect L or like him. At least, not until near the end, where they're closing in on Higuchi. Where his freedom seems closer....and yet he sees his own, true innocence as more tenuous than ever. Notably, even when Light feels positively towards L there, he still does not share his suspicions about himself with him. His own life still takes precedence over any sort of justice or morality he might have, because Yotsuba Light is still Light. And Light will always put his own self-interests first.
• After killing L, something interesting happens. Because the game ends, but Kira is still left. And Light was willing to take risks and make wild plans in his game with L, but Kira's goals always, always came after his own life. And when only Kira's goals are left, Light stops taking those big, potentially lethal risks. (i.e. bomb desk trap, killing Raye Penber in person by handing him pages of the Death Note, killing Naomi Misora in person right in front of the police station, writing Higuchi's name while sitting right beside L with the murder weapon literally in his hand, etc. etc.). Winning the game was worth dying for—Kira's ideals are not. Or, to put it even more simply: His pride is worth dying for, but his morals are not. Five years after his victory against L, he's presented with another game, but instead of feeling fearful and excited as he did with L, Light is angry. Arrogant and angry. Because this isn't a game to these opponents, as it was to L—they're playing against each other, and Light is merely a piece in it. This game is not like his game with L; it's more like his "game" with the criminals of the world. One with no true challenge, just another defense of Kira's world—worth winning, but not worth dying for.
• Light's pride is more important to him than anything. He needs to be able to take pride in himself and his actions. Pride comes before everything else, before Kira, before family, before L, even before his own desires and physical health. He does not enjoy killing—he just turned it into something he could be proud of. Into another mastering of craft. Light is not particularly sadistic, he's just spiteful. He'll only take pleasure in someone's suffering if they make someone else suffer first, especially if that someone is him. Attacking his pride would count as making him suffer, because that's the most important thing in the world to him. Even though Light also values his life incredibly highly, attempting to kill him wouldn't invoke as much hell-hot wrath as attempting to humiliate him would. And Light will always get even. Always. He does not forgive and forget.
• He believes every lie he tells himself. Every. Lie. He is a Good Man. He is Good Son. He is a Savior. He is Better. He is NOT Evil, he is Good. He's incredibly adept at not only fooling other people, but fooling himself. Even if he's vaguely aware of the truth, he'll take great pains to make sure that truth never comes to light—because it would crush him.
• Light does not take his own desires into account. If he likes or wants something that contradicts with the perfect image he's crafted, he purges it from his mind. Makes excuses for why he doesn't need it, or even convinces himself very thoroughly that he didn't even want it in the first place. If it's not something he can be proud of (or convince himself to be proud of), he doesn't allow himself to desire it.
• Light sees everyone as beneath him (family notwithstanding, Light loves his family deeply), and while it's a pyramid scale of how far beneath him they are, it's not actually ranked by things like gender, sexuality, race—it's ranked by morality and intelligence. The more intelligent and moral you are, the higher up you are on the scale. Light feeling hostile towards someone does not always mean he sees them as further down beneath him; with L and Misa specifically, it means that they're a threat. Light tends to only see people near the top of the intelligence pyramid as threats; evidenced by him dismissing Matsuda completely even with the knowledge that Matsuda was a marksmen, and yet him immediately setting out to kill Naomi when he found out she figured out one of Kira's secrets. With Takada and Mikami, he treats them exactly the same as each other because they're both on the same level of the scale—and he didn't hesitate to get rid of either of them. (Or try to get rid of, in Mikami's case). Everyone is either a tool, a threat, a criminal, a citizen, or family to him. People to use (tool, criminal), people to serve and/or placate (citizen, family), and people to eliminate (threat, criminal). Everyone falls into at least one of these categories for him.
• Light Yagami is a tragic character. And he's a tragic character because he refuses to believe he's part of a tragedy. He would rather swallow broken glass than be considered a victim of anything.
211 notes
·
View notes
I was thinking about the old LN1 character bios and remembered the line about the Twins being "born to be chefs". Assuming their not native to Nowhere, this would mean they had some violent tendencies before becoming residents, like it was their destiny.
This then made think about the end of tson ep 3 where Otto says the something like "Our world isn't the only world, let alone the predominant one".
All this made me realize that the worlds other than Nowhere may have been created by it (The Nowhere is implied to be sentient in it's own right) specifically to create concepts and injustices that could be used to warp and traumatize children, turning them into visitors and then into residents.
Thoughts?
Alright so this is a great question that I think leads to a much larger discussion about how the Nowhere operates. I would like to hear what other peeps think as well.
So, starting from the Chefs. Personally I always assumed that they are part of that group of characters who are from the Nowhere because of the way their description is worded (and also their baby pictures... this one is so cute lowkey...)
--- But following your train of thought: considering what we know of the Nowhere, it seems to amplify certain characteristics of a person, usually the bad ones. Two kids who are a bit propense to get into fights in the waking world may very well become blood thirsty maniacs in the Nowhere.
Interestingly, the modification of traits does not only apply to personality but also the body -- and usually, the physical changes are in relation back to said traits. For example, the Teacher - someone who is known to be controlling - can extend her neck infinitely to look everywhere and have the ability to blink removed to make sure she's always watching. The Doctor, a perfectionist with tons of authority, is always looking down on people while also growing enormous to match his ego. So on and so forth, you can follow this reasoning for a large number of the Residents we meet.
I think other timelines derivating from the Nowhere is definitely a possibility, as we don't know much of how the universes work there.
The general theory of a multiverse irl is that no timeline has any specific weight or importance over others; they are all parallel no matter how different, with no timeline being "the real one". This is if we view the Nowhere under the lens of it being a separate dimension. In TSON, the Nowhere is kind of implied to be sucking the people most vulnerable to it right in, so perhaps the idea Otto has of it the predominant world stems from the fact that he can't explain his fascination with it... or from a real, genuine desire to somehow "return" to the original land, if that's where the other timelines originated from.
HOWEVER, I would like to offer an alternative perspective on this --- based on what I found out during my research on the Ladies. Yup we're going there again
Rather than the characters themselves, this time I'm going to refer to a symbolism that is very prominent in their lore: Buddhism. More specifically the references to the six planes of existance, and how those can be tied back to Little Nights in a loose way. As stated in this site:
" The six realms of rebirth are a schema in which beings are reborn according to the kind of life they lived. [...] The animal realm, in which inhabitants are driven by basic needs, is one of the three “lower” realms. The other two are the hell realm, a place of constant suffering and torment, and the realm of the hungry ghosts, grasping beings who are never satisfied. The three “higher” realms are the human realm [...] the demigod realm [...] and the god realm, where beings enjoy a life of pleasure. It’s important to note that some Buddhists view the realms as literally real, while others interpret them psychologically as metaphors for the emotional states of the human condition. "
(Click on the link to read the whole thing; I only highlighted the parts I think are relevant to this conversation :] )
What I believe specifically relates back to the Nowhere are the three lower realms, from which the place itself may be loosely inspired by because of how its inhabitants are described.
All of these are things we see in Little Nights from various Residents, depending on the social class and place. It is important to note that while these realms are placed in different hierarchies due to quality of life, they all cohexist together without necessarily being more important than each other as they all have the same purpose in the end.
If the worlds of Little Nights operate in a similar way, then what we're looking at is not really a case of dimension hopping, but rather a passage from a plane of existance to the next. A forced one at that, at least in the case of Noone.
Now, considering Otto's assumption, the idea of the Nowhere being a predominant realm only popped up because he was trying to wrap his head around it and how Noone felt, but to tell you the truth, it is a rather baseless assumption considering he's never been there and is only experiencing it in a very limited way. However... considering how many children from different places in time and space have experienced the Nowhere, sometimes even simultaneously, I wouldn't say that it's completely wrong to assume that the place might be the "original plane of existance".
Now. Reflecting on what you said at the very end, I would like to ask a question back: do you think the Nowhere is, hypothetically, only capable of bringing out the worst in people inherently? Or is it only acting this way because humanity itself is more easily conditioned to fall victim to their bad traits?
I've been recently thinking about it because of the Maw. The writer of Little Nightmares, Mr. Mervik, has stated multiple times over the years that the place has not always been the way that it is; at the same time, he also said that it was not man made, but rather created by collective hunger/desire to be fed. These two things don't make sense together unless you assume the Maw was not originally born for the Guests and the whole cannibal business, but rather from a desire of shelter. A need to be fed. Which is not inherently a bad thing -- and it would explain why the structure itself is so largely built to house so many people, and why children still feel relatively safe in it to this day.
So I find myself thinking that perhaps, the Maw degenerated overtime because the people inside of it (cough its leaders cough) did. And if this is the case for the Maw, who's to say it's not the same for other places? The Nest, for example? The School, the Hospital... etc. But. It is also true that the creatures who inhabit the Nowhere (the Ferryman, the North Wind, the Flesh...) all seem to have their own interests and destructive amusement more at heart than anything. If these creatures are what move the large of the Nowhere (which I guess they are considering the eye symbol is all over the goddman place), then the human will can't really do much.
That being said, I am wondering currently if it could be possible for the Nowhere to bring out something good from a person in the right situation. At the same time, the hopes are incredibly slim. Nonexistent, actually, but it's nice to think about hypothetics.
58 notes
·
View notes