here is an improved 1 minute version of the show reel that I created originally in October 2019, I have added some of the sequences from my final year film into it in order to make it more relevant, the only thing I have forgotten to add is a contacts card for the final slide of the film but this can easily be added.
Here is the completed film of GiGi; A Goalkeepers Story, I am very proud of how this film has turned out, I have used many effects, like tweening, masking, glitching, dissolving, fades, and just general Animated FX. I started on March 2nd Animating, and have finished my film on May 22nd 2020, however once I added the effects onto the film and the narration I have completed the film on May 27th. I have done all the rest of my work so now my final 3rd year project is complete. In total I have completed over 3000+ Frames that help my film go together and have worked countless hours just to try and perfect the story of my film, along the way I have had technical problems, and also had to shorten my film as it would have exceeded over 3 minutes in length I feel like the audio and sound effects and audio cues that I have put in are perfectly timed, one thing I have to tweak however is the volume of the backing track of my film as it is too loud at certain points and drowns out the narration of the film besides that I have listened to most of the feedback I had recieved throughout production and added post FX to a number of scenes as well as some greenscreening and visual effects through adobe after effects, and then edited everything in premiere pro.
here is the 1st version of my film without narration but just sound effects and music.
So I decided to do a separate post for talking about my final project as I wanted to write my thoughts about the project from the beginning to the end and how I could have approached things differently or if I think I did the best with what I knew at the time.
So starting from the beginning which was actually during the summer I knew I wanted to do the game project as it’s something I have passion for and have a strong interest into the process of making games. I knew I was going to have to learn Unreal as I had watched GDC talks in the past and I recall them most of the time saying they like to see the animation in game, so I began work to look into how the basics of Unreal worked but most of my time was spent looking into how game animation are different to film animation though now looking back I would have recommend looking into unreal more as I could have learnt about game animation and the difference between them and film during the actual animation process.
The first part of my brief was the concept generation my main worry with this was not having enough animations for my final piece and not reaching the 80-100 cycles which was stated in that brief which now I understand I was clearly underestimating how much animation had to be done because if I went with some of my earlier drafts and didn’t tweak my final one to work with some of the animations I did I don’t think I would have had enough time to get everything done. This project has really opened my eyes in terms of how much animation goes into game for preforming some actions which at first may not seem like they need that much but the further you go down you realise how much you actual need and for me that was the cover animation as I did understand the majority of the animations I had to do but when it came to the cover transition stuff I released I would need actions of the character entering cover from the side which I didn’t really consider at the start. Another example was the climbing though this was to a small extent with the climbing up with the hands close together I didn’t really take into account I was going to need to do this animation twice one for each hand going first to make the action of moving up much cleaner.
Next up was Character design which I am still happy with how my characters look as I do still believe they are different enough to stand out and not be mistaken but fit into understandable roles that the characters have to perform I am also glad I was talked into focusing on just two characters by Mario as again I had stated in my previous paragraph I originally wanted to stealth takedowns which now knowing what I know I was again underestimating how many animations would need to be done to complete this action and having to make another character would have reduced the quality of my models rigs I think as I struggle with the skinning process and while not perfect far from it I think Rogue and the Drone turned out as models/ rigs well.
Next was the animation and here I began working through my cycles and here I basically used gathered my reference and animated to that blocking the poses and then proceeding to spline and then tidy up adding more key frames as needed, though towards the end of my project I began to work more with the graph editor to achieve little changes between poses as my keyframe method I used for my films would not always work due to how quick the pose would change which would cause the animation to jump and be less smooth. Though I do feel this project has changed how I approach animation and my process for making better animation and I even learned about some tool which can help me improve my animation with the main one being the “visualise arc” tool which I used to create the AZRI sword swing seen in my showreel.
After the animation was then testing them in Unreal which for one I do believe it might have been better to instead of having a “training area” as I called it building the environment as I went showing off the animation as I worked on them which with the current map I have would have changed the order I worked on each of the animation sets. As stated I feel like more knowledge in Unreal and the programming in animation would have benefited me greatly and while I could have learnt some of the basics during the summer and maybe having an understanding/ picking animations which wouldn’t have needed as much programming as I feel like I might have picked two game functions that are difficult to program and if I had considered that I might have only focused on one and done one and doing more animations to smooth them out.
Overall though I am happy with this project and while it may not be up to the standard I wanted to be I have learnt a lot and am happy with what I have been able to achieve/ learn though in a short amount of time and I definitely plan to continue to focus more down the gaming animation road and improve both my skills as an animator and in Unreal.
So here is my final submission for AX3002 which is shows both all my
animation samples at a ¾ view so you can see the majority of the
action being performed but some animations like the vaulting animation
and moving forward out of cover have a forward camera so you can
actually see how the character leaves the cover. I have added title
cards to break the video ups to make the transition between Maya and
Unreal less abrupt.
I was unfortunately not able to figure out what was causing that beeping noise during the climbing animation and couldn’t find anything that seemed to relate what I was experiencing so unfortunately this has been left it in.
While looking at Jean’s other animations video this one came up in my recommendations and since I am leaving Uni soon I felt like this would be an intresting video to listen to and help plan out/ approch what I want to do after finishing Uni.
He is one of the great american book writers in the 20 century. He has written many short stories, but he is famous for writing The Great Gatsby. His learning disability was most likely related to dyslexia.
I have been researching him because it was part of my hunt for story tellers who have learning difficulties, just like me. I wanted to remind myself that even when I have difficulties to learn, I will still have a future based on other people who already have a future.
Dasher reboot thumbnail sketches
Since I was working on my Dasher reboot, I have been doing some thumbnail sketches of my graphic novel pages to plan for how my story is structured. This is all based on a learning tutorial video I watched, in order to work on this personal project.
After making my background, I quickly edited my models with textures and set up some nodes for the shaders. It gave me a good idea of where the light and shadows hit on the characters, and it also is useful to use for the painting style of my comic.
Whilst creating mu first scene I had a couple of issues with my animation and the layout. Firstly, I had to change my characters thought bubble several time so that it could fit in with the story I change the love heart shape love bubble into every thought bubble cloud. I also changed the colours of the objects/characters inside the thought bubble to suggest my character Remy thought were from the past. I also had the opportunity to show Kevin spruce my work to get professional feedback and he advised to add angel wings to the Remy’s father and his wife to suggest that they have both pasted away.
In this scene Remy is show jumping off a building into a bin this scene wasn’t too difficult to animate however it was time consuming. Although the character animation was easy because of my characters rig adding tear was what I thought would be difficult however Shape tween helped making it easier.
Making of scene 3 was difficult especially when it came to animating Remy hanging himself and falling. This type of movement was new to me. Watching Ove and happiness and cyanide sad Larry helped to animate the character and because I took my time with the second scene I had giving myself a little time to experiment more with this scene. Overall, I was pleased with this scene however the animation could be better.
Scene 5: animating scene 5 was slightly easier however, I didn’t give myself enough time to experiment with this scene as well which also affected scene 6 and 7 however I was stills happy with the outcome because I had learned a lot from animating, character rigging, story development and environment design. I think if there wasn’t a pressure of a deadline and if I had believed in myself more that I could finish and animate the angles and scenes that I set to do I would have made my animation better. Furthermore, my next goal for the next few weeks is to keep on developing and not to be discourage because I do believe in my skills and I am determined to push myself to continue developing my skills.
In the Fall
In the fall was also an animation which I like, the storyline was fascinating and comedic. In the animation the character is showing to us as an old grumpy man was just on top of his building watering his plants, as he walks close to the edge of his flat he slips on a banana pill which causes him to fall of the building whilst he fell down a quick shorts of his life was show, however as he looked back on his life he realises that he had always been miserable, grumpy, he had nothing to leave behind and he was stuck In an office for majority of his life so he decided he was happy to die.
Falling in love
Falling in love is an animated short I came across on YouTube which also had similar storyline to my animation. In this animation the main character is also grieving a lost he also tries to take his life to end his grief however in this movie the main character took his own life after seeing a woman jump off another building in front of him, so you could say he died finding what he was looking for.
AX3002 - 3 Minute Film - Reflection
So guys we did it, a quarter of a million subscr…. ugh I’m tired.
To sum up my film with one word, I’d go with “Alright”. There are certain shot’s I’m chuffed with, some backgrounds I genuinely like, but some I don’t like and some animation that just looks…meh.
I brought it on myself though, I left my film until last minute, but this is because I didn’t like my film anymore about halfway into production. I’m not a storyboard artist, I don’t want to breakdown scripts and draw maps and I’m not a fan of drawing backgrounds (which if you read any of my other posts, I’ve mentioned this quite a few times) and these things take quite a bit of time and I think this is why I fell out of love with this project.
I think it was also a mistake to adapt a song that I listen to regularly, because now I’ve heard it that many times, I don’t like it and it just makes me wince when I hear it.
My original thought process in regards to animation was to tackle the more difficult shots first so it was easy slippin’ breezy at the end. I quickly ditched this idea because who wants to make themselves do loads of work when there are easier shots to be done?! Not this guy that’s for sure. But of course, this backfired and lead to me having to squeeze a minutes worth of difficult animation in a week which wasn’t fun.
I can only recall one shot I had fun doing and it’s the mirror shot. Just because I like animating morphs and this one was a bit more unique than ones I have done prior.
So with all that said.. yeah I dunno how to end this lol. I know I could’ve done better, but I didn’t and I’m okay with that, life goes on, I know I can produce decent animations, but I think I subconsciously didn’t put enough effort in on purpose… I dunno
Probably the most fun I’ve had with a project on this course. Besides wanting to be an animator, I also wouldn’t mind being an editor one day and this project allowed me to work on my editing skills and learn a couple new techniques in premiere along the way.
I actually finished my showreel a while ago, I just forgot to write about it so here we are. When I started, I was excited to work on it, but I didn’t have a song to use and since we were allowed to use copyrighted music, the possibilities were endless.
My first thought was to use a track used in a trailer for the ps2 game “Ape Escape 2″ it’s a minute long and it seemed like a perfect fit, now all I had to do was find out what the original song was since I couldn’t rip it from the trailer as it’s filled with monkey screeches. I found the proper song, but it wasn’t the same mix used in the trailer, I still tried to use it, but some annoying, hard synths come out of nowhere throughout the song and it just made the song sound ugly. I ditched that idea and continued my quest by doing what I do best, lying on my bed listening to Spotify.
(If you wanna watch the ape escape trailer, here’s the link: https://www.youtube.com/watch?v=PeaJ2nGk26k)
The songs I ended up with were Feel it still by Portugal the Man, You Spin Me Right Round by Dead Or Alive and Something good 08′ (music video version). I even edited 3 rough showreels to see which had the best feel and the clear winner was something good 08′.
If you wanna watch my showreel, click here boi: https://vimeo.com/334734059)
My main goal for this was to show that I’m primarily an animator, but I have other skills as well and I think I’ve demonstrated that well.