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#Add On
lumenniveus · 9 months
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Horse Ranch not enough for ya? Well, how 'bout some edits?
Download ZIP on SFS
Everything should be tagged, flagged and tested. If anything goes wrong please let me know!
Sooo... I ripped the wardrobe apart to make it modular. Piece that together as you please. Don't ask me where the doors of the middle part went. I made the bench into a corner bench. It's NOT a dining booth though, keep that in mind, goes well with the desk-turned-dining table tho. Which also looks nice with the sofa set and coffee table. The basket is now filled with Batuu herbs, the bar stool is now a chair, I made the debug planters functional and oh, yea... the seance table requires the paranormal stuff pack! So technically this is only 93,75% BGC..?
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realpokemon · 11 months
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what is a pokemon
a best friend
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cynimb · 15 days
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Taking a little break from the cigarettes I see
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xsavannahx987 · 6 months
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Cowboy grill
base game compatible
3 EA colors
new mesh
all lods and shadow
normal & specular map
DOWNLOAD 
CCs are always free but consider to buy me a coffee<3
@moonglitchccfinds​ @emilyccfinds​​ @maxismatchccworld​​ @dreamstatesimsfinds @sssvitlanz
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lizaluvsthis · 3 months
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These gay cafe boys are testing out glow in the dark paints!
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CNB BR anyone??? :))
(Quick doodle and testing some other fine brushes I could find)
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sweetfoxmojis · 5 days
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mouse emotes! my old/original mouse emotes r here ^^
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alyss-erulisse · 6 months
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Morph Madness!
Fixing Exploding Morphs
Marik's Egyptian Choker is currently in production. It is the first accessory I've made that involves assignment to more than one bone and morphs for fat, fit and thin states. So there is a learning curve, and it is during that learning curve that interesting and unexpected things can happen.
As with my other content, I'm making the choker fit sims of all ages and genders--that's 8 different bodies.
Adding fat, fit and thin morphs multiples this number to 27 different bodies.
I'm also making 3 levels of detail for each of these. The number comes to 81 different bodies, 81 different bodies for which I need to tightly fit a cylinder around the neck and avoid clipping.
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That's a lot of work. I can see why most custom content creators stick with one age, gender and detail level. At least, they did in the past. Our tools are getting better day by day, and that may partly be because of creative, ambitious and somewhat obsessive people like me.
There are usually multiple ways to solve the same problem. Some ways are faster than others. This I've learned from working in Blender3D. You can navigate to a button with your mouse or hit the keyboard shortcut. You can use proportional editing to fiddle around with a mesh or you can use a combination of modifiers.
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If I am going to be creating 81 chokers, I don't want to be fiddling around on each one of them for an hour. I need something automated, repeatable and non-destructive so I can make adjustments later without having to start over from the beginning. I need to work smart rather than just work hard.
This is where modifiers and geometry nodes come in. After you develop a stack to work with one body, the same process pretty much works for the others as well. That is how it became easier for me to model each of the 81 chokers from scratch rather than to use proportional editing to fit a copy from one body to the next.
But I was about to confront an explosive problem…
Anyone who has worked with morphs before probably knows where this story is headed. There is a good reason to copy the base mesh and then use proportional editing to refit it to the fat, fit and thin bodies. That reason has to do with vertex index numbers.
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You see, every vertex in your mesh has a number assigned to it so that the computer can keep track of it. Normally, the order of these numbers doesn't really matter much. I had never even thought about them before I loaded my base mesh and morphs into TSRW, touched those sliders to drag between morph states, and watched my mesh disintegrate into a mess of jagged, black fangs.
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A morph is made up of directions for each vertex in a mesh on where to go if the sim is fat or thin or fit. The vertex index number determines which vertex gets which set of directions. If the vertices of your base mesh are numbered differently than the vertices of your morph, the wrong directions are sent to the vertices, and they end up going everywhere but the right places.
It is morph madness!
When a base mesh is copied and then the vertices are just nudged around with proportional editing, the numbering remains the same. When you make each morph from scratch, the numbering varies widely.
How, then, could I get each one of those 81 meshes to be numbered in exactly the same way?
Their structures and UV maps were the same, but their size and proportions varied a lot from body to body. Furthermore, I'd used the Edge Split modifier to sharpen edges, which results in disconnected geometry and double vertices.
Sorting the elements with native functions did not yield uniform results because of the varying proportions.
The Blender Add-On by bartoszstyperek called Copy Verts Ids presented a possible solution, but it was bewildered by the disconnected geometry and gave unpredictable results.
Fix your SHAPE KEYS! - Blender 2.8 tutorial by Danny Mac 3D
I had an idea of how I wanted the vertices to be numbered, ascending along one edge ring at a time, but short of selecting one vertex at a time and sending it to the end of the stack with the native Sort Elements > Selected function, there was no way to do this.
Of course, selecting 27,216 vertices one-at-a-time was even more unacceptable to me than the idea of fiddling with 81 meshes in proportional editing mode.
So… I decided to learn how to script an Add-On for Blender and create the tool I needed myself.
A week and 447 polished lines of code later, I had this satisfying button to press that would fix my problem.
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Here are the index numbers before and after pressing that wonderful button.
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My morphs are not exploding anymore, and I am so happy I didn't give up on this project or give myself carpal tunnel syndrome with hours of fiddling.
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Marik's Egyptian Choker is coming along nicely now. I haven't avoided fiddling entirely, but now it only involves resizing to fix clipping issues during animation.
Unfortunately, I'll have to push the release date to next month, but now, I have developed my first Blender Add-On and maybe, after a bit more testing, it could be as useful to other creators in the community as its been to me.
See more of my work: Check out my archive.
Join me on my journey: Follow me on tumblr.
Support my creative life: Buy me a coffee on KoFi.
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I can just imagine Sprace flirting in public spaces but its dirty flirting and the other newsies need to remind them that there's children around
Spot: like my outfit?
Race: its a lovely outfit
Spot: thanks, I got it for 30% discount, but at my place its 100% off.
Jack: SPOT! ELMER IS RIGHT THERE!!
Spot: previous offer still stands
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6 hexagon floor tiles in neutral colors based on HugeLunatics default Future Waffles floors at MTS. All are shown and they can be found with the rest of the tile floors in build mode for 5 simoleons. A collection file is included.
DOWNLOAD (SFS)
P.S. I say add-on but they’re not 100% the same texture. I edited it a little. (And I made them half the Simoleons too.)  :)
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porcelaintoybox23 · 5 months
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List of sapphic musicians that no one asked for:
Chapelle Roan
Rina Sawayama
Allie X
The Aces (sfw)
Jesse Detor
Mxmtoon
LP. (Please listen to lost on you & other people)
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bizantineempire · 7 months
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Coding side of tumblr I need your help:
Does anyone have any sort of add on for Firefox that in any way blocks those stupid AI generated websites? Is there a way to block those stupid AI generated websites? or is that too back end or something. (You can tell I definitely know what I'm talking about can't you)
Thanks!
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cynimb · 2 months
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Selfie on Zone 2 with Alpha, Omega, and Elliot.
Cheese!
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xsavannahx987 · 1 year
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All CC on this pack are base game compatible.
24 items
cheese ceiling light - new mesh, 9 swatches, all lods and shadow (low poly). Fully tested in game. Cost 70$
colorfull towel - new mesh. 12 swatches, all lods and shadow (low poly). Fully tested in game. Cost 65$
cosmopolitan art large - new mesh, 12 swatches, all lods and shadow (low poly). Fully tested in game. Cost 700$
cosmopolitan art medium - new mesh, 10 swatches, all lods and shadow (low poly). Fully tested in game. Cost 195$
cosmopolitan art small 1 - new mesh. 12 swatches, all lods and shadow (low poly). Fully tested in game. Cost 95$
cosmopolitan art small 2 - new mesh. 5 swatches, all lods and shadow (low poly). Fully tested in game. Cost 95$
cosmopolitan shelf 1 - new mesh. 12 swatches, all lods and shadow (low poly). Fully tested in game. Cost 45$
cosmopolitan shelf 2 - new mesh. 12 swatches, all lods and shadow (low poly). Fully tested in game. Cost 45$
cosmopolitan shelf 3 - new mesh. 12 swatches, all lods and shadow (low poly). Fully tested in game. Cost 45$
cousin vik curtain v1 - new mesh, 8 swatches, all lods and shadow (low poly). Fully tested in game. Cost 85$
cousin vik curtain v2 - new mesh. 8 swatches, all lods and shadow (low poly). Fully tested in game. Cost 110$
cousin vik curtain v3 - new mesh, 8 swatches, all lods and shadow (low poly). Fully tested in game. Cost 85$
familiar diningtable - new mesh, 15 swatches, all lods and shadow (low poly). Fully tested in game. Cost 625$
generational sink - new mesh, 12 swatches, all lods and shadow (low poly). Fully tested in game. Cost 250$
history chapters endtable - new mesh, 11 swatches, all lods and shadow (low poly). Fully tested in game. Cost 240$
intimate diningtable - new mesh, 15 swatches, all lods and shadow (low poly). Fully tested in game. Cost 315$
lived loveseat - new mesh, 12 swatches, all lods and shadow (low poly). Fully tested in game. Cost 460$
plant 1 - new mesh, 8 swatches, all lods and shadow (low poly). Fully tested in game. Cost 45$
plant 2 - new mesh, 8 swatches, all lods and shadow (low poly). Fully tested in game. Cost 70$
plant 3 - new mesh, 8 swatches, all lods and shadow (low poly). Fully tested in game. Cost 75$
plant 4 - new mesh, 8 swatches, all lods and shadow (low poly). Fully tested in game. Cost 55$
slatted diningchair - new mesh, 7 swatches, all lods and shadow (low poly). Fully tested in game. Cost 45$
slatted diningtable - new mesh, 7 swatches, all lods and shadow (low poly). Fully tested in game. Cost 335$
the baby loveseat - new mesh, 12 swatches, all lods and shadow (low poly). Fully tested in game. Cost 1100$
To find all objects in game, type [GROWING TOGETHER ADD ON] in the search bar
DOWNLOAD (and items screen)
CCs are always free but consider to buy me a coffee<3
@moonglitchccfinds @dreamstatesimsfinds @emilyccfinds @sssvitlanz
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rottedsoulx · 11 months
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Anyways this lil project sort of got away from me lol. I thought I'd share where my lil goomy model went.
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chargespinoff · 1 year
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It’s been so long since I last worked on CHARGE that I figured I’d give out some sneak peeks at the Bad Batter & Add-On battle sprites~
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since tr is ending soon who would u want a spin off of ? personally i would love to see an izana spinoff he way taken too early lol
Alright everyone sit down we're making a list of the tr spin-off's we want. I'll start us off
Hanma spinoff (istg if we don't find out what he was going to tell Kisaki before this manga ends)
Haitani brother's spin-off (WHAT IS THEIR BACKSTORY)
More Izana (in literally any spin-off)
Kazutora in the bad toman future (did he succeed???)
Kazutora in juvie
The adventures of Pah and Peh (just think it would be funny)
Yuzuha and her fan club
Bonten spinoff
Spin-off of that 2 year gap where Mikey, Sanzu and Koko just hung out.
Senju and the rise of brahman
Inui and Koko being a couple
A spinoff from a completely random gang members pov, just watching all the chaos at every fight.
Ryusei gets his own spinoff
S62 hanging out
The 1st gen black dragons and how all that started
A girls spin off where we just see the girls chilling together
Peke J spinoff
Child izana and kakucho going on adventures (causing trouble)
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