"The brain is weakened!" Orpheus howls over the dreadful noise of the Netherbrain's screaming and the mechanical whine of the nautiloid "This is our chance!"
A portal has been ripped open in space by the Netherstones, a path into that strange blood-red realm where the brain's true form resides.
Its dark eyes peer out at Hector, seeming to see through him despite the distance.
"--cannot-
--WILL NOT--
submit--"
Narrator: Even bound, its will is stronger than anything you've ever felt. The chains shake, threatening to break at any moment.
"It's vulnerable but not defeated!" Orpheus calls. "Use the portal; we will bring it down together!"
He suits the action to the word, clambering through the portal himself, not checking to see that the others are following.
"--absolute--
---WILL---
ABSOLUTE--
FREEDOM------"
The brain screams, resonating through them all like an electric shock.
Oh, gods. Here we go.
-----
This is definitely one of those scenarios where having our whole party focused around close-range damage is a little stressful. However, the thing has less HP than the dragon did, so theoretically this shouldn't be too terrible.
ROUND 1!
The platforms are all targetable, which is concerning and leads me to worry some of them could get swatted out from under us.
This feels like a good time to bust out Isobel's giant healing ability since everyone is looking a little rough going into this new fight.
I thought the enemy dream guardian was dead. She wasn't, but she did prove her worth by casting "Command: Flee" on Jaheira's Grasping Vine, which cannot, in fact, move.
I initially thought the brain straight up didn't do anything but shout on its turn, but then I looked at the combat log:
That seems bad.
Sent everyone through the portal; indeed some of the platforms are lit up and about to be exploded, including one that Orpheus is standing on. Everyone else can't quite get near the thing, but I have Karlach give it a shot from range and it doesn't seem to like that much.
Holy shit. It can only do it once a turn though (I think? Theoretically? I have Jaheira throw an ice knife at it and it doesn't do it again, so hopefully.) So we need to get everyone close to it and do as much damage on a turn as possible.
Hector's the last one in, and with his tremendous movement speed is actually able to get close enough to get some hits in. He whiffs one but still manages to get the brain down below 200HP.
Orpheus gets out of the way of the explody orb and gets close enough to cast his Potent Concentrated Blast.
The brain's second turn marks most of the remaining platforms for negation, which is... concerning. Annoyingly, the effect is hard to discern also which makes it very stressful.
Karlach manages to get to a safe place and slams another 65 points off. We're down under 100 HP, and Hector's up! Hector eats 100HP characters for breakfast!
HECTOR GETS THE FINAL BLOW!!!!!!!
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Please direct me to the nearest void so I can scream into it.
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