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#BATIM
toontiedterror · 20 hours
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TOON-TIED TERROR #1: BAR
CW: CARTOON GORE!!
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!!Credits!!
Writing: @dictatortirah
Roughs: @blankboyo @dictatortirah @/cocksucker59(twitter) @/NumsterProduct(twitter)
Lineart: @mrghosttoons @/cocksucker59(twitter) @blankboyo @dictatortirah @bobasaur360 @/loopundertow(instagram) @pixelthetoons @rununcal
Color: @/brainless_atze(twitter) @dictatortirah @blankboyo @cosmoplayeregg @/numsterproduct(twitter) @rununcal
Editing: @dictatortirah @blankboyo
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the2 · 1 day
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realized I've been on this fandom for years but never did fanart until a few days ago ,, i was trying to learn how to draw this dude on the first one (also got a bit inspired from xenomorphs, love those dudes)
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Also funfact : for someone who is very attracted to monsters n such ,I've strangely never had a crush over bendy in any of his forms,
I find him very fun to draw though, very shaped fella,
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ripleycano · 2 days
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This is what Joey sounded like in TIOL
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bendyredrawn · 2 days
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cowboy themed butcher gang boss fight 🤔🤔
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emolly242 · 2 days
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I made a tiny gif! @theinkymystery @inkymysteryanimatedpilot
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halfusek · 3 days
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Abomination [Part 69] [Epilogue] (2/11)
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FIRST PART
NEXT PART
PREVIOUS PART
The End Is Never The End Is Never The End Is Never The End.
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rongrii · 3 days
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HII GUYS I AM BACK TO THE DRAWING GRIND
Sorry for not posting much, I really have many ideas to draw, will try to bring them to life in the next couple days!
I really tried to do some render here, but you know, it’s hard. Still, I am proud of it, so have Sammy today!!
I would really love if you shared my art by reblogging it! Thank you, and see you!
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kkolg · 2 days
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In response to the Alice VS Alice post: Ok but what if they kissed instead?
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Now this guy has the right idea
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bendylovessammy · 3 days
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sammylovesbendy · 10 hours
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prelude to tomorrows bigger sammy birthday bash bc ive been wanting to do this for ages
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inkypoppy · 3 days
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Going back and forth on my Sammy design having horns, it's a little cute.
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Just a shitty little doodle for an au I've been thinking about for a while
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corpsezinthecloset · 2 days
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Here just take it, take it, this took so long i don't wanna see it anymore oh my god
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Some things are meant to be remembered; for the right reasons.
i've posted this review on steam, but i think that i want to say it here, too.
Here is my review of the 'promotional' material (according to steam) Secrets of the Machine
What I liked: the art appeared to be a true return to form; the style had its original charm with updated lighting techniques and slightly better optimization than previous games in the Bendy series. The audio design was also nice, with good ambiance and nice composition.
And now, the jank.
The game handles reasonably well; but it is clearly slapdashed together and is missing important components. There is no starting menu. There are no loading screens; and it is very jarring. There are no options in the game menu - you cannot minimize the game, you cannot brighten the game, you cannot make the game run any better on your computer, and it is incredibly laggy. If you have a potato laptop? Nah, get out. No game for you. There are no subtitles that you can enable, and voices are very muffled. Additionally, the game is very dark, and as mentioned, you cannot adjust that in the settings of the game, nor in steam settings. You have to do so from your computer.
Controls are extremely janky, as you cannot run, you cannot jump, and there is no indication for interaction with any objects. There are no control settings for remapping, and you cannot even see which keys do what.
Puzzles are boring and confusing; with no guidance. There were no hints, no rhyme or reason. There was more puzzle in the BATIM chapter 1 demo release. This thing is very confusing, especially when you cannot see anything at all. You will spend a long time walking back and forth between two rooms, wondering how you can progress, because you've done everything you could: you smashed cutouts; you hit targets; you opened and closed hands; you found posters for future games, but nothing that could move forward the one you were playing at the time. If you look at the community page, you will see that most people simply spent their time clicking on the soup can dispenser to see how many cans they could get.
If you have epilepsy, nah get out. Oh? I didn't mention the flashing lights? Well the developers did not either. Not only did they not mention the flashing lights, not in the game nor in steam, but they included TWO car crashes without warning - one audio based, and another that was directed at players. This is not only rude, but it is dangerous. Warnings exist so that people can make educated choices whether or not to interact with content that may be sensitive to them. Warn people appropriately. This 'game' did not take any measure to protect its players. There are many instances of sudden loud noises, flashing lights, and jarring location switches (not to mention the car crashes).
The story was lacking, and has nothing to do with the puzzles that a player is faced with. It feels like three disjointed tracks, and none of them align, all of them crashing together in a discordant, unsatisfying, confusing mess. It brought in more new characters that had nothing to do with the original story nor interested players, and had content that went against previously established material. It was (as you can tell, from a writer's perspective) a bad story.
It was less of a demo, less of a playable trailer, more like a tech demo with a few morsels for fans to pick apart and wish there was more of, wish there was more effort put into, wish there was more love and care for them, the players who arguably were the foundation of this game. There were teasers for games that, honestly, lacked the soul that the very first game had, and here's a point to prove it: there was an easter egg that if you clicked something 414 times (very funny.) it would rise in the air and then fall down without further ado. In the game files, the name for that sound effect? Sting. Yeah. It did. Games are a collaborative work; between the creators and the players. Blatant disregard and flippancy towards half of the collaboration is not acceptable behavior. This is a development team that mocks those who once loved them most, those who poured over their coding and carefully crafted world to marvel at what they had made, and coaxed in others with the rich promise of a delightful story that anyone could engage with on any level. The spite the creators have shown for the individuals who, essentially, had given rise to their stature in the first place, is painful.
Finally, by the time that I got a chance to sit down and actually play the game- I personally could not. The developers, by constantly updating a clearly unfinished game, had made their final update - that of a wood board blocking the actual place where gameplay takes place. You cannot go to any of the places shown in the screenshots, because the game is locked on the opening area. I've seen many people complaining of it; hoping that they can play the game.
Now, in the fashion we've seen common of JDS, they have rescinded their terrible design choice - but without notifying players that it is now possible to play the game; without telling players that this was purposeful; without telling players anything aside from a big old screw you. It is entirely possible that the only reason they put the game back into a playable state was the torrent of negative reviews that spawned after their. interesting. choice. regardless, those who care about their playerbase would have informed those who complained that it was a temporary gesture for storytelling reasons. They, however, did not, and there are a multitude of reviews marking the game as unplayable.
No matter what, the bottom line is this: This is not okay.
I'm not sure how much more eloquently I can put the fact that I'm heartbroken. This game, unlike any other, shows how much scorn that a developer can have for their own fans and playerbase. I am glad that there are people who enjoyed it, but I wonder - what did you really like about it?
Is it the memories?
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bendyredrawn · 2 days
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Ok i know I posted this on twitter and once here (but I deleted it accidentally) soo here
Recently I’ve been wanting to make redrawn a collaborative project instead of it only being developed by me and tirah, and I was wondering if any of you guys would like to help on it in the future? This isn’t really a super serious project, it’s more to share art, ideas etc and having fun whilst doing so.
I do have ideas for potential projects related to this au, but I don’t have much plans for a fan-game right now, but it’d be rlly cool!! id love it to become one, tho I’m no expert when it comes to game development, ….but perhaps one day 🤔
But yea any help would be appreciated! (Artist, animator,writer, VA, and so on). NOTE: i won’t be selecting a lot of people, just a small group is enough, and there’s only so many people I can manage 😭. So don’t feel bad if you don’t get chosen, you can still enjoy the stuff we make :), If you think you’d be interested (this would probably happen late may-june), just reblog this post with a tag/comment saying so and I’ll have a look at it eventually.
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halfusek · 2 days
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Abomination [Part 69] [Epilogue] (3/11)
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FIRST PART
NEXT PART
PREVIOUS PART
The End Is Never The End Is Never The End Is Never The End.
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