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#BBC Micro
carabinersims · 1 year
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Computer Lab Series 1
This set is inspired by: early 80s computers, my dad’s office when he taught electrical engineering, and VHS tape artifacts. Many of the pieces in here are stylized versions of real-life things, which I’ve included more info about under the cut.
This set contains 11 new meshes and features 2 retro computers, a desk chair, a desk, and lots of retro clutter items.
Download link (SFS): Separate packages or ZIP of the whole thing.
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Here's some fancy promo GIFs!
Set contents:
Electronics:
Carapro II Portable Computer: Based on the Kaypro II Portable Computer (1982) // 4 swatches (including wood grain/rainbow!), 789 polys
BBC Micro Computer: Based on the BBC Micro Computer (1981) // 4 swatches (including wood grain/rainbow!), 329 polys
Furniture:
Steelcase Desk Chair // 5 swatches, 746 polys - has 1 LOD
Retro Desk // 4 swatches, 264 polys
Clutter/decor:
Floppy Disks // 2 swatches, 734 polys
Stapler // 3 swatches, 152 polys (has 1 LOD)
Caradex V (Rolodex) // 1 swatch, 834 polys (has 1 LOD)
Desk Caddy // 2 swatches, 1580 polys (has 1 LOD)
Computer Manual Posters // 4 swatches, 20 polys (resized EA soccer poster mesh)
Cassette Recorder // 4 swatches (including wood grain/rainbow!), 212 polys
Cassette Tape // 4 swatches, 202 polys
Here's everything you get:
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Credits:
Images for the poster set are taken from the manuals for the Kaypro and BBC Micro; thank you to folks who upload these online!
Fonts used in the textures are Nootrasim, Uni(versity) Llama, and Simlish Crayon.
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Technical notes/known issues:
Sims’ hands slightly clip into the computers with angled keyboards; this is not something I can fix due to how the animations are set up.
The computers don’t have mice (they wouldn’t have had them at the time), so the Sims will move their hands around as if they were using an invisible mouse.
The BBC Micro computer has a medium decor slot on top -- perfect for cute plants, books, clutter, etc. In testing, I noticed that if you place something there that trails down the sides, Sims will not want to use the computer (you have to make them sit in the chair and then interact with it). Most items don’t seem to do this so I’m leaving the slot in - just know if you put trailing stuff on top, this might happen.
The cassette recorder has a decor slot in the perfect place to actually put the cassette tape in it, and I love it! I’d recommend picking the cassette tape you want before putting it in; once it’s in the recorder, I couldn’t figure out an easy way to get it out again. You can always delete the whole thing and re-place a cassette recorder.
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Other notes:
TOU: Don't upload to paid sites or claim you made these. If you do recolor, you can include the mesh if you link back to me.
This is my first larger set and I'm kinda nervous! If you encounter any issues please message me on here and let me know.
I've also created a companion "further reading" post here, which goes into more detail about the research and references I used for these
⭐ Like my stuff? It's all free but it does take me time -- if you want to, feel free to leave a tip on Ko-fi. ⭐
@mmfinds @maxismatchccworld @simbfinds @adoring-ccfinds @mmoutfitters  @public-ccfinds  
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legacydevice · 11 months
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BBC Micro Model B
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speculatrix · 7 months
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Repairing a BBC Master #1 – plan of attack
Repairing an #Acorn #BBC Master, part 1 – plan of attack #retrocomputing #bbcmicro
So my poor Acorn BBC Master Turbo is sick … again. And I feel a little bit responsible. Quick recap: the Master developed a problem some years ago. This was ‘fixed’ when a very generous person donated a motherboard from his machine. I never did find the cause of the problem. Since then, however, the machine has spent a lot of its time stored in a cupboard because … reasons. The other day I…
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mingos-commodoreblog · 5 months
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RECOIL 6.4.0 - Retro Computer Image Library decodes Amiga, Amstrad CPC, Apple II, Atari 8-bit, Atari Portfolio, Atari ST/TT/Falcon, BBC Micro, Commodore 64, Commodore 16/116/Plus4, Commodore 128, Electronika BK, FM Towns, HP 48, Macintosh 128K, MSX, NEC PC-80/88/98, Oric, SAM Coupe, Sharp X68000, Tandy 1000, Timex 2048, TRS-80, TRS-80 Color Computer, ZX81 and ZX Spectrum picture formats. The project contains a simple viewer, plug-ins for general-purpose image viewers and editors, and an everything-to-png converter.
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mistfunk · 11 days
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Mistigram: in keeping with today's zeitgeist of #totality, here's a #BBCMicro high resolution graphics screen by @blippypixel depicting the main event, cosmically speaking: a #TotalEclipse. This piece was included in the science fiction-themed MIST0521 artpack collection released three years ago.
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sleetmonster · 7 days
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twitch_live
after a week of oopsies getting in the stream we're FINALLY BACK. PERFORMING FOR YOU. what is it tonight? Why, it's a deep dive into the wonderful world of BBC Micro games!
(don't tell jax but i don't know what the fuck these are i was just kind of yes-anding her about these the whole time so i'm in for as much of a surprise as you are)
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marnanel · 12 days
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I've written a script to convert the BBC Micro demo "The Broadway Boogie" into MIDI form.
I don't pretend to be a proper musician, so there are probably many things I've missed-- but it sounds good to me so far. (In particular, I know the separation of the piano channel into left and right hands is imperfect.)
The version of BOOGIE that I'm working from doesn't have the author's name on it, but I seem to remember versions that do. Does anyone know? I want to credit them.
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The Python script
The MIDI
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Not nearly enough Splinx the Cat appreciation in the Doctor Who fandom, it clearly is one of the best companions in the entire franchise and we are SLEEPING on it
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arconinternet · 19 days
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Making the Most of the Micro (Video, 1983)
You can watch this TV series about the BBC-branded 8-bit computer here.
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kidcore-nostalgia · 6 months
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1980s educational PC game 'Podd' 🍅
Podd can POP!
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vanprestonart · 4 months
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speculatrix · 7 months
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Repairing a BBC Master #2: Basic steps
First, do no harm. Second, check the voltages. That’s how the Hippocratic Oath starts when adapted for electronics. If the device under test is not getting the proper power supply, then you can’t reasonably expect it to work. But there’s something I wanted to check, even before I apply power, and this turned out to be a learning opportunity. The BBC Master has many powerful connections. With the…
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retrocgads · 2 years
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UK 1985
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mistfunk · 1 month
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Mistigram: this #BBCMicro high resolution graphics animation loop of a modular synthesizer was made by @Blippypixel and included in the new music-themed MIST0224 artpack collection.
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alljamesbondgames · 6 months
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007: Licence to Kill 
Original Release: 1989
Developer: Quixel
Publisher: Domark
Platform: Commodore Amiga, Atari ST, MS-DOS Commodore 64, Amstrad CPC, ZX Spectrum, MSX, BBC Micro
Version played: Commodore Amiga
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Coming from developers Quixel, Licence to Kill is a vertical scrolling shooter depicting events from Licence to Kill. The game is comprised of 5 very short, but difficult, missions, with some fun gameplay. While the style of the game remained the same throughout, the gameplay itself varies through each level.
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The first mission has you chasing a jeep in a helicopter. If you fly fast, the helicopter will get lower, allowing you to attack the jeep. The objective is to get to the end of the level, but destroying the jeep will help with the start of the second level.
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Next up is an on foot section, which is the longest level of the game (around 3-4 minutes). If you hold the fire button, you can adjust your aim to shoot diagonal or sideways. There’s no automatic scrolling in this one, so you can kill enemies at your own pace.
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Next you take to the skies as you dangle from a helicopter, there’s no enemies here, you just need to stay on top of the plane long enough for Bond to lock on to it.
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In the water, Bond has no weapons, but can punch divers carrying harpoons to attack other enemies. You can also dive underwater to dodge enemy fire. You need to latch on to the water plane to get back in the sky.
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In the final mission, you start off in a plane before jumping onto a truck. You then have to destroy all the other trucks to stop Sanchez and defeat the game.
The game is good fun, but once you figure out what to do in each level, it’s incredibly short – around 12 minutes if you don’t rush.
Other versions
MS-DOS
This version has the nicest graphics, but I found it to be buggy, with sprites flickering out of existence and some hits not detected, which is why I ended up playing the Amiga version.
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Atari ST
This version is identical to the Amiga version
Commodore 64
Heading to the 8 bit versions, the C64 version attempts to keep the detailed backgrounds, making it hard to see what is happening on screen due to how busy it is.
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Amstrad CPC
While the graphics are toned down from the Commodore 64, the simpler style makes it look nicer.
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ZX Spectrum
Things get even more basic, this version has a lot of outlines instead of coloured sprites.
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MSX
The MSX version is similar to the ZX Spectrum, but the colours are more muted.
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BBC Micro
This version is again based on the ZX Spectrum version, but the game only displays two colours at a time, including the menu.
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NES (Cancelled)
A version of this game was in development for the NES by Tengen. While the final level hadn’t been made, Domark considered the game finished, but decided to not publish the game as it was too long after the other versions
Sega Master System (Possibly)
A few places online state that a Master System version of this released in South Korea in 1996, but I can’t find any concrete details or imagery.
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indieretronews · 2 years
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Amstrad, Atari XL/XE, BBC MICRO, C64 and the ZX Spectrum, which gave you the best memories?
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