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#BUT THAT WAS A YEAR AGO. I'VE CHANGED MY MIND
breachverse · 3 days
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Breach: Chicago War Zone - WIP Update 18 - 26th of August 2023
... This one's actually been brewing for 6 months, so... 1 Million Words folks!
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Update 21 has been released! Last public upload was pretty much a year ago so, I'm very sorry for the long silence, a lot of the updates have been mostly in the private testing phase on Patreon, but I am here with a bunch of fixes and hangout updates.
But most importantly... We've passed the 1 Million Words mark... My fingers are tired. ❤
You may play it on the link below.
Breach: Chicago War Zone (Updated)
DEVELOPMENT LOG#21 (15-April-2024)
(B2.1.1.24.4.15)
Alpha - 21
Fixed something here, fixed something there, fixed something everywhere
SideModule: Fixed Justin's hangout background
SideModule: Fixed Hayne's hangout background
SideModule: Added Anna's 1st hangout
SideModule: Added Charlie's 1st hangout
SideModule: Added Kaz's 1st hangout
SideModule: Added Carly's 1st hangout
Stats_Page: Added Archangel crew background notes
UniModule: Added 7 new weapons to the shop
MISC: Added AA-12
MISC: Added FAMAS G2
MISC: Added HK G36C
MISC: Added SIG MPX
MISC: Added PP-19 Vityaz
MISC: Added Ultimax 100
MISC: Added SR-25
COMPLETED: Chapter 3 Part 1 of The ARC branch (100%) (PT only) W.I.P.: AA Hangout Part 1 (86%) W.I.P.: AA Store system (85%) W.I.P.: FBI Hangout Part 1 (46%) W.I.P.: FBI Store system (65%) W.I.P.: Stat screen upgrade (40%) Word Count: 1,007,622 words including codes (Last update was 971,142)
I'll be completely honest, when I started Breach 2 I knew it was going to surpass 1 million words. I just didn't think it would take this long. Through numerous challenges, both in writing and in real life. Through numerous ups and downs, I'm absolutely surprised and grateful to know that there are people out there who still support me. I've had many thoughts, numerous times, to give up and move on to other things in life, but I didn't want to disappoint, so I kept writing.
I bring to you, the 1 million milestone update. It's really not much, but it is one step closer to completion. This update has been in the works for the past 6 months mostly due to the weapons rework and also story changes for the crew members that I apparently couldn't keep track of without a giant excel spreadsheet. This update finalizes the Archangel's Gamma Crew hangouts, which is Kaz and Carly's hangout as well as Anna and Charlie's hangout.
As before, they share the same storyline so they will both share the same hangout. If you choose to go out with one, you cannot go out with the other. Kaz shares it with Carly, and Anna shares it with Charlie. Keep that in mind. Oh, and there's 7 new guns to play with. Have fun, Ian.
This update does not include the new Chapters. Chapter 3 will still be Patreon exclusive until Breach 2 finishes and I can send the demo to the public testing, and to CoG for the full release.
I really cannot reiterate how grateful I am to have an amazing array of readers and supporters who are still here after numerous hiccups and fuck ups. Thank you all, so very much.
Much, much love. - Max ❤
Link to the CoG Forums
I also have a Discord server!
As always feel free to drop however many screenshot feedbacks you'd like, either in the forums or in our Discord channel!
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fallout-lou-begas · 20 hours
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Not sure if you’ve been asked this before, but what are your favorite/essential mods for new vegas? I’ve only ever played it unmodded so I’m curious
Good question! I definitely have answered this before, but that was so many years ago. It's only now that I've taken the opportunity to overhaul and modernize my own mod set-up that I've been figuring out the answer to this question myself. But I can definitely talk you through the most important parts of my new load order.
First, however, every single person modding this game in this day and age absolutely needs to start with the Viva New Vegas modding guide, and follow every step to the letter. The recommendations are air-tight and the instructions are written and presented as if you, the reader, have never even seen so much as a computer before. It's amazing. The "Base" of VNV contains nothing but bugfixes, lightweight unofficial patches, performance optimizations, and other under-the-hood stuff designed to remedy FNV's infamous stability issues while maintaining a completely "vanilla" feel. This makes it absolutely necessary, in my opinion, even for people who don't actually want to play with any (other) mods. Especially crucial to this guide is its mandate to use Mod Organizer 2; if you're using Nexus Mod Manager, Vortex, or Fallout Mod Manager any time since Biden got elected, you are shooting yourself in the foot plain and simple. The best endorsement that I can give of Mod Organizer 2 is that it mods you game completely virtually, meaning that if you fuck your mods up beyond repair, you can just go to your actual FNV launcher in your root folder and boot up the vanilla game like nothing ever happened.
And the "Extended" section of Viva New Vegas consists of more modding tools, quality of life tweaks, content restorations, and a curated list of strongly recommended gameplay modifications that nevertheless all come down to your personal preference (though deviating from their provided list may make you use your brain a little bit when choosing the right compatibility patches, and so on).
This isn't going to cover every single thing that I play with, but here's everything that I would think to suggest to anybody who asked. With that said, here's Fallout "Lou" Begas's Mod Recommendations, 2024 Edition:
Viva New Vegas Extended: Lou's Preferences
VNV Extended recommends several gameplay modifications that come down to personal preference. I installed just about all of them, with a few exceptions (I don't care at all for B42 Optics, for example). Here's some specific details:
Just Assorted Mods has a hell of a lot of features but I actually enable are breath-holding, the vanilla sprint, and the loot menu (though I flip-flop often on using JAM's Bullet Time in place of V.A.T.S.). If you install VNV and boot up the game and wonder "what is all this fucking shit on my HUD," it's probably some of Just Assorted Mods's components. Just disable the ones you don't want in the in-game Mod Configuration Menu, which you will also have available if you followed the instructions for VNV Base.
Vigor is a modernized fork of JSawyer, the mod that was originally created by FNV's own director after the game's release that tweaked a lot of under-the-hood game settings and statistical balance to his personal preferences. JSawyer Ultimate Edition a more faithful modernization of the original JSawyer whereas Vigor is "a more lightweight alternative" that dials back some of the more drastic features of JSUE. Your choice of these, or none of them, is purely personal preference, and my preference is for Vigor. Any form of JSawyer is strongly recommended if you play in Hardcore Mode.
Simple Vigor Config is used in conjuncton with Vigor and is an intuitive and easy way to overwrite Vigor's gamesetting changes with your own preference. I use the config to adjust carry weight to a much more punishing (25 + 5*STR) formula that incentivizes the use of backpacks, mindful inventory management, and companion inventory space; and to increase the starvation, thirst, and sleep Hardcore Mode rates to 10, 5, and 14 respectively.
Desert Natural Weathers is the weather mod to end all weather mods, in my view, and it includes configuration for customizing the darkness and visibility of nighttime. This effectively obsoletes former dinosaurs like Darker Nights Ultimate Edition. Refer to the post that I made on DNUE's Nexus page here for a copy of my settings to darken those dang nights with DNW.
In AIStewie's Tweaks's nvse_stewie_tweaks.ini file, I set bCustomSpecialPoints = 1 and iNumPointsToAllocate = 35. This slightly reduced starting stat spread forces you to make tradeoffs in your character creation, because it starts with a perfect middle 5 in every stat. Every addition above average will require a subtraction below average. The "Essentials" INI included with VNV Base is all that most players will ever need, so this is my one specific personal tweak that'll keep you from scrolling through every single option in the whole damn thing (though I also recommend enabling the tweaks that hide all of your skill check tags in dialogue for more immersive and less gamified roleplaying in conversation: set bNoSkillTags, bRemoveFailedSuccessText, bRemoveRedOutline, and iRemoveTags to all = 1. )
Lou's Personally Valuable or Sentimental Tweaks and Fixes
Better Pause Menu Screen (Simple Blur). I play with an ultrawide resolution and the vanilla pause menu filter doesn't actually extend past 1920x1080. So this is really vital, lol.
Vanilla Animations Weapon Scale Fix. This mod will fix a common issue with custom weapons and animation mods where your weapon will become invisible because its scale has gotten stuck at 0.
Companion Carry Weight Fix. All companions in the game have an invisible attribute called "companion suite" that, among other things, halves their carrying capacity based on their actual stats. If you play with a super low carry weight formula like I do, you can see how this is a problem. Here's the solution.
Miscellaneous Tweaks Collection includes a few files that I get great use out of: No DLC Recipes Early (great unless you integrate DLC crafting ingredients into your base game somehow) and Vendors Have Throwables (why the fuck are throwing weapons so hard to find in vanilla!). There are others that I use as well but I recommend these two the most generally.
Lucky 38 Suite Upgrade Terminal Tweak is a very cute little mod that removes the ugly wall-mounted terminal and makes you purchase your suite upgrades from the actual computer on the desk in the master bedroom instead.
I Fought the Law - Simple NCR Start finally gives you a good reason to check out NCRCF if you're not siding with the Powder Gangers.
Hire Cass Early was my "dream mod" for the longest time, and thanks to some help, it's finally a reality. Simply pick up the letter that this mod adds to the Mojave Express office in Primm and you can recruit Cass right away (through the usual persuasive requirements) without ever stepping off the road from Goodsprings to the Mojave Outpost. Part of my ongoing "make @ikroah real" project.
Harder Strip Access. Getting into Vegas to finally confront Benny should feel like a tremendous accomplishment. This mod makes it so. Better pony up the caps or call in one hell of a favor, kid! With any kind of tougher economy mods, especially, this mod makes it wonderfully Herculean to just buy your way onto the Strip.
Balance Tweaks
Pseudo-Realistic Carry Weight - No Weightless Item Overhaul and Realistic Bottle Cap Weight. The former is actually an optional file; the main file just implements the the carry weight formula that I was coincidentally already using. The latter just forces you to think strategically about how much money you're walking around with. Can you tell that I love inventory management? Note that if you give bottlecaps weight, you should definitely let yourself drop them when necessary by editing Stewie's Tweaks (bShowCurrencyInContainers = 1).
Carry Weight Affects Speed, Med-Tek Trauma Kit (Lou's Version), and More Conditions to Fast Travel. The first appearance of my own mods on this list! These three mods in conjunction tie your encumbrance and your overall health to your mobility far more strictly. I love the balancing act of packing enough supplies for an excursion while leaving enough room for loot that I can still fast travel with, and the choice to get greedy with more loot than I can comfortably carry and just hope to not run into danger on my slow walk back toward a merchant. My tweaks to the classic Med-Tek Trauma Kit mod apply this level of emergent gameplay and resource management to your limb health, though it makes the game much more difficult unless your character specializes in Medicine. I haven't tried it myself, but Simple Healing System is fully configurable, modern mod that I've had my eyes on and that might be better for most general playstyles, and it might even be compatible in conjunction with my Med-Tek mod for extra intensity!
Better Charisma (Charisma Affects Dialogue Skill Checks) and/or Charisma Affects Reputation. I've always been very frustrated with how much of a meaningless dump stat Charisma is, and the phenomenon of the 1 CHA 100 Speech player character in general. These two mods, which you can use just one of or both together, give Charisma much more meaningful and palpable functionality.
Terrifying Presence (Lou's Version), speaking of Charisma, changes the requirement for this perk from Level 6 and 70 Speech to Level 2 and 6 CHA, making it much more accessible to more types of intimidating characters. This same mod includes alternate options to take it as a trait instead, with the drawback(s) of either tanking your Speech and Barter and/or increasing your addiction chance. See also: Less Snarky Terrifying Presence.
New Vegas Karma Rebalance is a great under-the-hood mod that makes FNV's nearly vestigial karma system less nonsensical without removing it or its effects on the player entirely. Thanks to this and Mass Ownership Tweaks, which is already included in VNV Extended's recommendation of Essential Vanilla Enhancements Merged, Cass won't hate your guts just for stealing a few things from Caesar's Legion at Cottonwood Cove, especially not after you've already killed them all.
Damage Multiplier solves the sluggish damage sponge problem that plagues Bethesda engine combat by simply multiplying all damage dealt globally, both by and to the player, by a factor of your choosing. I use 2.5x, which is usually enough to kill any level-appropriate human being with a single shot to the head. 2x should be the minimum. Combine with Combat Enhancer NVSE and NPCs Use Ammo for overall faster but much more ferocious and intense combat engagements.
Visuals and Animations
Third Person Camera Overhaul. Though I'm still getting used to its extremely specific configuration settings, this is vital for a third-person enjoyer like myself. It obsoletes any and all "dynamic camera" or "shoulder swap" mods of the past. Once you figure out how it works and what you like, you're set for life.
Realistic Movement and Dramatic Inertia. Although a little goofy, it has never felt better for me to physically move around in the game than it has before. I like the weight and get-up-and-go that this mod has for me as a player, but it's especially significant in firefights and other combat situations where, now, your targets can't dodge bullets by shifting direction instantly or stopping and turning on perfect dimes. For a single, less heavyweight alternative, try 360 Movement and Diagonal Movement together instead. Each pair of these mods is incompatible with the other pair, however.
B42 Loot, B42 Interact, and B42 Inject. I recommend a lot of the B42 family of animation overhauls in general (except B42 Optics, lol) because I just love seeing my character actually do the things they're doing. For B42 Loot, I use the included config file to disable the "force pull" effect, and for B42 Interact, there exists compatibility patches between it and its more third-person oriented counterpart Animated Ingestibles, but I'd only look into that if you know what you're doing (though, I do).
Character Kit Remake is a mod that I was turned onto recently. For a long time I have scoffed at character appearance overhauls out of nostalgia for those classic gamebryo engine potato-faces and what I thought was, to be blunt, the tasteless ineptitude of the actual overhauling. But I do really like this one, even if the showcase of screenshots do a really bad job of selling it. It looks a lot better in motion and in game, I promise. i think that these people are just not good digital photographers.
Height Randomizer. It's funny how much you can get attached to a minor character when they are, for whatever reason, especially tall or short. This lightweight mod just adds some height variance to all NPCs in the game that don't already have a non-normal 1.00 height setting in vanilla.
The Strip Groove. Dance on command. Endorsed.
Items, Economy, Crafting, Survival, Repair, Etc.
Gloves Galore (Lou's Version), Power Armor Gloves, Combat Armor Gloves, and White Glove Society Wear Gloves. Anyone who has followed me long enough on here should know that I have strong, totally normal feelings about gloves.
Armed to the Teeth Redux and literally any backpack mod. I've used this duffel bag forever, for example. I love these ones because I personally love when you can physically, literally see the things that a character is supposed to be carrying.
Flashlight NVSE. Another piece of Agnes Sands's arsenal, this is the one "old" mod that I can't quit. Even if it is a little janky, I've yet to find a better directional flashlight mod. Only install this is you think you can handle wrestling with it a little, and make sure your "Exterior" flashlight settings are all on the lowest quality regardless of computer specs (or else it causes flickering). It's a must-have for darker nights, too.
Famine is the last "loot scarcity" mod you'll ever need. Combine it with Harder, Barter, Faster, Stronger from the VNV Extended recommendations list for a really tough time affording even basic necessities without tailoring your build for mercantile success... which is just how I like it.
Cheaper Repair Costs. The vanilla formula for determining the cost of weapon and armor repairs at merchants is, in a word, fucked, where it literally costs twice the weapon's base value to repair it from broken. This mod lets you adjust that proportion so that you won't be better off literally selling and buying another gun in every single case. I play with a rate of 67% (which means that paying a merchant to repair a completely broken weapon from 0% health to 100% health will cost 67% of the weapon's base value).
Alternative Repairing does too much cool, practical shit to the base repairing system to even get into here. To keep it short, it intuitively incentivizes actually scrounging for all kinds of formerly useless junk that you can now scrap for spare parts. Check it out.
Water Overhaul. Ever play with a Universal Water Bottling mod and find things suddenly far too easy? Water Overhaul combines all the convenience and sense-making of bottling water anywhere with the much-needed tradeoff of truly purified water being much rarer. All that convenient H2O is now just radioactive enough to keep Goodsprings Source from singlehandedly breaking the survival economy of the game (not to mention the literal economy).
Cowboy Coffee and Coffee Grounds, my own mod that adds brewable coffee to the wasteland. While mostly just created because it's cute, it's really nice to have a reliable and palpable source of sleep deprivation relief when playing in Hardcore Mode.
Gun Oil From Animal Fat, another mod of mine that provides a cheaper, craftable, and less demanding but less effective repair option to complement Weapon Repair Kits. I patched this one recently to fix some old issues, and it's great for incentivizing emergent gameplay (since you need to hunt for meat, and cook the meat for fat, and combine the fat with loot to make the gun oil).
Sound
Less Constant Music and Passive Combat Music Tweaked do exactly what they say on the tin and are perfect for people who like to get immersed in the natural sound of their environment, especially if you're a chronically stealthy player like me and you've trained yourself to constantly listen for enemy footsteps. I do recommend keeping Less Constant Music disabled when you first start a game, though, because until I can figure out how to add an exception to it myself, it will remove the background music from character creation at Doc Mitchell's house more often than not, and I really like that music.
SPEAKING of Doc Mitchell's music, Try Not To Get Killed Anymore is one of the first mods I ever made and it has never left my load order. It simply replaces the musical sting that plays when you die with an emphatic, tolling bell and the refrain from Doc Mitchell's theme, plus an optional version that includes his ghostly voice telling you to try not to get killed anymore. Two of my other personal sound replacers are the Mysterious Stranger Level-up Theme, Simple Snap Sound Effects for Quest Updates, and Mechanical Camera VATS.
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eloise-t-g · 2 days
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long post ahead. i wanted to respond to some of the things i've seen people saying about the watcher situation. i honestly just needed to get some of this stuff off my chest lmao.
"sorry, the bridge has been burnt and i can no longer support watcher" - valid.
"i'm happy with this compromise and will continue to watch their content" - valid.
"oh so they apologise, change nothing, and now people are happy to give them money?" - things have changed. they compromised and completely changed their plan for the new website. did you not watch the update video? they're also issuing refunds to anyone who wants one.
"i bet people who over-reacted feel real stupid now!" - some people over-reacted, but a lot of people had valid criticisms and concerns. they shouldn't feel stupid if they expressed it in a non-abusive way.
"yay, we successfully bullied them into changing their minds!" - you're ... you're proud that you bullied someone? this isn't fucking elon musk or jeff bezos. these guys aren't multibillionaires exploiting their employees. these are three youtubers who want to pay themselves and their employees a living wage, while making content they're proud of, and they made a simple fucking mistake. stop throwing around the term 'eat the rich' as though it applies here.
"the apology video is clearly PR!" - yes, watcher is a business. this is how a business responds to situations like this. they had abuse hurled at them for 48 hours straight, they shouldn't feel bad for wanting to make sure everything said in the video was 100% agreed upon and analysed beforehand.
"steven was clearly the one behind this, he should be fired or step down!" - was he? do you know that for a fact? cause from what i saw, all three of them got in front of the camera and made the announcement video together. i agree that he should step down as CEO, but only because they clearly need someone who has actual business experience leading them (if you remember, ryan and shane stepped down a while ago because they didn't want to deal with that side of the company anymore - in the same video, they thanked steven for being the sole reason watcher was still going).
"they shouldn't have been silent the whole weekend" - maybe so, but it's clear they went into lockdown/crisis mode. also, businesses aren't open on weekends. i think it's fair that they waited until monday and took their time with it. maybe they should have tweeted something like "we're sorry and we're working on an explanation", but that just would have given people another place to attack them.
"you're all being parasocial" - i've seen this used against both people who are supporting/giving the team the benefit of the doubt, and people who are against everything. a lot of people (myself included) have used this experience to realise they were developing/had developed a parasocial relationship with these men. this is a good thing - it allows us to recognise these things and make changes within ourselves.
i think generally people are more parasocial towards youtubers than celebrities in films and tv shows. YT feels like there is a barrier removed between the creators and us; it makes us feel like we know these people in a way that we don't know actors who are always playing different roles. YT makes it easier to believe we're seeing the real people, when we really don't know them at all.
"why should i pay someone who owns a tesla?" - you don't have to. also, steven has been working consistently for years. it doesn't surprise me that he has enough savings for an expensive car. people are allowed to own things that you and i can't afford.
"they're embarrassed to be youtubers" - might be true, who knows. but for me it feels more like they want to be taken seriously as filmmakers/television producers, and don't feel like they can do that on YT.
"there's clearly money mismanagement going on" - i think this is likely. i personally don't know what it's like to run a business like this, which is why i've been watching videos from other youtubers who do. since they're saying they don't know where the funds are going, i'm inclined to believe watcher's budget is way off what it should be.
"why didn't they initially say they were having money troubles and might close doors?" - i can see both sides of this. i believe they should have recognised that their audience would have been more receptive to this kind of honesty. however, if you're asking people to give you money, while also saying the venture might not work out, it doesn't engender a great deal of trust. why should i pay for a 12 month sub if it's possible watcher will fold in 6? who will be around to issue me a refund then?
"we were happy with blue and yellow text on a screen!" - valid, but it's clear that they weren't. they clearly want to push themselves further creatively. on the other hand, it definitely feels like they got impatient and wanted that future creation to start now, when they don't have the funds for it. they shouldn't have tried to force their loyal audience to pay for content the audience didn't ask for.
"i don't want to fund steven, andrew, and adam flying around the world eating expensive food." - very valid. i wonder how different things would have been if this 'Worth It' revival had come around 6 months earlier. it still would have been tone deaf in a global living crisis, but i don't think people would have been this upset. what i don't understand is them doing this show if they genuinely couldn't afford it, which is the implication i got from them announcing it just before announcing the paywall.
"why don't they move their office out of LA?" - that would be incredibly expensive, especially for a company that is struggling financially. they would have to uproot their entire lives, and would probably lose a great number of their staff who don't want to/can't move. they would have to completely start over, which is something i imagine they're desperately trying to avoid.
i think the cancel culture that has grown in popularity over the internet over the last few years has led people to believe that:
they can say whatever they want online with no consequences.
people aren't allowed to make a single mistake, and should understand that when they do, it's okay to for others to spew hate and awfulness towards them.
part of me doesn't even know why i made this post, i think i just got sick of seeing the same complaints and questions lmao.
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sideprince · 6 hours
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I've seen the same post a hundred times now. Sometimes it's a few days old, sometimes it's from years ago, but it's always the same. Some anti posts about how they don't understand how anyone can like Snape because he was so awful, and then there's a long reply that goes something like, "imagine this happens to you, and then this, and then this" to describe Snape's experience. Sometimes there's some James Potter hate thrown in.
Look. You can go through describing a character's entire experience but you don't really need to. Here's the thing that antis don't understand:
For all her faults (and they're big, bigoted ones) Rowling understood a really integral part of the human experience and conveyed it through Snape. Everyone needs love and to feel accepted. It's that simple. Snape became a Death Eater to seek acceptance (Rowling has confirmed this, though I can't remember the source - whoever wants to add it please do), because it was the only way he could find any.
Snape's understanding of morality, like everyone's, is subjective. Some readers understand this and some don't. When faced against a morality that says there is good and bad in the world, everyone makes choices based on their personal experience. Context is everything. Someone who experiences pain and suffering will not see the person inflicting it on them as moral. That's it. 'How can this person be good when they caused me so much suffering?' = human psychology. Most of the people who think 'I'm a bad person and deserve this' have been gaslit and abused into thinking so, because it's not a natural reaction - it's one that has to often be socialized into someone at a young age, exactly because it's not natural. Everyone is the hero of their own story; no one sees themselves as a villain, because they see the valid aspects of their own perspective.
You can write essays on how vulnerable people needing acceptance is what cults and fascists exploit to recruit vulnerable people, or on how the standard anti's un-nuanced reading of Snape both ignores canon and displays a disturbing lack of empathy or compassion, but at its core it just boils down to context. From Snape's perspective he experienced cruelty, therefore the people inflicting it must be cruel. Again, it's that simple. He was a person, like any other, except he was fictional so he wasn't even real. On the flip side is James Potter, who, for all his faults, didn't get to live long enough to get a chance to change and grow unlike Snape, and I think the Snapedom also needs to acknowledge that.
They're fictional characters representing things an author wants to say, not sports teams, not martyrs, and not all good or all bad emblems that define your identity depending on how you feel about them. It's depressing how much time is wasted arguing with bullies and trolls whether from the Marauders fandom or just random antis. I literally can't find more than three blogs to follow without this argument coming across my feed daily. I know the Snapedom is Not OK™ and that's kind why we're all here, and I know that my take is super unpopular but like Snape, I don't care what others think: this fandom has been having the exact same argument for years and nothing has changed. There's fanart and meta and fic and so much content out there appreciating this character, you're not going to change an anti's mind who's deliberately trolling in the tags, so why are you trying? What are you getting out of it? What does it give you? It's exhausting just scrolling past it.
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midnightsslut · 1 day
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the whole cardigan/Peter parallels are messing my head can u explain
okay so peter is actually one of my favorite songs on the album for this reason! I think it has parallels to a lot of other songs, not just cardigan. the first thing to get out of the way is the cardigan lyric about peter and wendy: ‘tried to change the ending, peter losing wendy.’ now, that line doesn’t make a ton of sense because peter losing wendy is the ending of peter pan (idk I’ve never seen it and never thought I’d spend this long thinking about them), but I think what she’s saying is that he tried to change the ending of *their* story to peter losing wendy. peter loses her because she outgrows him, while he remains a ‘lost boy’ forever. the cardigan demo has an alternate lyric where peter actually *leaves* wendy. this does not happen in the original story, and to me, it reads like betty (eh, I don’t think those characters existed when she wrote that song, but bear with me) is accusing him of trying to change their fate by leaving her. peter is meant to always come back to wendy. *she* is the one who eventually leaves him. either way, cardigan ends with them together. yay for betty and/or taylor.
now, peter was written 3-4 years later, and it is the conclusion of a story about outgrowing someone despite truly wanting them back. the ending was not, in fact, changed. she did outgrow him. very sad. I actually want to go lyric by lyric, but I’ll put a cut just in case.
Forgive me Peter
My lost fearless leader
In closets like cedar
Preserved from when we were just kids
Is it something I did
the song starts with taylor trying to figure out what went wrong. did she do something wrong to crush these dreams of theirs? she kept him in a closet of cedar (where unmarried women kept their belongings that they would want to take with them after getting married) in her mind, but things didn’t work out anyway. the first line being ‘forgive me, peter’ indicates that she is the one who pulled the plug, and she’s apologizing for it. again, she isn’t entirely sure what went wrong, which, to me, is a clear parallel to how did it end.
The goddess of timing
Once found us beguiling
She said she was trying
Peter was she lying
My ribs get the feeling she did
when they first met, the timing seemed to be perfect for their relationship (‘the goddess of timing *once* found us beguiling’), but that didn’t last. the goddess of timing claimed that she tried, but nothing could save them. taylor even wonders if she lied, which suggests a lack of faith in higher powers like fate or deities. this verse introduces timing as a major conflict in the story. ‘are you really gonna talk about timing in times like these?’
Said you were gonna grow up
Then you were gonna come find me
Words from the mouths of babes
Promises, oceans deep
But never to keep
peter went away, but he promised to come down once he was ready for a relationship. yes, this kind of applies to both of the main storylines on the album. you could take this to mean that they actually broke up a decade ago but promised to get back together, or you could assume there was some sort of break to their relationship, which she and joe did have. i kind of took it to mean that he wasn’t fully committed to the relationship, but he promised to be eventually. again, the renegade lyric, but also ‘i’m a fire, and i’ll keep your brittle heart warm if your cascade ocean wave blues come’ and ‘I’d hold you as the water rushes in,’ both of which are grand promises that neither party could keep.
Are you still a mind reader?
A natural scene stealer
I've heard great things Peter
But life was always easier on you
Than it was on me
he is charismatic. his magnetic field is a little too strong. he can read people. but he’s also fragile and inexperienced (‘he was a hothouse flower to my outdoorsman’). he may be able to read people, but things have been way too easy for him to ever understand a truly hurt person fully.
And sometimes it gets me
When crossing your jet stream
We both did the best we could do underneath the same moon
In different galaxies
And I didn't want to hang around
We said it was just goodbye for now
this is the thesis statement of their relationship to me. obviously, there’s the call it what you want parallel, but more importantly, it shows that the two people really wanted this to work. they just came from completely different places in their lives and perhaps the entire universe. this verse seems to reference the epilogue (‘resentment rotting away galaxies we created’ / ‘some stars never align’). they learned the right steps to different dances, if you will. she knew he needed time, so she left temporarily.
And I won't confess that I waited
But I let the lamp burn
As the men masqueraded
I hoped you'd return
With your feet on the ground
Tell me all that you'd learned
Cause love's never lost when perspective is earned
she does get with other men, but she keeps longing for him. she wishes that he would return with a grasp on reality and be the man she needs. if anything, the time away would give him the perspective he needs to ground himself. interesting parallel to ‘I said I don’t mind / it takes time’ in loml.
And you said you'd come and get me but you were 25
And the shelf life of those fantasies has expired
Lost to the lost boys chapter of your life
Forgive me Peter, please know that I tried
To hold onto the days when you were mine
But the woman who sits by the window has turned out the light
this is just devastating to me. well, first of all, both matty and joe were 25 when they first met her, which, lol. the dreams they had together have expired now. it’s been too long. she cannot keep holding onto a love from almost a decade ago. he took too long to return. he lost his lifelong dreams to what was only supposed to be a chapter of his life. she tried to hold onto the days when he was hers, and everything was right, but she had to turn out the light at some point. this is the moment when she gives up on their relationship. she apologizes for abandoning the ship, but she must do it.
overall, I think peter is a story about two people who genuinely did everything they could to be together, but their needs and their growth no longer aligned. there’s a sense of acceptance and lingering fondness here. she did everything she could not to bolt, but the ending was the same.
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sleepinglionhearts · 2 years
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Oh, it’s gonna be the way you always thought it would be
but it’s gonna be no illusion
Oh, it’s gonna be the way you always dreamt about it
but it’s gonna be really happenin’ to ya
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add1ctedt0you · 8 months
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An interesting theme, imo, in mdzs is the sheer tiredness you must feel when dealing with someone who, having been dead for more than a decade, is still the same person as before, while you aren't anymore.
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sysig · 9 months
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Stop celebrating so loud, you’ll wake everyone up! (P1 | P2 | P3) (Patreon)
[Panel 1] Hater: *sigh* What a waste of my precious time. [SFX: beep boop!]
[Panel 2] Peepers: ...
[Panel 5] Peepers: YEAAAA
[Panel 6] Hater: QUIET OUT THERE!
[Panel 7] Peepers: Sorry sir! Hater: Hmph!
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dairine-bonnet · 3 months
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It occurred to me that if Carth hadn't talked to Saul and then got into a heated argument with Bastila, they might have managed to escape Darth Malak...
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clementiens · 8 months
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centeris2 · 10 months
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this view is gonna be a bit annoying. hope they fix that clipping soon. The only hair styles I really want (and have) at the moment are longer ones >.<
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abysskeeper · 2 years
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Because I’m unhinged, there’s something to having two versions of one song, causing two vastly different meanings.
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blujayonthewing · 2 years
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the older and more literally capable of spending money on things I get the more I'm infuriated to find out that sometimes things that are expensive ARE better
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