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#BlindSight-18
mysticmunson · 1 year
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Maybe some Alpha!Eddie x Plussize!Omega!Reader comfort fluff/smut? Acquaintances to Lovers, she didn't think Eddie looked her way until it was discovered she was an omega. Reader is feeling low wondering if Eddie actually has feelings for her or if it's just because she finally presented. Turns out he always had a crush on her. He shows her he would've chosen her regardless.
from the sidelines: alpha!eddie munson x omega!reader
authors note: hi darling! thank you so much for the lovely ask, i'm a bigger girl myself so these hit close to home. i hope you enjoy! i also want to note that my work can be interpreted as any body type, but this piece does reference being bigger. i'm not sure how i feel about this so feedback is welcomed as always. (not proofread whoopsies)
warnings: mentions of being bigger than others, insecurities, brief smut (18+)
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When going through a turbulent time, a good friend can be the remedy or the impairment, but you weren’t sure which one had occurred with your relationship with Eddie Munson. 
Being the outcasts in middle school meant you stuck together, hushing the boys who teased him as he scared the girls who belittled you. Watching him grow was an unexplainable experience, not knowing the exact day when your platonic connection became romantic.
Change knowingly came when you both presented, him as an alpha and you as an omega. The knowledge of one another was by pure happenstance, but he didn’t hesitate to come to your house, assisting your situation. Already in a state of blatant desire, all his attributes became more prolific, noticing every line by his eye or fainted freckle on his shoulder.
The next few days were spent beside each other, comforting the other through affirmation or unspoken caresses. But as you faded from your heat, the knife in your chest began to twist, that there was a future beyond what was in front of you.
The delusion brought by nature during this time had blindsighted you to the impact this could have on your friendship, on your other friendships, and your mental health. The thoughts swarmed in your brain once Eddie pulled on his Metallica tee for a final time, kissing your head and going to his van.
The warmth of his skin still left you shuddering, recalling it like a forgotten song as he played every string of your body, a one sided symphony being left in its wake. His duty as composer satisfied his need to create as you reeled in the masterpiece at hand.
You hadn’t spoken to him since, taking every opportunity to avoid those soft brown eyes that were once so close to your own. However, the game of cat and mouse could only go on for so long, especially when he wasn’t one to beat around the bush. 
Trudging to the door, it was the first knock you heard on your door all day, the sun now set as the star just began to shine. The pounding increased as your steps went in sync, prepared to politely scare away whoever decided to ruin your night of somber. As you threw the door open, the tall man with a mane of curls was before you with an unamused look, stepping inside without saying.
He looked at you, crossing his arms over his chest with furrowed brows, clearly not entertained by your avoidance. It made you feel two feet tall, glancing down at your feet, only to realize your state of undress in only small shorts and a thin tank top.
“Shit, Eddie, let me get changed.” You mumbled, walking quickly, but he followed right after you. Cutting you off to your room, he went in first, flopping on your unmade bed.
“Not like I haven’t seen you in less,” He sassed, propping himself up on his elbows, “Now tell me why you’ve been ignoring me.”
The silence laid thick enough to cut, emotions swirling around you as you tried to think of any congruent thought. His attitude would typically amuse you, but now it felt too real. As if this were an interrogation, the bright light beaming down on your face as you broke a sweat, barely able to see him under the pretense that you had been caught. An unspoken crime.
Walking to your dresser, you pulled on a baggy sweatshirt, despising the heat while aching for the coverage. The same eyes that were looking at the back of your head had seen every crevice and crease of you, but you doubted he truly perceived you as you did him.
The detail in which you find yourself yearning for him goes beyond skin, but it’s the part of him you can touch. The self-given tattoos that took residency on his arms, the dimple in his back, the way his hair poked through the pores of his face. 
“Hey,” He broke you from your daze, “Talk to me, you’ve been ignoring me since last week.”
He sat at the edge of the bed now, pillow in his lap and, seemingly, much calmer. What you hated was the way it made you feel even lower, that your longing was so blind to him.
Rubbing your hands down your face, the burning within your skull made you curse yourself, struggling to control your emotions. The hitch in your breathing made his attention heighten, standing to pull your hands away to see your distress. 
The combination of loneliness, affection, anxiety, and all the other unexplainable sensations brewed into anger. Pulling from his loose grip, you pointed at the door while looking towards your feet, tapping one to show your lack of patience.
“I’m not leaving, not until you say what’s wrong. What we did was completely natural.” He sighed, flopping his hands against his jean clad thigh, wishing things would resume to how they were.
But the past was as painful as the present for you, maybe even more so now knowing he had touched you. It irked you that maybe the past was so easy for him to go to because nothing had truly changed.
“Eddie, stop, you don’t get it.” You spoke with a waving voice, trying to reign in the racing beat of your heart.
He scoffed, making you lose your grip on the invisible rope, blood flushing to your cheeks in a mix of embarrassment and pain. 
“What makes you think I don’t? We’re going through this together!” He emphasized, “I know it's different for alpha and omega’s, but we have each other.”
The band of false serenity snapped as your fists clenched, biting your lip for a brief moment before letting your words loose. 
“Eddie! You don’t get it because you didn’t have to watch you leave!” You sighed, his eyebrows furrowing in momentary confusion, “You went into your van and you drove home, but I’m still there. I’m still at the night you arrived, the night you left, and every fucking minute since.”
Your usual calm tone was exchanged for a fierce one, but through the frustration, the agony rose to the surface. He felt frozen in place as you continued your rant, wishing he could take a peek inside your brain.
“I have spent years watching you look at girls and I supported you every single time even though it made me want to die. These girls looked perfect and only had to worry about if your personalities matched, not if they even liked bigger girls in the first place! And I was there every single time. Shit, I was here when you presented!”
The tears rolling down your cheeks cascaded like the words streaming out, losing any bit of secrecy you had from him, hoping the feeling of relief would wash over you soon.
“I was here and I felt so beautiful and amazing and worthy. It hurts like hell knowing that was a natural instinct for you when it was so much more for me.” 
Before you could continue, arms wrapped around your body, securing you firmly to a warm chest you knew too well. One that you would fall into without hesitation, greeted by the familiar aroma that infiltrated your senses.
A palm stroked your hair, hushing your cries as you nuzzled into his neck, inhaling as if this were the last time. As if this were a pitiful action to cease the awkwardness, but there was nothing that could make Eddie seem anything less than accepting of you.
“I’m sorry.” He whispered, swaying you both to soothe you, but you tensed at his response. 
All the years of friendship seemed to be dripping from both of your hands, piling into a mess on the floor that would dissolve without a trace, just a memory. The thought of letting him go and never seeing him again terrified you, enough to humiliate yourself just to get one more minute of his love.
“You mean so much to me and I fucking mean that. I wanted you before we presented and even more now, it felt like destiny, like a plot twist in DnD.” He gasped, his nerdiness making you laugh as you smacked his chest, looking up at him, “I didn’t want to ruin our friendship, but the thought of you here, so needy, made me insane. More insane than usual.”
Hands gripped your hips as he pulled you to his body, “I need you, I wanted to ask you to be my omega, but I chickened out. I think you’re magnificent, like a beautiful princess from those old fairy tales.”  
Unexplainably dorky and with a hint of self depreciation, nothing could have been more genuine from your curly haired knight in shining armor. The cracks in your confidence would take a while to patch up, there was now assistance in the job as mere words helped mend the destruction.
“I have thought about you every day. How gorgeous you are, how perfect we are when we- uh- made love? Fucked? Whatever, that was great.” He laughed walking you both over to the bed, having you lay down as he threw his shirt to the floor.
Noses skimming across one another, his brown eyes pierced your own, his own breath tickling the hairs above your cupid's bow. There was no time for insecurity as his lips met your own, melting together into an entanglement of words left unsaid. 
As the clothes came undone into an accumulation on your childhood rug, your bodies mended as the doubt washed away, flooding into the forget worries of only minutes previous and longer. 
“I love you, I’m sorry I’m shitty with my words and didn’t say it sooner.” He breathed out, stretching you as he rutted into your cunt as you elicited a moan.
“I love you too.” You whimpered, cupping his face while your thumbs ran across the hair protruding through, scratching the pads of your fingertips. 
It felt like you were creating a work of art as he made love to you, as if no one had felt so strongly about one another as the two of you felt right now. That no matter what occurred in the world outside of your home, it wouldn’t amount to the pure passion filling your bodies.
Finishing quickly with him right behind you, his body felt limp against yours as his arms shook, making you giggle that was music to his ears. With a wet kiss to your nose, he stared into your eyes and wondered why it took him so long to ask in the first place.
He had never felt this close to anyone, ever since joining forces in middle school, and he didn’t plan on anyone else. He had considered others, but no matter what, he couldn’t wait to run home and call you. To hear your voice on the opposite end of the fuzzy phone line, reminding him that you were always there. 
Truthfully, even if you hadn’t presented as an omega, he thinks he would’ve done anything in his power to adapt. He wasn’t ready to move through adulthood without you and if there was anything he could do about it, neither of you would have to find out.
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tagging some who were interested in my other alpha content :) @elizabethmidnight2017 @iheartyouyou @forksloree @fantastic-fantasy-fanfics @sillypurplemurple
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thecreaturecodex · 2 months
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Paramite
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Image © deviantArt user Snugglestab, accessed at their gallery here
[Sponsored by @martyslittleusedblog, another creature from the Oddworld games. The series' interest in ecology helps when converting its monsters to give me something to pull from with regards to flavor text. So I'm not just making this up!]
Paramite CR 3 N Magical Beast This eyeless creature’s head is shaped like a hand, with three clawed appendages above its mouth, one on each side, and one below. It walks on four legs, its forelimbs larger and more muscular than its hind limbs, each tipped with a single claw.
Paramites are forest dwelling carnivores found on alien planets. Their ecology is somewhere between that of a giant spider and a hyena—they are social ambush predators that typically hunt in groups. A single paramite is usually a scout for a larger group, and may attempt to lead curious passerby closer to the nest or to an ambush site where more paramites are waiting. Paramites are excellent climbers and fight three-dimensionally, attempting to surround prey from the trees. Their facial appendages are their primary weapon, being used to slash, jab and grab prey in order to crush and tear it apart. They have no teeth in their mouths, instead shredding their victims with their facial appendages before ingesting them.
Paramites are sapient, albeit not very smart. They have their own language, a series of grunts, squeals and clicks, produced both vocally and through rubbing and snapping their fingers together. Paramites lair in the canopies of large trees or in the upper reaches of forest caves. There, they build nests out of webbing; their webs are not sticky, but sturdy and weatherproof, and last long enough to sometimes be utilized by other creatures once the paramites have moved on or died. Paramites do not collect treasure intentionally, but some useful or valuable items may be left as debris in their nests.
Paramite               CR 3 XP 800 N Medium magical beast Init +2; Senses blind, blindsight 30 ft., Perception +6
Defense AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural) hp 26 (4d10+4) Fort +5, Ref +6, Will +3
Offense Speed 30 ft., climb 30 ft. Melee claw +6 (1d6+3 plus grab) Special Attacks constrict (1d6+3)
Statistics Str 14, Dex 15, Con 13, Int 4, Wis15, Cha 6 Base Atk +4; CMB +6 (+10 grapple); CMD 18 (22 vs. trip) Feats Power Attack, Precise Strike (B), Stealthy Skills Climb +22, Escape Artist +5, Perception +6, Stealth +8 (+12 in forests); Racial Modifiers +16 Climb, +4 Stealth in forests Languages Paramite SQ expert climber, webbing
Ecology Environment warm or temperate forests or underground Organization solitary, pair, pack (3-6) or nest (7-24) Treasure incidental
Special Abilities Blindsight (Ex) A paramite’s blindsight is based on hearing and scent. If it is deafened or in an area of silence, or if it cannot smell, it is treated as having blindsense. If both are true, it is considered to be blind. Expert Climber (Ex) A paramite’s racial bonus to Climb checks is doubled to +16. It can climb on vertical surfaces or ceilings as if under the effects of a spider climb spell. Webbing (Ex) Although a paramite’s webs are not sticky, they can be used to build structures. In addition, as long as a paramite starts a fall from a solid surface, it is treated as being under the effects of a non-magical feather fall spell, as it uses a tether to lower itself to the ground.
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chxrrylime · 3 months
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You said price x soap and I got so blindsighted with lust. Can we see what their first time would be like? Cis soap and cis Price ❤️❤️❤️
⚠️❤️ BOYFRIEND SPECIAL REQUEST ALERT ❤️⚠️
Price x Soap ↪ 1209 words — 18+ / SMUT.
Content tags — cis male dominant Price, cis male submissive virgin!Soap, first time bottoming, minimal/rushed prep, suffocation, crying, rough sex, daddy kink, dubious consent, slightly intoxicated sex, perceivable power imbalance, unsafe sex, oral sex, rimming, anal fingering, and anal sex.
Soap startles with a moan as Price’s tongue trails the ridge of Soap’s cockhead before circling the whole tip, the hot, wet muscle causing Soap’s thighs to flex, rippling as he scrambles for purchase in Price’s short hair. 
Curses pour from Soap’s mouth, back arching as Price’s tongue licks a line down his cock, heading further south to lick a flat stripe over Soap’s hole. Soap nearly chokes, sparks shooting behind his eyes and cock kicking hard as Price teases the sensitive furl of his virgin hole with precise, practiced motions. 
Somehow a night of companionable drinking in Price’s office, the two sat on the ratty couch against the wall, had ended up with Soap’s lips kiss swollen and saliva slick, cock aching in his trousers, which Price had so kindly liberated him of before dropping to his knees between spread legs.
Price’s hands join the equation, gripping the ample meat of Soap’s ass to pull his cheeks apart, giving him better access to dip his tongue past the tight rim, causing Soap to jolt and moan, earning a soft chuckle from Price before he drives his tongue in as deep as he can get. 
Soap is a rambling, gasping mess, barely registering the slight sting and burn of Price’s first finger pushing in alongside his tongue—the pleasure of said tongue, and the fist cruelly twisting over the tip of Soap’s cock easily overwhelming any possible pain from the insistent stretch. 
Price is brutal in his efficiency, quick to add another finger when he finally pulls his mouth free. He lets saliva periodically drip from his pursed lips, keeping Soap’s tight hole well lubed as he scissors his fingers ever so slightly, earning what a less dignified man might call a squeak as Soap’s hand launches down to wrap around Price’s wrist—not stopping his movements, simply holding and squeezing. 
Soap looks beautiful from where Price kneels, shirt rucked up past his plush tits, sweat dripping between their crease and down the valley of his abdomen, which wildly expands and retracts with Soap’s heaving breaths and broken moans. 
If Price was a better man, a more patient man, he’d take the time to stretch Soap proper—add another finger and fetch some lube.
Price, however, is neither a better man, nor a patient one.
He pulls his fingers free, bracing his knees on the edge of the couch as he looses his belt, unzipping his cargos just enough to pull his aching cock free. Soap moans at the sight, brow furrowed and eyes a little wide at Price’s girth. 
Price wastes no time pressing his precum sticky tip to Soap’s hole, and Soap jolts.
“Wait—” he croaks, bracing a hand on Price’s shoulder. Price pushes in, head popping in with a slick noise as Soap throws his head back, mouth dropping open like a silent scream before a strangled whine escapes his throat.
“That’s it, sunshine,” Price growls, voice low and gravelly, feeling how Soap’s hole gradually relaxes, flexing around the tip of his cock like it’s trying to suck him deeper, “taking me so well, Johnny.”
“Don’ call me that,” Soap murmurs hazily, voice slightly slurred, head rolling loose on his shoulders. Price meets glossy blue eyes and groans at the sight of tears brimming, Soap’s face flushed red and damp with a sheen of sweat.
Price pushes one of Soap’s legs up till his knee is to his chest, bracing his hand on Soap’s under thigh. His other hand reaches up to cradle Soap’s cheek, thumb pressing on the scot’s chin as he pushes into the hilt, watching with twisted pleasure as Soap’s eyes go wide, mouth dropping open again as the tears finally spill past the waterline. 
“P-Price—” Soap croaks, eyes slipping shut as Price grinds his hips into Soap’s ass, allowing the younger to adjust to the stretch of what Price (smugly) knows is a much thicker than average cock. 
“You’re doing so good, sunshine,” Price murmurs, and he doesn’t miss the way Soap’s cock twitches at the praise, a barely there whimper falling from his lips, “sweet little hole was made for me, huh? Suckin’ me in…”
Soap bites his lip and nods frantically, tears still slowly slipping from closed eyes as Price begins to draw back, starting with shallow but sharp, quick little movements that punch little ah ah ah’s from the sergeant.
Soap’s cock has flagged slightly from the initial pain, the semi soft flesh dribbling a steady stream of pre as Price’s cockhead slides over his prostate with each brutal thrust. The captain picks up his pace until his balls are slapping lewdly against Soap’s ass, saliva frothing and dripping from Soap’s ass to add to the wet squelch of each impact.
The younger wraps his arms around Price’s neck, pulling him down until they’re breathing each other’s air, leg now hitched over Price’s shoulder, panting into each other’s mouths. Price licks messily at Soap’s lips, rumbling in satisfaction when Soap licks back, the two men’s tongues sliding across each other in what can barely be considered a kiss.
Price grips Soap’s hair, using the hold to pull the scot’s head to the side, baring his neck. Just beneath his jawline, Price sucks a deep bruise, one he knows the sergeant won’t be able to hide. He can feel how Soap’s hole clenches at the realization—the other’s won’t know by who, but they’ll know the sergeant has been more than claimed. 
“You gunna cum on my cock, lad?” Price whispers, lips to Soap’s ear, licking a wet stripe around the rim that has Soap flinching.
“Please, please, please, pl—” Soap rambles wetly, usually deep voice rough and straining against his frantic pitch. 
Price shushes him, pressing his lips to Soap’s in a wet, tantric kiss, in sharp contrast to Price’s brutal and quick thrusts. He grips Soap’s hips, propping him up a bit higher for a better angle that has Soap nearly screaming, Price frantically slamming his palm over Soap’s mouth and nose, to which Soap’s eyes roll back into his skull, keening at the lack of oxygen. 
“Come on, sunshine,” Price growls, watching how Soap’s fingers dig into the edge of the couch, his thigh muscles violently trembling, “cum for daddy.”
The effect is immediate, Soap’s hole clenching down on Price’s cock hard enough to hinder Price’s languid thrusts, Soap’s face going a dark beet red that slowly fades to a purplish color, Price feeling the sucking breaths Soap attempts to make against Price’s sweaty palm.
Price buries to the hilt, ceasing his movements to allow Soap’s rippling orgasm to milk his aching cock, finally cumming with a bellowing growl as the muscles squeeze around his sensitive tip. 
It isn’t until Soap’s body twitches from oxygen deprivation, mind threatening to shut down that Price removes his hand from Soap’s mouth and nose, watching as the scot sucks in heaving breaths of air into his burning lungs. 
Soap seems to finally come back to himself, looking down at his cum covered chest and the soft cock still buried in his hole with something akin to awe. 
“Good, Soap?”
Soap huffs an incredulous laugh, hole clenching around Price’s softening cock and causing the older man to wince ever so slightly at the overstimulation.
“Solid, sir.”
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soylent-crocodile · 5 days
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Chiropterex (Monster)
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(artist unknown)
(Back in the distant era of the early 10s, my family got Netflix as a novelty. Nowadays streaming has consumed film and television like a rabid beast, but back then, my brother and I found a little British show called Primeval. Weaned on BBC nature documentaries from a young age, this was an exciting new spin on Walking with Dinosaurs, and we loved it.
The future predator is no question the most iconic creature of the series, a future bat that is both inspired by earlier spec evo and has gone on to inspire many other monster designs, including the earlier moorkutlot. It seems only fitting it be translated to Pathfinder.
By the way, I'm abandoning the proposed evolutionary history the later seasons provide- that these actually evolved to eat humans in a post-apocalyptic cityscape- and make them what I think is most obvious to me.)
CR3 TN Medium Animal HD5
Chiropterex are an aberrant species of roughly wolf-sized terrestrial bat, an arboreal, nocturnal apex predator of the islands it calls home, where no other land mammals have reached. They live in small family groups of about four to six members, typically consisting of a mated pair, a nest of about six children, a few children of previous years who stay around to help, and maybe one or two aunts or uncles. Typically, however, they hunt alone, feeding on seabirds and large moa-like ratites who evolved alongside them. These family groups keep in contact with each other using echolocation, and if a lone hunter runs into a struggle, it will call on the dissembled family to help.
Chiropterex are notorious man-eaters, and many a shipwrecked crew has met its end at a family of ravenous land bats. Many peoples of island cultures consider chiropterex to be evil spirits, and indeed there is at least one island where the magic of The Abyss has infected the local population of these predatory beasts.
Some outsiders have tried to domesticate chiropterex, or at the very least use them as weapons. They are a tempting subject of domestication; they are mobile, intelligent, fast-growing and have large clutch sizes, but all attempts so far have ended disastrously.
Chiropterex Companions
Starting Statistics: AC: +4 Size: Small Speed: 30ft, Climb 30ft Attacks: Bite (1d3), 2 Claw (1d4) Ability Scores: Str:10 Dex:22 Con:8 Int:2 Wis:12 Cha:7 Special Qualities: Blind, Blindsight 90ft, Scent Lv 4 Advancement: Size: Medium Attacks: Bite (1d4), 2 Claw (1d6) Ability Scores: Str +4 Dex -2 Con +2 Special Qualities: Flurry of Strikes
This hunched over creature has long, clawed arms and a bulbous head that ends in a short, needle-toothed mouth.
Misc- CR3 TN Medium Animal HD5 Init:+5 Senses: Perception:+6 Blind, Blindsight 90ft, Scent Stats- Str:14(+2) Dex:20(+5) Con:10(+0) Int:2(-4) Wis:12(+2) Cha:7(-2) BAB:+3 Space:5ft Reach:5ft Defense- HP:25(5d8) AC:19(+5 Dex, +4 Natural) Fort:+4 Ref:+9 Will:+3 CMD:21 Immunity: Gaze and other visual effects Weakness: Vulnerability to Sonic  Offense- Bite +5(1d4+2, 18-20/x2), 2 Claw +5(1d6+2) CMB:+6 Speed:30ft, Climb 30ft Special Attacks: Pounce, Flurry of Strikes +3/+3/+3/+3(1d6+2) Feats- Dodge, Mobility Skills- +11 Climb, +10 Stealth, +6 Perception(+8 Racial to Climb) Special Qualities- Flurry of Strikes Ecology- Environment- Forest, Urban (Warm) Languages- None Organization- Solitary, Family (2-4 Chiropterex, 6-8 Young Chiropterex) Treasure- None Special Abilities- Blindsight (Ex)- A chiropterex’s blindsight is echolocation-based; it cannot sense within areas of Silence or similar spells. Flurry of Strikes (Ex)- A chiropterex may, as a full-round action, give a flurry of stabbing strikes from its claws. It makes four Claw attacks at a -2 penalty each. 
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thirdtofifth · 1 year
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Gray Linnorm Huge dragon, chaotic evil Armor Class 18 (natural armor) Hit Points 276 (24d12 + 120) Speed 30 ft., fly 90 ft., swim 30 ft. Str 24, Dex 11, Con 20, Int 14, Wis 17, Cha 15 Saving Throws Str +13, Con +11, Wis +9 Skills Perception +9 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Senses blindsight 60 ft., darkvision 60 ft., passive Perception 19 Languages Abyssal, Draconic Challenge 20 (25000 XP) Magic Resistance. The linnorm has advantage on saving throws against spells and other magical effects. Legendary Resistance (3/Day). If the linnorm fails a saving throw, it can choose to succeed instead. Innate Spellcasting. The gray linnorm's spellcasting ability is Wisdom (spell save DC 17). The gray linnorm can innately cast the following spells, requiring no material components: At will: detect magic 3/day each: contagion, meld into stone, wind walk Actions Multiattack. The linnorm makes four attacks: one with its bite, two with its claws, and one with its tail. Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (2d10+7) piercing damage. Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8+7) slashing damage. Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 16 (2d8+7) bludgeoning damage and the target must succeed on a DC 19 Constitution saving throw or take 49 (11d8) poison damage. Acid Breath (Recharge 5-6). The linnorm exhales acid in either a 60-foot cone, or a 120-foot line that is 5 feet wide. Each creature in that area must make a DC 19 Dexterity saving throw. On a failed save, a creature takes 66 (12d10) acid damage, and any nonmagical armor worn by the creature is partly dissolved and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. On a successful save, the creature takes half as much damage, and its armor isn't affected.
These creatures share some ancestry with dragons, but lack wings and rear legs. None have been born in years, so any individuals remaining are positively ancient by the standards of humanity. They are cunning creatures who wait to attack until they have the advantage. They love to claim large swathes of land, lairing in a cave at the highest point in the land, so as to be able to look over as much of their domain as possible. Though they are the smallest linnorms, gray linnorms are the most aggressive, tending to forgo tactics for aggressive attacks and liberal use of their breath weapon.
Originally from the Monster Manual II.
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pathfinderunlocked · 9 months
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Bloodspatter Ooze - CR 6 Ooze
Don’t go in there.  There’s blood EVERYWHERE.
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Artwork is official art of the Boilborn from Pathfinder Bestiary 4, by Mattias Fahlberg, copyright Paizo.
This creature is destined for a short life.  It’s appropriate to be summoned or used as a minion by some other more dangerous creature, or to be used as part of a trap in a dungeon.
I thought about letting them hurt each other when they explode; the potential for chain reactions sounded fun for the GM but awful for the players.  That kind of burst damage potential would theoretically balance out the self-destructive nature of these things, but it would just be way too much if the players were fighting these alongside a boss.  What’s actually supposed to balance out the self-destructive nature of these things is the fact that there are supposed to be a bunch of them to deal with alongside some other threat.  When a CR 14 boss has CR 6 minions, it’s fine if they die in one hit.
They have the stats of CR 7 creatures, so they’re taking a -1 penalty to CR from self-destructing. As an experiment, since they usually only get to attack once, which sounds similar to a trap, I calculated their challenge rating as if they were traps instead of monsters, and it still came out as CR 6.
Bloodspatter Ooze - CR 6
Like some taut pustule ready to burst, this globule of blood slides forward on the ground.
XP 2,400 N Small ooze Init +2 Senses blind, blindsight 60 ft.; Perception +0
DEFENSE
AC 13, touch 13, flat-footed 11 (Dex +2, size +1) hp 87 (7d10+49) Fort +9, Ref +4, Will +2 Immune mind-affecting effects, ooze traits Resist acid 10, negative energy 10 Weaknesses racial vulnerabilities
OFFENSE
Speed 10 ft., climb 10 ft., swim 10 ft. Melee slam +8 (2d4+3 plus explode) or touch +8 (explode) Special Attacks death throes, explode
STATISTICS
Str 14, Dex 15, Con 24, Int —, Wis 10, Cha 1 Base Atk +5; CMB +6; CMD 18
SPECIAL ABILITIES
Death Throes (Ex) When killed, a bloodspatter ooze pops in a 15-foot-radius burst that deals 4d6 acid damage and 4d6 negative energy damage (DC 20 Reflex half).  The save DC is Constitution-based.
Additionally, the ground beneath the area of this burst is coated in acidic blood that deals 4d6 acid damage to any creature that enters it or ends its turn in it while standing on the ground.  A DC 20 Reflex save halves this damage.
These effects deal no damage to other bloodspatter oozes.
Explode (Ex) When a bloodspatter ooze succeeds on a slam or touch attack against a living creature with blood, it explodes, killing itself and triggering its death throes ability.  If the target is bleeding, the target immediately takes its bleed damage and the radius of the death throes is doubled, as the target’s blood explodes out of its body as well.
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justicegundam82 · 22 days
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Starfinder to PF1 Conversion: Despondaemon
Another conversion from me, and this time, I'll be looking to Starfinder in order to convert a creature from there. I was quite impressed by the Despondaemon (from the Starfinder AP #45, "The Culling Shadow"), and I thought it could have been an interesting challenge to convert. Besides, it kinda represents a very vexing real-world evil...
Please tell me what you think. I think I might have botched the feats...
DAEMON, DESPONDAEMON
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Image © Paizo Publishing, taken from "Starfinder #55: The Culling Shadow", page 55
What just a second ago looked like a huge mound of sand surges to life, as two gem-like eyes blink open and a cavernous mouth opens in a terrifying yawn.
DESPONDAEMON CR 8
XP 4’800
NE Huge Outsider (daemon, evil, extraplanar)
Init -1; Senses blindsight 60 ft., darkvision 60 ft., emotional empathy; Perception +15
DEFENSE
AC 20, touch 7, flat-footed 20 (-1 Dex, +13 natural, -2 size)
hp 104 (11d10+44)
Fort +11, Ref +2, Will +9
Damage Reduction 10/good;
Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; Spell Resistance 19
Defensive Abilities amorphous, harden exterior
OFFENSE
Speed 20 ft., burrow 10 ft.
Melee slam +16 melee (3d6+10 plus grab)
Space 15 ft.; Reach 15 ft.
Special Attacks psychic warfare, swallow whole (3d6+10 bludgeoning, AC 17, 10 hp)
Spell-like Abilities (CL 11th, concentration +14)
At will – greater teleport (self plus 50 lbs. of objects only)
3/day – crushing despair (DC 14), death knell (DC 15), vampiric touch
1/day – confusion (DC 16), summon (level 3, 1 despondaemon or 1d3 lacridaemon, 35%)
STATISTICS
Str 24, Dex 9, Con 18, Int 5, Wis 15, Cha 14
Base Atk +11; CMB +20 (+22 overrun); CMD 29 (31 vs. overrun, cannot be tripped)
Feats Cleave, Great Cleave, Improved Overrun, Lunge, Power Attack, Skill Focus (Stealth)
Skills Intimidate +11, Perception +15, Sense Motive +13, Stealth +6 (+14 in deserts), Survival +10; Racial Modifiers +4 Sense Motive, +8 Stealth in deserts;
Languages Abyssal, Common, Infernal, telepathy 100 ft.
Special Qualities compression, emotional empathy
ECOLOGY
Environment any (Abaddon)
Organization solitary
Treasure incidental
SPECIAL ABILITIES
Emotional Empathy (Su) A despondaemon can intuitively read the emotions of those it senses with its blindsight, knowing what emotion the target is experiencing at any given moment. As a result, a despondaemon has a +4 racial bonus on any Sense Motive check.
Harden Exterior (Ex) As a swift action, a despondaemon can harden its exterior, granting it a +2 circumstance bonus on its AC but halving its speed. The despondaemon can end this effect as a swift action.
Psychic Warfare (Su) A creature swallowed by a despondaemon is telepathically assaulted by the daemon, constantly hearing voices that urge her to surrender so that it can feed on her. A creature inside the despondaemon’s gizzard must make a Will save (DC 17) at the start of each turn or become shaken for that round. The save DC is Charisma-based.
A despondaemon is a particularly loathsome kind of daemon that, rather than representing a specific kind of death, is created from the souls of obstructive bureaucrats and incompetent pencil-pushers who prioritized bureaucracy and useless, time-consuming formalities over the well-being of people. In life, they drove well-meaning people to ruination and caused avoidable deaths and suffering with their insistence in following obtuse protocol; now, in their afterlife, they have been transformed in unreasoning beasts, since they refused to use reason and common sense to reach an easier and more compassionate solution to otherwise simple matters. And much like they suffocated people with endless paperwork and pointless consistency, they now literally suffocate their prey in their semisolid bodies.
A despondaemon is a direct combatant. It slowly approaches prey or simply waits for its victims to get close, before surging out of the sand and try to gulp down its prey. Victims swallowed by a despondaemon constantly hear the monster’s telepathic voice, urging them to surrender and let themselves die so that it can feed on them and that “the proper order is kept”. In the dismal wastes and deserts of Abaddon, these creatures mostly feed on petitioners, but they much prefer living and sentient prey. They consider people suffering from depression to be particularly delicious morsels and target them whenever possible, using their strange empathetic senses to single them out.
Despondaemons are made of living sand, and as such don’t have a fixed form, but they usually resemble mounds of sand about 10 feet in diameter and weighing several tons.
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blindsight | 18/20
sebastian/ominis | ominis/garreth
_
It is heaven and hell, anguish and euphoria, more than Sebastian will ever deserve and never close to enough.
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paperanddice · 11 months
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A bythos is a towering figure of mist, with a rough, four armed humanoid shape and a swirling pattern like a great eye on its torso. Despite its apparent composition, it's body is completely solid and in fact has the consistency and texture of dry stone. They are mysterious creatures that hunt the planes and worlds for those who abuse planar and time travel, another emotionless multiversal repair being like the akhana.
As with that other creature, the bythos communicates through singular psychic images, often confusing and terrifying those it seeks to interrogate. They lack the ability to travel through time themselves, and beings or items capable of time travel are exceptionally rare, so the majority of their time is spent hunting for damage to planar boundaries. While over a great time the bythos can channel its energy into repairing this damage, stabilizing ares of planar overlap or leaking gates, its more common solution is to simply destroy the person responsible for it, or failing that, lock them in stasis. It uses this stasis as a last effort, if it is apparent that it's unlikely to be able to defeat its target conventionally, and then the bythos attempts to flee to ensure the stasis remains until such a time that it can figure out a method of destroying the threat.
Originally from the Pathfinder Bestiary 2. This post came out a week ago on my Patreon. If you want to get access to all my monster conversions early, as well as access to my premade adventures and other material I’m working on, consider backing me there!
5th Edition
Bythos Large celestial (aeon), true neutral Armor Class 18 (natural armor) Hit Points 231 (22d10 + 110) Speed 0 ft., fly 40 ft. (hover) Str 22 (+6) Dex 19 (+4) Con 21 (+5) Int 22 (+6) Wis 24 (+7) Cha 21 (+5) Saving Throws Con +10, Wis +12, Cha +10 Skills Arcana +11, Insight +12, Nature +11, Perception +12, Religion +11, Stealth +9 Damage Immunities cold, poison Damage Resistances fire, lightning, bludgeoning, piercing and slashing damage from nonmagical attacks Condition Immunities poisoned, prone Senses blindsight 60 ft., darkvision 90 ft., passive Perception 22 Languages envisaging Challenge 16 (15000 XP) Confusion Gaze. When a creature that can see the bythos starts its turn within 30 feet of the bythos, the bythos can magically force it to make a DC 18 Wisdom saving throw, unless the bythos is incapacitated. On a failed save, the creature can't take reactions and rolls a d10 to determine what it does for the next 1d4 rounds. On a 1, the creature does nothing. On a 2-6, the creature uses all its movement to move in a random direction. On a 7-8, the creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. On a 9-10, the creature can act and move normally. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the bythos until the start of its next turn, when it can avert its eyes again. If the creature lookas at the bythos in the meantime, it must immediately make the save. Envisaging. The bythos communicates through a form of telepathy, nearly incomprehensible to non-aeons. It sends psychic projections of a single concept with a combination of visual and aural stimulation, and expects the target to interpret the meaning it intended. This otherwise functions like telepathy. Extension Of All. The bythos has advantage on Arcana, Nature, and Religion checks. It can also communicate telepathically with any aeon on the same plane as it, and can send empathetic messages to aeons on other planes of existence. Regeneration. The bythos regains 10 hit points at the start of its turn if it has at least 1 hit point. Actions Multiattack. The bythos makes four Slam attacks. If two of these attacks hit the same creature, it must succeed on a DC 18 Constitution saving throw or age 2d20 years. The aging effect can be reversed with a greater restoration spell. Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 13 (2d6+6) bludgeoning damage plus 10 (3d6) cold damage. Temporal Strike. The bythos can target a creature or Huge or smaller object within 10 feet of it. The target must succeed on a DC 18 Charisma saving throw or it disappears from the present moment and reappears in the same space 1d4 rounds later at the end of the bythos' turn as if no time had passed. If a creature or object occupies that space, the creature appears in the closest unoccupied space to the original location. Spellcasting. The bythos casts one of the following spells, requiring no material components, and using Wisdom as the spellcasting ability (spell save DC 20): At will: augury, slow, teleport 3/day each: haste, plane shift 1/day: imprisonment (when the bythos casts imprisonment, it traps the target in a form of temporal stasis. The target is frozen in place and can't be harmed or affected by any spell or effect. If the bythos is destroyed or casts imprisonment on a second creature, the imprisoned creature is immediately freed)
13th Age
Bythos  Large 8th level spoiler [celestial]  Initiative: +12 Aging Strike +13 vs. AC (2 attacks) - 25 damage plus 10 cold damage. Natural 16+: The target is vulnerable to all damage (save ends) as it suddenly ages 1d10 years. Natural 18+: The target also can’t add the escalation die to its attacks while it’s vulnerable. Dual Hits: If both attacks hit during the same turn, the bythos can make a temporal strike attack as a free action against a target it hit this turn. [Special Trigger] Temporal Strike +13 vs. PD - The target is pushed ahead in time. It is removed from the battlefield. At the start of each of the target’s turns, it rolls a hard save (16+). On a success, it reappears in the spot it disappeared from. On a failure, it gains a cumulative +5 bonus to saves against this effect. C: Confusion Gaze +13 vs. MD (1d3 nearby enemies) - The target is dazed (save ends). First Failed Save: The target is instead weakened (save ends). Second Failed Save: The target is instead confused (save ends). Quick Use: This attack only requires a quick action (once per round) when the escalation die is even. Stasis Lock +13 vs. PD - The target is trapped in a temporal stasis. Nothing can harm or affect it in any way, until a specific event chosen by the bythos is completed. This event must be reasonable, but the bythos doesn’t communicate it to any creature, requiring powerful rituals to decipher. If the bythos uses this attack against another creature, or is destroyed, the effect immediately ends. Limited Use: The bythos can only make this attack when the escalation die is 6. Flight. Resist Cold 16+. AC 23 PD 19 MD 22 HP 290
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thatbiologist · 11 months
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Oxventure/DCOM Homebrew Subclass
ORDO BUTTERFLY (Rogue Subclass)
In antiquity, the Elves of G’eth founded a deadly group of assassins that would combine druidic magic with their lethal precision, they would become known as the Order of the Gold-spotted Skipper. The Ordo Butterfly is a rogue who has embraced the esoteric ancient traditions, as no one suspects a butterfly. The Ordo Butterfly was thought to be extinct for a millenia; however, they are emerging again like butterflies from a pupa.
BONUS PROFICIENCIES
When you choose this archetype at 3rd level, you gain proficiency in the Animal Handling and Nature skills.
BUTTERFLY SHAPE
Starting at 3rd level, you can use your action to magically assume the shape of a butterfly. You can use this feature twice. You regain expended uses when you finish a short or long rest. 
You can stay in your butterfly shape for a number of hours equal to half your level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
Butterfly
Tiny beast, unaligned
Armor Class 18
Hit Points 1
Speed 5 ft., fly 40 ft.
STR DEX CON INT WIS CHA
5 (-3) 19 (+4) 13 (+1) 3 (-4) 14 (+2) 16 (+3)
Senses passive Perception 12
Languages —
Flyby. The butterfly doesn't provoke opportunity attacks when it flies out of an enemy's reach.
POISONOUS CLOUD
Starting at 9th level, your butterfly shape gains a new ability to shed toxic scales from its wings. As an action, while in your butterfly shape you can scatter toxic wing scales in a 15-foot cube centred around yourself. Each creature (besides yourself) in that area must succeed on a DC 15 Constitution saving throw or take 2d12 poison damage and be poisoned for 1 minute. If a creature fails its saving throw by 5 or more, it is also paralysed while it is poisoned.
LEPIDOPTERA MUTATIONS
Starting at 13th level, your butterfly shape starts to change your typical body. You can choose to keep two of these mutations.
Beautiful Irradiance. You can proficiency in the Persuasion skill.
Blindsight. You can perceive your surroundings up to 60 feet by your sense of smell alone.
Camouflage. When you make a Dexterity (Stealth) check, you can make the check with advantage. You can use this trait a number of times equal to your proficiency bonus, and regain all expended uses when you finish a long rest.
Flight. Giant butterfly-like wings sprout from your back, you have a flying speed equal to your walking speed. 
Natural Armour. Pieces of exoskeleton erupts through your skin. When you aren’t wearing armour, your base AC is 13 + your Dexterity modifier. 
Proboscis. You have a retractable proboscis that can emerge from your mouth that you can use to make unarmed attacks. When you hit with it, the strike deals 1d10 + your Dexterity modifier of piercing damage. 
METAMORPHOSIS
Starting at 17th level, if you drop to 0 hit points and you haven’t been killed, you can begin a metamorphosis. 
A metamorphosis takes 8 hours (a long rest), in which time a pupa encapsulates your entire body, as well as, the clothes that you are wearing and any items in your possession. The pupa has your character’s base AC, and your character maximum hit points. However, any attacks made against the pupa have advantage, and attacks made against the pupa at a range of 5 feet or less automatically become critical hits. If the pupa is reduced to 0 hit points you die. 
After the 8 hours have ended, you can emerge from the pupa with any changes you want to your appearance; you can change your character’s age, sex, weight, height, skin colour, hair colour, eye colour, etc. However, your character’s ancestry remains the same (humans can only metamorphose into a human). This effectively provides your character with a new identity. 
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foomoosworld · 1 month
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Stars Too Far
CHAPTER 9 - It’s Not A Debt
Pairing: Mandalorian x Fem Reader
Summary: The Mandalorian crashes on an uninhabited planet and finds himself injured and being nursed to health by a feral woman born on that planet. After their escape, he finds out that he may not be able to trust her as he had once thought he could.
Minors DNI 18 plus only. Language, drugs, smoking, drinking, sex.
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Din tilted his head at Bo Katan’s hologram shimmering blue and hovering in front of him in the cockpit, warning him to dump you on the closest planet and run.
“I’m going to need a bit more information before I do that.”
Bo sighs and leans back in her chair, her eyes flicking thoughtfully around her surroundings before she tries to explain.  
“Lucs were never a largely populated race.  They existed on a tiny planet, were very suspicious of newcomers, and usually hid when anyone would visit their planet.  They were peaceful, for the most part, living in seclusion, but had a reputation for being cold murderers when pushed.
The Imperial Guard targeted their planet to build a base, kill the men, take the young boys to assimilate them to be soldiers for their army and breed the young girls or sell them into the sex trade.  The grown women had to be killed.  They knew Lucs’ instincts to protect their children, family and what is theirs is so ingrained into their genetics that it would be a bloody battle separating the mothers from their children.  So, they blindsighted them with a vicious and extensive attack.  They killed the men, the women, stole the boys - everything was going to their plan until the Mandalorians showed up.  We fought off as hard as we could, but eventually had to just load the young girls we could find into a ship and fly them to the safety of our home planet.  The onslaught was too much for anyone to handle.  No one knew what happened to the boys of their race they captured.  They probably tried to turn them and when that failed they abandoned the project to force them to be soldiers or slaves or killed all of them.”
She took an exhausted breath and leaned back.
“The Luc children grew up as Foundlings in our society.  Once they became of sexual maturity they began pairing off with Mandalorians.  That’s when the bloodshed started.  Mandalorians took these women as their Riduurs and everything seemed normal… until…. It wasn’t.”
Bo Katan trailed off and stared into the distance.
“What happened?”  Din urged quietly.
“They began indiscriminately killing anyone who came within yelling distance of their partner.  They seemed to go into the same state of mind at the same time and they were either kidnapping Mandalorains and dragging them out to the outskirts of town or killing anyone in front of them.  It was a bloodbath..   don’t know if their instincts and hormones were thrown off around Mandaloraians or if their heat cycle makes them murderously insane - but if you’ve found a Luc… Drop it at the first planet that is uninhabited and run.  They killed so many Mandalorians that the Lucs that weren’t killed in battle had to be exiled from the planet for the safety of our race. They were sent to uninhabited planets so they couldn’t hurt anyone else..” Bo finishes, her eyes flicking back to Din to nervously see how he will accept this jarring information.
Din, nods once and leans back in his chair.
“There must have been a reason this happened.  Something to set them off…”  He tries to explain in a mumble to himself.
Bo simply shook her head, “I don’t know.  But I know that they are too dangerous to be around other people.  You’re dealing with a ticking time bomb.”
“Why have I not heard this about our history before?” Din asks, his voice dripping with suspicion.
“Exiling our own Foundlings is not a history we’d like to be remembered. So it was decided to keep it as quiet as possible among our people. Many Children of the Watch simply didn’t interact with Mandalorians who lived on Mandalor at the time and now it’s been lost in the pages of time.”
Din sighs, taking in the information and not sure how to process it.
“I’ll take your warning into account.”  He states.
“Din,”  Bo leans forward, urgently, “I was young, but I’ve seen these things in action.  They are indiscriminate killing machines.  Please.  Please. Dump her somewhere uninhabited so she can’t hurt anyone before it’s too late.”  Din sighs and looks to one side. “At least,” Bo arches her eyebrows, begging, “If you see their stripes constantly lighting up blue, be careful.  That was the first sign that they were about to turn.”
Din looks back to her hologram with a long pause.  
“I need to refuel.”  He says and flicks a toggle button cutting off the hologram transmission.  
He shifts in his chair and looks down the hallway to where you are sleeping in the cargo hold, then back to where Bo’s image had been projected and rubs his neck in stress.
After a moment, he heaves his body up and he strides down to the cargo hold to check on you.
You slept soundly in your mound of random blankets Din had set up for you as a makeshift bed, your soft breaths puffing out and breaking the monotonous whirring sounds of the ships systems.  Din leaned against the doorway and stared across the cargo hold at your soothing, long breaths as you slept and crossed his arms as he beheld the peacefulness of you resting.  Eyeing your tangled hair, tumbling over your shoulders onto the blanket and tracing his gaze down the milky white skin of your arm he questioned, How could this beautiful being be a cold murderer?
Silently, he strode across the floor and sat next to you, ensuring you didn’t stir from your slumber.  He took in your relaxed form that stirred slightly in your sleep and exuded a few small moans as your eye lids flickered.  He wondered what you were dreaming about.
That was when he noticed a glowing coming from under the blanket.  A soft aqua blue that glowed gently from beneath the blankets.  He gently pulled the blanket down and beheld the stripes down your back emitting a blue hue that cast aquatic projections upon the walls of the hull.  He placed his gloved hand on your back and the stripes flashed a purple colour when he embraced you and slowly rubbed your soft skin to temper the dream that was plaguing you.  Your body released, stripes turned blue again and you continued to slowly breathe in the peacefulness of your sleep.
“You’re not a monster.”  He mumbles to himself.
He shifted and laid down on his side, pulling the covers over himself as he spooned you.  You chirped another small moan and wriggled back into his warm embrace as his arms slid over you and held you tightly.  Soon Din was also tumbling into unconsciousness, happy to hold tightly to you as you both dreamed.
………………
An alarm went off as the Razor Crest approached the planet which had the fueling station.  Din stirred with a start and was surprised that you still remained sleeping soundly.  He grazed your cheek with the back of his hand and took you in for a moment before he begrudgingly pulled himself up then headed to the cock pit and began the ships decent to the fueling station.  
It was a dirty, gray planet veiled with pollution as ships came and left constantly from refeuling and repairs.  The air rattled with clanging of tools, shouts from dirty, boisterous mechanics and the occasional cry of local large birds trying to pick scraps from the garbage cans. Din strode confidently down the ramp to see three young, grease stained humans in mechanics jumpsuits sitting on an old X-Wing engine waiting for their next customer to ask them for a fill up.  He tossed them a small bag of credits and robotically ordered,
“Fill it.”  
The kids crushed out their hand rolled cigarettes, tussled with eachother with some laughs and jabs then went to work.  One of them called out to Din,
“Hey!  Mandalorian?”  Din stopped and turned around without a response.  “This is the way!”  He said grabbing his crotch.  The three teens laughed hysterically and fell over each other. Din sighed, turned and continued on his way.
Din continued past the fueling station into the slim streets of the city lined with ship parts and shanty towns full of dirty humans that peeked their pale, skiny faces out from their shabbily constructed structures and hastily yanked the curtain back into hiding once realizing that he was an outsider.  Din noticed their reactive and unapproachable behavior and ignored it, walking sternly to his destination. 
He stopped outside of a dilapidated building, the doorway was tilted and falling apart with a sputtering neon sign that read “Psychic”  He pushed past the tattered blanket of a door and entered the dimly lantern-lit interior.  Musty pillows and stained couches slouched on top of weather worn rugs overlapping each other made up the slapped-together decor. It was more than most people in the area had.
“I never thought I’d see you again.”  An old woman’s voice cut through the thick air.  Din moved across the room, pulled out a rickety chair and sat down at a simple wood table that had been cobbled together.  “For some reason, I don’t think you came here for a reading.”
Din reaches into his belt, pulls out a small sack of credits and places it gingerly in the middle of the table.  A woman adorned in what appeared to be tatters of multi coloured but dirt stained fabric and a towering mass of curly wig emmerges from the shadows and sits across from him.  She slowly reaches out and takes the sack of credits.
“I appreciate your continued patronage…”  She rasps.
“I owe you one.”  Din says simply. “I never thought it could get worse out there” Din tried to hide his disappointment as he refers to the town he just ventured through. “There’s people dying in the streets.”
The woman merely shrugged, “The product of late stage Capitalism when it fails, I guess. Barac has a job filling ships now, so it’s not as tight as it was for us, at least. But everyone struggles now.”  She states quietly as she picks open the sack with her wrinkled hands and looks inside.
“I’m aware.”  Din nods.  “He was working when I landed…”  She turns her head curiously and suspiciously up to him.  “He said hello to me.”
“Hm…”  She raises an eyebrow in disbelief.  “I’m sure he did.”
She reaches across the table and grasps Din’s hands and pulls them palms up, inspecting them.  He quickly pulls his hands away.
“I’m not here for a reading.  I owe you.  And I just wanted to see how you are doing.”  He explains.
“Honey, it’s part of the job. If you sit in that chair you get a reading”  She quips and takes his hands again.  Din relents with a sigh.
“I don’t believe in any of this.”  He states as if to poke holes in her attempts to earn the credits.
“Do you think you have a future after you leave here?”  She snaps angrily at him.  Din pauses for a moment then gives in,
“Yes.”
“Then you can listen to me tell you about it. If you believe you have a future, so can I.”
He turns his head away in frustration, yet doesn’t pull his gloved hands out of her grasp this time.  She smiles, pats his hands and says,
“Good.”  She stares down into his gloves.
“I see fire of birth.  Of something you’ve never expected.��  She starts, mysteriously.
“You know I’m wearing gloves and you can’t read my palms, right?”  It’s not a question he fires at her, but a challenge that she try to see the irony of the situation.
“Your gloves tell me more than your skin, Mandalorian.  Now shush!”
Din rolls his head slightly in exasperation but lets her continue.
“There’s a loss.  And a mistrust.  You’re going to wander without purpose.  But you’ll find what you need in the corner lined with dead fire.”
Din pulls his hands away.  “Nothing new there.”  He snaps sarcastically trying to hide his discomfort at her ability to read the chaotic style of his life.
The woman gives up and leans back in her creaky chair.
“You don’t need to keep coming here.  Your debt has long been paid.”  She stares at him, emotionless.
“It’s not a debt.”  Din says.
“Well, I don’t accept charity.  So next time you come here, figure out what this is first and let me know.”  The woman digs in the pouch and tosses a few credits to Din, “Give that to my son on your way out from the fueling station.  Tell him to eat, for once.”
Din nods and raises from the chair.  He turns to leave when the woman calls him one last time,
“Mandalorian…  Make sure my son doesn’t get into any trouble on your way out.  Okay?”  Din looks over his shoulder and slowly nods his understanding that she meant with him, then leaves.
The woman leans back in her chair, pulls off her dirty, elaborate and tall wig with an exasperated sigh.  
“That boy will be the death of me.”  She says tossing the giant wig onto the ground beside her, rubbing her temples in exhaustion. “Both of ‘em.”
……………………….
Din approaches the Razor Crest and once again sees the woman’s child, Barac, fueling the ship and bobbing to music on some large headphones.  Din walks up and taps him on his shoulder to get his attention.  He jumps and pulls off his headphones, the long ash of a cigarette dangling from his mouth falling to the ground as he jerks to see the Mandalorian above him.
Din reaches his hand out, and Barac, confused, opened his palm to have Din drop the credits from his mother into it.
“From your mother.”  Din states.
Instantly, Barac’s expression changes to anger.  Din begins to walk away until he feels the pang of metal against his armor.
“I don’t need her money!  Or yours, you fucking droid!”  He spits on the ground and flips off Din.  Sees the credits rolling on the ground that Barac had thrown at him and he squeezes his eyes shut behind his visor, struggling to hold back his anger, clenches his fists, the leather squeezing tightly at his side then turns and walks up the ramp to the Razor Crest, keeping his promise not to start trouble with her son.
He walks into the cockpit, sits in the pilots chair and begins pushing buttons and running diagnostics.
“Well,” He mumbles to himself, “At least he didn’t put sugar in the tank.” He says inspecting the state of the ship on the console in front of him showing that its fuel tanks were now full,
Suddenly, Din feels like a cold set of eyes is watching him.  Strange and distant.  He spins and pulls his blaster pointing it at the door of the cock pit, surprised to see you standing there in only your underwear.
“Char’ika…” He sighs, relieved, “I didn’t even hear you come in.”  He says holstering his blaster.
You stand there, stationary, without a response.  Din leans a crooked arm over the back of the chair.
“Didn’t feel the need for clothes today?”  He asks, jokingly.
You still don’t respond.
He notes the back hallway completely engulfed in the blue light of your stripes.  An odd occurrence as how they usually are not constantly lit up.  Neither are you consistently unclothed.  Not that he had complaints about either. However, there was a strange, cold air about you that put him on edge. Din cautiously gets up from his chair.
“Is…. everything okay?”
There is an uncomfortable pause then a strange sound like small birds harmonizing coming from you as you continue to stare at him with dark eyes.
“Um…”  Din raises his hands, feeling his nerves leaping into his throat, “We’re just refilling but we can - “
You leap at him, your small frame wrapping around his torso and your mouth engulfs his neck, sucking and licking.
“Okay!  I missed you too!”  He stammers as he stumbles back against the console.
You nip and suck then bite at his neck while thrusting wildly against him.  Your hands claw at his armor, unable to remember how to unlatch it in your hysterical lust so Din releases it himself.  He’s never seen you so needy and rushed before.  As soon as he released all of his upper armor you grabbed his flight suit and ripped it harshly open and shoved it down revealing his broad chest.
“Whoa!  Slow down!”  Din laughed.  But you seemed insatiable.  You bit and sucked and licked your way down to his pants and pulled at the hem of them wildly with your teeth.  
He grabbed a fistful of your hair and pulled your head back, forcing you to look up at him.  He stared into your heaving face as you strangled every lust filled breath.
“What’s gotten into you?”  He questions, partially concerned but kind of enjoying this dominant rush you’re portraying.
Your hands slap onto his leg armor and manage to unlatch them, then you animalistically pull at his pants with your clawing hands and teeth until you free his cock and greedily take it in your mouth.
At that point, any question Din had about your behavior had completely disintegrated as you bobbed wildly up and down on his cock, sucking and circling his dick with your tongue.  He moaned out loud and slumped back against the console, bracing himself with a crooked arm, his ripped flight suit hanging off his now naked frame as you engulfed it.  He writhed his hips back and forth into your mouth then bucked wildly.  Just as he was about to roll his eyes back and cum you pulled off with a growl, climbed up onto him and in one swoop, took his cock into your sopping wet pussy.
Your hands clawed desperately at the back of his neck as you closely stared into his visor with searching eyes, and an open needy mouth exuding frantic breaths.  You began bucking wildly on him, as hard as you could, bracing yourself on the console and arching your back pleasure.
Din watched you become an animal on top of him, his mouth dropping in awe.  Your hands couldn’t seem to clasp enough of his body as they clawed over his skin. He smoothed some of your hair out of your sweat misted face as you wildly rode him, panting and moaning. You were beautiful and a rogue being in charge at that moment, Din realized. Suddenly, your walls clenched around him and both of your sweat lined bodies jolted up in an electric orgasm.  You grasped him and held him tightly to you, burying his cock in you as far as it could go as you soaked him and felt his dick pump his hot cum into you over and over.  He moaned into your ear and bit your lobe.
You fell back, limp into his arms and he held you strongly as he stared into your exhausted face, your eyes half open..
“Tired girl.”  He whispered to you with a hint of a smile in his face as he stroked your sweaty hair off your cheek.  You didn’t respond, but turned into putty in his hands as he stood up and carried you back to your bed in the cargo hold.  Upon entering the hold he was surprised to see you had changed your bed.  
You had managed to scrounge every towel, pice of clothing, bedding, blanket and even some wires and string and random items to create what appeared to be a nest.
“You’ve been busy.”  Din sarcastically said as he walked up to the new bed you had made and laid you down in the middle of it then lowered himself down too.  You were barely awake with a small smile on your face as you cuddled into his naked chest.  He tilted his helmet and looked down at you while caressing your cheek then neck and finally throwing his arm over you.  Your stripes continued to glow blue, which he found slightly odd that had not stopped in the last day.  However, as he looked up at the beautiful hue it cast around the cargohold with your warm body in his arms he whispered again,
“Not a monster.”
…………………………..
“What, are you scared of him or somefin’?”  One of the teenage boys that refuled the ships taunted to Barac.  Barac rolled his eyes and threw a wrench at an engine full force a few feet away with a shattering clang.
“I aint scared of nuthin!”  He said proudly puffing his chest and chugging his beer.  He then spun around tossing the bottle into the engine as well.
The other boys “ooooooh’d” at him tauntingly.
“He’s just mad that The Mandalorian is fucking his old ass Mom!”  One of them jackal laughed while swigging their beer.
“He’s fucking not!  And if I even thought he was, I’d walk right up that ramp and kick his metal ass!”  Barac drunkenly exclaimed.
“Yeah?”  Another boy, lounging on an old broken down ship wing challenged while he took a puff of a joint.  “So go up there.” He tossed a small metal disk with a large button in the middle at Barac who caught it and inspected it, curiously, “it’s a ship skeleton key. It can open any ship door. I’ve been working on it for almost a year. So go up there to his Razor Crest and steal something from the ship.  Bring it back to us.  Unless you’re fucking-”  He shivers mockingly, “Sc-sc-sc-scarred!”
Barac grabs another beer from the now empty box and looks to the boy who challenged him, then to the Razor Crest, then back to his large group of friends all egging him on.  He abruptly pops the top off of the beer on the wing of the ship his friend is lounging on, takes a swig of beer and with it dripping down his chin he nods, trying to build confidence in himself,  “Yeah.  Sure.  Sure, you fuckers!”  He proudly walks towards the Razor Crest sprawling his outstretched hands with the beer still in one fist, “Here I go!  Into the scary Mandalorian’s ship!  OooooOOOOoohhh!” He slapped the disc onto the bottom of the ship and to his horror, the door slid open and a ladder slid down. There was no turning back now as all his friends silently waited to see the outcome of this with baited breath.
Barac stepped gingerly to try to cover the echoing of his boots on the steel floors of the dark interior of the Razor Crest.  His breaths were heavy and once he noticed he swigged his beer then placed the empty bottle on the edge of a console in the hall and walked into the cock pit.  He looked around, tracing his hands on all of the surfaces until he stopped, shocked to see a childish hand-drawn map taped to one of the walls.  He plucked it down and inspected it with a confused expression.
“Where the fuck is Sypar?” He whispered to himself.
When his beer bottle knocked to the floor behind him he spun around and saw you, naked, standing with your dark eyes and face tilted down staring stiffly at him.
“Maker!”  He jumped shocked.  You didn’t move. He raised his hands slowly, “I’m not stealing… I-I’m a-a mechanic. You know, from the fueling station?” Barac stutters holding his palms up to you cautiously. You just stand stiff, still with no response, turn your head and emit a low animalistic clicking noise “D-do you speak English? What are you?  His pet or something?”  He teased, trying to lighten the air, with a laugh.  As you didn’t move, he awkwardly shifted and stepped back.
“I’m not looking for any trouble…”  He said, sensing that you were dangerous. “Why the fuck are you glowing?”  He stammered seeing your blue stripes washing the cock pit with their light.
A harmonized chirping emitted dangerously from somewhere deep in your chest and you flung yourself forward with a scream.
Barac tumbled back against the console, throwing his hands up and screaming as you tore at his flesh with clawed hands and bit and yanked wildly at his skin, screaming for death.  Blood splattered across the windscreen, across the floor, as he gargled.
Hands grasped you and threw you wildly back, your body skidding down the hallway.  You looked up to see Din’s huge frame blocking your way to your access to Barac.  You let out a blood curdling scream, ran full speed and tried to slide between his open legs but he caught one of your ankles and dragged you flailing through the cargo hold, slammed you up against what you thought was a wall and a freezing cloud washed over your body like a tornado engulfing you in darkness.
You could see nothing anymore.
Stars Too Far Masterlist
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the-whatcherof-89 · 4 months
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RedVelvetcake Aka The Crimson Egg Envoy.
CR 21 MR 4 N Ooze (Plant subtype)
XP 409,600 (if used as npc for encounter)Unique Divine Vespergaunt (Corruptor, Eternal, Mythic)
Neutral Evil Medium Ooze (Plant) Init +11; Senses Perception +26, Truesight 30ft.
AC 31, touch 16, flat-footed 28 (+7 Armor, +5 Dex, +1 Dodge, +10 Natural, +2 Deflection) hp 247 (26d8+171)
Fort +23, Ref +23, Will +28
Speed 10 ft. Flying 60ft (perfect) Melee 2 +24 slams 2d8+10 plus Siphon spirit plus Corruption, Crimson edge+26 1d12+14 plus Siphon spirit plus Corruption RangedRanged Spell+21
Racial Ooze and plant traits, Aura of madness DC25 60ft, DR 10/aligned weapons, Siphon spirit, All around vision, Amorphous, Blindsight 60ft, Breathless, Immune to cold, Fly 60ft, Light sensitivity, Spell-like abilities: Constant-Tongues, Trues seeing, 3/day-Contact other plane, 1/month-Wish.
Template traits Eternal, Darkvision 60ft, Immunities: Charms and compulsions, Special Abilities: Channel energy, DR 10/epic, Resistance 15/all, Aura of grace 10ft, Mythic magic, Simple divine spellcasting, Change shape 3/day (As per Polymorph  target: self only animal or humanoid), Contractual obligation, Corruptor’s boon, False mind, Imbue with ability (1/day), Mark of vice (DC 25), What do you covet.
Spell-like abilities: Constant-True sight, Alter self, Nonedetection, Talk with plants. At will-Teleportation, Dispel magic, Plant growth, Command plants, Animate vegetables, Entangle. 3/day-Wall of thorns, Mass euphoric tranquillity, Heal, Harm. 1/day-Curse terrain(supreme), Shambler, Curse of fell seasons.
Traits Divine warrior, Denial of fate.
Spellcasting CL21 DC17 spells per day 4/6/6/6/5/5/5/5/4/4 (Domains: Evil, Plant, Corruption, Trickery)
Str 30, Dex 24, Con 32, Int 20, Wis 24, Cha 24
Base Atk +18; CMB +26; CMD +40
Feats Combat reflexes, Dodge, Great fortitude, Improved initiative, Iron will, Lighting reflexes, Persuasive, Power attack, Weapon focus(slam), Skilled, Craft wondrous items, Leadership.
Skills  Bluff +20, Craft(All)+15, Disguise +20, Diplomacy +20, Fly +12, Escape artist +15, Intimidate +20, Knowledge (All) +20, Perception +26, Sense motive +22, Stealth +20, Spellcraft +20.
Languages Telephaty 100ft, Tongues.
Combat gear: 
Crimson hound(Artifact): Conductive adamantine greataxe+4 that can be summoned with a mind command and transmit the Egg corruption via wounds. If destroyed, it can reform if the user makes a chant that lasts for a full round. Once per day, the user can touch a follower blessed by the Egg with the weapon and bestow the effect of a spell Righteous Power that lasts for 24h). The weapon is semi-sentient and knows the location and status of every creature that is or was infected by the Egg, even those that are now free from his grasp. By looking into the gem "eye" of the weapon it works like the spell Clairaudience/clairvoyance(both at the same time) but if used on people loyal to the Egg it is considered an instant cast and without saving throw. It is destroyed when the Red seed is destroyed.
Malice carapace(Artifact): Darkleaf Reflecting Leather+5 it has the properties Shadow greater and Glamered. It possess the hardness of adamantine but it is light and flexible as leather. Furthermore, it grants the user a +5 resistance bonus on saving rolls. If the user manages to gather under his Leadership feat at least 100 people (regardless of the hit dice) it grants the wearer regeneration 20. It is destroyed if the Red seed is destroyed.
The red seed(Artifact): This crimson gem shaped like an egg emits a malignant (evil overwhelming)red aura that grants his user the benefit of the spell Freedom of movement, Blink and protects it from any transmutation effects. The seed can hover around the user like Ioun stone also it can be placed on the ground to start the spreading of the corruption. After 72 hours a 10 mile area is corrupted by the Egg and only a Miracle or Wish spell can cure this effect(performed at the epicenter of the corruption). If the Seed is removed before the 72h timer expires, the corruption slowly fades away after 24h. The Seed can be destroyed via a mythic spell of level 7 or higher OR by weapons with an enchantment equal or higher than +4 and the bane plant property and holy property. When the Seed is destroyed, Velvetcake is destroyed and his Eternal ability stops to function. The Egg then needs 300 days to restore his champion and artifact to resume the corruption. (Any completed 72h corruption rituals will still be active even after Velvet demise). The Seed has 300hp and 20 point of hardness and can only be damaged via the means previously described.
Background In the past Antfrost lived a happy life with his lover RedVelvetcake and as long as they had each other, nothing else mattered. One day however, Velvet died to unknown circumstances and a distraught Antfrost left their home to avoid living alone and reached for his old friend BadBoyHalo. It was after he left that Antfrost was corrupted by the crimson Egg, promising him to restore his beloved Velvet in exchange for his loyalty. However, that moment still went away from his reach as Ant perished during the Red Banquet and a certain being brought him into his world. The Egg did not stood idle and although it spoke no words he made his intentions clear: “TWO CAN PLAY THAT GAME.” His roots reached the old house of Ant and dug the remains of his beloved and fused together to recall his soul back. Soon, the new herald of the Egg from the land of SMP arrived in this brand new world with a portal where it would spread his corruption once more. There he stood: clad in red as he did in life. Velvetcake was reborn The Envoy of the Crimson Egg with one mission: Spread the corruption of his master using the artifacts he provided to him. However, there was something never clear: was this person just a made up memory by the Egg to ensure Antfrost’s obedience? Or was he actually the lover that Ant declared? For no one ever saw him except for Ant. Only the Egg knew. But not even the Egg could predict his first words upon arrival: “Ant, my beloved.” Thus he marched, locked onto him to fulfill his duty and bring back his lover under the wing of his master. And those who touched the crimson roots were doomed to fall under the whispers. “Long live the Eggpire.”
Image created using Heroforge.
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thecreaturecodex · 2 months
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Protean, Renegwe
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"Fang of Nulzann" © Hex Entertainment, by Martin de Diego. Accessed at his deviantArt here
[My final original species of protean, this time embodying plate tectonics as a manifestation of change. I knew I wanted to do a continental drift-themed protean, and this was one of the first art pieces I found when embarking on this project. As a reminder, all of my protean species have a name that's an anagram. I'll be posting the solutions to those at the end of the week.]
Protean, Renegwe CR 19 CN Outsider (extraplanar) This massive creature appears like a snake with a humanoid torso, its body composed of black volcanic rock. A snort hood grows between its head and neck, and a pair of horns like bent stalagmites grows from its head. It shimmers with heat.
A renegwe is a protean devoted to some of the most dramatic changes in the cosmos—plate tectonics. Renegwes are the shepherds of whole continents, observing them move over the course of thousands or millions of years, and steering them if their whims dictate they speed up or slow down. Rather than the immediate thrills of transforming a person into an animal, or the destruction of killing enemies and overthrowing governments, renegwes prefer the gradual pleasures of growing mountains, eroding canyons and rock formation. That is not to say that they cannot be dramatic—a renegwe who grows bored with a landmass’ progress might start earthquakes with magic, or heat up a lava reservoir to re-activate a dormant volcano. 
Few renegwes care much about the short lives of humanoids directly, but may become territorial of particular mineral deposits and protect them from mining or other exploitation. They might also come into conflict with magical creatures that seek to stop or mitigate the destruction their earthquakes and volcanoes engender. A renegwe prefers to fight atop or within a solid surface—although they can fly, they feel much more comfortable when touching earth or stone. Renegwes spew lava from their mouths and can fire exploding boulders from their hands. They have relatively few spell-like abilities compared to other proteans, and prefer simple melee tactics to pitched battles at a distance. 
Renegwes are more common outside the Maelstrom than in it. They dwell mostly deep underground on planets of the Material Planes, or in places where the Planes of Earth and Fire overlap. From these magma-rich bastions, they may plot against the shaitans and efreeti—both of these genies types are lawful, and seek to impose order where the renegwes prefer chaos. Renegwes are natural allies of magma dragons, but these allegiances may be fractious and marked by power struggles. Few renegwes have much interest in the politics of the protean choirs, but may work for a given protean lord on a temporary basis when their interests overlap. The protean lord most sympathetic to the renegwes is Etna, herself a being of volcanic power.
Renegwe        CR 19 XP 204,800 CN Gargantuan outsider (chaotic, earth, extraplanar, fire, protean) Init +6; Senses blindsight 60 ft., darkvision 60 ft., Perception +31, tremorsense 120 ft. Aura cloak of chaos (DC 26)
Defense AC 34, touch 12, flat-footed 32 (-4 size, +2 Dex, +4 deflection, +22 natural) hp 330 (20d10+220) Fort +23, Ref +20, Will +26 DR 15/adamantine and lawful; Immune acid, fire; Resist electricity 10, sonic 10; SR 30 Defensive Abilities amorphous anatomy, fiery body, freedom of movement, rock catching
Offense Speed 40 ft., burrow 80 ft. (earth glide), fly 80 ft. (good) Melee bite +31 (2d8+15 plus 2d6 fire), gore +31 (2d8+15 plus 2d6 fire), 2 claws +31 (2d6+15/19-20 plus 2d6 fire), tail slap +29 (2d8+7 plus 2d6 fire plus grab) Ranged 2 lava bombs +18 touch (4d6 bludgeoning plus 2d6 fire) Space 20 ft.; Reach 20 ft. Special Attacks breath weapon (80 ft. cone, 20d6 fire, Ref DC 31), earth mastery, trample (2d8+22 plus 2d6 fire, DC 35)
Spell-like Abilities CL 19th, concentration +27 Constant—cloak of chaos (self only, DC 26) At will—chaos hammer (DC 22), scorching ray, stone shape 3/day—earthquake, empowered flame strike (DC 23), greater dispel magic, quickened wall of stone, word of chaos (DC 25) 1/day—clashing rocks (DC 27), repel metal or stone, wall of lava (DC 26)
Statistics Str 41, Dex 15, Con 32, Int 14, Wis27, Cha 26 Base Atk +20; CMB +39 (+41 bull rush, +43 grapple); CMD 55 (57 vs. bull rush, cannot be tripped) Feats Awesome Blow, Combat Reflexes, Empowered SLA (flame strike), Flyby Attack, Improved Bull Rush, Improved Critical (claw), Improved Initiative, Multiattack, Power Attack, Quicken SLA (wall of stone) Skills Bluff +29, Disguise +26, Fly +25, Intimidate +29, Knowledge (geography, planes) +23, Perception +31, Sense Motive +29, Survival +29 Languages Abyssal, Draconic, Ignan, Protean, Terran, telepathy 100 ft. SQ change shape (dragon or elemental, elemental shape IV or form of the dragon III), no breath 
Ecology Environment underground (Maelstrom) Organization solitary, pair or geoform (3-6) Treasure standard
Special Abilities Breath Weapon (Su) Any creature that takes damage from a renegwe’s breath weapon is coated in lava, taking 10d6 points of fire damage for the next 1d3 rounds (no save). Change Shape (Su) A renegwe can change shape at will, but does not gain the healing from changing shape as is typical for proteans. It can only assume the form of dragons or elementals with the earth or fire subtypes. Earth Mastery (Ex) When both a renegwe and its opponent are touching the ground, the renegwe gains a +1 bonus on attack and damage rolls. Fiery Body (Ex) A renegwe’s body is blazing hot. It deals 2d6 points of fire damage with all of its natural attacks, and any creature striking it with a melee touch attack, natural weapon or unarmed strike takes 2d6 points of fire damage. Lava Bombs (Su) As a standard action, a renegwe can fire two lava bombs, one from each hand. Each lava bomb is treated as a ranged touch attack with a range of 200 feet and no range incremenent. A creature struck takes 4d6 points of bludgeoning damage and 2d6 fire, and then the lava bomb explodes, dealing 10d6 points of fire damage in a 40 foot radius (Reflex DC 29 half). If a creature is in the radius of both lava bombs, it makes a single save at a -4 penalty, and treats the fire damage as coming from a single source. A renegwe can use its lava bombs once every 1d4 rounds. The save DC is Charisma based.
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Vampire child development timeline that I wrote up as plot-relevant worldbuilding notes for my Blindsight fanfic. Focusing on ancient vampires cause it's an elsewhere fic set around 8-7,000 BCE.
Note: it pronouns are faithful to what I'll probably use for vampire characters in my fic; I think the old ones that had their own culture probably didn't have as strong a sense of gender as we do (I definitely headcanon Sarasti and Valerie being only cis-by-default) and as less social beings they didn't have as strong status emotions as humans so wouldn't feel the need to linguistically distance themselves from other animals by having a special pronoun for people, so it/its is probably the most faithful translation of how they thought of themselves.
Birth to 1 year old: nursing, feeds entirely on mother's milk, develops ability to walk and climb on and cling to things (usually mother).
1-2 years old: weaning: milk teeth have erupted, starts to think the solid foods mom eats smell tasty and starts to think mom's behaviors of chasing or trapping and killing and eating small animals looks like fun. With some parental guidance this turns into foraging behaviors and regular consumption of solid food, which gradually displaces mother's milk from the diet as mother's milk gradually dries up. By two years old or so transition from mother's milk to solid food is complete and the young vampire can feed itself on a day-to-day basis, though it's still dependent on its family for complex and evolutionarily novel tasks (like, say, weaving a blanket) and it will instinctively stay close to or cling to its mother or other parental figures. At the end of this stage the vampire is still mostly pre-verbal but has some limited comprehension of spoken language and can make some of its wants and feelings known through a combination of simple sign language and simple grunts and cries.
2-5 years old: learning to talk: first spoken words usually come at around 2-3 years old, acquisition of the vampire's native familect is usually more-or-less complete by 4-5 years old. Note for comparison: human babies usually say their first words at 12-18 months old: vampire children are slow talkers and a lot more of their brain development precedes linguistic fluency! Or, as vampires would think of it, human children develop slower in most things but are very precocious talkers.
4-11 years old: childhood: the young vampire is a child in the sense familiar to humans, albeit a precociously clever, self-sufficient, and perceptive child. Vampire children still seem relatively human-like at this stage; more talkative, more sociable, and more energetic than the adults, though less energetic than human children at equivalent stages of development.
11-13 years old: the young vampire is still pre-pubescent, but is now growing bigger, stronger, and smarter than a typical human adult (vampires do more of their growth and development before puberty). This is the stage of life in which a young vampire is likely to begin to participate in big game hunting with older relatives.
13-14 years old: puberty: reproductive organs become functional, menstrual cycle begins in females, secondary sex characteristics develop, interest in sex develops. Males experience a short growth spurt and increase in muscle mass as their bodies begin to produce adult levels of androgens; most vampire sexual dimorphism (lower than humans) develops at this stage of life.
14 years old: onset of adult metabolic pattern: as the vampire is now done with growth and intensive learning, metabolism lowers dramatically to reduce protocadherin input needs. The vampire begins concentrating much of their blood in the body core around the organs, resulting in classic vampire cool skin temperature and "bloodlessness." The vampire becomes much more lethargic, now spending most of its time in a sort of very shallow open-eye sleep in hidden dens, alternating short bouts of high activity (mostly associated with hunting, fighting, or mating) with long periods of low activity. Playfulness (broadly defined) diminishes as the vampire becomes much more conservative with its energy.
A vampire usually begins to participate in predatory attacks on humans with other members of its family at 14, around the onset of adulthood.
After reaching adulthood at 14, a vampire ages more slowly than a human due to its lower metabolism (kind of like those turtles that can live hundreds of years). Assuming nothing kills them before old age does, they live something like 130+ years. Menopause in female vampires occurs at something like 80. That's active life, during hibernation their metabolism gets so low they almost don't age, so vampires that hibernate a lot can easily live centuries if you count the hibernation periods as part of their lifespan; I wouldn't be shocked if a few of the old ones cracked the big triple zero mark.
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At first I thought ancient vampires probably had long nursing periods, like human hunter-gatherers, cause restricting their own reproduction was important to them so they'd value the prolonged lactational amenorrhea, but while nursing the mother couldn't hunt, and I headcanon that they 1) had a better sense of smell than humans so they could track the female ovulation/menstruation cycle by scent and do birth control by just avoiding sex during the five day or so fertile period per cycle, 2) were a less sexual species than humans so birth control by abstinence would have been easier for them. So I think they'd prefer other birth control methods.
14 is probably around when Neanderthals reached maturity IIRC; that was one reason I picked the number; I like to interpret vampires as a sibling species of humans rather than an offshoot, with some "primitive" traits retained from the last common ancestor, and I think it makes sense that vampires, as a more intelligent but less social species than humans, would not have developed the very long childhoods of Homo sapiens sapiens.
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soylent-crocodile · 5 months
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Phyrexian (Template)
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(Spire Drake by Daniel Ljunggren)
(Consider this the sister to the Compleated race; a template that lets you fill out different phyrexian roles as needed without having to come up with wholecloth creations. That said, it's also definitely a crucial part of New Phyrexia's feel, corrupting existing creatures and turning them into more deadly versions of themselves.)
Phyrexia's ultimate goal is conversion, for all life in the universe to experience the glorious perfection of the machine. Phyrexian creatures are living examples, steps towards universal compleation.
Phyrexians have a twisted fondness for drakes, due to their combination of power, flight, and fecundity; they are often assigned as guards, a duty to which they may chafe.
Creating a Phyrexian Creature
“Phyrexian” is an acquired template that can be applied to any living creature.
Type: Type changes to Aberration (Phyrexian). Do not recalculate BAB, skills, or saves. Ability Scores: +4 Str, +2 Int, -2 Wis. Alignment: Alignment changes to NE Natural Weapons: If a creature has no natural weapons, it gains two claw attacks as appropriate for its size. Its claws, or its bite attack if it has no claws, gain the Phyresis disease quality. Natural Armor: The creature gains a +2 bonus to natural armor. Disease: Phyresis, Type: Disease, Wound Save: 10+½ the creature’s HD+the creature’s Con modifier Onset: 1 Day Effect: 1d4 Wis damage, victim is sickened. When the victim's Wisdom is reduced to zero this way, restore all damage, and the creature gains the Phyrexian template. Additionally, caster level checks to cure phyresis get +4 to their DC. Cure: 2 consecutive saves. Defenses: Gains immunity to disease, poison, and acid, and negative energy affinity. Languages: Learns Necril CR: +1 Phyrexian Gift: A phyrexian creature gains one of the following traits chosen at the time of its creation; Ferocity- This creature gains the ferocity Universal Monster Rule. Long Claws (Ex)- This creature’s claws grow long and precise; their claw natural attack has a x3 critical modifier. Many Eyes (Ex)- This creature is given eyes scattered all across its face; it gains the all-around vision sense. Masked (Su)- This creature’s eyes are covered by a mask that is part of its body; it becomes blind, and gains blindsight 60ft. Smog (Ex)- This creature’s body is constantly producing an area of smoke in the space the creature, providing partial concealment (20% miss chance) to the creature and any creatures sharing its space. This smoke can be blown away with a Gust of Wind or similar strong wings, though it returns 1d4 rounds after the wind dissipates. Swampwalker (Ex)- This creature may ignore natural difficult terrain in swamps, such as undergrowth, bogs, and mud.
Phyrexian Sea Drake
A drake flies by, its wings slick with oil, its chest seemingly skeletal, and its face dotted with eyes.
Misc- CR7 NE Large Aberration (Phyrexian, Augmented Dragon) HD7 Init:+6 Senses: Perception:+10, Darkvision 60ft, All-Around Vision Aura:  Stats- Str:27(+8) Dex:15(+2) Con:18(+4) Int:10(+5) Wis:8(-1) Cha:9(-1) BAB:+7/+2 Space:10ft Reach:10ft Defense- HP:73 (7d12+28) AC:21 (+2 Dex, +10 Natural, -1 Size) Fort:+9 Ref:+9 Will:+4 CMD:27 Immunity: Electricity, Acid, Paralysis, Sleep, Poison, Disease Weakness: Special Defenses: Negative Energy Affinity Offense- Bite +14(1d8+6 plus 1d6 Electricity and Phyresis), Tail Slap +9(1d8+3) CMB: Speed: 20 ft, fly 60 ft (average), swim 60 ft Special Attacks: Ball Lightning Breath, Capsize Feats- Improved Initiative, Lightning Reflexes, Power Attack, Skill Focus (Stealth) Skills- Fly +10, Intimidate +9, Perception +10, Stealth +11, Swim +24 Special Qualities- Amphibious, Speed Surge, Phyrexian Gift (Many Eyes) Ecology- Environment- Any Coastline Languages- Necril, Draconic Organization- Treasure- Standard Special Abilities- Ball Lightning Storm (Su)- A sea drake can, as a standard action, breathe a ball of electricity that strikes one target first, then arcs to other targets like chain lightning. This attack has a range of 100 feet, and deals 6d6 points of electricity damage (DC 17 Reflex half) to the primary target. After it strikes, the ball lightning can arc to a number of secondary targets equal to the sea drake's Hit Dice (usually 7) within 20 feet of the primary target. The secondary bolts each strike one target and deal as much damage as the primary bolt. Once a sea drake has used its ball lightning breath, it cannot do so again for 1d6 rounds. The Reflex save is Constitution-based. Disease (Ex)- Phyresis, Type: Disease, Wound Save: 17 Onset: 1 Day Effect: 1d4 Wis damage, victim is sickened. When the victim's Wisdom is reduced to zero this way, restore all damage, and the creature gains the Phyrexian template. Additionally, caster level checks to cure phyresis get +4 to their DC. Cure: 2 consecutive saves. Speed Surge (Ex)- Three times per day as a swift action, a sea drake may draw on its draconic heritage for a boost of strength and speed to take an additional move action in that round.
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dungeonmastertyrant · 2 months
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Zodar
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Medium Aberration, Neutral
Ac:20 (Natural Armor)
Hp: 200 (16d8+128)
Walking and Flying(Hover) speed 30ft
Str:30
Dex:10
Con:26
Int:12
Wis:15
Cha:18
Blindsight 120ft (Blind beyond this radius)
CR:16
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