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#Brotherhood of Steel
mushroommans-cache 2 days
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BIG BUFF BROTHERHOOD SCRIBE 馃挭馃徏馃挭馃徏馃挭馃徏馃挭馃徏馃槫馃槫馃槫
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magna-lucis-art 3 days
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Fallout: New Vegas is the best RPG ever made. Despite, its outdated graphics and clanky animations, its quests, dialogue and gameplay options are unparalleled. It also has one of the my favorite video characters, Joshua Graham; and I like him so much that I decided to draw one of the posters he is in, using acrylics.
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happyhappysparkle 2 days
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Thanks so much to @driflettes for commissioning me to draw Sole Survivor Olive and her favorite paladin. So honored to get to bring these two cuties to life, and it has definitely made me give Danse a second look!
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slavicstar 2 days
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I really hope we'll see more of him in the next season. He was so adorable and pathetic, I didn't expect him to be one of my favourite characters.
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lady-raziel 4 hours
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the fallout tv show fully depicting the brotherhood of steel as a crazy cult is really compelling and interesting to me in the same way fallout 4's iteration of the brotherhood was a fascinating evolution of the versions in the games before that.
however, i fully believe that the version of the brotherhood that carries the most weight in my mind is the one where they're the wasteland's version of guys that look at you and say, "well, clearly you don't own an air fryer."
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runemesa 10 hours
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The funniest detail for me so far from the Fallout show is the Brotherhood of Steel sending messages by having scribes fill in a grid one box at a time to draw words and images.
Like bitch, do you not have a fax machine?? How could this possibly be the most convenient method to do this? I am utterly baffled by the lore implications of this because what do you mean this is how the technological powerhouse of the post apocalyptic world communicates?
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copdog1234 13 days
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This is exactly what I want from a Fallout TV show. Pathetic Brotherhood of Steel characters, a Vault Dweller who kicks ass, a hot ghoul, dubious corporations, and the hint of more New Vegas.
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fallout-lou-begas 8 days
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i hate all FNV mods that restore/add an option to convince Mr. House to broker a truce between himself and the Brotherhood of Steel because it's not just a symptom of a completionist, goopy goblin gamer brain that doesn't want to miss out on any of the CONTENT, but also because Mr. House's inflexibility on his desire to see the Brotherhood of Steel exterminated is such a significant character moment. Because it's a moment where this autocrat who views himself as purely rational, purely objective, and purely motivated by an altruistic desire to protect (what he thinks are) the best interests of humanity is forced to let his mask slip in front of the lackey on which he completely depends. He has zero reasonable rationale to want the Brotherhood destroyed and he knows it, he just hates them, and he hates them just because he thinks that they're just fucking lame. He, personally, finds the cultish medieval technoknight schtick obnoxious enough to justify total obliteration, and the fact that he will not back down on this is supposed to be revealing! It makes sense, too, if you understand how aesthetically driven his vision for the future of Vegas and humanity is and how badly a bunch of LARPers in power armor wandering around outside clashes with that aesthetic (he is, literally, a RETVRN guy, except he wants to "retvrn" to everybody looking like they're going to see the Rat Pack perform in concert). Mr. House's stubbornness on this issue is intentionally frustrating, especially if you're someone who up to this point may have found him otherwise agreeable! The Brotherhood of Steel is also something of a mirror, or a competitor even, to Mr. House's vision of himself as the sole worthy heir to the splendor of pre-war technology and control thereof, but that's actually far less important than the fact that he just hates their pussy
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cat-cosplay 14 days
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He's my S.P.E.C.I.A.L. boy.
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sft-haze 4 months
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stimpakpup 13 days
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was watching the fallout show, saw that bos member dane and kept yelling "ARE THEY A TWINK OR A LESBIAN" and then googled like 20 mins later "YOO NONBINARY BOOTLICKER LET'S GOOO REPRESENTATION"
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cowboybabeop 10 days
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Vault-Tec Vaults; Game Origin & Location
Hi I'm going to back to my "Fallout Blog" roots. Here is a summary of all of the vaults and experiments (starting with a timeline) because I'm insane ^_^ I had to add a weird break bc I literally hit the tumblr character limit, but I used it to section off the major spoilers for the TV series :)
Timeline
The Great War: October 23rd, 2077
Fallout Bible: Compendium of added lore by the creators.
Fallout 76: 2102
Fallout 1: 2161聽
Fallout Tactics: 2197
Fallout: Brotherhood of Steel: 2208
Fallout 2: 2241
Fallout 3: 2277
Fallout: New Vegas: 2281
Fallout 4: 2287
Fallout TV Series: 2296
Corporate Vault - Fallout: Brotherhood of Steel - Texas聽
A control group vault meant for Vault-Tec employees to continue research, primarily on FEV (Forced Evolutionary Virus) during the war.
Vault 0 - Fallout Tactics - Colorado聽
A control group vault with geniuses kept in cryogenic stasis, with their minds interlinked into an entity called The Calculator.
Vault 3 - Fallout: New Vegas - Nevada聽
A control vault. Residents ended up opening the vault doors when the lower levels flooded. Eventually the vault was overrun by Fiends.
Vault 4 - Fallout TV series - California聽
A test vault that was filled with residents prior to the bombs dropping. Experimentation on human subjects led to most of the original residents being killed in a revolt. In 2296 the vault is still thriving, while kidnapping surface survivors and continuing to experiment on them. The vault offered refuge for many inhabitants of Shady Sands.
Vault 8 (Vault City) - Fallout 2 - Nevada聽
A control group vault that remained closed until 2241. Instead of receiving two G.E.C.K. (Garden of Eden Creation Kit) devices, Vault 8 received just one and a replacement water chip that was supposed to go to Vault 13.
Vault 11 - Fallout: New Vegas - Nevada聽
Every year the residents were told to sacrifice a fellow resident, with the threat of everyone's death if they did not. In reality, the system would praise them for NOT sacrificing an individual and the vault door would be unlocked. This message finally played after only five residents remained.
Vault 12 - Fallout 1 - California聽
A seemingly normal, safe vault with an ulterior motive to study the effects of radiation on the inhabitants. The door never fully sealed, and in 2083 the ghoul residents left to found Necropolis.
Vault 13 - Fallout 1 & Fallout 2- California聽
Your home vault as the Vault Dweller. A rather normal vault, however due to a shipping mishap Vault 13 received an additional G.E.C.K. device (that was supposed to go to Vault 8) instead of a replacement water chip. Thus, leaving the Vault Dweller to leave the vault in search for a replacement when their only water chip breaks.
Vault 15 - Fallout 1 & Fallout 2 - California聽
A vault that experimented with incredibly diverse ideologies and backgrounds. The vault became severely overpopulated in 2097 and the dwellers decided to open the door. Shady Sands was created using Vault 15's G.E.C.K. and the local raider gangs all have origins from this vault.
Vault 17 - Fallout: New Vegas - Mention Only聽
Inhabitants were kidnapped and transformed into Super Mutants. Lily originates from this vault.
Vault 19 - Fallout: New Vegas - Somewhere in CA/NV/AZ/UT聽
Paranoia was induced by noises, lights, and segregation. The vault was divided into two sections, Red and Blue, with a separate overseer for each sector.
Vault 21 - Fallout: New Vegas - Nevada聽
An almost normal vault, with the exception of a culture and society built around gambling. All major decisions were made through gambling, with the decision to open the doors and become part of New Vegas being "won" in a game of Blackjack.
Vault 22 - Fallout: New Vegas - Somewhere in CA/NV/AZ/UT聽
A vault dedicated to studying agriculture. A fungus designed to kill pests on plants became capable of infected human hosts. Vault 22 is curiously green on the outside by the time The Courier arrives at the location.
Vault 24 - Fallout: New Vegas - Mention Only聽
Remnants of a Vault 24 jumpsuit are found in the FNV game files.
Vault 27 - Fallout Bible - Mention Only聽
A vault designed to be deliberately overcrowded with not enough means to sustain the inhabitants.
Vault 29 - Fallout 76 - Mention Only聽
Only children younger than 15 were allowed in this vault, with their parents being sent to other vaults. Harold is believed to originate from this vault.
//TV SHOW SPOILERS//
Vault 31 - Fallout TV Series - California聽
Part of 3 interconnected vaults, serving as cryogenic home for the managers and higher ups of Vault-Tec.
Vault 32 - Fallout TV Series - California聽
Part of 3 interconnected vaults, serving as a healthy breeding pool for Vault 31 and 33. Somewhere around 2294, Vault 32 failed and the residents resorted to murder, cannibalism, or suicide.
Vault 33 - Fallout TV Series - California聽
Lucy MacLean's home vault. Part of 3 interconnected vaults, serving as a healthy breeding pool for Vault 31 and 32.
//END OF TV SHOW SPOILERS//
Vault 36 - Fallout Bible - Mention Only聽
The only food in this vault consisted of thin, watery gruel.
Vault 34 - Fallout: New Vegas - Somewhere in CA/NV/AZ/UT聽
The vault was purposefully overstocked with guns with the overseer being able to give/deny access to residents. This inevitably led to it's downfall, and those who revolted and raided the armory relocated above as The Boomers in 2231.
Vault 42 - Fallout Bible - Mention Only聽
No lightbulbs over 40W were provided.
Vault 43 - Fallout Bible - Mention Only聽
A vault containing 20 men, 10 women, and one panther.
Vault 51 - Fallout 76 - West Virginia聽
A vault with a supercomputer as the overseer. Interference from the computer led to most of the residents being murdered by other residents.
Vault 53 - Fallout Bible - Mention Only聽聽
Most equipment was designed to break down every few months in order to stress out inhabitants.
Vault 55 - Fallout Bible - Mention Only聽
No entertainment tapes were provided.
Vault 56 - Fallout Bible - Mention Only聽
The only entertainment tapes provided were of one terrible comedian.
Vault 63 - Fallout 76 - West Virginia聽
The inside of the vault remains sealed, with the outside door being all that is accessible to the player character. Other parts of the vault are revealed through cut content.
Vault 65 - Fallout 76 - Mention Only聽
Remnants of the vault remain in Fallout 76 cut content.
Vault 68 - Fallout Bible - Mention Only聽
The vault contained 999 men and 1 woman.
Vault 69 - Fallout Bible - Mention Only聽
The vault contained 999 women and 1 man.
Vault 75 - Fallout 4 - Massachusetts聽
A secret experimenting in refining human genetics through selective breeding, genetic modification, and hormonal treatments. The vault's concept was made by Stanislaus Braun.
Vault 76 - Fallout 76 - West Virginia聽
The home vault of the player character in 76. It was a control vault, set to open after 25 years. This is when the player character leaves the vault.
Vault 77 - Fallout 3 - Mention Only聽
Mentioned by slavers in Paradise Falls, this vault was rumored to only contain one man and a box of puppets.
Vault 79 - Fallout 76 - West Virginia聽
A vault dedicated to hoarding the country's gold reserves.
Vault 81 - Fallout 4 - Massachusetts聽
Designed to develop a cure for every possible sickness or ailment. Residents were unknowingly sprayed with diseases by nozzles hidden in their rooms. The first vault overseer had thought this to be cruel, cut off the scientists from the rest of the vault and cut the nozzles from spraying residents before the experiments could begin.
Vault 87 - Fallout 3 - Somewhere in VA/PA/MD聽
The original vault experiment for 87 was scrapped, and it became a research center for FEV, leaving the vault wildly radioactive and inhabited only by super mutants by the time you access it as the Lone Wanderer.
Vault 88 - Fallout 4 - Massachusetts聽
An unfinished vault inhabited by ghouls.
Vault 92 - Fallout 3 - Somewhere in VA/PA/MD聽
The best musicians were sent to this vault to "preserve musical talent", but truthfully residents were subjected to subliminal messages mixed into white noise. Eventually some of the musicians went into random, murderous, psychotic rages that led to the end of the experiment.
聽Vault 94 - Fallout 76 - West Virginia聽
A vault with non-violent faith-centric inhabitants. The vault opened one year later to search for survivors. The vault became overrun by wastelanders and raiders that destroyed their G.E.C.K. and their nuclear reactor. The vault was swarmed with radiation and is now overrun by mirelurks.
Vault 95 - Fallout 4 - Massachusetts聽
A vault designed to get people clean and sober. After a successful 5 years, a Vault-Tec agent brought out a hidden stash of drugs for other residents to find.
Vault 96 - Fallout 76 - West Virginia聽
A vault with a focus on agriculture, animals, genetics, and mutations. The original residents were killed in a failed escape attempt, and the vault was then used by West-Tek scientist Edgar Blackburn to continue research on FEV.
Vault 100 - Fallout 3 - Mention Only聽
Remnants of Vault 100 can be found in game files and cut content.
Vault 101 - Fallout 3 - Somewhere in VA/PA/MD聽
The home vault for the Lone Wanderer. This vault was meant to never open and Vault 101 did not receive a G.E.C.K. However, the overseer of the vault pretty quickly broke this rule and occasional survey teams were sent to the surface. Several residents of Megaton are the result of these survey teams. Daddy James found the vault after the birth of the Lone Wanderer and negotiated his doctoral services in exchange for shelter.
Vault 106 - Fallout 3 - Somewhere in VA/PA/MD聽
Psychoactive drugs slowly released into the air of Vault 106, causing the vault to be filled with psychotic survivors by the time the Lone Wanderer visits.
Vault 108 - Fallout 3 - Somewhere in VA/PA/MD聽
A slew of experiments occurred in this vault. The elected overseer was dying of cancer, the primary power supply of the vault was scheduled to fail after 20 years, the backup power supply would not be enough to power ALL of the vault, the vault was given three times the normal amount of weapons, and the vault was not given entertainment. With a majority of scientists, one of the inner experiments involved repeatedly cloning the same man... Gary.
Vault 111 - Fallout 4 - Massachusetts聽
Your home vault as the Sole Survivor. All residents were meant to unknowingly stay in cryostasis, with scientists overlooking them. However, conflicts arose among those unfrozen, leading to the vault door eventually being opened.
Vault 112 - Fallout 3 - Somewhere in VA/PA/MD聽
Residents lived in a virtual reality simulation to create their "perfect life" with their overseer, Stanislaus Braun, a scientist who proceeded to use the residents as playthings. Braun continuously murdered residents, then wiped their memories and reset the simulation.
Vault 114 - Fallout 4 - Massachusetts
聽An unfinished vault meant for only the wealthy. Vault-Tec exaggerated the luxury of the vault, gave residents very small rooms, communal bathing and dining areas, and a homeless drug-addicted overseer named Soup Can Harry.
Vault 118 - Fallout 4 - Maine聽
An Unfinished Vault meant to house both a handful of ultra-rich and hundreds of working class individuals to observe how they would interact within the same space.
Vault 120 - Fallout 4 & Fallout 76 - Mention Only聽
The vault itself was meant to mimic the underwater atmosphere of Bioshock. The game was cut from Fallout 4, but remnants can be found in Fallout 76 game files.
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ffunkyspicyy 2 months
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back in 2021 I created these fallout new vegas valentine's day cards and this changed my life! now I can post these every year and hope that someone would use them, because i 100% won't! enjoy <3
p.s. OKAY OKAY I will dedicate the last card to myself!!
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toffee32 5 months
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Do you trust me? If you do, let go of this.
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roosterm3at 3 months
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they are partying on the prydwen without him
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