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#CR little hermits
sickcroww30 · 1 year
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“HI I’M CLEO!”
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It is never too late for a group of Cleo to attack you as Surprised Santa for Christmas
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wistfulwatcher · 2 years
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tag urself i’m taliesin
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orchideae · 3 months
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Please remind me to go feral about the look on her face during this and the repercussions of it across the board, because this is a monumental moment.
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itsabouttimex2 · 10 days
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A Brand New Journey:
Part Three
(Part One) (Part Two) (Part Three)
The screen of your phone is lit up with a cheerful blue, displaying a picture of a shipping container that’s been converted into a restaurant, decorated with images of stylized kittens and tea bags.
Swipe.
Glowing reviews from visitors, praising service and atmosphere. Even more praise for the tea. Overwhelming adulation for the felines present at the establishment. The only thing that’s lacking is information on the food.
Swipe.
Pictures of the menu, drawn on a standing chalkboard easel. The prices are fair and reasonable, each item having a printed photo pinned up near the flowery writing.
Swipe.
The most recent deal of the day- for mooncakes. Buy one box of six, get one box of six free. And for a slight upcharge to the original price of the first box, two bottled drinks.
Click.
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That was… entirely unhelpful. You would have expected your mentor to comment on the picture you had sent, or maybe to be told what flavor they’d like you to pick up- but it seemed that he had either not seen it or simply thought you were giving him an update on your general status.
Also, you really had to get his information updated. Since no one else ever really touched your phone, you’d probably be safe putting his name and a photo- all you had to do was talk him into holding still for a picture.
Aside from all that…
The restaurant was close enough that you could walk to it on foot, so it’s not as though you’d be out so long that you’d miss training. The deal was incredibly good- and each customer could use it twice for a total of four boxes and four drinks, which meant that even after having a meal with your mentor there’d be leftovers to snack on after long training sessions.
All you had left in your fridge was… what was it? A jar of peanut butter, several bananas, some yogurt aaand… maybe a few protein bars? Oh, and several bags of mixed nuts.
You make a quick note to restock your post-workout snacks the next time you come into Megapolis. Concealer, too.
You plug in your headphones and turn on directions, then shove your phone into the pocket of your bag, heading towards the restaurant.
Although you don’t get to the city as often as you once did, it’s a sort of ‘second home’ to you. The air is fresh, the people are kind. The streets are clean. The food is very good.
You love it, a little bit.
Your thoughts soon turn away from the city and back towards your mentor, who you had never managed to talk into a visit, even for just an hour. Sure, he’d indulge in the snacks and drinks you brought around. And he seemed a little interested in the locations you offered to bring him to.
So much coaxing and reassuring, so many proffered hoodies and sunglasses to disguise his face- but he hadn’t ever accepted them.
You would get him out for a trip one of these days, you had sworn to yourself. Drag him out to the zoo or a museum. Maybe one of the public gardens.
But, until then…
You’d just have to enjoy the all the wonders of the city by yourself-
Like the converted shipping container that’s standing in front of you, labeled “Mo’s Cakes”, and painted blue. The “o” is a replica of the moon, painted so that the famous ‘bunny’ mark is actually a cat.
The craftsmanship is incredible, and it doesn’t look too crowded… so you hurry and go inside, peering at the menu.
…what would he like? With twenty-four mooncakes in total, you could introduce him to- no, it wouldn’t be introducing, really. He had probably had lots of these before. They’re a popular food throughout China, and tons of stores sell them in Megapolis. But with how far out you had to go to see him, it felt sometimes like he was an old hermit.
“Excuse me,” calls a gentle voice, standing at the counter. “Can you come over here?”
So not introducing, not really. Maybe there’d be a few new flavors in the mix somewhere he hadn’t tried yet, but it’s not like it’d be his first time eating mooncakes. Maybe a few of the more modern makes. Ice cream filled, perhaps? Or transparent crystal jelly?
“I just need you for a minute, please!”
And then maybe one of these days you could introduce him to several other treats that he might not have had access to. Cheese tea? White Rabbit Candy? Pineapple buns? Hell, there were a couple of “exotic snack” shops in Megapolis. Maybe you could bring a bag of konpeitō or a tin of florecitas for him to try.
“Mo? Could you…?”
Unbeknownst to you, a blue-furred cat sits on one of the many scratching board platforms nailed into the walls, peering down at the customers. He stretches out with a little ‘mrrow’, then leaps from his perch and lands on the space between your shoulder blades.
You’re pretty composed, most of the time.
But when an unseen and very fuzzy thing lands close to your neck and clings tight? It’d have been more of surprise if you hadn’t freaked out.
There’s a few embarrassing seconds spent squealing and flailing around, futilely trying to reach for the furred thing, only stopping when someone grabs your shoulders. Warmth and power in equal amounts enfold your upper arms, two hands lifting you off the ground, turning you around, and placing you in front of the checkout counter.
“You must be Y/N!” The man- not quite a human, now that you get a better look at him- says, hurrying back to his station. When he holds his arms out, the cat on your back leaps in them. “Pigsy’s been telling me about you!”
“…Mister Pigsy told you about me?”
The river demon smiles ear to ear, baring fangs that would be intimidating on anyone else. But with his pink apron and blue cat and white sweatpants, he’s actually really endearing.
“He did,” the demon confirms, one large hand reaching out to meet the one you tentatively offer. “It’s nice to finally meet you, Y/N! I’m Sandy, and this is Mo!”
“It’s nice to meet you too, Mister Sandy. And you, Mo.”
“Aww, you’re so polite!” Sandy warmly praises, still grinning. “Thanks, little guy!”
His words might have been patronizing from another mouth. But there’s a genuine sincerity in them, a kindness blooming from every word that makes them feel truly flattering instead of condescending.
“Um, then… you must be one of Mister Pigsy’s friends, right?”
“That’s right! We’ve known each other for along time, actually! Now, what can I do you for?”
“Oh, um… is the buy one get one deal still… going on, like, currently? I wanted something to, uh… share with my mentor, and this seemed like a good deal, so I thought… to come check?”
Smooth, Y/N. Tell him you have a mentor and stumble over your words. Typical, really.
“That’s sweet of you,” he eagerly says, uncaring of your fumbling. “Two boxes or four, kiddo?”
“Four, please. I’m trying to introduce him to, uh, new things. He’s kinda, I guess… traditional with what he eats?”
“I can get you two of a few things so you can try them together!”
“Oh, um, please! And thank you, Mister Sandy!”
“Of course, of course! And what four teas?”
“Two green and two oolong, please!”
“Coming right up!”
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…today has been a good day. You got to see MK and Pigsy again, and made what you think is probably a new friend. And you’ve got twenty four mooncakes to share and good, healthy tea for workouts. And for such a good deal, too- Sandy had applied a “friend” discount almost without you realizing it, probably because you were dear to someone he cherished. You had slipped a tip under Mo’s collar before you left, under the guise of giving him scratches.
As you head back to your mentor’s house, the events play on repeat. Today was a really good day. And, as you look ahead of you, it only gets better.
The trees down the path are newly blooming, it seems. Each one branches proudly towards the sky, standing tall. Down the middle of the path is a neatly paved stream, full of aquatic flora blossoming in the crystal waters.
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Monster Spotlight: Nuno
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CR 1/4
Neutral Evil Tiny Fey
Bestiary 5, pg. 132
Wretched little hermits who live in anthills, Nuno are a species of Gremlin, destructive and spiteful Fey that exist to cause misfortune and chaos. Unlike every other Gremlin we’ve seen on this blog before, though, Nuno... aren’t like that. They’re downright harmless compared to most of their kin, spending their days alternating between gathering food and peacefully meditating inside anthills or termite mounds and generally not really bothering anything that doesn’t bother them first. Their Ant Affinity keeps their tiny (or not so tiny) neighbors from ever harming them and allows the Nuno to command and even train them as though they were intelligent animals, and if you know anything about Pathfinder’s ants, it likely comes as no surprise to learn they’re often the significantly more dangerous factor whenever a Nuno’s antics draw a party’s attention.
Nuno are entirely harmless on their own, having only a slam attack that can’t deal lethal damage and no listed weapons or means to actually damage or kill another creature if they don’t have their ant assistants at their side. If something--even a commoner with a club--wants one dead, there’s little a defenseless Nuno can do to stop it, their meager DR 2 protecting an outstanding 3 hitpoints. They aren’t built to fight and aren’t keen on sticking around to try their hand at it, relying on being able to tell an aggressor is coming--usually via their 30ft of Tremorsense--and rapidly burrowing away from danger. Safely underground, there’s few attacks that can reach them, letting them bide their time until the ants drive the attackers off (or the attackers become bored and leave on their own). Should they be unable to burrow, their +14 to Stealth is typically enough keep them out of trouble until they can secure their safety.
As for why anyone would want to harm a creature whose entire evil plan is “play with its pet ants,” that would be because anyone a Nuno touches, anyone who touches a Nuno, and anyone who damages or steals the gremlins’ property--even accidentally--must make a DC 14 Will save (or 16 in the case of property damage/theft) or become afflicted with the painful and humiliating Nuno’s Curse. This curse triggers even if the Nuno is out and about, finding bugs and fungi to eat or feed to its pets, so anyone kicking over anthills or who picks up any curious tools can find themselves afflicted. The curse manifests as painful swelling, unseemly coarse hair sprouting at random, dark spots on the skin, and sores that regularly discharge unpleasant black pus. While mechanically it only inflicts a -2 penalty to Dexterity, the social effects are likely quick to become an inconvenience, especially since the curse is A) permanent and B) extremely difficult to remove. The DC to the check to remove a Nuno’s curse is raised by 10, raising it from 14 to 24, all but impossible for lower-level casters to be rid of without a pinch of luck on their side. 
However, there are ways around it. You can, of course, simply kill the gremlin, which ends every curse it’s ever created and uncurses all its belongings at once. But you can also reason with it, should your party not wish to kill a creature who--while Evil--tends to keep to itself. Nuno accept bribes of fruits, trinkets and gemstones, or interesting arguments and side-splitting jokes... and if a particularly fetching Humanoid or Fey is the one negotiating, the gremlins are almost comically easy to convince, especially if their curse is the thing marring the victim’s beauty. Of course, regardless of if you’re going for Pacifist or No Mercy, you’ve got to find the blasted creature in the first place.
Unfortunately for the Nuno, they have a unique fey quirk that makes them easy to track for anyone with just a bit of prep. Any being cursed by the Nuno can spend a minute dripping molten wax into a spoon, then into a bowl of water. The wax curls into a shape that unerringly indicates where the Nuno is (if you’re closeby, it straight up points directly at it), and no matter what the gremlin does, it cannot avoid or hide from this Wax Locator. With a means to defeat its stealth and burrowing capabilities, all that’s left is deciding whether or not the party is morally okay with killing it.
Maybe after the third ant swarm, they’ll be more amenable to the idea?
You can read more about them here.
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scotianostra · 1 year
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Today is the anniversary of the death of St Cuthbert, celebrated as one of England’s greatest saints, he died on 20th March 687AD.
St Cuthbert was a monk, bishop and hermit of Lindisfarne who lived in Anglo-Saxon Northumbria. A wee bit geography for you, during St Cuthberts time, the area that is now Scotland was divided into three areas: Pictland, a patchwork of small lordships in central Scotland,  the Anglo-Saxon Kingdom of Northumbria, which had conquered southeastern Scotland; and the kingdom of Dál Riata in western Scotland. Anglo-Saxon Northumbria stretched from on the East coast, the Humber, where it got it’s name, on the west from the river Mersey, up the  the Firth of Forth, and what is now Dumfries and Galloway in the west.
Cuthbert was born (perhaps into a noble family) in Dunbar, now in East Lothian, at the time the region was still largely Pagan, although  King Edwin of Northumbria was spreading Christianity having been converted about ten years previously. Incidentally some claim that Edwin might have given Edinburgh it’s name, but it is generally accepted the name derived from the area being known as Eidyn, from the time the Roans left, into the dark ages, the name Eidyn itself’s origin is not known.
Back to oor Cuthbert, he is known to have grown up in what is now The Scottish Borders,  we know that he tended sheep on the hills above the abbey at Melrose when he was older.
t seems, from stories about his childhood, that he was brought up as a Christian. He was credited, for instance, with having saved by his prayers, some monks who were being swept out to sea on a raft. There is some evidence that, in his mid-teens, he was involved in at least one battle, which would have been quite normal for a boy of his social background.
His life changed when he was about 17 years old. He was looking after some neighbour’s sheep on the hills. (As he was certainly not a shepherd boy it is possible that he was mounting a military guard - a suitable occupation for a young warrior!) Gazing into the night sky he saw a light descend to Earth and then return, escorting, he believed, a human soul to Heaven. The date was August 31st 651AD - the night that Saint Aidan died. Perhaps Cuthbert had already been considering a possible monastic calling but that was his moment of decision.
He went to the monastery at Melrose, also founded by Aidan, and asked to be admitted as a Novice.
For the next 13 years he was with the Melrose monks. When Melrose was given land to found a new monastery at Ripon, Cuthbert went with the founding party and was made guestmaster. In his late 20s he returned to Melrose and found that his former teacher and friend, the prior Boisil, was dying of the plague. Cuthbert became prior (second to the Abbot) at Melrose.
In 664AD the Synod of Whitby decided that Northumbria should cease to look to Ireland for its spiritual leadership and turn instead to the continent the Irish monks of Lindisfarne, with others, went back to Iona. The abbot of Melrose subsequently became also abbot of Lindisfarne and Cuthbert its prior.
Cuthbert seems to have moved to Lindisfarne at about the age of 30 and lived there for the next 10 years. He ran the monastery; he was an active missionary; he was much in demand as a spiritual guide and he developed the gift of spiritual healing. Cuthbert was said to be an outgoing, cheerful, compassionate person and no doubt became popular. But when he was 40 years old he believed that he was being called to be a hermit and to do the hermit’s job of fighting the spiritual forces of evil in a life of solitude.
After a short trial period on the tiny islet adjoining Lindisfarne he moved to the more remote and larger island known as ‘Inner Farne’ and built a hermitage where he lived for 10 years. Of course, people did not leave him alone - they went out in their little boats to consult him or ask for healing. However, on many days of the year the seas around the islands are simply too rough to make the crossing and Cuthbert was left in peace.
At the age of about 50 it is written that he was asked by both Church and King to leave his hermitage and become a bishop. He reluctantly agreed. For two years he was an active, travelling bishop as Aidan had been. He seems to have journeyed extensively. On one occasion he was visiting the Queen in Carlisle when he knew by second sight that her husband, the King, had been slain by the Picts doing battle in Scotland.
Feeling the approach of death he retired back to the hermitage on the Inner Farne where, in the company of Lindisfarne monks, he died on on this day in 687AD.
His body was brought back and buried on Lindisfarne, well for a time anyway, after long journeys escaping the Danes his remains "chose", as was thought, to settle at Durham, causing the foundation of the city and Durham Cathedral. The St Cuthbert Gospel is among the objects later recovered from St Cuthbert's coffin, which is also an important artefact.
Pics are depictions of Cuthbert, the second featuring his incorrupt body from the Life of Cuthbert, a 12th century manuscript.
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rzdhc · 2 years
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Xisuma and Biffa egg-hermits except I'm months late and it's half inspired by @\ sickcroww30's cr little hermits post
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readythefanons · 4 months
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New fic is here! Leonie/Lorenz science fiction AU where i also indulged my love of genre romance.
Leonie Pinelli has her house, hundreds of acres of forest to explore, and thousands of hours of entertainment media to keep her company. She is perfectly content. But when a stranger needs rescuing after crashing his personal, custom-built, top-of-the-line shuttle in her woods, she finds she doesn't mind as much as she should... But there's a reason she chose a solitary life. Besides, her unexpected guest doesn't just live on a distant CR Station, he comes from a wholly different world. How can she keep herself safe while helping him return to somewhere she can never go? As the heir to a corporate empire, Lorenz Hellman Gloucester spends every minute of his day embedded in the communication feed associated with his family's business. A crash-landing strands him on a backwater planet, and he is rescued by a stranger (and he does mean strange) who's little more than a hermit. He has no doubt that, back home, unread messages and notifications and reports are piling up faster than the snow piling up outside the windows... But there's a secret hiding beneath his host's warmth, and he has duties and responsibilities. Can he really bear to let her go, or is there a way have it all?
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pathfinderunlocked · 4 months
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Li'l Settler - CR 1/8 Fey
Just look at this adorable thing, doesn't it make you want to run a merfolk campaign?
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Artwork by Blazbaros on DeviantArt.
Li'l Settlers are underwater scavengers who love to collect objects from the surface world. They especially have a fascination with objects made by the intelligent humanoid races. When they find these sunken pieces of treasure or garbage, they try their best to learn about what purpose they serve to air-breathing creatures. Since li'l settlers have to find and replace their shells like hermit crabs, they often take the most impressive piece of their collection as their homes, in place of a shell.
Adventurous li'l settlers will sometimes sneak onto the beach and explore the surface for a few hours before returning safely back to their homes, hopefully with a new treasure to show for their adventure. They generally have no idea that these items are still being used by people, and will apologize and return them if they find out. This might be a hook for player characters who wake up to find one of their items missing and need to follow the scuttling crab tracks into the sea to retrieve it (although obviously following tracks underwater is nearly impossible, so make sure they have another way to find out where the little thief went).
Li'l Settler - CR 1/8
Crawling on the sea floor is what looks at first like a hermit crab wearing a conch shell, but on closer inspection, attached to the crab where its head should be is the upper torso of a tiny person with antennae and eye stalks.
XP 50 NG Diminutive fey (aquatic) Init +1 Senses low-light vision; Perception +1
DEFENSE
AC 17, touch 13, flat-footed 16 (+1 Dex, +2 natural, +4 size) hp 3 (1d6)Fort +0, Ref +3, Will +2
OFFENSE
Speed 10 ft., swim 15 ft.Melee 2 claws -8 (-3 damage plus grab) Special Attacks constrict (1d3), sneak attack (1 damage)
Spell-like Abilities (CL 1st; concentration +3)    1/day—calm animals (aquatic animals only, DC 13), locate object, speak with animals (aquatic animals only), touch of the sea    At will—dancing lights
STATISTICS
Str 2, Dex 12, Con 10, Int 6, Wis 12, Cha 14 Base Atk +0; CMB -8 (-4 grapple); CMD 3 (15 vs. trip) Skills Appraise -1, Knowledge (local) +6, Swim +9, Use Magic Device +6; Racial Bonuses +4 Knowledge (local) SQ water dependency Languages Aquan, Sylvan
SPECIAL ABILITIES
Water Dependency (Ex) Li'l settlers can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a li'l settler runs the risk of suffocation, as if it were drowning.
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jaysworlds · 7 months
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Cr hermit thought guy here: yeaaaa the beacons are a pretty big part of the second campaign. Like. Real big. Cause a war big. Makes gay people bond big.
oh fun! i know very little about cr sjkdhf that post was in fact about this giant glowing piece of shit
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from skyrim
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puwumats · 2 years
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devastating news guys - not gonna be able to watch cr live today due to a very large group project due tonight (that i've very much done little to no work on)
wish me luck as i try not to give up on it all and become a hermit lmao
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sickcroww30 · 2 years
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Oh no, oh dear...
In case you ask, Joe wears this as the replacement for his mustache
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tagalongifyoudare · 1 year
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Wait you watch Critical Role?!? Which campaign?? Who's your favorite! Tell me everything!! (full disclosure CR was my life for a good while there until YR happened so I'm not entirely caught up at the moment but oh well :) )
AAAAAAAAAHHHHHHHH!!!!!!
Okay; now that I have gotten that out... I haven't actually ever "met" anyone else who watches, so this is very very exciting. This is probably going to be long, so enjoy 🤷🏽‍♀️
CR was my life too, for like years!! I am fairly behind right now, but in the process of catching up!! I was a bit behind, and then YR literally took over my life for like months and months and months (and totally still is 🫀) They are just about to go to the ball, so Episode 13 of Campaign 3...
I have almost seen all of it (with the exception of a few of the more recent one-shots)!! I actually named my puppy Zahra after Zahra from Campaign 1 🫀 I am assuming you have seen all or most of it too? Maybe you stopped around the same point as I did? If not, just skip the campaigns you haven't seen! (You'll see a theme with my favorite characters though 😂)
It is always so hard for me to chose because they are all just so fantastic (and I find my favorites change based on my mood), so I will just give you a little bit about my most favorites (I would also LOVE to hear ALL your thoughts as well 🫀)
Campaign 1:
Pike and Grog are simply everything. They make me laugh, they make me cry, they make me feel all the things.
Scanlan is just fantastic in everything he does. I knew what was going to happen with him, and it still hurt so much. Add him to the Pike/Grog combo and only the best things happen (or the most heartbreaking).
*Side note-one of my favorite scenes is when Grog and Taryon go shopping and run into the guards. It always makes laugh until I cry.
Percy will always be one of my loves. I can't help but love a truly fucked up pretty boy, and like he is just the most fucked up and the prettiest 😂
Campaign 2:
Yasha will also always be one of my loves for basically the same reasons as Percy 😂 She is a fucked up pretty girl, and I love them just as much as I love fucked up pretty boys🫀 And her and Beau just have my whole heart.
Fjord is just so thoughtful and caring, even though he also almost never has any idea what is happening 😂 I love him so so much!!
Cad has always felt like my internal hermit. Like, I will go out, and I just want to help, but also, it's only fun for so long. Also the giant, scattered family is so true for me. Although I am no where near as calm as he is 😂
Essek will also always be one of my loves, for just all the reasons 🫀
Jester might be me a little bit? She always tries to be a light for others, and yet sometimes, she is just so dark. Also the jelly fish, and the cupcakes, and the tarot...she is just everything!!!
Campaign 3: I feel like I don't know them well enough yet, but kind of love them all so far!!!!
I also saw that you watch Derry Girls; once again very exciting!!!
I would really love to hear your thoughts when/if you want 😀🫀
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chromes-corner · 2 years
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ahahaha guess what i’ve come for again !! that’s right, character bingo 🧍‍♂️
golden cheese & pomegranate ?
yessssss the gears in my head are-a churnin' with this one
golden cheeeeese
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under the cut because these both got really long lol
for the love of everything GIVE US MORE INFORMnmATION ON GOLDEN CHEESE!!!!!! i was SO looking forward to her coming after hollyberry, BUT NO!!!!! WE GET THE EMO KING INSTEAD DESPITE EVERYTHING HINTING TOWARD QUEEN GOLDEN BADDIE BEING THE NEXT ANCIENT!!!!!!!! i will not forgive. i will not forget.
i really REALLY want to like golden cheese. the problem with that is that we have NO information on her in-game. she just feels so disconnected from the other ancients, especially with the odyssey update. she gets mentioned once and the ancients are like "we cant contact her cause shes out in the middle of the desert :(" as though dark cacao DIDNT come from snowy mountain nowhere to attend the council. you could argue that we didn't have any mention of hb or dc before their debut, either, but honestly?? we had more of them in the game in the form of their descendants. I'm wondering if golden cheese has any family members already released that we don't know about, or if shes just some hermit whos childless.
another thing to mention is that golden cheese will probably be the most interesting ancient story-wise. her kingdom's entry in the artbook is fascinating, as it paints her to be more of a dictator than a queen, which is super unlike the mostly benevolent leaders that we're used to. one little bit of trivia that i really like is that, apparently, the cheesebird denizens have to bow down to a statue of her thrice a day. that's actually hilarious. she also apparently controls EVERYTHING about their lives, quite literally down to their haircuts, as the book says. now, uh, that is very reminiscent of the policies of a certain country that happens to be north of the main devsis offices, so that makes me do just a little bit of thinking.
anyways yeah if anyone wants to see some stuff from the artbook feel free to ask me about it lol
aaaand pomegranate!!
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i dont care what ANYONE ELSE SAYS. POMEGRANATE IS A BOSS ASS BITCH AND I LOVE HER FOR IT. shes a TERRIBLE person and that's why i adore her!!!! the thing about cr is that a lot of the villains feel like comic relief, as is the case with licorice and affogato. but pom???? she takes no shit and dishes out punches without hesitation. shes the most intimidating member of the CoD, current AND past. she is unapologetically TERRIBLE and she manipulates people at the slightest provocation. shes not afraid to get her hands dirty. she will do whatever it takes for her cause.
i wish this fandom could appreciate her like i do. everyone hates her and that's valid, yeah, but have some fun man!!!! enjoy a character whos rotten to the core!!!!!!!
pomegranate is a very interesting case with it comes to the CoD. like, she's the only one who isn't with the group because of manipulation from DE (that we know of?? the vision she saw could've been manufactured by DE for all we know. she is known for creating false visages, as we saw with the echo of white lily. that's a whole other can of worms though). like, dark chocos there because he believes its the only choice he has. licorice is there because nobody else showed him the appreciation he desired. lobster is there because she promised him she'd restore the city. there's a bunch of children there who literally don't know any better. pomegranate, though???? shes there for that villainussy. she sees one vision and figures that yep, that's her destiny, no turning back, and then commits fully to it. she hasn't lost anything. she doesn't desire anything. the only thing driving her is her resignation to her own fate and her adoration of her leader. godddd what a girlboss. i only want the worst for her <3
i guess what im saying here is that there HAS to be something that runs deeper than we can see here. there's something about her that i feel like we haven't learned yet. she goes against the grain so much when it comes to the other members of the CoD, because everyone else has clear redemption arcs laid out for them. her, though?? i don't know what could be in store for her. the fact that shes so unpredictable excites me and makes me want to see where the story will whisk her to next.
anyways this got very rambly. i am completely normal about these characters i prommy <3
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GOOD STORYTELLING is done by your friends and family and archivists in small cozy strange little moments
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thecreaturecodex · 2 years
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Sand Dweller
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Image © Loic Muzy, accessed at his ArtStation here
[You knew we would get to the Cthulhu Mythos eventually, right? The sand dweller is a minor monster from “The Gable Window”, a story by everyone’s favorite Mythos punching-bag August Derleth. In the original story, they’re described as having “koala-like” heads, but not even Lovecraft himself would be scared of a koala. Recent Cthulhu games have tried to spice them up in various ways. In the most recent edition of Call of Cthulhu, sand dwellers are literally made of sand, and can combine into bigger monsters. Sandy Petersen, who has called sand dwellers his least favorite monster, made them psychic parasites in his 5e 3pp books--they grow inside the minds of serial killers before bursting out through their skin. I went a different approach. In “The Gable Window”, they’re accompanied by a mysterious tentacle, the origin of which is never seen. What if they made it themselves? That, combined with sort of a philosophical approach to “why sand?”, inspired my take on this monster.]
Sand Dweller CR 5 CN Monstrous Humanoid This humanoid creature has leathery skin studded with small, sandy scales, wide staring eyes and rounded ears. Its hands and feet end in shovel-like claws, and its teeth are small and sharp, with prominent incisors.
Sand dwellers are monkish hermits of chaos, devoted to meditating on decay and erosion. They refer to themselves as scorrhex when they bother to talk to outsiders. They live in desolate places such as salt flats, sandy deserts and caves, the better to reflect on natural processes of destruction. Their religion is an odd mix of venerating protean lords, beings of elemental earth and Great Old Ones, and their practices rarely make sense to outsiders. These practices do include occasional sacrifices, which is the most likely times they come into conflict with others.
Scorrhex prefer to attack from ambush. They can swim through sand easily, and often attack from below. Their mastery of earth and chaos allows them to create tentacles of sand and rock that lash out at their enemies. Sand dwellers usually fight in numbers; with some hanging back to command their tentacles while others engage in melee.
Sand dweller culture is egalitarian and ascetic. They require little food and no water, and are capable on living on a combination of plant and animal matter. Their teeth never stop growing, suggesting some sort of relationship to rodents, and so they wear these down by gnawing on hard objects. This is seen as a personal relationship to erosion, and therefore of religious significance. They do not collect much treasure, and what valuables they have are likely to be sand blasted, gnawed on or otherwise worn down.
Sand Dweller     CR 5 XP 1,600 CN Medium monstrous humanoid (earth) Init +3; Senses darkvision 60 ft., Perception +11, tremorsense 60 ft. Defense AC 20, touch 14, flat-footed 16 (+3 Dex, +1 dodge, +6 natural) hp 45 (7d10+7) Fort +5, Ref +8, Will +9 DR 10/magic; Resist electricity 10, fire 10 Weakness light blindness Offense Speed 30 ft., burrow 20 ft. Melee 2 claws +9 (1d4+2), bite +9 (1d6+2) Special Attacks rend (2 claws, 1d4+3) Spell-like Abilities CL 7th, concentration +8 3/day—conjure tentacle Statistics Str 15, Dex 16, Con 13, Int 10, Wis 18, Cha 13 Base Atk +7; CMB +9; CMD 23 Feats Blind-fight, Dodge, Great Fortitude, Stealthy Skills Acrobatics +7, Climb +9, Escape Artist +9, Knowledge (dungeoneering) +4, Perception +11, Stealth +12 (+20 in sandy environments), Survival +11; Racial Modifiers +8 Stealth in sandy environments Languages Aklo, Terran SQ sand walker Ecology Environment any desert and underground Organization solitary, pair or cell (3-12) Treasure incidental Special Abilities Conjure Tentacle (Sp) As a standard action, a sand dweller can cause a tentacle to spring from a surface within 30 feet, occupying an empty square. This tentacle has an AC of 12 and hit points equal to the sand dweller’s caster level plus Wisdom modifier (11 hp for an average specimen). The sand dweller can direct the tentacle to attack a creature within 10 feet of its position as a swift action. The bonus to attack equals the sand dweller’s base attack bonus plus its Wisdom modifier (+11 for an average specimen), and deals 1d8 points of damage plus the sand dweller’s Wisdom modifier +2 on a successful hit. It may also make a drag, bull rush or reposition combat maneuver with the same reach and a CMB equal to its attack bonus, but it may not move from its space. A conjured tentacle remains for 1 round per caster level. The tentacle cannot makes attacks of opportunity, and does not count as providing flanking. This is the equivalent of a 2nd level spell. Sand Walker (Ex) A sand dweller does not treat sandy areas as difficult terrain.
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