Rene’s dad, Hugo
I decided to try making her new hairstyle a mix between her Chapter 0 style and Chapter 3 style in Phase 1. The clothing design was just me throwing out ideas and seeing what stuck.
I’m gonna change her a bit more before I actually finish the new ref
jin’s unifowm (΄◉◞౪◟◉｀)
My OC: Ichika
she is an unknown species but she work as an assassin. She has a scythe as a wepon but she handle a gun, arow or a knife just as well
Boy has it been a while! What, a month or a little bit more? Time sure flies with a pandemic going on! Among other things, the Cash Force team has still kept its moral up and has completely switched over to remote operations! Though our scope has been pulled back just in case, the art team is still in full swing and operation. No pandemic can put down this game development! I hope you are all doing well despite these circumstances!
Last post I talked about character concepts and what we are developing for the enemies of our game. Previously, it was also mentioned that those plethora of concepts can ALSO be used for other characters. Unused concepts can always be recycled into further characters and development of them. This is what we did for a character the player would actually get to see up close with, that being the Driver for our getaway van that the player will be in most of the game!
This groovy boy came from one of the concepts on the second round of enemy creation. Below him, you can see the 3D model of him completed! With it included is a basic blockout of colors as he will be textured in the game engine. Though, this is subject to change, given the enemies take on the primary red colors. The process for deciding his color scheme is going to take place among the other art team members and myself, given it is something easy to change and can be experimented with rather easily.
My favourite weekly task from last sem
OC - Fearby Miller