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#Cho Aniki
retrogamechampion · 1 year
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The absolutely bizarre trip called "Chou Aniki: Kyuukyoku Muteki Ginga Saikyou Otoko" for the Sony PlayStation / Sega Saturn in 1995.
When it comes to Japanese retro games, it doesn't get very much more Japanese retro game than this, haha. You've really got to see it to believe it. Any of the games in the franchise, really. Speaking of, here's a bonus screenshot of Mami 19 the living ship from "Chou Aniki: Bakuretsu Rantou Hen" for the Super Famicom (SNES):
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papodecasual · 10 months
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Como relembrar é viver, vamos lembrar de um dos últimos atos oficiais de reconhecimento que Cho Aniki teve por parte da empresa detentora de seus direitos: o "Cho Aniki Festival" (超兄貴祭). Realizado em 24 de março de 2018, no Ikebukuro EDGE, em Tóquio, o evento, organizado pela Extreme Corporation, tinha como objetivo celebrar 25 anos de existência da franquia e reuniu fãs em um show com diversas atrações que remetem ao legado musical da franquia.
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Uma das primeiras a se apresentar no evento foi a cantora e dubladora Emi Uema que cantou "Pouring Rain"(1), música que fez parte da campanha de marketing do personagem Uminin, o bonequinho azul mascote de Cho Aniki que caiu no gosto da Extreme Corporation em meados de 2010.
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Depois dela, a banda Kaminari (神鳴) fez a sua apresentação. O nome não é muito familiar a primeira vista, mas se buscarmos na sua composição veremos Don Mc Cow, um dos compositores da franquia que teve grande influência na composição da trilha sonora do jogo de PS1 e SS, Cho Aniki: Kyuukyoku Muteki Ginga Saikyou Otoko.
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A banda Idaten-tai (韋駄天隊) também marcou presença! Esse grupo musical foi formado após o anúncio do jogo Cho Aniki Zero, lançado para PSP como um reboot da franquia. O ponto alto de sua aparição foi a música "Men's Panic" (2), tema que embalou muitos dos trailers do último jogo e foi tratado por um tempo como o "tema oficial" da série.
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Outra atração convidada foi o grupo "Nagareda Project" (流田Project). Desconheço a ligação que eles têm com a franquia, mas parece que o show foi muito bom! A banda fez cover de algumas aberturas bem conhecidas como "Pegasus Fantasy" e "Cha-la Head Cha-la" o que levou ao delírio o público, majoritariamente composto por homens na casa dos 40 anos.
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O mestre Koji Hayama, compositor mais icônico da franquia, também apareceu, não para cantar, mas para trazer uma mensagem de parabéns para Cho Aniki.
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Além dos shows, os fãs receberam latinhas de energético e tiveram a oportunidade de tirar fotos comemorativas com os "verdadeiros" Adon e Samson, que recebiam as pessoas na entrada do evento.
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O site Nico Nico Douga fez uma transmissão ao vivo do Cho Aniki Festival, mas infelizmente a gravação de se perdeu no tempo, tudo que restou para nós foram algumas imagens sobre a cobertura do evento e o excelente artigo do site 4Gamer(3) que traz uma excelente retrospectiva da noite, está em japonês, mas o google tradutor até que nos salva.
Bem, é isso, esse é um tipo de posto que não funcionaria bem no Twitter, então fica aqui no Tumblr como registro.
Links: 1) Pouring Rain por Emi Uema: 【うみにん】Pouring rain【Tifan】 - YouTube; 2) Men's Panic por Idaten-tai: [Cho Aniki] Men's Panic (Animated Music Video) - YouTube; 3) Cobertura do evento pela 4Gamer: 「超兄貴」25周年を祝したライブ「超兄貴祭」をレポート。マッチョマンが猛り,うみにんが踊り,皆でフロントダブルバイセップスした (4gamer.net)
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g4zdtechtv · 6 months
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THE PILE PRESENTS: X-Play - I Have No Words for This | 11/3/04
Playing crappy games, so you don't have to. And playing the best stuff, before you do.
(HELP FORMER G4 2.0 STAFF)
(HELP SAVE THE GIANT G4 NES CONTROLLER)
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pepperclint · 9 months
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triplestar100 · 10 months
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Cho Aniki PRIDE Edition by triplestar100 Happy Pride Month everyone!
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rokurodokuro · 1 year
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Can we please get a remake of Cho Aniki
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gtsvideos2 · 2 years
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Ai Cho Aniki (PCE) - Final Boss
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milesedgy · 4 months
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japanese games will look at a super shredded muscular guy in a speedo and be like "this is the funniest thing i've ever seen"
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babylonbirdmeat · 1 year
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I'm like checking every game I remember seeing on that site on TvTropes because it's super possible I found that site from there
Also I literally only remembered Cho Aniki because the fucking bizarro world Pu Li Ru La takes place in reminded me of it
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cyberpunkonline · 7 months
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The Most Off The Wall SHMUPS Ever Created
Buckle up, because we're about to dive into the wild and wacky world of shoot 'em up games, or SHMUPs as we affectionately call them. This genre is like the eccentric cousin at the gaming family reunion – it's a staple, yet niche, and it's known for embracing the bizarre. So, grab your laser blaster and let's blast off into the cosmos of quirkiness.
1. "Parodius" (1988): Let's kick things off with a game that's essentially a parody of itself. "Parodius" takes everything serious about traditional SHMUPs and tosses it out the window. Piloting a ship shaped like a penguin or an octopus, you'll battle against waves of wacky enemies, including dancing pigs and giant sushi. It's absurdity at its finest and showcases the genre's capacity to not take itself too seriously.
2. "Cho Aniki" (1992): Ever wondered what it's like to play a SHMUP that feels like a bizarre bodybuilding competition set in space? Well, "Cho Aniki" has you covered. This game features muscle-bound characters, some wearing speedos, and you shoot protein blasts at equally strange foes. It's a surreal experience that reminds us that SHMUPs can be as odd as they come.
3. "Sexy Parodius" (1996): If you thought "Parodius" was eccentric, wait until you meet its seductive cousin. "Sexy Parodius" takes the zany gameplay and cranks up the absurdity by introducing sexy versions of characters and enemies. Expect to see sultry penguins and raunchy octopuses as you navigate this weird and wild world.
4. "Space Funeral" (2010): This one's not just a SHMUP; it's an entire surreal adventure. "Space Funeral" is a psychedelic journey through a bizarre universe filled with strange characters, odd landscapes, and an eerie soundtrack. While it may not fit the traditional SHMUP mold, it exemplifies how this genre can blend with the avant-garde to create something truly unique.
5. "Ikaruga" (2001): "Ikaruga" may seem like an odd choice on this list, but it's a masterpiece of complexity and design. In this game, you control a ship that can switch between black and white polarity, absorbing bullets of the same color and repelling those of the opposite color. It's a mind-bending experience that takes SHMUP gameplay to a whole new level, showcasing the genre's capacity for innovation and challenge.
6. "Deathsmiles" (2007): This dark and delightful gem takes the SHMUP genre into a realm of gothic horror and whimsy. Set in a spooky, Halloween-inspired world, you control one of several cute yet eerie girls with magical abilities who ride on broomsticks, shooting down all sorts of supernatural foes. It's a twisted fairy tale that beautifully blends the macabre with the adorable, reminding us that SHMUPs can be both charming and unsettling.
So, there you have it, six of the most off-the-wall SHMUPs ever created. From parodies and bizarre bodybuilding battles to surreal journeys through space and spooky gothic worlds, the SHMUP genre proves time and time again that it's a treasure trove of gaming diversity. So, if you're ever in the mood for a gaming experience that's as quirky as it is fun, dive into the weird and wonderful world of SHMUPs. They're like a carnival ride through the bizarre, and they're not to be missed!
- Raz
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bthump · 10 months
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Did you know that lavender rhinoceros was a queer symbol in the 70s? Do you think the name of the Purple Rhino knights is a reference to that?
And in that vein, do you think Miura would openly reference to gay culture?
(I'm sorry if this was mentioned before. I couldn't find any mention of it on your blog.)
I didn't actually know that, but that's pretty cool! And imo it's definitely possible, though I feel like it'd be a pretty niche reference even in America, so I'm more inclined to think it's coincidence. But you never know!
And it depends what you mean by gay culture - he's definitely referenced gay media and cited some of it as inspirations - BL mangakas like Moto Hagio, Devilman, and Guin Saga off the top of my head. Also Samson and Adon, the minor Golden Age villains, are a reference to a cult classic video game series, Cho Aniki, which is known for its over the top campy homoeroticism lol (and, as I have just learned lol, both are also the titles of two different magazines for gay men). I also know people who have made connections between the depiction/aesthetic of Guts, especially in the Black Swordsman arc, and 80s gay men magazines in Japan, though I can't say with confidence how valid those connections are.
Thanks for the ask!
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thedurvin · 1 year
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Watched a longplay of the legendarily weird beat-em-up “Trio the Punch: Never Forget Me” and honestly it wasn’t that weird most of the time; yes the human enemies make funny faces sometimes and you fight a giant fist but in a world where “Cho Aniki” and “Parodius” exist I’m not sure what the big deal was.
EXCEPT the final “boss”. You’re suddenly in Central Park in New York with no enemies and a couple of squirrels and dogs wandering around with no hint what to do, so finally you punch a couple of cute animals and then this happens:
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And that’s it, the game is over. The end.
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starstabberzirc · 10 months
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Guess I could talk about how this game came about--playing and/or watching longplays of weird Japanese shmups like Parodius, Boogie Nights, Harmful Park, Cho Aniki, Space Invaders 95, and the less-weird-but-this-boss-is-cool Musha Aleste, I got frustrated with how the soundtrack was always drowned out by constant PEW PEW PEW PEW. That's right, the aesthetic might be an amalgam of 90s gaming, but the inspiration behind the gameplay is my issues with noise overload
Then when I heard about Twinbee's two-fisted spaceship player design I thought that might be fun. But NO, it turned out to just shoot lasers with its fists, which seemed like such a waste. Why not give the little guy a nice quiet melee weapon, I thought.
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And as for enemy design, shmups tend to have some pretty cool aesthetics, but I am SO SO SO bad at bullet-hell shooters; I'm gonna have puzzles and strategies and patterns, but AT NO POINT will it require pixel-perfect maneuvering. Like, I'm sorry, maybe it's just more of those sensory processing issues I mentioned a moment ago but this doesn't look fun at all to me (which is why there's a Touhou parody boss)
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3dmaze · 2 years
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anyone remember when the preview pic for cho aniki on spriters resource said "Warning: contains mild homoeroticism" on it
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bgtopics · 17 days
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the only AI I will accept is Ai Cho Aniki
This topic was set at 2024-04-08 09:47:00
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belphieslilcow · 3 months
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Oh my god i forgot about cho aniki
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