As of today, it has been exactly 10 years since I started creating and sharing a 3D animated GIF artwork every single day!
I originally began learning 3D and making GIFs after being inspired by many of the digital artists I had started to find on Tumblr back in 2013. When I decided to start making a GIF every day in April 2014, with very little prior art experience, I never could have imagined that I would still be here doing it 10 years later.
I'm incredibly grateful for everyone who has stuck around and supported my work in any way over the last decade. Likewise, I also have to thank everyone I've had the chance to work or collaborate with over the duration of this project! This has been a huge learning experience, and I am very proud of how far things have come.
To the best of my knowledge, I am the first artist to complete 10 years of daily GIFs, but I have to give major props to the other artists that I know of who paved the way and passed this milestone before me in their respective mediums:
@songadaymann / @catswilleatyou / @beeple / @graebor / @rawandrendered
With that being said, after a lot of contemplation, I have decided that today will mark the completion of my daily GIF project. I have no plans to stop creating and sharing my art, but after 10 years of pushing to have an animation done every single day, it's time for a change of pace.
There are still so many things I want to learn, and now feels like the right time to give myself the room to explore and give it a try.
Thank you again for the support. I'm excited to see what the future holds.
How to make a visible mesh / wireframe that's looser than its underlying geometry without being low-poly in Cinema 4D. #C4D
(That's also procedural / geometric / spline-based, not texture, and without expensive plugins.)
Different shapes need different approaches, but the basic setups there will work for similar things.
WHY?
For gravitational deformations in spacetime, gravitational waves black holes, wormholes, "Mexican Hat" potential, etc. where you need a smooth shape but don't want a dense wireframe. Examples:
Another way I typically do this is using the Vonc Suite Selections plugin:
These are just some fast, cheap, geometry-based methods. There are other ways of doing this. Using textures is one, but has other drawbacks and issues. There's also another plugin that gets recommended: Rocketlasso's Mesh to Spline; I haven't tried it myself and it's ~$100.
Started to work on how long exposure motion might feel. I love playing with familiar landscapes in a new way, referencing and layering photographs I shot myself over these simulated environments.
The January 2024 GIF Theme is here! You have until the evening of January 31st to submit your ‘Large’ themed GIF. Your only limits are Tumblr’s GIF file size limit, and the theme.
Once you’ve made your GIF, post it to your blog and send the link to us via our submission box. We’ll reblog it to keep a collection of all the GIFs that have been made.