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Colonial Park Cemetery
Savannah, Georgia
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rabbitcruiser · 6 months
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Visit A Cemetery Day
Visit a Cemetery Day is a holiday that takes place every last Sunday in October. This year it falls on October 29. It is a day that allows us to honor the life of those who are gone. It is a chance to admit that, though they’re no longer physically with us, we still have them in our memories. It is a day when people go to the gravesite of friends and families who have left this world. On Visit a Cemetery Day, many choose to redecorate the gravesite of their loved ones. Many other activities give life to this holiday as well.
History of Visit A Cemetery Day
The culture of visiting gravesites and cemeteries predates most modern cultures, and it has been a way of life of humans since ancient times. A cemetery is more than a collection of gravesites and headstones. It is a place for deep reflection and connecting. It is not a lonely place where you can’t learn anything. It is a place of meditation, where you get to reflect on the memories you shared with those who have left us. The headstones also contain messages about the people we cherish and are worth reading. It is usually a wisdom quote that captures the essence of life, and it can be inspiring.
Visit a Cemetery Day reminds us that we’re not entirely disconnected from those who have left this physical world. The memories they left remain with us, and we can cherish them as much as possible. We can also reminisce on the times we spent together and how they have helped us get to where we are today.
Visiting a cemetery is also sometimes a gathering affair where people come together to honor the departed. This is done for soldiers who died in battle and also victims of casualties. The essence of it all is to remember them for the good they’ve done and honor the memory we have of them. This is why cemeteries are generally known as memorial parks, emphasizing the memories left behind by the dead.
Visit A Cemetery Day timeline
7 A.D. Burial Under Church Control
The church handles burial services and takes charge of burying the dead in Europe.
1797 First Chartered Burial Ground
The State of Connecticut incorporates a new cemetery in New Haven.
1800s Company and Municipally Owned
Cemeteries not owned by the church become more popular and accepted.
1860s Tribute to Fallen Soldiers
Americans visit the graves of fallen soldiers to place flowers and honor them.
Visit A Cemetery Day FAQs
Can you observe from a private gravesite?
Yes, you can observe this solemn holiday from a private graveyard.
How can you decorate a gravestone?
The gravestone can have carvings and inscriptions. Also, you can bring flowers occasionally to beautify the place.
What if the gravesite is far away?
You can observe a solemn time with friends to honor the dead, even when their resting place is far away.
How to Observe Visit A Cemetery Day
Visit the burial place of loved ones
Decorate the gravesites
Have a picnic with family and friends
On this solemn holiday, you can visit the burial place of dear ones who have departed. It helps us honor the memory they left behind.
You can bring flowers and other ornaments to beautify the burial place of the departed. By doing so, we remind ourselves that the dead deserve respect too.
You can have a quiet time with family and friends. It is a time to reflect and share stories about those who have left us.
5 Facts About Cemeteries
Epitaphs are a great source of knowledge
Most gravestones face east
Meaningful carvings are common
Cemeteries are sometimes multipurpose
Number of graves on an acre
Apart from being words of hope, epitaphs are also known to convey vital information.
Many gravestones in the world face east, mostly to acknowledge the rising sun.
Several gravestones have very meaningful carvings.
Sometimes, cemeteries feature other things like art, historical artifacts, and museums.
An acre of land can occupy close to 2,000 graves.
Why Visit A Cemetery Day is Important
To honor the dead
Understand life better
Helps to remember the dead
On this special holiday, we get to honor those who have gone before us. It is good to cherish the memories they left behind.
When we visit the cemetery, we get a better insight into life and appreciate that we must cherish it.
On Visit a Cemetery Day, we get to recall the times we spent with departed loved ones. We remember all the things they’ve done for us and the memories we shared.
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internationalpictures · 9 months
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Colonial Park Cemetery, Georgia, Savannah
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ghostlytales · 4 days
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Creepy Photo of the Day Colonial Park Cemetery Ghost
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cinnamonnangel · 1 year
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ASTRO 101 - THE HOUSES (PART I)
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FIRST HOUSE - I AM
(The First House is ruled by Aries and Mars.)
The first moment you open your eyes to the world, first breath, first sight, first intention and first experience
General appearance, form and shape, physical body, general health, vitality and energy, action
Character, identity, self image, personality, mask, self interest, how others perceive you, self expression, independence, behavior, name, attitude, fame
How you see the world, how the world sees you
Spirit, life, ego, soul body
First impressions, beginnings
Head, face, eyes, blood, brain, muscular system
The moment of birth and people around you, place of birth and atmosphere, birth experiences, mother’s health and experiences during childbirth
SECOND HOUSE - I HAVE
(The Second House is ruled by Taurus and Venus.)
Material and non-material resources, attitude toward possessions,
How you make money or meet obligations, self worth
Personal finances, money matters, sense of value, stocks and share, trade, jewelry, documents, cash money, valuables, wealth, possessions, trade, material possessions, luxuries, banking activities, loans, economic situation, wares, rank, guarantee, financial security, artworks
Talents, comfort zone, security, self esteem, valuables, sense of values, resourcefulness, nutrition
Face, neck, throat, vocal cords, thyroid, metabolic system, voice and vocal talents
Economy, sovereign debt, colonies, fees, trade, banks, internal debts, artistic approaches of a country
THIRD HOUSE - I THINK
(The Third House is ruled by Gemini and Mercury.)
Conscious mind, memory, mental confusion, communication, intellect, mentation, thinking
Skillfulness, study, ability, writing, speaking, researching, learning, reading, perceiving, adaptability, ability to learn foreign languages
Depthless thoughts and informations, smattering
Elementary and primary education, puberty
Siblings, brothers, sisters, cousins, close relatives and neighbors
Short trips, tour, daily travel, neighborhood, public transports, vehicles, motorbike, cars, train, bus, boats, urban roads
TV, radio, telephone, computer, mails, messages, text, communication network and channels, short correspondence on social media, weather forecast
Shoulders, collar bone, arms, hands, fingers, lungs, nerves, the nervous system
Bookstore, library, school, post office, educational institution, streets, telephone kiosk
FOURTH HOUSE - I FEEL
(The Fourth House is ruled by Cancer and Moon.)
The place where we live with the family, home atmosphere, home life, house, mother, family, lineage, family matters, ancestry, custom, femininity
Subconscious, things we hide about ourselves, emotional problems, early childhood, depression, personal commitment, the deepest and the darkest point of the chart
Old age, the end of the life, diseases, grave
Land, realty, genetic heritage, underground sources
Chest, breaths, stomach, uterus, diaphragm, upper alimentary system
Agricultural enterprise, historical values, mining site, real estate, refuge facilities, farmers, cemeteries
FIFTH HOUSE - I WILL
(The Fifth House is ruled by Leo and Sun.)
Actions and activities we do for ourselves, things we like to do, hobbies, how do we spend our free time, creativity, activities we enjoy, pleasure, self expression, risk taking, leisure time, artistic talents,
Love, romance, dating, courtship, love affairs, the way we flirt
Children, birthing and creation, the character of our children
Acting, drama, dance, music, sports, artists, celebrities, stage
Games, cards, puzzles, fun, amusement, games of chance, gambling, speculative investment
Chest, upper back, heart, spine, cardiac system
Hotels, entertainment centers, casino, beauty shops, coiffeur, resort, amusement park, cinema, theatre, sports center, park, art exhibition
SIXTH HOUSE - I ANALYZE
(The Sixth House is ruled by Virgo and Mercury.)
What we do to survive, daily work, everyday routine, details, skills
Work routines, where we specialize our skills, workers, competition, employment, workmates
House of sickness, exhaustion, disease, allergies, health, physical body, physical condition
Issues that tire us and weaken us, drugs and addictions
Pets and animals
Abdomen, intestines, lower liver, alimentary canal, spleen, digestive nerves
Hospitals, health care providers, employees, service sector, trade unions, state employees, restaurants, food and beverage services, enemies, soldiers, police, military, army, security guard, navy, animal clinic
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anyarally · 2 months
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Aesthetic Creepy Photos
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Taken by me in Savannah, GA, at Colonial Park Cemetery and the Sorrel-Weed House
Bonus ghost (?) taken by my grandma after the cut
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Note the glowing in the back under that tree. This was not replicated when both my mom and I took similar photos of the same angle, place, etc.
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Note
a random OC ask for you: what is your OC's favorite memory? also: if they were dropped in a random city for a day with a pouch full of gold/relevant currency and no obligations whatsoever, what would they be doing?
How fun!!!!
I guess my OC would be Siobhan, she’s my tav in baldurs gate 3. She’s a wood elf Druid with the folk hero background and I think she’s around 40, so a young elf and a younger Druid. I very recently started trying to flesh out her story for funsies so it’s not too serious
As a Druid folk hero and baldurian she would’ve heard all the stories about the bhaalspawn crisis 100 years ago, so meeting THE Jaheira in the shadow lands would definitely be a top memory (closely followed by rescuing minsc who is also a personal hero of hers).
I think she would also be quite fond of her first time in the underdark. She’s a spore Druid so seeing all the fun new mushrooms and creatures, not to mention meeting a myconid colony and basically being named their kin, would be exactly up her alley.
If she got dumped in a random city with no obligations I think she’d try to find some grass, not to lean into Druid or wood elf stereotypes but she enjoys a good shade tree. It’s funny because the biggest swaths of land in my city that have a resemblance to nature are the big park and the big cemetery (next to each other) both of which I could see her enjoying. She’s wild shape into a raven or something and just kinda hang out. I also think she’d try to find something new, like exotic foods. She likes to appreciate all of natures bounty, especially the odder parts of it.
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sparrow-prophecy · 6 months
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So let me try to come up with things that aren't on this list:
- Park
- Zoo
- Homeless shelter
- Crack house
- Meditation group
- Locally owned restaurant and you don't buy coffee
- Build a Bear
- BDSM dungeon
- Hot Topic
- Butcher factory
- House infamous for brutal murders
- Historical, colonial era park/houses
- Museum
- Art class
- Midget wrestling (wait sports event nvm)
- Cemetery
- Homeless camp under a bridge
- Trauma ward of a hospital
- EMT DRINKING GAME - ride along in an ambulance. For every missing limb, take a shot.
- Nuclear power plant
- Alcoholics Anonymous
- Sex shop to laugh at the ridiculous size of sex toys
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giuliacolla · 5 months
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Finalmente l’Argentina
L’ho sognata per anni, prima e dopo il corona virus.
Finalmente siam partiti, Giampiero ed io.
In primis Buenos Aires: il cuore pulsante di un paese grande quasi 3 milioni di km².
Nella parte nord della città abbiamo visitato i ricchi quartieri di Palermo
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e di Recoleta, nel cui cimitero riposa Eva Peron.
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Poi Plaza de Mayo con la Casa Rosada, il Parlamento e la Catedral, da cui proviene Papa Francesco.
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Eccellente caffe da “Pertutti”: bar sontuoso, sembrava di essere al S. Carlo di Torino.
Lasciamo B.A. per volare a El Calafate e visitare il Parque Nacional “Los Glaciares”, dove sono presenti tre diversi ambienti:
l’alta montagna, con i famosi ghiacciai Perito Moreno e Upsala
il bosco andino-patagonico, con foreste di Lenga e Nire
la steppa patagonica, settimo maggior deserto del mondo.
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Partiamo per escursione d’intera giornata “Todo Glaciares”, navigando il lago argentino tra gli iceberg, con sosta per il lunch alla base Spegazzini.
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Successiva tappa: Ushuaia. Sorvoliamo lo stretto di Magellano e raggiungiamo questa perla di città ai confini del mondo.
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Qui, sotto l’ottima guida di Mariano, visitiamo il parco nazionale “Tierra del Fuego”, dove i primi abitanti, gli indios Ona, usavano accendere grandi fuochi, da cui il nome dato dai primi colonizzatori.
Segue la navigazione sul canale di Beagle, dove ammiriamo le colonie di leoni marini e di cormorani.
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Al 9° giorno voliamo a Trelew e raggiungiamo Puerto Madryn. visitiamo quindi la Peninsula Valdes, dove alla Estancia S. Lorenzo possiamo camminare in mezzo alla più grande colonia di pinguini del continente.
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Al tramonto ci imbarchiamo a Puerto Piramides per ammirare le balene: eccitante, ma un freddo boia!
Il 4° volo è per le cascate di Iguazù. Le ammiriamo da sopra e da sotto, dal versante argentino e da quello brasiliano: una meraviglia!
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Concludiamo la nostra vacanza con la visita ai quartieri sud di Buenos Aires, S. Telmo e La Boca.
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Alla sera non possiamo mancare lo spettacolo del tango.
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È stato un viaggio magnifico, anche se molto stancante, organizzato dall’agenzia Etlim di Imperia per un gruppo di 22 persone con cui ci siamo trovati bene. Il viaggio è durato 15 gg., di cui 2 di viaggio con Argentina Aerolineas, durata 14 ore (-4 all’andata + 4 al ritorno).
Oltre ai bei ricordi ci portiamo a casa anche quattro riproduzioni di un artista argentino che esponeva a Ushuaia.
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I DREAMED IT FOR YEARS, BEFORE AND AFTER THE CORONA VIRUS.
AT LAST WE DID IT, GIAMPIERO AND I.
FIRST BUENOS AIRES: THE BEATING HEART OF THIS COUNTRY, ALMOST 3 MILLION SQUARE KM. LARGE.
IN THE NORTH OF THE CITY WE VISITED THE WEALTHY NEIGHBORHOODS OF PALERMO AND RECOLETA, IN WHOSE CEMETERY RESTS EVA PERON.
THEN PLAZA DE MAYO WITH THE CASA ROSADA, THE PARLIAMENT AND THE CATHEDRAL, FROM WHICH POPE FRANCIS COMES.
EXCELLENT COFFEE AT “PERTUTTI”: SUMPTUOUS BAR, WE FELT LIKE BEING AT THE S.CARLO IN TURIN.
WE LEAVE B.A.TO FLY TO EL CALAFATE AND VISIT THE PARQUE NACIONAL LOS GLACIARES, WHERE THERE ARE THREE DIFFERENT ENVIRONMENTS:
THE HIGH MOUNTAINS, WITH THE FAMOUS GLACIERS PERITO MORENO AND UPSALA
THE PATAGONIAN-ANDEAN FOREST, MOSTLY COVERED BY LENGA AND NIRE TREES
THE PATAGONIAN STEPPE, THE 7TH WIDEST DESERT IN THE WORLD.
WE HAVE A FULL-DAY EXCURSION CALLED “TODO GLACIARES” SAILING ON THE ARGENTINE LAKE AMONG THE ICEBERGS AND STOPPING FOR LUNCH AT THE SPEGAZZINI BASE. NEXT STOP: USHUAIA. WE FLY OVER THE STRAIT OF MAGELLAN AND REACH THIS PEARL OF A CITY AT THE EDGE OF THE WORLD.
HERE, UNDER THE VERY GOOD GUIDANCE OF MARIANO, WE VISIT THE NATIONAL PARK “TIERRA DEL FUEGO”, WHERE THE FIRST INHABITANTS, THE INDIOS ONA, USED TO LIGHT BIG FIRES, HENCE THE NAME GIVEN BY THE FIRST COLONIZERS.
THEN WE SAIL ON THE BEAGLE CHANNEL, WHERE WE ADMIRE THE COLONIES OF SEA LIONS AND CORMORANTS.
ON THE 9TH DAY WE FLY TO TRELEW AND WE REACH PUERTO MADRYN. WE THEN VISIT THE PENINSULA VALDES, WHERE AT THE ESTANCIA S.LORENZO WE WALK AMONG THE BIGGEST COLONY OF PENGUINS IN THE CONTINENT.
AT SUNSET WE GO TO PUERTO PIRAMIDES TO ADMIRE THE WHALES: EXCITING, BUT FREEZING COLD!
THE 4TH FLIGHT IS TO IGUAZU WATERFALLS. WE ADMIRE THEM FROM ABOVE AND BELOW, BOTH SIDES (ARGENTINEAN & BRASILIAN): A WONDER!
WE END OUR TRIP WITH A LAST TOUR IN B.A., THIS TIME TO THE SOUTHERN PART OF THE CITY: S. TELMO AND LA BOCA. AND IN THE EVENING WE CAN’T MISS THE TANGO EXHIBITION.
IT WAS A MAGNIFICENT JOURNEY, ALTHOUGH VERY TIRING, ORGANISED BY THE ETLIM AGENCY IN IMPERIA. WE WERE A GROUP OF 22 PEOPLE, WE HAD A GOOD TIME. IT LASTED 15 DAYS, 2 OF WHICH TRAVELLING WITH ARGENTINA AEROLINEAS FOR 14 HOURS (-4 TO GO + 4 TO COME BACK)
IN ADDITION TO THE GOOD MEMORIES, WE TOOK HOME FOUR REPRODUCTIONS OF AN ARGENTINE ARTIST WHO EXHIBITED IN USHUAIA.
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themythinglink · 6 months
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Welcome Foolish Mortals!
With Halloween fast approaching, here's a special treat: the Haunted Mansion case study I wrote for my 2013 book, EVERY GUEST IS A HERO: Disney's Theme Parks and the Magic of Mythic Storytelling--available in both print and e-reader editions from Amazon.com. Enjoy!
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Tomb It May Concern Haunted Mansion
by Adam M. Berger
Many Disney attractions deliver their thrills by pretending to put you in peril—either personally (as in Indiana Jones Adventure and Big Thunder Mountain) or vicariously (Pinocchio’s Daring Journey, Snow White’s Scary Adventures). But the Haunted Mansion is one of the few that purport to send you into the afterlife…or at least offer you a peek into the Great Beyond. Unless you count the “white room” scene near the end of “it’s a small world” (which some guests reportedly assume represents some sort of international “singing doll heaven,”) the remainder of the list is pretty much limited to the finale scene of Mr. Toad’s Wild Ride and the various iterations of Tower of Terror.
The Haunted Mansion’s ubiquity in the Magic Kingdom-class parks around the world testifies to the attraction’s inherent appeal. Each version is unique in its own ways, with some differences more significant than others. In Disneyland Paris for example, where the attraction is known as Phantom Manor, the sequence of scenes is notably different from its counterparts in the U.S. and Japan, as is the storyline’s emphasis (though the overall theme remains largely intact).[1] Only Hong Kong Disneyland, among the Magic Kingdom-class parks, is devoid of a version of the Haunted Mansion.[2] For the purposes of this case study, however, we’ll focus solely on the Magic Kingdom rendition.
Your first good view of the Haunted Mansion will typically be from the quaint colonial environs of Liberty Square—a Special World within the Special World of the Magic Kingdom (see Ch. 5: Please Stand Clear of the Doors), which, at the same time, represents the Ordinary World relative to the Special World of the Haunted Mansion. The Dutch-Gothic style manor house looms over Liberty Square—a foreboding presence atop a low hill, set apart from the other attractions yet impossible to ignore…especially with its frequent wolf howls serving as a chilling Call to Adventure that can be heard throughout the area and even from Tom Sawyer Island.
Of course no one can resist the enchanting strains of a nice, full-throated wolf howl. And so, accepting the Call, you follow your ears through the wrought-iron gate and onto the manor’s grounds. Traversing the neatly manicured entry drive, you pass a glossy black horse-drawn hearse, which appears to be hitched up to an invisible horse, the contours of its body discernable only by the shapes of its leather harness. Though you have barely crossed the First Threshold into the Special World of the Haunted Mansion, already you are finding that the rules are different here.
Soon, the queue leads you into the family cemetery, where the graves of various loved ones feature headstones playfully hinting at their less-than-virtuous lives and their not-so-dignified demises. But there’s something else that sets this cemetery apart from those of the Ordinary World. For here, the dearly departed refuse to entirely depart. Instead, several of them linger in our mortal realm well past their expiration dates—in spirit, at least—and are fond of making their presences known in whimsically macabre ways. Thus, the pipe organ-shaped tomb of a decomposing composer plays his favorite tune (“Grim Grinning Ghosts”) when you touch the sculpted stone keyboard, while the sepulcher of “Captain Culpepper Clyne,” (who was “allergic to dirt so he’s pickled in brine”) douses nearby mourners with a spritz of saltwater whenever its occupant sneezes. And so it appears that, by entering the domain of the dead, you are already beginning to display a nascent ability to interact with them.
Arriving at the Mansion’s imposing front door, you are soon greeted by a lugubrious-looking butler or maid, who dolefully bids you enter. This time your threshold crossing is a literal one, and it delivers you into a gloomy foyer, where a portrait of a dashing young man quickly ages—“Dorian Gray” style—until the subject is reduced to a putrefying corpse. This, it turns out, will be just one of many transformations you’ll be encountering in the course of your Journey. Meanwhile, speaking over the sound of a mournful organ arrangement of “Grim Grinning Ghosts,” the disembodied voice of the Ghost Host welcomes you and the other “foolish mortals” in your group. He then issues the Haunted Mansion’s first official Call to Adventure as he invites you to step into the Portrait Gallery. It seems that, simply by being here, you’ve already accepted the Call. For as your Ghost Host informs you with an audible smirk, “There’s no turning back now.”
Through much of your Journey, the Ghost Host will be not only be your tour guide, but will also fulfill the dual roles of herald and mentor, announcing each new threshold and explaining some of the paranormal activity you will encounter as you penetrate ever deeper into this supernatural realm. However, here in the Portrait Chamber, he is apparently getting a mischievous kick observing your “cadaverous pallor” as you begin to “…sense a disquieting metamorphosis.” But it’s not your imagination; the entire room really is stretching—including the paintings of several previous guests “…as they appeared in the their corruptible, mortal state.”
And now your Ghost Host is cheerfully pointing out that, “This chamber has no windows and no doors…which leaves you with this chilling challenge: to find a way out!” And so you are assigned your first test on the Road of Trials.
Before you can ponder your next move, the gargoyle lamps are suddenly extinguished as a flash of lightning reveals the gruesome sight of the Ghost Host’s decaying corpse hanging from the cupola rafters, which have suddenly become visible through the formerly opaque chamber ceiling. A clap of thunder and a bloodcurdling scream complete the effect. When the lights return a moment later, you notice that one of the walls has somehow vanished, allowing you and your fellow adventurers to exit the chamber.
Though you are only at the beginning of your Haunted Mansion tour, you are already becoming acquainted with some of the peculiarities of the otherworldly realm inside this place. First, you are beginning to realize that, in this Special World, things are seldom what they seem at first. Going forward, you can be sure that your expectations (based, reasonably enough, on your experiences in the Ordinary World) will be upended again and again. You are also starting to sense that this house possesses a personality of its own—one with a twisted sense of humor.
Now, as you emerge from the Portrait Chamber, you notice that the Ghost Host’s claim that “There’s no turning back now” is not quite true. For just outside the chamber is a doorway with a sign: “Full of fear? Exit here.” If you belatedly decide to refuse your Call to Adventure, this is your opportunity to make a last-minute escape back to the friendly, familiar environs of Liberty Square. But it’s going to take a lot more than a stretching room and a swinging corpse to discourage you from continuing your Journey. And so you bypass the “chicken exit” and instead follow your compatriots into a gloomy corridor where, in the words of the Ghost Host, “…a carriage approaches to carry you into the boundless realm of the supernatural.”
Your “carriage,” of course, turns out to be a Doom Buggy—a ride vehicle painted a fashionably funereal shade of black, matching the tone of the humor you’ll be encountering through the remainder of your Journey. Moments after you step aboard, you cross the first of several shadowy thresholds awaiting you beyond. This one leads to the Portrait Corridor, where flashes of lightning expose the secret monsters lurking within as an angelic young woman turns out to be a horrifying medusa, and a regal knight on a handsome steed is revealed to be a hideous ghoul astride a skeletal horse. It’s a continuation of the transformation theme that began in the foyer. But these portraits also hint at the idea that each of us has a private, hidden self, concealed behind the public selves we display to the world. Just as the well-manicured grounds and pristine exterior of the Haunted Mansion conceal a dark, sinister world within, many aspiring heroes must ultimately acknowledge and deal with the dark inner forces of their own self-doubt, guilt, anger, resentment, jealousy, hubris, or other negative emotions that hold them back and threaten to derail their quests.
Passing beneath an archway, you enter the Mansion’s dimly lit library, which the Ghost Host explains, “…is well-stocked with priceless first editions; only ghost stories, of course.” A bookcase ladder moves on its own while an apparently empty rocking chair rocks back and forth and books slide in and out of their places on the dusty bookshelves. Even the marble busts seem endowed with some sort of life force as they shift their gaze to follow your Doom Buggy’s motion from their bookcase perches.
It seems some of the Mansion’s resident spirits are present, yet you are unable to directly see them, as you are not yet attuned to the spiritual frequencies of this ghostly Special World. Your ever-helpful Ghost Host has a quick remedy however, explaining, “…we have 999 happy haunts here, but there's room for a thousand. Any volunteers, hmmm?” It is perhaps the strangest and most macabre Call to Adventure you will find anywhere in the Disney theme parks. And as if to assure you that he’s serious, the Ghost Host adds, “If you should decide to join us, final arrangements may be made at the end of the tour...” Nevertheless, this is one Call to Adventure you should probably pass up.
Next, you enter the Music Room where moonlight streaming through the large windows reveals the shadow of an otherwise invisible pianist, pounding out chords on a dusty old piano. This shadow, according to Imagineering sources, belongs to the Ghost Host, though it’s never stated anywhere in the attraction. In fact, this particular scene is presented without any narration at all. In any case, you can only perceive the figure’s ghostly presence implicitly as you are still developing the mental skills you will need to directly visualize the Mansion’s spectral inhabitants.
Leaving the music room, your Doom Buggy ascends through a chamber where staircases surround you at impossible angles while glowing green footprints appear on the steps. The deeper you penetrate into the mansion, the more you appreciate how far the rules of this Special World depart from those of the Ordinary World. The strange staircase drives home the extent to which your familiar sense of “reality” has been literally turned upside down.
Arriving at the top of the staircases, you notice malevolent-looking eyes scowling at you from the deep shadows. As you move into a gloomy corridor, the eyes eventually merge into the pattern of the creepy wallpaper. Next, you pass a parlor, where a suit of medieval armor and an easy chair decorated with a spooky, abstract face seem to be watching your every move. Nearby, a flickering candelabrum floats eerily in mid-air in a seemingly endless hallway. The candelabrum is not just another peculiar phenomenon; it’s also a signal, a beacon. Someone—or more likely something—is beckoning you to follow. For now, you decline this new Call to Adventure as your Doom Buggy carries you past the corridor and into the next room. Yet the floating candelabrum implies that, for the first time, one of the residents of this peculiar world (other than your Ghost Host) is making at least a token effort to reach out to you.
Now your Doom Buggy rotates around to face backward as you enter the Mansion’s conservatory, where dead flowers surround a coffin occupying the center of the room. A raven is perched atop a wreath featuring a banner that reads: “Farewell.” However, the eulogies may be premature, as the coffin’s occupant is desperately trying to pry the lid open from within, his gnarled hands illuminated by a sickly green light that spills out of the sarcophagus. “All our guests have been dying to meet you,” says the voice of the Ghost Host, dripping with sarcasm. “This one can hardly contain himself.”
Does the fact that you can clearly see the coffin’s occupant (or at least his hands) mean that you have suddenly graduated to the rank of “ghost whisperer” and are now able to visualize the Mansion’s spectral inhabitants? Sorry, not really. The hands are visible to you because this is not a spirit at all, but merely an “undead” corpse—or maybe even a still-living individual unwillingly awaiting a premature burial. But rest assured, you will be able to directly perceive the “happy haunts” with your own eyes…though you are not there yet.
And what of the raven on the wreath? As you may have already guessed, the dark, menacing creature is more than mere decoration. The raven, in fact, has a long mythological pedigree. In Norse mythology, the father god Odin has two ravens—Huginn and Muninn—that serve as feathered reconnaissance drones, relaying news to him of everything that happens in Midgard (Middle Earth, the human domain). In other words, Odin’s two ravens provide a means of communication between the mortal world and the supernatural realm of the Norse gods. The raven is also a major part of the creation myth of the indigenous peoples of the Pacific Northwest Coast, who also consider the bird to be a trickster god. And most famously, the title figure of Edgar Alan Poe’s unnerving 1845 poem “The Raven” plays the role of a supernatural messenger, whose repeated utterance of a single enigmatic word—“Nevermore”—is laden with meaning for the poem’s narrator. And so, given its strong symbolic connection with the world beyond, it should hardly come as a surprise that you will be meeting the Mansion raven three more times before your Journey has ended.
The mystical forces flowing through the Mansion now propel your Doom Buggy into a corridor lined with heavy doors. And whoever—or whatever—is on the other side of those doors seems anxious to make a grand entrance on your side. Doorknobs twist and doorknockers pound while grunts, growls, and snarls issue from within. A pair of skeletal hands can even be seen pressing one door outward. Fortunately, as your Ghost Host remarks, “They all seem to be having trouble getting through.”
The Corridor of Doors (WDI’s internal name for this scene) might as well be known as the Corridor of Thresholds. Each one presumably leads into some other part of the Haunted Mansion’s Special World. But in this case, the beings on the other side would rather cross over to your side of the threshold. Which just goes to remind you that threshold crossings can work in both directions.
Just beyond the Corridor of Doors, you pass through the Clock Hall, which features a single grandfather clock. A pair of skeletal fingers that serve as the hour and minute hands rapidly spin counter-clockwise, striking the 13th hour every few seconds. At the same time, the shadow of a sinister claw sweeps across the clock’s demonic features. The creepy scene serves to reinforce the strangeness of this Special World, reminding you (as if you needed further prompting) that the rules of your familiar, Ordinary World do not apply in this ghostly place.
“Perhaps Madame Leota can establish contact,” suggests the Ghost Host as you enter the Séance Circle. “She has a remarkable head for materializing the disembodied.”  Indeed, you are fascinated by the sight of Madame Leota’s luminescent head inside a crystal ball, floating preternaturally above the séance table. The raven from the conservatory, meanwhile, now perches on the back of the chair behind the table, its presence here reinforcing its mythic reputation as a supernatural messenger.
You have caught Madame Leota in the midst of an incantation as she summons the spirits into the visible world, intoning, “Serpents and spiders, tail of a rat—call in the spirits, wherever they’re at!” Musical instruments float through the air, responding to her spell, while a formless green apparition traces a phosphorescent trail in the surrounding darkness.
As the medium that establishes contact between you and the spirit world, Madame Leota fulfills the herald archetype, beckoning the Mansion’s ghostly residents to reveal themselves. At the same time, she acts as a threshold guardian, essentially controlling the flow of spiritual energy between the dimensions. However, at this point in your Journey, you have undergone your own sensory transformation. Whether you are aware of it or not, the prior chambers you encountered during your tour, with their “wall-to-wall creeps, and hot and cold running chills,” were all tests along the mythic Road of Trials. The fact that you (presumably) endured the succession of frights without freaking out has proved your worthiness. And now you are about to collect your reward.
“The happy haunts have received your sympathetic vibrations and are beginning to materialize,” announces your Ghost Host as your Doom Buggy carries you into the Grand Hall, where the Mansion’s residents are “…assembling for a swinging wake…” This announcement marks a turning point in your relationship with the Mansion’s resident ghosts. They have obviously undergone a transformation, transitioning into a state visible to your mortal eyes. But that transition comes as the direct result of your own metamorphosis, which has enabled you to project your “sympathetic vibrations” into the abode of the dead.
The “swinging wake” proves to be just as rowdy as advertised, with dozens of translucent apparitions waltzing, cavorting drunkenly, swinging from the chandeliers, dueling, and partying themselves silly while even more spooks pour through the ballroom door—all to the tune of “Grim Grinning Ghosts” performed on a ghoulish pipe organ by an equally ghoulish organist. You can now say, with a straight face, “I see dead people.”
The festive mood takes a dark turn as your Doom Buggy is unceremoniously diverted to the attic, where a dirge-like piano version of Wagner’s Wedding March (AKA “Here Comes the Bride”) wafts through the space. “We have 999 happy haunts here,” your Ghost Host informs you. “But there’s room for a thousand. Any volunteers?”
Still in the attic, you pass a series of wedding portraits. Each one features the same bride but a different groom. And in each portrait, the groom’s head vanishes before your eyes. Soon you encounter the bride herself—a smiling, wraith-like presence. “I do,” she says repeatedly in a slow, menacing voice as a gleaming hatchet materializes in her clasped hands. The implication is clear: this is the girl your mother warned you about.
In mythic tales, a wedding generally signifies a major milestone in the hero’s Journey toward maturity. However, if the hero is not ready for the responsibilities of adulthood, tragedy can ensue—as appears to be the case here. Appropriately, the (literal) beating heart of that tragedy has been hidden away here in the attic, which turns out to be the Inmost Cave of your personal Hero’s Journey, and this encounter is your Supreme Ordeal. Moreover, though the Haunted Mansion storyline is deliberately vague on the subject, it’s entirely possible that the hatchet-wielding “black widow” bride may be the epicenter of all the supernatural activities that have taken over the Mansion, with her matrimonial murder spree providing the trigger event that attracted the 998 other happy haunts inhabiting this place. As such, the bride, despite her angelic glow, is actually the shadow archetype in your adventure—a literal femme fatale, as well as a shape-shifter and trickster.
As though sensing your unease in the murderous bride’s presence, your Doom Buggy hastily transports you out of her vicinity via the most direct means possible: by diving directly out the attic window…and into the Mansion’s very unusual graveyard. You are now commencing the Return movement of your Journey, and like many mythic heroes, you briefly “taste death” as your Doom Buggy descends in reverse, making it feel as though you are being laid to rest in an open grave. Meanwhile, the Mansion raven, with its glowing red eyes, watches attentively from the branch of a gnarled old tree.
Nearby, wispy ghosts fly up out of their graves and into the inky night sky, while the caretaker and his emaciated hound stand nearly petrified with fear in front of the cemetery gate. Do they share your newfound ability to visualize the Mansion’s happy haunts? Or is it the sudden sight of you that has them so terrified? It’s anyone’s guess. Meanwhile, an upbeat jazz-inflected rendition of "Grim Grinning Ghosts" lilts through the night air, performed by a graveyard ensemble, including a quintet of harmonizing headstones. Ghastly ghouls pop up on either side of your Doom Buggy, while a stout opera diva, a decapitated knight, a lively mummy, and an ethereal cast of other grim grinning ghosts have “…come out to socialize.”
The musical number serves as a cheekily cheery send-off as the Return movement continues and you approach a new threshold: a stone archway that leads to the Mansion’s shadowy stone crypt. The red-eyed raven joins you one last time, glaring down at you from its perch atop the arch. As the Mansion’s unofficial supernatural messenger, the raven’s appearance no doubt heralds a new development in your adventure. Perhaps the bird is here to remind you of the fact that the Return movement of the Hero’s Journey is often fraught with new perils for the hero.
But what is the nature of this latest menace? “There’s a little matter I forgot to mention,” offers the voice of the Ghost Host. “Beware of hitchhiking ghosts!” By this time, of course, it’s far too late for the warning to be of any value. In any case, the otherworldly forces that have been steering your Doom Buggy all along are still in control, leaving you no choice in your destiny. And so the three ghostly hitchhikers[3] now come into view—and they seem unlikely to take “no” for an answer.
Moments later, you are passing a long wall of mirrors, by which point one of the three hitchhikers has already joined you in your vehicle to fulfill its role as a certified trickster archetype. Catching your reflections, you watch with amused disbelief as the hitchhiker proceeds to interact with you in fiendishly silly ways—swapping your head with his own, popping your noggin like a balloon, and playing other literal head games with you. “They have selected you to fill our quota,” the Ghost Host informs you, “and they'll haunt you until you return!”
With this scene, your assimilation into the Special World of the Haunted Mansion is now complete. You are not only able to see the happy haunts; now you are actually, (meta)physically interacting with them…and vice-versa. But the hitchhiking ghosts serve another function. Mythic heroes often return from their Journeys in the Special World with a boon: a healing elixir, a magical ring, a miraculous sword, or some other souvenir of their adventures. Your token souvenir? A hitchhiking ghost. Mazel tov.
Finally, as your Doom Buggy nears the unload area, a miniature spirit nicknamed “Little Leota” bids you farewell from a shelf overlooking the ride path and urges you to “Hurry baaack. Be sure to bring your death certificate if you decide to join us.” You then exit your Doom Buggy onto a moving belt, which conveys you to the exit.
Yet your adventures in the Special World are not quite over yet. For you must now pass through the Mansion’s outdoor mausoleum, where you are serenaded by an a capella rendition of “Grim Grinning Ghosts” performed as a Gregorian chant. The inscriptions on the vaults continue in the style of the morbidly amusing epitaphs you viewed in the front cemetery, including several horrifying puns. Then, if you glance up at the hillside as you exit the mausoleum, you’ll even catch a glimpse of a fenced off pet cemetery. Finally, you again pass the black hearse with its invisible horse before you arrive back in the relative Ordinary World of Liberty Square.
The mausoleum experience is part of your transition back to that Ordinary World. Once you are beyond the mystical influence of the Haunted Mansion, you are no longer able to “see dead people.” That ability has vanished—at least until you “Hurry baaack,” (unless you count the residents of the nearby Hall of Presidents, most of whom long ago shuffled off their mortal coils). But your memory of the experience remains, and your assumptions about the spirit world may never be the same. After all, “There’s no turning back now!”
[1] The differences between the various Haunted Mansion attractions are spelled out in detail by Imagineer Jason Surrell in his book The Haunted Mansion: From the Magic Kingdom to the Movies (Disney Editions, 2003)
[2] Out of cultural considerations involving traditional Chinese sensitivities toward the subject of ghosts, that niche in the park’s attraction portfolio is occupied by Mystic Manor, a dark ride that immerses its guests in an all-new supernatural adventure.
[3] Affectionately nicknamed Phineas, Ezra, and Gus, the three hitchhiking ghosts have become the semi-official mascots of the Haunted Mansion.
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lindsaywesker · 10 months
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Good morning! I hope you slept well and feel rested? Currently sitting at my desk, in my study, attired only in my blue towelling robe, enjoying my first cuppa of the day. Welcome to Too Much Information Tuesday.
‘Catch-22’ was rejected for publication 22 times.
The Candy Crush app makes about $850,000 per day.
Is an argument between two vegans still called a beef?
Great sex can temporarily wipe a woman's memory clean.
When the economy is better, short skirts are more popular.
Over 20,000 people have purchased alien abduction insurance.
The Champagne region of France is home to the village of Bouzy.
There's no word in the English language that rhymes with 'month'.
The Monkees’ Michael Nesmith‘s mother invented correction fluid.
The most isolated tree on Earth was hit and killed by a drunk driver in 1973.
"It's okay" and "I'm fine" are the two most common lies spoken in the world.
MTV's show ‘16 And Pregnant’ caused a 4.3% reduction in teen births in the US.
The dinosaur noises in ‘Jurassic Park’ were made from recordings of tortoises having sex.
Abraham Lincoln was assassinated on the same day he established the Secret Service.
In an early draft of Queen’s ‘Bohemian Rhapsody’ the song was titled ‘Mongolian Rhapsody’.
William Shakespeare was the first person to use insults about people's mothers.
The smell of doughnuts can increase blood flow to the genitals and stimulate an erect phallus.
About 40% of the ants in an ant colony are lazy and spend most of their time just sitting around.
85% of the world's population makes less than $200 a month. Bill Gates makes $290 per second.
85% of people have experienced a dream so real that they were not sure if it happened in real life or not.
Studies show that men who help their wives with household chores are happier and tend to have more sex.
Being dumped often leads to ‘frustration attraction’, causing the person who got dumped to love their ex even more.
In 2002, the average user spent 46 minutes a day on the internet. In 2012, that average had increased to four hours a day!
In 2011, a 46-year-old man tracked down and choked a 13-year-old boy who had been taunting him in ‘Call of Duty’.
Robert Pattinson was expelled from school at age 12 for stealing explicit magazines and selling them to his classmates.
The person that invented the stop sign, the pedestrian crossing, the traffic circle and the one-way street never learned to drive.
OMG is an acronym for a real medical condition: Oversized Male Genitalia, the technical term for men born with huge penises.
J.K. Rowling, the author of the Harry Potter series, was rejected by 12 publishers before Bloomsbury Publishing decided to publish her book.
In 1979, mathematicians David A. Cox and Steven Zucker wrote a joint paper about an algorithm that is now known as the ‘Cox-Zucker Machine’.
People who prefer Twitter over Instagram tend to be more educated, are less likely to be narcissists, but more likely to suffer from insomnia.
Eating chocolate makes you happy because it contains phenylephylamine, the same hormone the brain triggers when you fall in love.
In 2013, India's army spent six months watching what they thought were Chinese spy drones violating its air space, only to find out they were actually Jupiter and Venus.
2021's Ig Nobel Prize in medicine was given to a group of researchers who proved that having an orgasm is as effective at relieving nasal congestion as taking a decongestant medication.
When Ian Fleming’s ‘Casino Royale’ came out in paperback in the U.S., it was retitled ‘You Asked For It’, because of the fear that American readers wouldn’t know how to pronounce the word ‘royale’.
Top event names for 2024: Soul Gangbang, Soul Sewer, Crocheted Soul, Soul Stink, STS (Sexually-Transmitted Soul), Soul Toilet, Soul O, Soul Dungeon, Soul Cemetery, Soul Abattoir, Soul S, Soul Hole, and Aaah, Soul!
Richard Phillips survived the longest wrongful prison sentence in American history. He was locked up in 1972 at the age of 26 and wasn't released until 2018, aged 72. He spent 45 years in jail for a crime he didn't commit.
US states having the most sex: Top 5 States: Alaska: 2.806 times per week, New Mexico: 2.064, Vermont: 1.702, Arkansas: 1.666, Indiana: 1.531. Bottom 5: Colorado: 0.420 times per week, Maine: 0.500, Michigan: 0.511, Nebraska: 0.545, West Virginia: 0.638.
In 1186, it was agreed that the Sibylla of Jerusalem (eldest daughter of King Amalric) would become queen of Jerusalem as long as she divorced her husband, Guy de Lusignan. She agreed, on condition that she alone could choose her next husband. Once crowned, she promptly chose Guy de Lusignan.
Okay, that’s enough information for one day. Have a tremendous and tumultuous Tuesday! I love you all.
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Vault in Colonial Park Cemetery, Savannah.
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rabbitcruiser · 9 months
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Reconstruction Era of the United States: Georgia became the last of the former Confederate states to be readmitted to the Union on July 15, 1870.
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hannahnoynay · 1 year
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A day to remember
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If you're planning a trip to Cebu City in the Philippines, Fort San Pedro is a must-see destination. This historic military defense structure is not only a unique architectural gem, but it also offers a glimpse into the Philippines' rich history and cultural heritage. Built in 1565 by Spanish conquistador, Miguel López de Legazpi, Fort San Pedro is one of the oldest triangular bastions in the country. The fort, which is made of coral stones and molave wood, served as a stronghold for Spanish soldiers during the Spanish colonization of the Philippines. It was also used as a prison and a customs house during the American occupation of the Philippines. One of the most striking features of Fort San Pedro is its triangular shape, which was designed to maximize the number of firing angles for the cannons. The fort also has a moat, which was used to protect it from enemy attacks. Inside the fort, there is a small park where visitors can learn about the history of the fort and the Spanish colonization of the Philippines. There is also a small museum that displays artifacts from the Spanish colonial period, including weapons and tools used by the soldiers. The museum is a great way to understand more about the history of the Philippines and the Spanish colonization. Fort San Pedro is open to visitors daily, and admission is only twenty pesos. It is a popular spot for tourists and history buffs, as it offers a glimpse into the Philippines' rich history and cultural heritage. When you visit Fort San Pedro, be sure to take a stroll around the fort and enjoy the beautiful view of the city. The fort is located in the heart of Cebu City and it's a great place to take a break from the hustle and bustle of the city. Fort San Pedro is a unique and historic destination that offers a glimpse into the Philippines' past. It's a great place to take a stroll, learn about the history of the Philippines and enjoy the beautiful view. If you're planning a trip to Cebu City, be sure to include Fort San Pedro on your itinerary. My experience to Fort San Pedro include touring the fort and learning about its history, enjoying the view of the Cebu City coastline from the fort's walls, and visiting the park and garden area within the fort grounds. It's also a popular spot for taking photos and enjoying a picnic. When we visit Fort San Pedro, we explore the historic fortifications, learn about the history of the Philippines and Cebu City, and take in the beautiful views of the surrounding area. We also take a guided tour of the fort to learn about its history and significance. The fort is open to the public during daytime and the entrance fee is very cheap. One of the highlights of the fort is a small museum that displays artifacts, weapons, and other historical items. We climb to the top of the fort's watchtower for a panoramic view of the city. After visiting the fort, we visit nearby attractions such as the Magellan's Cross, Basilica del Santo Niño, and the Taoist Cemetery. These places offer more information about the history of Cebu City and the Philippines. Fort San Pedro is a great place to visit if you are interested in history, architecture and culture. The fort is well preserved, and it's a good way to learn about the Spanish colonial period in the Philippines. You can also take the opportunity to take some beautiful photos of the fort and the surrounding areas.
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ghostlytales · 8 months
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Colonial Park Cemetery Orb
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elizabethrlilly · 1 year
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Colonial Park Cemetery in Savannah, GA. October 2022.
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