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#D&D 5e homebrew
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Subclasseptember Day 16: Weather
The Circle of Ruins - Homebrew Druid Subclass
Given their association with structures like Stonehenge, I'm surprised that this isn't already a thing.
Explicitly designed to be a tanky caster (unlike some subclasses *cough bladesinger cough*), with ways to help maintain concentration and further play into the delayed value that the Druid class already encourages. You broke my concentration on Call Lightning? Good thing I had a Moonbeam cooking that entire time. It also plays into some novel weaknesses, though - you're durable, but mobility is not exactly your strong suit. Endure as the ruins do.
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nite0304 · 4 months
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A Project I've been working on for a while now, a guide to creating custom spells for D&D In-Game!
It has things such as recommended time for research and development, possible cost of materials, and of course rules for all kinds of effects for your spells.
And best of all, its free for everyone up on DMs Guild!
If you like things like these, I have a patreon! You can support me over there, and every cent gives me motivation to continue doing this. Thank you very much :)
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thudnfer · 1 month
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yo this art goes HARD as FUCK
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theenpcbracket · 9 months
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Round 1: Hellen Highwater vs Chronos Goodman, Time Attorney at Law
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Image ID included, click to see the full image please!
More about each NPC below the cut!
Character 1
Name: Hellen Highwater Party: Team Kill Relationship to party: A party member's girlfriend, a party member
What makes them the best NPC: She's very silly and makes so many puns, she's a dragonblood sorcerer whose dad is a copper dragon. For most of her life she could spit acid and thought it was just because of the specific ancestry she had and had no clue it could have been related to her copper-y scales. She was the first person to really get to know the party's resident edgy man. Originally she was supposed to be a minor part of the plot, sending the party letters from her home, but the party and the DM liked her so much she managed to stay in the party.
Any extra propaganda under the tag Hellen Highwater, to be found here
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Character 2
Name: Chronos Goodman, Time Attorney At Law Party: Pandeia Boys Nite Relationship to party: The party's legal aid after our psychic was caught breaking the time-space continuum
What makes them the best NPC: He is an unfathomably powerful time walker with unknown power who opted to help 3 gay men beat the temporal anomaly allegations. He also wears a white dragon scale suit and generally fucks severely. Yes he is corrupt but he is corrupt for us <3
Any extra propaganda under the tag Chronos Goodman, to be found here
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cass-brews · 6 months
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Cleric: Luck Domain
A cleric of the Luck domain works to alter the fate and fortune of those around them. Grant your allies boons of luck, and hinder your foes with misfortune.
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https://www.gmbinder.com/share/-NguDHe8gbsCTj2frGni
If you like what I do, consider supporting me on Ko-fi: https://ko-fi.com/cassbrews
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he-was-number-wan · 3 months
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having trouble sleeping, so I put together a Korok race supplement for the Legend of Zelda campaign I'm planning :)
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the-oricami-curio · 1 year
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This was a remaster of one of my very first homebrews! I am so happy with the new design!! Ko-fi - Early access weekly items, Transparent PNG files and alternate forms, map packs, small settings and more!
Discord - Talk with artists, science nerds and TTRPG lovers alike!
Twitch - Talk about your character's, campaigns, while you can see me draw next week's homebrew! Every Sunday @ 9pm EST.
Commissions - See my commission prices and DM me for more information or a quote!
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The Stampede
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Revolver, rare
The Stampede is a one of a kind, top-break, bottom barreled, single action, six-shot revolver
It was rumored to be owned by a pacifist dryad in a red trench coat that had a extremely high bounty on his head
Apparently the gun has a twin which is black instead of silver but nobody has ever found it's twin
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spamtranny · 8 months
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Day 1!
Really looking forward to this excuse to make more (badly balanced homebrew) and put it online ^^
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luckthebard · 1 year
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I always forget to mention that for our Hades themed D&D dungeon crawl, my friend made special boons and equipment cards
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Ally: Dhruva, The Celestial Brightsmith
However brilliant you think my work might be, remember that I learned my craft at the feet of those who wrought entire worlds from the void with nothing but their hope and intent. I adore them as all students adore their masters, as a candle must adore the dawn 
Wondrous weapons made of some radiant material have begun appearing in exotic markets and the hands of the party’s foes, allowing their bearers to transform into intangible colour while in motion or sear through the flesh of creatures made of dream. This raises the question of just where these weapons originated and how the party can get their hands on them, leading to a journey across the planes which culminates in a visitation with a most extraordinary artisan.
Where they once forged weapons for heavenly legions, the celestial Dhruva has spent several eons perfecting an art of capturing, channelling, and tempering light they refer to as “brightsmithing”, which they now hope to propagate across the multiverse. They do this in dedication to the starry goddess Urania, as the process of creating a “lightwrought” weapon requires one to seek out and bask in the vivid brilliance of the cosmos, which is in itself a form of prayer to the little known goddess.
Pilgrimages across the infinite are all well and nice, but the actions of the celestial smith are inadvertently at risk of kicking off an arms race as the various factions and free agents of the cosmic sea scramble for this new power. Will the party turn this upheaval to their advantage, or will the chaos convince them that mortalkind is not yet ready for such gifts?  Will they even care so long as they can get cool glowing weapons from the kindly space angel?
Adventure Hooks:
The Brightsmith is just the entity you want to talk to if you need a peerless weapon to take down an untouchable rival, a tyrant, or a hostile celestial body. The construction of such a weapon will of course take expenditure on the party’s part, sourcing the materials from dangerous reaches, journeying out into the cosmos to capture just the tight light, and most importantly of all, convincing Dhruva their cause is just. Given that they’re a being made of mortality, The celestial is unlikey to be swayed by selfish arguments, and the heroes might need to do some soul searching before they earn their shiny new toy.
Dhruva’s forge is a tiny world unto itself, constructed by the celestial over millennia of trial and error as they refined the process of brightsmithing from a theory into an actual craft. As such, beneath the surface there seem to be an endless gallery of disused workshops, vaults, and armouries full of failed experiments. Occasionally they’ll need someone to pop down into one of the forgotten lower levels and bring them something, necessitating the party fight through constructs, plasma elementals, and the sort of shadowy void creatures that feed upon light.
On a subsequent visit to Dhruva’s forge, the party end up encountering another traveller, begging for Dhruva to take him back as an apprentice and show him the true secrets of brightsmithing. After banishing the newcomer, Dhruva will tell the party of his fallen apprentice who had a real talent for the art but sought to rationalize the process by cutting out the spiritual elements in an attempt to mass produce light based weapons. As the campaign goes on, the party will encounter some of these “falselight” weapons in the hand of villains, a pale imitation of a true lightwrought weapon, but affordable for your average merc or pirate. 
Mechanic: Brightsmithing
Like all talented artisans, those who which to create lightwrought weapons need superior materials in order to realize their aims, the same way that a master smith wouldn’t use the same metal to construct nails as they would a sword.
To this end, brightsmiths make use of special crystalline prisms that can drink in light over a matter of time to later be extracted by the smith with the use of special lenses and mirrors. Prisms typically resemble a colorless piece of rock-quartz with a starry sparkle about their edges, and as brightsmithing propagates throughout a setting it’s not unusual to see travlers, sailors, and adventurers all carrying these stones (or atleast fragments of them).
There are two sorts of prisms: Stable and Volatile, each ranked along the same rarity access of regular magic items.
Stable Prisms need to soak in the specified light in order to abzorb its properties, requiring a total of 24 hours of exposure to a specific arrangement of light in order to gain a charge.   Once that charge has been used to create a lightwrought item, this prism is reusable, though the rarity of the item produced will always be one step in rarity below that of the stable prism itself
Volatile Prisms are fast acting, requiring only a minute of exposure in order to develop a charge. This speed comes with several downsides, in that the prism is single use and must be stored in dark conditions lest it drink in the ambient light of a room spoiling its potential. The charge of a volatile prism is always equal to that of an item of its rarity.
The other thing brightsmiths need, obviously, is light: the more potent the better, thought what exactly determines the potency of light is highly subjective, relating to any number of factors:
The light is part of a display that could be considered uniquely beautiful
The character trapping the light is feeling some level of personal poignancy, associating it with a strong memory or emotions
the source of the light is volatile or dangerous
Few have seen the source of this light in living memory
there is something primal, divine, or otherworldly about the source
For every factor a source of light matches, the charge it generates in a prism is counted as one level of rarity (starting from common) to a max of the rarity of the prism.
When given over to a capable brightsmith, a charged prism counts as the raw materials required for an item of the corresponding level, with the particular quality and source of the light determining a thematic link with the item to be crafted.
Lightwrought weapons by default also deal magical radiant damage in addition to their other types, making them a sought after alternative for expensive enchanted weapons when dealing with those beats of the astral sea that might be resistant or outright immune to mundane steel
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jaypea00101010 · 4 months
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Variant Healing!
Healing in 5e needs changing, it's almost never worth it unless people hit 0, people never take short rests, there's no punishments for yoyo healing, etc etc.
So I tried to fix that!
THIS DOCUMENT includes a bunch of small tweaks to improve healing in your D&D games, inspired by changes from the 2024 playtests, and @sunbeargames' talks on the topic.
Inside you'll find:
Revised Natural Healing (tweaks to short/long rests, and a new healing action)
Revised Dying (to encourage healing before 0, and punish people for getting to 0)
A New Condition
11 Revised Healing Spells (to be better in combat, or tweaked to be better for gameplay generally)
And what's better, it's COMPLETELY FREE (well, PWYW so if you want to throw a couple bucks my way, please do, but don't expect it)
So come and check it out, and see how healing in your games could be so much better!
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nite0304 · 7 months
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For this spoiler, we got a relatively small one: The Plot hooks from each of the five courts, and for the Wilds, I tried to make each one unique, and each one having a character you could build around to use.
Come get Plane Shift: Eldraine at my patreon!
I also have the Plane Shift: New Phyrexia module, the Psionomicon, the Hemonomicon, and many other smaller projects!
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thudnfer · 2 months
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Your honor, "improvised weapon" implies I didn't spend a lot of time and effort perfecting my craft for this moment.
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theenpcbracket · 9 months
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Seeding Round: Poll 6
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Image IDs included! Click the images to see the full character please!
More about each NPC below the cut!
Character Descriptions are in the order of their appearance in the poll!
Character 1
Name: HE Party: The Misdemeanor Mateys Relationship to party: Businessman, aggrivating party stalker, final boss
What makes them the best NPC: Mysterious tiny man with static for a head, and the loudest screechiest voice you can imagine (DM once blew out their vocal chords because of him). Levitates and teleports at will, and can pop objects in and out of existence. Runs a business granting magical favors. Originally tried to hire the party to help his business but the group said "fuck no". Now regularly pops in to nag, cause trouble, or play meme songs on a calliope, and occasionally provides useful information. HE controls an alternate dimension called the Mercantile Pile full of items from different times and places, including lots of modern-day technology (unlike the D&D campaign setting). He can be summoned by writing out his name. His calling card is a 7 of Spades, which he can also use to influence the world & cast spells remotely. HE mainly wears business suits & suspenders, but has also appeared in a hazmat suit (riding a tricycle), turtleneck sweater and thigh holster, wetsuit with suspenders painted on, sequin jacket with '69' on the back, peacock burlesque, and nurse drag outfit. He once killed 20 guards with a snap of his fingers. He also destroyed a walkman with a flamethrower. Implied to be the father of the ultra-powerful kid whose primary pastime is handing out enchanted "friendship nuggets" [chicken]. His #1 business competitor is Michael's Wonder Emporium. Eventually turns out to be one of the most central characters to the story.
Quote: "STAY OFF MY THRONE!" "You're going to call me when you need me!"
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Character 2
Name: Parsnip Party: Soup Squad Relationship to party: [Submitter's PC, Barley's] pocket frog/run off prince from a nearby land
What makes them the best NPC: Tumblr sexyman material, and has fighter stats as a druid. He uses wildshape for the express purpose of tagging along with a literal child. This lead to him literally melting in Barley's bag once.
Quote: "So what's with the, uh, rivalry you have with the wizard that's trying to kill us, Barley?"
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Character 3
Name: Mary Byram Party: Ambiscade Gang Relationship to party: Coworker, divorcee
What makes them the best NPC: Mary Byram is living proof that the song “No Children” by The Mountain Goats doesn’t just have to be about romantic relationships gone wrong. She’s a bright red tiefling rogue with a storied past, currently working for a guild called the Thinfingers alongside one of the party members. Previously, she worked with a tiefling rights movement called Hellflame, but something happened there that she doesn’t really talk about. She’s still passionate about both the movement and the group, though.
Our bard lovingly calls her “Mare-Bear.” She hates this. She’s a day drinker. She’s exhausted always. She cares so much but will never admit it unless under duress. I think she genuinely thinks that god cursed her by metaphorically putting her in a get-along shirt with our rogue PC. Their dynamic allowed our party to coin the term “Coworker Divorce” except they’re literally not allowed to actually get rid of each other. She is also constantly saddled with the skater-pilled rogue who was also submitted to the bracket, so she’s usually outnumbered when it comes to harebrained schemes. She’s largely anti-antics, but is down for some antics if she's in control of them. She’s a mastermind and usually gives the help bonus action either by telling people what they fucked up or by telling them NOT to fuck something up. She deserves a break she’ll simply never get.
Quote: "Thoughts?" -the warlock, asking Mary about a proposed plan. "...More than you. Apparently." -Mary
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cass-brews · 6 months
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Artificer: Grenadier Specialist
A Grenadier Artificer creates and utilizes various magical explosives to control the battlefield. Be it a simple fragmentary grenade, a adhesive bomb to bind enemies, or a wide ranging cluster bomb, this Artificer has a bevy of destructive tools at their disposal.
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https://www.gmbinder.com/share/-NgevMfTVk6eexdCWQl8
If you like what I do, consider supporting me on Ko-fi: https://ko-fi.com/cassbrews
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